You're very defensive over this game for some reason, but ok...
Ok, what's the "pacing issues" about? The fact that the game has quiet exploration moments? Because it has chapters that don't play like other chapters? Frenetic action from start to finish is not good pacing. You need these quiet moments to establish characters and location. Plus it makes the high adrenaline sequences more effective.
Agreed. All of this basically. (You would've loved Chapter 22 lol)Just so people don't say I didn't play the game or something, I got to Chapter 21 and I had to stop playing, because of how frustrated I was getting. My big complaints are:
There's more but these are my main annoyances.
- It probably has some of the worst pacing I have ever experienced in a game. It is all over the fucking place. I just struggled through the latter half of the game.
- The climbing sections are so mind-numbingly dumb and boring it kills me inside. And they throw so many of these stupid sections at you too, so it's not like it is far and few between.
- Kind of ties back into the first point, but the game is overly long.
- Them stupid sections where you need to find a box or something like that so you can climb somewhere pointless. It's literally just padding, and if they are hiding a loading screen, THEN GIVE ME THE LOADING SCREEN INSTEAD. It's tedious as fuck and a waste of my time.
Yes! As I was playing all I could think was "Somebody at Naughty Dog really wants to make a movie..."I just played Lost Legacy and it reminded me how boring the combat quickly becomes. Not that the exploration is very interesting either. The game series just completely relies on the audiovisual spectacle so criticism towards the game play elements is more than warranted.
Ok, what's the "pacing issues" about? The fact that the game has quiet exploration moments? Because it has chapters that don't play like other chapters? Frenetic action from start to finish is not good pacing. You need these quiet moments to establish characters and location. Plus it makes the high adrenaline sequences more effective.
Really? I found it pretty terrible and worst of the third chapter. It's just to push a button repeatedly and nothing more :/ At least in the third we have more options.The fighting mechanics where smooth like butter. I love when ND does CQC. I want a whole dedicated to it.
Really? I found it pretty terrible and worst of the third chapter. It's just to push a button repeatedly and nothing more :/ At least in the third we have more options.
they were alright but they made some of the same mistakes the climbing sections made. they made you pull up that truck like 3 times for example. once would've been enough. the game is very repeptitive and doesn't do a good job at mixing it up. you do the same things so many times without any new twists to it.
This, and how easy it is. I played through and completed it first on Crushing and it was a walk in the park, it's incredibly simple to stay in one spot and take out everybody at range first time.
It sounds like so much fun to play that way. It's almost like you are forcing yourself to hate these kind of games. Gaming should be hobby you know, not work. Especially games like Uncharted.
Except I really like the game, and the previous ones.
I've played them all on Crushing, UC4 is just too easy. I'd have preferred it if the AI pushed me into doing some of the stuff I could have done, but it was pointless when I could just stay and shoot them and play with the environment after.
I play a game to be challenged as much as anything, you've got no right to tell me that I'm playing it wrong.
This. I haven't played The Lost Legacy, but from the main series is my favorite by far, follower by Unhcarted 3. I disliked Uncharted 2 and hated 1.Ok, what's the "pacing issues" about? The fact that the game has quiet exploration moments? Because it has chapters that don't play like other chapters? Frenetic action from start to finish is not good pacing. You need these quiet moments to establish characters and location. Plus it makes the high adrenaline sequences more effective.
I would not say it's a bad game but I do remember getting quite tired from so much moment of walking and flashback and wanting more of the spectacular shootings that it has
Just saying Uncharted is meant to be a fun relaxed game. I first of all think the crushing difficuly is unrealistically hard and if you play it the way you do, it's doesn't seem fun at all. It's a game about enjoying views and vistas, some smooth action en fun platforming/exploring. You see how they play the E3 demos. Just running around, action paced, taking out enemies with guns and melee. That is impossible to do on crushing.
There is a difference between a fair challenge (Soulsborne type of games) and stupid unfair gamemodes like Uncharted crushing or CoD veteran that take pretty much all fun away because.
Really, play however you like, but I get it why you don't like the game. I wouldn't like it either if I played your way.
That's bullshitI just played Lost Legacy and it reminded me how boring the combat quickly becomes. Not that the exploration is very interesting either. The game series just completely relies on the audiovisual spectacle so criticism towards the game play elements is more than warranted.
I just played Lost Legacy and it reminded me how boring the combat quickly becomes. Not that the exploration is very interesting either. The game series just completely relies on the audiovisual spectacle so criticism towards the game play elements is more than warranted.
Agreed, I vastly prefer it over UC4 combat. Hopefully TLOU2 expands on it, instead of regressing..Cool. TloU illustrated that with some modifications the base combat mechanics can be enjoyable and rewarding.
Cool. TloU illustrated that with some modifications the base combat mechanics can be enjoyable and rewarding.
What are you talking about
Tlous is nothing like Uncharted
If anything tlous has more limitations then Uncharted
What are you talking about
Tlous is nothing like Uncharted
If anything tlous has more limitations then Uncharted