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Watershed

Member
Oct 26, 2017
7,820
I think we are slowly entering an era in videogames where we will see more and more PS1/N64 style homage games. I know there have been a few in the past and one recent game that really struck me as a clearly low poly homage game was Never Stop Sneaking.
 

pants

Avenger
Oct 27, 2017
3,188
Good low poly stuff takes a lot more time+effort to get right, and the barrier to pixel art is just much lower by comparison, especially for small indie teams on a budget.

That said, good low poly art is delicious and we need more of it. Some good stuff off the top of my head:

Guildlings
CvOuzNtUsAIPDlZ.jpg


Superhot
ss_406c65629a92b2c8f7b9c726ea195f2d82378fd5.1920x1080.jpg


YIIK
YIIK_screenshot10.png


One of these aged well while the other did not. It's that simple.

The games people are trying to emulate with both these styles were a product of platform limitations of the era. Games can imitate pixel art from SNES games and achieve beautiful and expressive results. The same cannot be said for people trying to emulate the limitations of, say, PSX hardware. Well, the latter isn't entirely true, but if you try to emulate that, your game just looks like low-res butt fruit because polygonal models are the default in this era so your work looks elementary in comparison.

This is super dismissive.

There is a lot of bad pixel art, just as there is a lot of great low poly art. If you feel like cherry picking examples you could probably delude yourself into thinking one is inately superior to the other, but the joy of good pixel art is the same as good low poly art: artists working under minimalistic tech limitations to convey character and atmosphere in a way best suited to the style.

Look at Mega Man Legends and tell me this game looks like "butt fruit"

megamanlegends2_01.jpg
 
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incogneato

Self Requested Ban
Member
Nov 8, 2017
1,119
because its fugly as hell and the purpose of pixel art is that current AAA games literally don't go for that look anymore

being purposely ugly like that only works for comedic games like octodad
 

Lady Bow

Member
Nov 30, 2017
11,298
HnbUDyW.png


I don't know how you can see that as ugly. Do you consider minimalism purposely ugly as well?
 

thomasmahler

Game Director at Moon Studios
Verified
Oct 27, 2017
1,097
Vienna / Austria
I think Low Poly Looks can definitely be appealing:



Or:



And I'd actually strongly disagree with people that are saying Pixel Art is way easier to do than 3d. It's just not. All modern game-engines are laid out for 3D and you get a LOT of shit for free when you're making your game in 3D, whereas with Pixel Art, you get absolutely nothing. And making all the Animations using Pixel Art is incredibly time-consuming - it's quite a lot quicker to animate in 3d in comparison to drawing the animations frame-by-frame.
 
Oct 27, 2017
5,767
Does Redout count, or is it too modern?

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Redout_Screenshot_2018.01.26_-_16.07.27.72.png

Redout_Screenshot_2018.01.11_-_14.25.51.04.png

Modern low-ploy will always look amazing in comparison to the old school based on just the shaders and no pixel crawl/flicker alone. I think it counts as modern still due to that (shaders) alone.

I thought Firewatch (as well as their new one coming out), Virginia, and the like all looked great, but modern lighting and shaders help big time with that as well.
 

Meffer

Member
Oct 25, 2017
1,393
People who say that the Megaman Legends series looks ugly is in fact actually wrong.
 

Platy

Member
Oct 25, 2017
27,703
Brazil
The texture work of most ps1 games that you guys love are basically pixel art.

So you need to do pixel art well to make low poly ps1 well.

And that is not even mentioning games like Breath of Fire that had awesome pixel art sprites walking on a low poly 3d enviroment
 

kappa_krey

Banned
Jan 24, 2018
630
They exist, just lower in number because they take more effort to make (relatively speaking, on a technical level). Also, mid-90s 3D game nostalgia is still in its infancy stages, I'm sure efforts inspired by those ilk will become more prevalent within the next 2 years or so.

SNES sprite art still looks good today. PS1 low-poly doesn't. Plus emulating it means forcing shimmering textures and dancing vertices which really adds to the annoyance of it.

And lastly, the main reason indie devs use pixel art is because it's fast and cheap to make. These are 1-3 man teams usually. Low poly art, including rigging, texturing, lighting, etc. is all way more time-consuming.

Big misconception: it CAN look good, depending on the game. There are a lot of ugly-looking SNES games and a lot of beautiful-looking PS1.

When people say statements like yours, they usually take the best examples of one (which are in the minority) with the worst examples of the other (which are usually within the majority), and that paints a very lopsided perspective.
 
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Oct 25, 2017
6,227
Mementos
SNES sprite art still looks good today. PS1 low-poly doesn't. Plus emulating it means forcing shimmering textures and dancing vertices which really adds to the annoyance of it.

And lastly, the main reason indie devs use pixel art is because it's fast and cheap to make. These are 1-3 man teams usually. Low poly art, including rigging, texturing, lighting, etc. is all way more time-consuming.
Everything I was going to say.
 

KNECHT

Banned
Oct 26, 2017
299
This is something I asked a million times.

Please, stop making 2D pixel art games. All the indie studios should be making original 3D games like during the PSX era
 

kappa_krey

Banned
Jan 24, 2018
630
This is something I asked a million times.

Please, stop making 2D pixel art games. All the indie studios should be making original 3D games like during the PSX era

This is the same mentality that almost killed 2D gaming in the industry in the mid-90s and got otherwise-great 2D games bashed by the press simply because they weren't 3D. It's an incredibly ignorant line of thinking.
 

Deleted member 1190

User-requested account closure
Banned
Oct 25, 2017
5,663
There was a retro survival horror game announced a while back that had ps1 era resident evil style graphics. but I cannot remember what the name of it was.

Looked interesting though.

Edit: Oh man, apparently it came out back in 2016. Whoooops. Doesn't seem like it turned out to be any good either. Shame.

http://store.steampowered.com/app/433380/Back_in_1995/
 
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Dice

Member
Oct 25, 2017
22,365
Canada
It's way harder to do 3D, even low-poly 3D, than 8-bit art.

Right here.

I don't doubt it's the next step if it can somehow be made easier; but unless you got someone already good at it, it's incredibly hard.

Personally speaking: Good 2D >>>> Shitty 3D.
And the PSX era is basically a testament of that.
 

Deleted member 2171

User requested account closure
Banned
Oct 25, 2017
3,731
Nuts and Bolts's appearance was supposed to be next-gen N64 visuals, hence why Banjo and other characters are 'blocky':

latest
 

Kuga

The Fallen
Oct 25, 2017
2,268
Low-poly 3D ages worse than 2D sprites, especially at the lower resolutions during the PS1 era. Texture quality doesn't always scale well at higher resolutions either.

It works well when it is crisp and clean at higher resolutions -- but I think most nostalgia is pointed towards the 16-bit era for "retro" style indie games.
 

Jobbs

Banned
Oct 25, 2017
5,639
Two reasons.

1) Accessibility. Low resolution pixel art 2D games are the easiest kind to develop.

2) This one is somewhat subjective, but I think early 3D games are generally hideous.

In 2D, if the artists were good, they could dream up any concept they liked and make a reasonably accurate representation of that happen in-game by drawing the art and animation frames. Early 3D games -- Especially the PSX and N64 -- Were so hindered by technological limits that it was almost impossible to make any kind of artistic vision come to life in a reasonably accurate way in a 3D environment. I can't think of a single 3D game on N64 or PSX that I even find tolerable to look at now.
 

Weston

Member
Oct 29, 2017
399
Shelter is a good example of a low poly art done well. The colors help smooth over the rough edges. There's sequel I need to play sometime.
 

Nintendo

Prophet of Regret
Member
Oct 27, 2017
13,383
I personally think low poly looks better than pixel art, but I also think many people disagree. It's not a popular art style.
 

Wulfric

Member
Oct 25, 2017
5,967
This is something I asked a million times.

Please, stop making 2D pixel art games. All the indie studios should be making original 3D games like during the PSX era

Indies don't always have:
Money
Talent
Time

This is why you don't see more 3D games. It takes a lot longer to create three-dimensional figures, and not every individual or small team will have the skills to create appealing art.
 

tsampikos

Banned
Oct 27, 2017
2,613
Why the hell do people still insist it's a stylistic choice based on nostalgia and not one about budget and ease.

People can't be this dumb. It has to be a meme.
 

Thornquist

Member
Jan 22, 2018
1,501
Norway
I still think MGS1 is the best looking in the series. They didn't opt for realism there, but embraced the artwork of Yoji Shinkawa.
metal-gear-solid-4.jpg
 

Kayotix

Member
Oct 25, 2017
2,312
Good pixel art is timeless, those ps1 graphics were pretty bad.

Glad I got to grow up and see the evolution of video games through the years though.
 

Jobbs

Banned
Oct 25, 2017
5,639
I still think MGS1 is the best looking in the series. They didn't opt for realism there, but embraced the artwork of Yoji Shinkawa.
metal-gear-solid-4.jpg

Never Stop Sneakin' came out on Switch, and it's basically a slightly modernized version of a PSX game -- MGS in particular.

If you have a Switch, you might dig it.

477768-maxresdefault.jpg');
 

supernormal

The Fallen
Oct 28, 2017
3,147

Fredrik

Member
Oct 27, 2017
9,003
Because it looks like crap?

Seriously though, some PS1 games looks nice, Vagrant Story for example, but generally speaking I don't understand why anyone would prefer low poly 3D to high poly 3D, it's the same graphics style as we have today, just uglier.
 
Oct 28, 2017
472
Here's another example of how the style can make games look great.
this is a mod for Team Fortress 2:
78349

If you still don't get why this style has its charms, then I don't know what to tell you...
 

amc

Member
Nov 2, 2017
241
United Kingdom
I think using simpler low poly graphics that call on an earlier era could create some brilliant games, well it already has but in the spirit of the thread I'd be happy to see it become a thing like the sprite boom.
maxresdefault.jpg


I remember an absolutely incredible night of raving and a bunch of us coming across a twin sit down of VR in a service station on the way home. I accidentally figured switching it on and off via the plug put it into free play and so six pretty high people played it until the sun came up. They must have thought we'd spent a fortune lol. Anyway I'd never encountered anything so amazing and it put me on to my video-game love affair. I had to wait a few years for the PS1 before I'd get that thrill again but thrill again I got. So in short I'm all for flat shaded poly games et al. They give me the feels.
 

TubaZef

Member
Oct 28, 2017
3,565
Brazil
It's way harder to do 3D, even low-poly 3D, than 8-bit art.

Because 3D is harder to make than 2D.

That's not really true. Depends a lot on what style you're going for. A game with very detailed pixel-art like Owlboy takes a lot more time than a lot of 3D games out there. Not to mention nowadays you can buy a lot of assets for cheap in the Unity/Unreal store and that fasten the development a lot.

A lot of indies are embracing the "low-poly with new technology" not for nostalgia but because it looks good and it's relatively easy to do (easier than 2D in some cases), they're not aiming at PS1 visuals because those really don't look good today, a lot low-poly examples in this thread are still too high-poly for a real PS1. Of course, there will always be people with nostalgia for it, so you can expect some PS1-like visuals to show up in some games.
 

Fuu

Teyvat Traveler
Member
Oct 27, 2017
4,361
I love low-poly in general, when done right it leads to very memorable experiences. Killer7 is one of my favorites in that vein.
There's some being made. One I relatively enjoyed from a few months ago was the indie horror title, "Helltown":


Helltown on Steam


277E8818F0B7707371188DDCA16B5441C5BD9C82


ss_4b80cdb7eda6dd28da68b388cd90b30437c946be.600x338.jpg
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I liked it personally.
I really dig how the style enhances the vibe here. I'll be checking this one out in the future.
Just looked at the official website, this one looks rad. Thanks for bringing it to my attention.

http://yiikrpg.com
 
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freikugeln

Member
Oct 27, 2017
337
Not all pixel art is great or timeless. Most indie games are closer to nes than 3rd strike. Doesn't mean that they shouldn't exist.

In many cases the limitations of tech can give a distinct look like we have seen with ps1, n64, etc... Even if they also use polygons, they 're so removed from how a modern AAA game looks, they kind of are a different graphics style. In the end polygons and pixels are just means to visualize a game on screen. We 're also not talking about replicating a ps1 or a model 2 game 1:1 with all their shortcomings. Just take those limitations in mind, skip some, use some and combine with modern advacements to create a unique artstyle.

I agree though that in contrast to pixel art it's not as simple and straightforward as lowering the level of detail.
 

takufox

Member
Oct 27, 2017
173
I always wanted someone to make pre-rendered backgrounds and stuff like the original resident evil games
 

Sean Noonan

Lead Level Designer at Splash Damage
Verified
Oct 26, 2017
384
UK
Oh nice, a thread after my own heart!

I started work on a game using a PS1 era low poly art style just this weekend - hopefully I'll have something to share in the next couple of days. What are people's feelings on affine texture warping? Is it going too far, or does it add to the aesthetic?

My current aesthetic goals are a mix between Medal of Honor and Metal Gear Solid... though it'll be pretty tight in scope due to it being a solo effort.