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jett

Community Resettler
Member
Oct 25, 2017
44,653
Here is food for thought. What ever happened to live actors, and full live FMV?
Westwood was the best, and hilarious.

Contradiction-3-min.jpg


Have you heard the good news about Contradiction, friend?
http://store.steampowered.com/app/373390/Contradiction__Spot_The_Liar/
A genuinely fantastic game.
 
OP
OP
newtonlod

newtonlod

Member
Oct 27, 2017
658
Brazil
Oh nice, a thread after my own heart!

I started work on a game using a PS1 era low poly art style just this weekend - hopefully I'll have something to share in the next couple of days. What are people's feelings on affine texture warping? Is it going too far, or does it add to the aesthetic?

My current aesthetic goals are a mix between Medal of Honor and Metal Gear Solid... though it'll be pretty tight in scope due to it being a solo effort.
Particularly I think its going to far. Low poly but with all the modern things like clean textures and smooth framerate would be nicer IMO.
Something like Sonic Mania. It's like the Megadrive game visuals but it have so many layers that the game wouldn't run on Megadrive.
And well, good luck on your efforts! Hope it turns something great.
 

Accoun

Member
Oct 25, 2017
1,905
Oh nice, a thread after my own heart!

I started work on a game using a PS1 era low poly art style just this weekend - hopefully I'll have something to share in the next couple of days. What are people's feelings on affine texture warping? Is it going too far, or does it add to the aesthetic?

My current aesthetic goals are a mix between Medal of Honor and Metal Gear Solid... though it'll be pretty tight in scope due to it being a solo effort.

Personally, it would be going too far - especially since at the time I played on PC, which didn't have that problem. Although I guess nothing stops you from adding it as an option. Not sure if BallisticNG has an option for that, but they generally are pretty good with customizing how authentic PS1-like of an experience you want.

Also, good luck! What are you going for, gameplay-wise?
 

Nostremitus

Member
Nov 15, 2017
7,777
Alabama
One mimics the best of it's style, the other would be mimicking the worst.

Asking for PS1 era 3D is like asking for Colecovision or Atari sprite work instead or NES of SNES/Genesis.
 
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bionic77

Member
Oct 25, 2017
30,888
One mimics the best of it's style, the other would be mimicking the worst.

Asking for PS1 era 3D is like asking for Colecovision or Atari sprite work instead of NES of SNES/Genesis.
This.

Those early 2D game are incredibly rough as well. Rough to look at and rough to play as well. The same is true of the 32 bit era (outside of the 2D games which are amazing and have aged perfectly). The Dreamcast is the first 3D system where it just finally worked. Anything before that is iffy..
 

Sean Noonan

Lead Level Designer at Splash Damage
Verified
Oct 26, 2017
384
UK
Particularly I think its going to far.
Personally, it would be going too far - especially since at the time I played on PC, which didn't have that problem.

Point taken! If I ever find an easy way to do it, I might add it as an option for fun :)

Also, good luck! What are you going for, gameplay-wise?

Don't be mad, but I'm planning on making a walking sim of sorts; however it's mostly an investigation so I can get back to working on my real game... :)





I guess that's low poly of sorts, though I'd say it's relying a lot more on pixel art - it's just that the environments are pixel art :)
 

Noogy

Soloist
Verified
Oct 25, 2017
162
Colorado
Point taken! If I ever find an easy way to do it, I might add it as an option for fun :)



Don't be mad, but I'm planning on making a walking sim of sorts; however it's mostly an investigation so I can get back to working on my real game... :)





I guess that's low poly of sorts, though I'd say it's relying a lot more on pixel art - it's just that the environments are pixel art :)


Looks hot, I'm intrigued!
 

How About No

Banned
Oct 25, 2017
5,785
The Great Dairy State
As people have already mentioned, I think retaining the general limitations of lower polygon count and lower resolution unfiltered textures but enhancing the visuals with something closer to a "beefed up" PS1 is what most people are talking about here and would like to see more of.
Which is basically something like NDS level graphics rendered in a much higher resolution (shamelessly posting Krammy's wonderful gifs):

The Wizard of Oz: Beyond the Yellow Brick Road
S3TYcMU.gif


Solatorobo: Red the Hunter
hmUTBaP.gif


Phantasy Star 0
kMfjfVe.gif


Golden Sun: Dark Dawn
f5KbygA.gif


Nanostray 2
akXgGyp.gif


Avalon Code
wVhvAN7.gif
yooo this is some good shit

So I'm going to be helping with a game that's going for a low-poly, low-fidelity art style (though more late 90's/early 2000's PC game a-la Unreal 1 or Thief). Definitely seeing this thread as inspiration :thumbsup:
 

Alastor3

Attempted to circumvent ban with alt account
Banned
Oct 28, 2017
8,297
Because that is NOT how it's work, pixel art are a genre, early 3D are bad, they aged atrociously
 

How About No

Banned
Oct 25, 2017
5,785
The Great Dairy State
Why the hell do people still insist it's a stylistic choice based on nostalgia and not one about budget and ease.

People can't be this dumb. It has to be a meme.

Apparently 3D models appear from thin air or something...

Eh, low-poly models is its own sort of discipline

You have less to work with to get a good-looking silhouette

And you have to paint in more details, including baked-in lighting and shadows, which I imagine is tough to get right unless you have the fundamentals of 2d painting and coloring down (which I know you do Tsam, so yay)

Sure, still probably takes much less time than a modern day character made from a retopologized scuplt, with several material sets, but still hard to nail the look just right.
 

Medalion

Banned
Oct 27, 2017
12,203
Hmmm... well I swear I saw a Resident Evil 1 clone on the Switch eshop a few months ago... it was uglier and more pixel based than even the PS1 version
 

Ichtyander

Member
Oct 25, 2017
438
yooo this is some good shit

So I'm going to be helping with a game that's going for a low-poly, low-fidelity art style (though more late 90's/early 2000's PC game a-la Unreal 1 or Thief). Definitely seeing this thread as inspiration :thumbsup:

Yeah, the NDS had some really great looking games considering the limitations, especially when paired with good pixel art textures to make the polygons pop out.

Those late 90s PC games often had a lot of resized photos, often along with all of the artifacts from older resizing algorithms and bad picture quality, but it gave that gritty, sometimes a bit surrealist look to those games, with door and wall ornaments weirdly stretched and placed in curious places. I'm only now kinda getting a bit of nostalgia for that generation of games, played through Quake II and its expansions and loved every bit of it, playing with unfiltered textures and all.

Wish you the best of luck with the game!

I deeply regret not playing more PS0 while the servers were still active.

Also that Wizard of Oz game has been on my want list practically forever. I need to track down a copy someday.

I don't think I was even aware of the Wizard of Oz game until I saw those gifs, beautiful stuff.
 

Dache

Member
Oct 25, 2017
1,129
UK
No thanks, Sega Model 1 and Model 2 games would be bettern source of inspiration for graphics.

1261828446.jpg


hqdefault.jpg

I was hoping someone would mention Sega Model 1/2 stuff in this thread. There's some good examples throughout that have taken this direction and it's fucking great today. Some examples in one place I remember from a while back:


 

TetraGenesis

Member
Oct 27, 2017
3,138
I would argue that mobile provided and prevented this from resurfacing. A ton of mobile games had to dress up low poly 3D art for years before the nostalgia for it would have peaked, whereas sprite nostalgia was peaking during the XBL/PSN indie rush of the mid-late 2000s.

Now I'd say low poly throwbacks that evoke the 90s still work, but you have to lose the poor camera work, the clunky controls, the low quality textures and texture streaming, etc etc to make it not feel awful. And in the process you lose a lot of authenticity. In lieu of that, I think most developers looking to make throwbacks use the style as an influence rather than a ruleset.

For instance, Stardew Valley can look/feel excellent and still seem like it could have been done on an SNES, whereas A Hat In Time is evocative of PS1/N64 era platformers but obviously could never have been done on one of those consoles.
 

Sean Noonan

Lead Level Designer at Splash Damage
Verified
Oct 26, 2017
384
UK
Low poly is janky. It doesn't animate nicely.
Wait what? If you use motion capture techniques or high quality animation, then in motion, a low poly model will move the same as a high poly equivalent. Unless you mean anything less than an animated wrinkle map is just garbage at this point :D
 

Weltall Zero

Game Developer
Banned
Oct 26, 2017
19,343
Madrid
Theres a very small selection of snes titles i would actually think still look ok, one of those titles is Star Fox. It runs like garbage but it looks pretty good.

Never in my life I've felt such a disconnect with someone else, not even when watching people eat live cockroaches in documentaries.

Just so that we're clear, you're saying that this:
ct08.jpg


gkqwro3ihjeljdek3qrm.png


... looks worse than this?

SNES_Star_Fox.png
 

hibikase

User requested ban
Banned
Oct 26, 2017
6,820
I hope this thread gets locked as well. Implying that pixel art is equivalent to PS1 low poly garbage is fucking insulting to pixel artists, and anyone with any common sense.
 

Deleted member 176

User requested account closure
Banned
Oct 25, 2017
37,160
I hope this thread gets locked as well. Implying that pixel art is equivalent to PS1 low poly garbage is fucking insulting to pixel artists, and anyone with any common sense.
Very hard to tell if this is a parody.

I looooove well done pixel art, but I'd be down for some good PS1 looking games. Things like Tearaway don't count, I want that grit. I don't think it would be any easier to pull that off than pixels because some PS1 games look a million times worse than others. Also the 2D style for Indies is getting a little stale, if low poly is so much easier they should try it out.
 

NinjaBoiX

Banned
Oct 28, 2017
718
2D sprites are an artistic choice and often a perfect analog to the concept art. They are timeless.

Early 3D poly models were a technological limitation that have been superseded with modern technology.
 
Nov 27, 2017
680
Sure it's been mentioned many times already...

Many ps1 era, early 3d games look terrible. It's just not a good look.

Pixel/sprite art looks good, not just for the nostalgia.
 

woopWOOP

Self-requested ban
Banned
Oct 26, 2017
2,654
I loooove low-poly models. Just like 2D indie games having NES-era graphics, I think both can work really well as an artstyle.

Not gonna lie that growing up with those sort of graphics is probably a big reason for it
 

Haunted

Banned
Nov 3, 2017
2,737
Pixel art has aged better, simple as that. Timeless look to it while early 3D is mostly good for nostalgia.

That said, there are some really cool looking low poly projects in the works out there.

I'm sure as more devs will have come up during the PS1/N64 era, they'll create more games that harken back to that era.

Pixel art still has a lot of advantages over low poly 3D games and you'll see more games done in that style accordingly.
 

Revolsin

Usage of alt-account.
Banned
Oct 27, 2017
4,373
Here is food for thought. What ever happened to live actors, and full live FMV?
Westwood was the best, and hilarious.

You should try 'Her Story'. Spectacular little game that entirely consists of tons of live action clips, where you naturally try to slowly but surely figure out what's actually going on, what the mystery even is, and all the twists and turns, 100% at your own pace and 100% based on your level of deductive reasoning. You could go for hours till you figure everything out or even just a few minutes. Very, very cool concept.
 

Illusion

Banned
Oct 27, 2017
8,407
Pixel art is an entirely different artform and branched into more complex and beautiful forms overtime.

Early era 3D models is just the early era of our current way of making video games.

The lack of appeal is mostly because artistically there is very little reason to go back because there were no fundamentals we can build off that style, the only format for a game using that style would be to make games based off nostalgia, or trying to set a tone of a time period. (Not a video game, but look at Petscop for example).

I grew up in this era and in all retrospect I should have nostalgia for it. But when I think back 20 years ago I imagine the game's looking more what they do now then they actually did. Case and point, the style only left the impression of what is to come, rather then what it was for its time.
 

Psyrgery

Member
Nov 7, 2017
1,744
Low poly can look great if the art direction is good, have to agree with the guy talking about old SEGA 3d games.

If I were (could) to develop a game I would go for a low poly look.
 

Tickling

Banned
Oct 29, 2017
961
Simple answer no is they look dated. 2d pixel art has charm and character. Going ps1 style will look lazy, cheap and uninspiring. There would be a couple of titles which won't be but the majority will be in that vein.