The next test is:
-perfect accuracy (no bloom)
-recoil for all guns
-projectile bullets
Should be a fun comparison
-perfect accuracy (no bloom)
-recoil for all guns
-projectile bullets
Should be a fun comparison
The next test is:
-perfect accuracy (no bloom)
-recoil for all guns
-projectile bullets
Should be a fun comparison
You need to get some friends to play with :PHopefully the next shooting test is solos and not squads.
For one it's because I selfishly would rather play solo...
But I also think it'd just be better to test in a 1v1 environment...
The shooting is the most comment complaint. The rest of the game is good enough that we put up with it but it can die in a fire and be replaced completely and I don't think too many people would miss it.Ahh, if its not hitscan that could be more interesting (when we saw footage of this, it was hitscan). I'm still more in favour or evolving the current design as i believe Fortnite is popular because of its systems and not despite them, but it'll be interesting to see how this plays out.
You need to get some friends to play with :P
And i think a lot of those complaints are short sighted without people realizing why systems like those are in place. Bloom has just become a meme, a boogeyman for people's lack of skill or misunderstanding of the game play, its the new excuse for never being able to admit you were outplayed. Don't get me wrong, there are some valid criticisms however, and I would like it to be refined, but not overhauled. As i've said many a time, bloom is not RNG, it defines a weapons firing range which is very important given how combat encounters in this game work and play out and this game compliments that with giving us systems to appropriately close the gap to use a weapon ideally. If you're losing to bloom, you're playing the game wrong. I will say though, the first shot accuracy system is a wonderful happy medium and one i hope they roll with, I've brought it up many times before, though i am happy to try out a trajectory based recoil system, but i'm telling you right now it will not feel nor play like the same game and be instantly divisive.The shooting is the most comment complaint. The rest of the game is good enough that we put up with it but it can die in a fire and be replaced completely and I don't think too many people would miss it.
There is no lack of skill or misunderstanding when it comes to the streamers who play 12 hours a day and are some of the best competitive gamers in the world. They don't complain because they can't win because they do more often than not but because it was a bad system that made the game less enjoyable. The bloom doesn't make the game RNG but there absolutely an RNG element to the shooting given how first shot accuracy makes things so much better. The shooting mechanic is probably a holdover from PvE and was never meant for a PvP setting now they realized there was an issue and are addressing it.And i think a lot of those complaints are short sighted without people realizing why systems like those are in place. Bloom has just become a meme, a boogeyman for people's lack of skill or misunderstanding of the game play, its the new excuse for never being able to admit you were outplayed. Don't get me wrong, there are some valid criticisms however, and I would like it to be refined, but not overhauled. As i've said many a time, bloom is not RNG, it defines a weapons firing range which is very important given how combat encounters in this game work and play out and this game compliments that with giving us systems to appropriately close the gap to use a weapon ideally. If you're losing to bloom, you're playing the game wrong. I will say though, the first shot accuracy system is a wonderful happy medium and one i hope they roll with, I've brought it up many times before, though i am happy to try out a trajectory based recoil system, but i'm telling you right now it will not feel nor play like the same game and be instantly divisive.
Yes, a lot of the streamers are supportive of the first shot accuracy system, as am i, a lot have said evolve the current gun play or tighten up bloom but don't throw out the current systems (like Daktoz, HD and CDNthe3rd), lots of shooters have slight RNG elements to their systems, i'll use Siege as an example again which also uses bloom and is considered a competitive game, and even if it is a PVE holdover, we are refining the systems, as the current gameplay is what makes Fortnite Fortnite, and they already have made many refinements to bloom and the gunplay for PVP since launch, I play PVE, they are quite different, this isn't the first change they've made to it, just the first major. There is a chance the trajectory system is going to be better, i'm open to it, but its not going to be the Fortnite we've enjoyed so far, and it is going to be divisive, which is why i favour evolution and refinement.There is no lack of skill or misunderstanding when it comes to the streamers who play 12 hours a day and are some of the best competitive gamers in the world. They don't complain because they can't win because they do more often than not but because it was a bad system that made the game less enjoyable. The bloom doesn't make the game RNG but there absolutely an RNG element to the shooting given how first shot accuracy makes things so much better. The shooting mechanic is probably a holdover from PvE and was never meant for a PvP setting now they realized there was an issue and are addressing it.
I don't think it will be very divisive but only time will tell. I'm just happy they are improving it because it was pretty much my only core complaint.Yes, a lot of the streamers are supportive of the first shot accuracy system, as am i, a lot have said evolve the current gun play or tighten up Bloom but don't through out the current systems (like Daktoz), lots of shooters have slight RNG elements to their systems, i'll use Siege as an example again which also uses Bloom and is considered a competitive game, and even if it is a PVE holdover, we are refining the systems, as its what makes Fortnite Fortnite, and they already have made many refines to Bloom for PVP since launch, this isn't the first change they've made to it, just the first major. There is a chance the trajectory system is going to be better, i'm open to it, but its not going to be the Fortnite we've enjoyed so far, and it is going to be divisive, which is why i favour evolution and refinement.
If the game suddenly feels way different and people have to relearn the core fundamentals, it'll be divisive. Every combat encounter will play very differently. But, i too am happy they are making these improvements, i've never been opposed to that and do hope they roll with the first shot accuracy, which has been very well received on Reddit so far it seems, I am happy to try the trajectory system too. I'm just in favour of evolution, not revolution ;).I don't think it will be very divisive but only time will tell. I'm just happy they are improving it because it was pretty much my only core complaint.
I have a feeling they didn't include it in the shooting test as they didn't want that to sway peoples opinion on the rest of the changes, but i imagine a change will be coming on it.Double pump is dumb. Needs a fix. Fuck a nerf it shouldn't exist.
Why? Just shoot them with your AR. You can literally crouch in place and out-damage an opponent spamming the minigun.They need to add an overheat mechanism to the minigun. Maybe after 150 bullets?
Why? Just shoot them with your AR. You can literally crouch in place and out-damage an opponent spamming the minigun.
Isn't that the whole point in introducing them though? People shouldnt be able to spam repair on a singular wall till you run out of ammoYeah, but if you have low health there is no defense, unless you happen to be near some indestructible cover. Any other weapon you can out-build and outmaneuver. No chance with the mini-gun. It destroys walls faster than you can build.
I think it's just there to balance the advantage that good builders have. It also makes it easier to deal with campers.I don't think they ever gave a reason for introducing the minigun. Probably just because they thought it would be fun. That said, this is Fortnite. A game about building to get a positional advantage on your opponent instead of trading damage until someone wins. The mini-gun basically forces an opponent to trade damage with you, though the minigun user is PROBABLY going to lose. It's still a very frustrating gun to try and counter because a good player's instinct is always to build for that positional advantage. Especially if you're smart and always assume your opponent has a rocket launcher.
I had one today run at me like they were invincible...I just ARd them losing 50 shield :D Although later on I ended up trying it myself, it is not a close range weapon!I don't think they ever gave a reason for introducing the minigun. Probably just because they thought it would be fun. That said, this is Fortnite. A game about building to get a positional advantage on your opponent instead of trading damage until someone wins. The mini-gun basically forces an opponent to trade damage with you, though the minigun user is PROBABLY going to lose. It's still a very frustrating gun to try and counter because a good player's instinct is always to build for that positional advantage. Especially if you're smart and always assume your opponent has a rocket launcher.
I personally think that that's okay. There are situations where you probably should lose. Being caught out with low HP by someone with a minigun sounds like one of those. Instead of trying to weaken the minigun, I think it's probably better to look for options not to get into that situation in the first place.Yeah, but if you have low health there is no defense, unless you happen to be near some indestructible cover. Any other weapon you can out-build and outmaneuver. No chance with the mini-gun. It destroys walls faster than you can build.
It does appear season 3 may be structured differently for Battle Pass progression - https://www.reddit.com/r/FortNiteBR/comments/7r1rj4/battle_pass_bonus/dstjr8l/. I just really hope at the very least they remove the squad/solo distinction for the survive to X position challenges.I only play solo and this has been my battle pass daily challenge ordeal for the last few days.
Place Top 12 in Squad > Abandon > Play a Match With a Friend > Abandon > Place Top 12 in Squad > Abandon > Survive 150 (or whatever) in Squad
Come on.
I only play solo and this has been my battle pass daily challenge ordeal for the last few days.
Place Top 12 in Squad > Abandon > Play a Match With a Friend > Abandon > Place Top 12 in Squad > Abandon > Survive 150 (or whatever) in Squad
Come on.
Games should never encourage people to do crap like this. I sure as hell don't want to.Just do the squad challenges while doing other things. I usually just land in a tree in the middle of first circle while making dinner or playing with my kids.
On this subject - Play a match with a friend has never worked for me. It's almost all I ever do, and yet it never marks as complete.
And I really hope they would finally fix the not working friend xp bonus for that people have paid for and that is ongoing for 2 whole weeks now.....
Ah you know what, forget it, I lost my hope with this ridiculous company.
I mean, even with this XP bug, I loved the Shooting Test #1 and we had so much fun in it cause it just worked for us and we won several games on one day, only to find out that, even if they said it otherwise in their stupid blog, the wins and kills and stuff from that mode (OF COURSE) don't get counted to the statistics.
Hey, another bug, who would have thought.
This thing starts to get more broken than the Xbox One version of PUBG.
That's because the game doesn't recognize "friends" anymore, the friend XP bonus isn't working because of that just like the "play with a friend" challenges.
I absolutely agree. I just think *for now* it's better to keep those squad challenges than risk getting the bugged play with a friend challenge. They absolutely should drop the mode-specific requirements though.Games should never encourage people to do crap like this. I sure as hell don't want to.
I just hope the rewards are adjusted accordingly. As shitty as some of the dailies can be, you can easily knock out 1-2 tiers per day with completion + in-game performance. If they were to shift to some long-term challenges, I better be getting 5/10/15 tiers if it is something that will take days/weeks to complete.It does appear season 3 may be structured differently for Battle Pass progression - https://www.reddit.com/r/FortNiteBR/comments/7r1rj4/battle_pass_bonus/dstjr8l/. I just really hope at the very least they remove the squad/solo distinction for the survive to X position challenges.
Now you're just being silly.This thing starts to get more broken than the Xbox One version of PUBG.
Games should never encourage people to do crap like this. I sure as hell don't want to.
Those seem like very frustrating quests to do for players that may not be all that great. Either the rewards need to be much better, or leveling the battlepass in other ways would need to be increased somehow.I kinda want challenges to become more... challenging. Remove all Queue specific quests and add stuff like:
- Kill 2 people within 1 minute (early game in crowded area or end-game are your best chances for this)
- Open supply drops (risky risky)
- Destroy large trees (adds risk as it gives away your position)
There are probably some other ideas but right now the daily quests are mostly tedious or stuff you do just by playing the game (opening gold chests / ammo crates).
I kinda want challenges to become more... challenging. Remove all Queue specific quests and add stuff like:
- Kill 2 people within 1 minute (early game in crowded area or end-game are your best chances for this)
- Open supply drops (risky risky)
- Destroy large trees (adds risk as it gives away your position)
There are probably some other ideas but right now the daily quests are mostly tedious or stuff you do just by playing the game (opening gold chests / ammo crates).
People shouldn't be required to play a mode they don't like. Period.Also I'm perfectly fine with Queue Specific quests so keep them in.
Did they mention anything about adjusting the aim assist for controllers? As it is now it's too strong/noticeable when in mid to close quarters to the point I can't even aim properly since it sticks just to the side of the hitbox of the model. It's really weird
The Shooting Test #1 Limited-Time Mode has been switched to Solo only.