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SecondNature

Member
Oct 25, 2017
15,160
The next test is:

-perfect accuracy (no bloom)

-recoil for all guns

-projectile bullets


Should be a fun comparison
 

Strider

Member
Oct 25, 2017
474
USA
Hopefully the next shooting test is solos and not squads.

For one it's because I selfishly would rather play solo...

But I also think it'd just be better to test in a 1v1 environment...
 

aerie

wonky
Administrator
Oct 25, 2017
8,036
The next test is:
-perfect accuracy (no bloom)
-recoil for all guns
-projectile bullets
Should be a fun comparison

Ahh, if its not hitscan that could be more interesting (when we saw footage of this, it was hitscan). I'm still more in favour or evolving the current design as i believe Fortnite is popular because of its systems and not despite them, but it'll be interesting to see how this plays out.
Hopefully the next shooting test is solos and not squads.
For one it's because I selfishly would rather play solo...
But I also think it'd just be better to test in a 1v1 environment...
You need to get some friends to play with :P
 
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CountAntonio

Member
Oct 25, 2017
21,730
Ahh, if its not hitscan that could be more interesting (when we saw footage of this, it was hitscan). I'm still more in favour or evolving the current design as i believe Fortnite is popular because of its systems and not despite them, but it'll be interesting to see how this plays out.

You need to get some friends to play with :P
The shooting is the most comment complaint. The rest of the game is good enough that we put up with it but it can die in a fire and be replaced completely and I don't think too many people would miss it.
 

aerie

wonky
Administrator
Oct 25, 2017
8,036
The shooting is the most comment complaint. The rest of the game is good enough that we put up with it but it can die in a fire and be replaced completely and I don't think too many people would miss it.
And i think a lot of those complaints are short sighted without people realizing why systems like those are in place. Bloom has just become a meme, a boogeyman for people's lack of skill or misunderstanding of the game play, its the new excuse for never being able to admit you were outplayed. Don't get me wrong, there are some valid criticisms however, and I would like it to be refined, but not overhauled. As i've said many a time, bloom is not RNG, it defines a weapons firing range which is very important given how combat encounters in this game work and play out and this game compliments that with giving us systems to appropriately close the gap to use a weapon ideally. If you're losing to bloom, you're playing the game wrong. I will say though, the first shot accuracy system is a wonderful happy medium and one i hope they roll with, I've brought it up many times before, though i am happy to try out a trajectory based recoil system, but i'm telling you right now it will not feel nor play like the same game and be instantly divisive.
 

CountAntonio

Member
Oct 25, 2017
21,730
And i think a lot of those complaints are short sighted without people realizing why systems like those are in place. Bloom has just become a meme, a boogeyman for people's lack of skill or misunderstanding of the game play, its the new excuse for never being able to admit you were outplayed. Don't get me wrong, there are some valid criticisms however, and I would like it to be refined, but not overhauled. As i've said many a time, bloom is not RNG, it defines a weapons firing range which is very important given how combat encounters in this game work and play out and this game compliments that with giving us systems to appropriately close the gap to use a weapon ideally. If you're losing to bloom, you're playing the game wrong. I will say though, the first shot accuracy system is a wonderful happy medium and one i hope they roll with, I've brought it up many times before, though i am happy to try out a trajectory based recoil system, but i'm telling you right now it will not feel nor play like the same game and be instantly divisive.
There is no lack of skill or misunderstanding when it comes to the streamers who play 12 hours a day and are some of the best competitive gamers in the world. They don't complain because they can't win because they do more often than not but because it was a bad system that made the game less enjoyable. The bloom doesn't make the game RNG but there absolutely an RNG element to the shooting given how first shot accuracy makes things so much better. The shooting mechanic is probably a holdover from PvE and was never meant for a PvP setting now they realized there was an issue and are addressing it.
 

aerie

wonky
Administrator
Oct 25, 2017
8,036
There is no lack of skill or misunderstanding when it comes to the streamers who play 12 hours a day and are some of the best competitive gamers in the world. They don't complain because they can't win because they do more often than not but because it was a bad system that made the game less enjoyable. The bloom doesn't make the game RNG but there absolutely an RNG element to the shooting given how first shot accuracy makes things so much better. The shooting mechanic is probably a holdover from PvE and was never meant for a PvP setting now they realized there was an issue and are addressing it.
Yes, a lot of the streamers are supportive of the first shot accuracy system, as am i, a lot have said evolve the current gun play or tighten up bloom but don't throw out the current systems (like Daktoz, HD and CDNthe3rd), lots of shooters have slight RNG elements to their systems, i'll use Siege as an example again which also uses bloom and is considered a competitive game, and even if it is a PVE holdover, we are refining the systems, as the current gameplay is what makes Fortnite Fortnite, and they already have made many refinements to bloom and the gunplay for PVP since launch, I play PVE, they are quite different, this isn't the first change they've made to it, just the first major. There is a chance the trajectory system is going to be better, i'm open to it, but its not going to be the Fortnite we've enjoyed so far, and it is going to be divisive, which is why i favour evolution and refinement.
 
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CountAntonio

Member
Oct 25, 2017
21,730
Yes, a lot of the streamers are supportive of the first shot accuracy system, as am i, a lot have said evolve the current gun play or tighten up Bloom but don't through out the current systems (like Daktoz), lots of shooters have slight RNG elements to their systems, i'll use Siege as an example again which also uses Bloom and is considered a competitive game, and even if it is a PVE holdover, we are refining the systems, as its what makes Fortnite Fortnite, and they already have made many refines to Bloom for PVP since launch, this isn't the first change they've made to it, just the first major. There is a chance the trajectory system is going to be better, i'm open to it, but its not going to be the Fortnite we've enjoyed so far, and it is going to be divisive, which is why i favour evolution and refinement.
I don't think it will be very divisive but only time will tell. I'm just happy they are improving it because it was pretty much my only core complaint.
 

aerie

wonky
Administrator
Oct 25, 2017
8,036
I don't think it will be very divisive but only time will tell. I'm just happy they are improving it because it was pretty much my only core complaint.
If the game suddenly feels way different and people have to relearn the core fundamentals, it'll be divisive. Every combat encounter will play very differently. But, i too am happy they are making these improvements, i've never been opposed to that and do hope they roll with the first shot accuracy, which has been very well received on Reddit so far it seems, I am happy to try the trajectory system too. I'm just in favour of evolution, not revolution ;).

EDIT: Can you complete challenges in the LTM, i know normally you couldn't, but the sniper challenge you could so i figured maybe they changed it?

Double edit - yes you can.
 
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TreeMePls

Member
Oct 25, 2017
5,258
Did they mention anything about adjusting the aim assist for controllers? As it is now it's too strong/noticeable when in mid to close quarters to the point I can't even aim properly since it sticks just to the side of the hitbox of the model. It's really weird
 

Skux

Member
Oct 26, 2017
2,942
BAM, second win. Won it with the blue SMG haha, rushed a guy in his little tower using walls as rocket shields.
 

Kalentan

Member
Oct 25, 2017
44,701
Man, so I won my first squads! It was actually in that new Shooting Test mode. No one had mics. 3 of us went to Pleasant Park and one of us went to someone in the south of the map. I think the farm. Anyway, one of our guys dies quickly and disconnects. This being one of the guys that went to Pleasant Park. Another guy who was with me went down (I hadn't realized yet though) and he crawled into the building I was in and I revived him. He stuck near me and we stayed in he health. I just barely kill a shotgunner and we keep our heads low. Once the other squads stopped fighting we moved in and killed the remaining guy who stood from another battle and took the loot. Nothing great but it kept us going. From there we made a long trek past Loot Lake and met up with our other companion who was being suppressed by another squad. Me and the guy who was with me flank from the rear, but the enemy spot us and turn to shoot at us. Thankfully I got a nice lucky head shot and downed one of them, my companion used this to rush and so did our other squadmate. Finally there was silence and we looted but there was still one more from the other squad up further on the hill in their own fort. We rush them and one of the other guys went down, thankfully the other squadmate killed the player and I revived my companion. From there we looked from up on the hill down towards the lake where other shit was going on. As the circle got smaller we moved back towards the lake, an engagement happens, two of us go down, and the last guy standing manages to kill them and revive us behind a staircase. With only one guy left we played it safe until the circle was far too small. Then we began to destroy the cover, trees and the such. Ultimately the final enemy player was hiding behind two metal walls, as we all laid waste to it he kind of helplessly walked into the lake until I got the final shot. Victory.

Wasn't expecting for that to happen. All my squad matches go horribly. So this was a great surprise.
 

Crossing Eden

Member
Oct 26, 2017
53,393
They should test out this idea, when you have type of challenge, if you remove that challenge it should replace it with another variant of that challenge. So i'm I see a place top 25 in solo challenge, And I decide to replace it, pls don't replace it with yet another solo challenge.....
 

Pankratous

Member
Oct 26, 2017
9,264
Why? Just shoot them with your AR. You can literally crouch in place and out-damage an opponent spamming the minigun.

Yeah, but if you have low health there is no defense, unless you happen to be near some indestructible cover. Any other weapon you can out-build and outmaneuver. No chance with the mini-gun. It destroys walls faster than you can build.
 
Oct 27, 2017
7,139
Somewhere South
1xBjj1S.jpg


How things change, huh? :D
 

TreeMePls

Member
Oct 25, 2017
5,258
Yeah, but if you have low health there is no defense, unless you happen to be near some indestructible cover. Any other weapon you can out-build and outmaneuver. No chance with the mini-gun. It destroys walls faster than you can build.
Isn't that the whole point in introducing them though? People shouldnt be able to spam repair on a singular wall till you run out of ammo
 
Nov 13, 2017
1,230
I don't think they ever gave a reason for introducing the minigun. Probably just because they thought it would be fun. That said, this is Fortnite. A game about building to get a positional advantage on your opponent instead of trading damage until someone wins. The mini-gun basically forces an opponent to trade damage with you, though the minigun user is PROBABLY going to lose. It's still a very frustrating gun to try and counter because a good player's instinct is always to build for that positional advantage. Especially if you're smart and always assume your opponent has a rocket launcher.
 
Oct 26, 2017
457
The mini gun is incredible. Have a teammate run over to the enemy building while you destroy it with the mini. Unless it's made of steal they'll be without a base by the time your teammate, who hopefully has a shotty out, is in their face.
 

Cat Party

Member
Oct 25, 2017
10,426
I don't think they ever gave a reason for introducing the minigun. Probably just because they thought it would be fun. That said, this is Fortnite. A game about building to get a positional advantage on your opponent instead of trading damage until someone wins. The mini-gun basically forces an opponent to trade damage with you, though the minigun user is PROBABLY going to lose. It's still a very frustrating gun to try and counter because a good player's instinct is always to build for that positional advantage. Especially if you're smart and always assume your opponent has a rocket launcher.
I think it's just there to balance the advantage that good builders have. It also makes it easier to deal with campers.
 

ballisticola

Member
Nov 1, 2017
379
I don't think they ever gave a reason for introducing the minigun. Probably just because they thought it would be fun. That said, this is Fortnite. A game about building to get a positional advantage on your opponent instead of trading damage until someone wins. The mini-gun basically forces an opponent to trade damage with you, though the minigun user is PROBABLY going to lose. It's still a very frustrating gun to try and counter because a good player's instinct is always to build for that positional advantage. Especially if you're smart and always assume your opponent has a rocket launcher.
I had one today run at me like they were invincible...I just ARd them losing 50 shield :D Although later on I ended up trying it myself, it is not a close range weapon!
 

a stray cat

Member
Nov 13, 2017
237
Bay Area
Yeah, but if you have low health there is no defense, unless you happen to be near some indestructible cover. Any other weapon you can out-build and outmaneuver. No chance with the mini-gun. It destroys walls faster than you can build.
I personally think that that's okay. There are situations where you probably should lose. Being caught out with low HP by someone with a minigun sounds like one of those. Instead of trying to weaken the minigun, I think it's probably better to look for options not to get into that situation in the first place.
 

Rickenslacker

Member
Oct 25, 2017
8,415
I only play solo and this has been my battle pass daily challenge ordeal for the last few days.

Place Top 12 in Squad > Abandon > Play a Match With a Friend > Abandon > Place Top 12 in Squad > Abandon > Survive 150 (or whatever) in Squad

Come on.
 

aerie

wonky
Administrator
Oct 25, 2017
8,036
I only play solo and this has been my battle pass daily challenge ordeal for the last few days.

Place Top 12 in Squad > Abandon > Play a Match With a Friend > Abandon > Place Top 12 in Squad > Abandon > Survive 150 (or whatever) in Squad

Come on.
It does appear season 3 may be structured differently for Battle Pass progression - https://www.reddit.com/r/FortNiteBR/comments/7r1rj4/battle_pass_bonus/dstjr8l/. I just really hope at the very least they remove the squad/solo distinction for the survive to X position challenges.
 

Pankratous

Member
Oct 26, 2017
9,264
I only play solo and this has been my battle pass daily challenge ordeal for the last few days.

Place Top 12 in Squad > Abandon > Play a Match With a Friend > Abandon > Place Top 12 in Squad > Abandon > Survive 150 (or whatever) in Squad

Come on.

On this subject - Play a match with a friend has never worked for me. It's almost all I ever do, and yet it never marks as complete.
 

False Witness

Member
Oct 25, 2017
4,240
Just do the squad challenges while doing other things. I usually just land in a tree in the middle of first circle while making dinner or playing with my kids.
 
OP
OP
Edge

Edge

A King's Landing
Banned
Oct 25, 2017
21,012
Celle, Germany


And I really hope they would finally fix the not working friend xp bonus for that people have paid for and that is ongoing for 2 whole weeks now.....

Ah you know what, forget it, I lost my hope with this ridiculous company.

I mean, even with this XP bug, I loved the Shooting Test #1 and we had so much fun in it cause it just worked for us and we won several games on one day, only to find out that, even if they said it otherwise in their stupid blog, the wins and kills and stuff from that mode (OF COURSE) don't get counted to the statistics.
Hey, another bug, who would have thought.

This thing starts to get more broken than the Xbox One version of PUBG.

On this subject - Play a match with a friend has never worked for me. It's almost all I ever do, and yet it never marks as complete.

That's because the game doesn't recognize "friends" anymore, the friend XP bonus isn't working because of that just like the "play with a friend" challenges.
 
Oct 27, 2017
9,429
And I really hope they would finally fix the not working friend xp bonus for that people have paid for and that is ongoing for 2 whole weeks now.....

Ah you know what, forget it, I lost my hope with this ridiculous company.

I mean, even with this XP bug, I loved the Shooting Test #1 and we had so much fun in it cause it just worked for us and we won several games on one day, only to find out that, even if they said it otherwise in their stupid blog, the wins and kills and stuff from that mode (OF COURSE) don't get counted to the statistics.
Hey, another bug, who would have thought.

This thing starts to get more broken than the Xbox One version of PUBG.



That's because the game doesn't recognize "friends" anymore, the friend XP bonus isn't working because of that just like the "play with a friend" challenges.

Lol. I mean I can see being frustrated about some of the issue this but the game is ''beta/early access" meaning the game is still being worked on.

As far as the xp stuff goes that can still be applied retroactively. They have done it before with stats in the past.
 

Ferny

FutureERA
Member
Oct 23, 2017
658
The friend XP thing is working for the xbox version so it must be a PS4 only bug.
 

pixeldreams

Member
Oct 27, 2017
2,036
It does appear season 3 may be structured differently for Battle Pass progression - https://www.reddit.com/r/FortNiteBR/comments/7r1rj4/battle_pass_bonus/dstjr8l/. I just really hope at the very least they remove the squad/solo distinction for the survive to X position challenges.
I just hope the rewards are adjusted accordingly. As shitty as some of the dailies can be, you can easily knock out 1-2 tiers per day with completion + in-game performance. If they were to shift to some long-term challenges, I better be getting 5/10/15 tiers if it is something that will take days/weeks to complete.

I would like for them to add stuff like "Distance Traveled", "Materials Acquired", "Kills in One Round", "Headshots", etc.
 
Nov 13, 2017
1,230
I kinda want challenges to become more... challenging. Remove all Queue specific quests and add stuff like:

- Kill 2 people within 1 minute (early game in crowded area or end-game are your best chances for this)
- Open supply drops (risky risky)
- Destroy large trees (adds risk as it gives away your position)

There are probably some other ideas but right now the daily quests are mostly tedious or stuff you do just by playing the game (opening gold chests / ammo crates).
 

Ferny

FutureERA
Member
Oct 23, 2017
658
I kinda want challenges to become more... challenging. Remove all Queue specific quests and add stuff like:

- Kill 2 people within 1 minute (early game in crowded area or end-game are your best chances for this)
- Open supply drops (risky risky)
- Destroy large trees (adds risk as it gives away your position)

There are probably some other ideas but right now the daily quests are mostly tedious or stuff you do just by playing the game (opening gold chests / ammo crates).
Those seem like very frustrating quests to do for players that may not be all that great. Either the rewards need to be much better, or leveling the battlepass in other ways would need to be increased somehow.
 

IntelliHeath

Member
Oct 25, 2017
17,184
I kinda want challenges to become more... challenging. Remove all Queue specific quests and add stuff like:

- Kill 2 people within 1 minute (early game in crowded area or end-game are your best chances for this)
- Open supply drops (risky risky)
- Destroy large trees (adds risk as it gives away your position)

There are probably some other ideas but right now the daily quests are mostly tedious or stuff you do just by playing the game (opening gold chests / ammo crates).

Kill 2 people within 1 minute is dumb since many people aren't that great. Also I'm perfectly fine with Queue Specific quests so keep them in. (But they need to change Top 12 to Top 15 and only require three times, rather than five times.)

Top 50 Solo 5 times is pretty easy.
 

Strider

Member
Oct 25, 2017
474
USA
Doubt kills on a timer would be a good one and would just frustrate people...

But otherwise yea I do wish there were more quests that encourage people to move around the map and be active... Rather than sit in a tree :P

Stuff like Harvest X materials, open supply crates, get x kills (no time limit), run a total of X km. etc...
 

Dringus

Member
Oct 27, 2017
1,929
Did they mention anything about adjusting the aim assist for controllers? As it is now it's too strong/noticeable when in mid to close quarters to the point I can't even aim properly since it sticks just to the side of the hitbox of the model. It's really weird

I honestly thought this was just me or something. I've felt like this a few times where I'd be sort've close to someone and just shooting to the side of them and sort've unable to adjust without a decent amount of force... Interesting if this is an actual issue across the board.
 
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