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Lady Bow

Member
Nov 30, 2017
11,298
In what manner does this look "low-poly PS1-inspired"?
I think some people confuse the lack of gouraud shading (i.e flat shading) with low poly.

question484-shading.gif
 

More_Badass

Member
Oct 25, 2017
23,623
Opinions and everything, but I'm guessing most of the people craving that look grew up with a Playstation as their first video game system and are blinded by nostalgia.
No, my first console was PS1 and I can't stand that style. I tend to dislike most retro style, like SNES games for example

Modern pixel art is amazing though.
 

saenima

Banned
Oct 25, 2017
11,892
I'm waiting for this too. There's a certain charm to low poly from the era and games like Vagrant Story and Metal Gear Solid are still gorgeous.
 

Vadara

Banned
Oct 25, 2017
3,565
In what manner does this look "low-poly PS1-inspired"?

I'm not sure what you could possibly call that art-style other than "low-poly". It's supposed to look like very few polygons (relative to other games) are used in the environment, hence all the jagged edges.
 

Lady Bow

Member
Nov 30, 2017
11,298
I'm not sure what you could possibly call that art-style other than "low-poly". It's supposed to look like very few polygons (relative to other games) are used in the environment, hence all the jagged edges.

Low Poly /=/ Flat Shading

That iceberg scene would be like 5 fps on the N64/PS1 so I wouldn't consider it low poly.
 

jett

Community Resettler
Member
Oct 25, 2017
44,659
I'm not sure what you could possibly call that art-style other than "low-poly". It's supposed to look like very few polygons (relative to other games) are used in the environment, hence all the jagged edges.
This is what a cutting-edge futuristic racer looks like on the PS1.

https://www./proxy.php?image=http%3A%2F%2Fi.imgur.com%2Fj0vL3.png&hash=141851156dbdcec28c592c0629de0c7d
 

Beje

Member
Oct 27, 2017
3,751
The worst part of that era were the extremely low resolutions, poor framerates, short draw distance or graphical glitches like Z-fighting and jumpy polygons. Once you take those out of the picture (no pun intended) you are left with something that can be aesthetically really pleasing if done right.
 

Ichtyander

Member
Oct 25, 2017
438
As people have already mentioned, I think retaining the general limitations of lower polygon count and lower resolution unfiltered textures but enhancing the visuals with something closer to a "beefed up" PS1 is what most people are talking about here and would like to see more of.
Which is basically something like NDS level graphics rendered in a much higher resolution (shamelessly posting Krammy's wonderful gifs):

The Wizard of Oz: Beyond the Yellow Brick Road
S3TYcMU.gif


Solatorobo: Red the Hunter
hmUTBaP.gif


Phantasy Star 0
kMfjfVe.gif


Golden Sun: Dark Dawn
f5KbygA.gif


Nanostray 2
akXgGyp.gif


Avalon Code
wVhvAN7.gif
 

signal

Member
Oct 28, 2017
40,199
"low poly" is basically a part of an art style at this point. Surprised so many people here find it universally ugly.

Vincent-ffvii-battle.png

Title-Photo.png

JG0OH2j.gif

OMkRYI0.png

3uN6M8A.gif

uZFv9il.jpg


ptysKMW.gif


I'm sure some of the appeal is just ironic retro love but it's still nice in many cases.
 

Crayon

Member
Oct 26, 2017
15,580
It's coming. It will mirror the initial rise of 3d games. 2d is limiting and it gets boring. Low-grade 3d graphics may be rough looking, but even the simplest 3d will allow your game to stand out from the sea of 2d-bound ones.

edit: the two posts above me are both packed with wonderful examples.
 

skeezx

Member
Oct 27, 2017
20,172
32/64 bit era was like literally the ugliest gen. only reason it was acceptable was because it was mindblowing seeing movement in 3D space

even the most limited indie productions can produce 7th gen 3D visuals relatively easily. aside from obvious throwbacks like Dusk it's just not utilitarian like "pixel art" is today
 
OP
OP
newtonlod

newtonlod

Member
Oct 27, 2017
659
Brazil
As people have already mentioned, I think retaining the general limitations of lower polygon count and lower resolution unfiltered textures but enhancing the visuals with something closer to a "beefed up" PS1 is what most people are talking about here and would like to see more of.
Which is basically something like NDS level graphics rendered in a much higher resolution (shamelessly posting Krammy's wonderful gifs):

The Wizard of Oz: Beyond the Yellow Brick Road
S3TYcMU.gif


Solatorobo: Red the Hunter
hmUTBaP.gif


Phantasy Star 0
kMfjfVe.gif


Golden Sun: Dark Dawn
f5KbygA.gif


Nanostray 2
akXgGyp.gif


Avalon Code
wVhvAN7.gif

Exactly and boy these games looks so good. DS was a gold mine.
 

Shroki

Member
Oct 27, 2017
5,911
I would really love a boom of pre-rendered background JRPG and survival horror games.

With or without low-poly PS1 models.
 
Last edited:

Marjorine

Member
Oct 27, 2017
749
Only my opinion, but I think SNES-style games look timeless. I think PS1 games look like a blurry mess. I am in no rush to revisit that era. I also have to think 3D games, even low poly ones, would be harder to make than pixel art games.
 

Ichtyander

Member
Oct 25, 2017
438
Exactly and boy these games looks so good. DS was a gold mine.

^ this looks amazing

Man that's so charming and just gorgeous to look at. Thanks for posting this.

Case in point, and I love this look a lot myself. The NDS is a wonderful anachronistic artifact due to its hardware limitations, but it also benefited from years of experience, matured talent and learned tricks, so it was like a pinnacle of 2D pixel art and its 3D equivalent, with a lot of the games having gorgeous pixel art textures and well crafted, optimized 3D models, which is what makes a lot of the games look really good.

Looking at these NDS games like some of the Pokemon titles reminds me a lot of stuff like Delver, which is another example of a more modern look on very limited 3D environments and billboard sprites:
0P7C3oF.png


Ie2UKKU.png
 

samred

Amico fun conversationalist
Member
Nov 4, 2017
2,586
Seattle, WA
We did get Steven's Sausage Roll a few years ago:

5MCE1Ey.gif


And there's a PS1-looking take on Rainbow Six: Siege with destructible buildings and interesting multi-round shifts in combat that was at PAX South, still in development in the Seattle area, called Due Process. God, I hope this game ever comes out. It's been awesome at various expos.

DismalOffensiveCockatoo-size_restricted.gif


Better version of that GIF (unembeddable for some reason?) is here: https://gfycat.com/ifr/DismalOffensiveCockatoo ... while the only recent video I can find is on their stupid Facebook page:

https://www.facebook.com/dueprocessgame/videos/1686114354786227/

...but totally worth clicking through to watch.
 
Oct 27, 2017
158
As people have already mentioned, I think retaining the general limitations of lower polygon count and lower resolution unfiltered textures but enhancing the visuals with something closer to a "beefed up" PS1 is what most people are talking about here and would like to see more of.
Which is basically something like NDS level graphics rendered in a much higher resolution (shamelessly posting Krammy's wonderful gifs):

The Wizard of Oz: Beyond the Yellow Brick Road
S3TYcMU.gif


Solatorobo: Red the Hunter
hmUTBaP.gif


Phantasy Star 0
kMfjfVe.gif


Golden Sun: Dark Dawn
f5KbygA.gif


Nanostray 2
akXgGyp.gif


Avalon Code
wVhvAN7.gif

"low poly" is basically a part of an art style at this point. Surprised so many people here find it universally ugly.

Vincent-ffvii-battle.png

Title-Photo.png

JG0OH2j.gif

OMkRYI0.png

3uN6M8A.gif

uZFv9il.jpg


ptysKMW.gif


I'm sure some of the appeal is just ironic retro love but it's still nice in many cases.

Both these posts are great, good examples! I personally love the look.
 

Accoun

Member
Oct 25, 2017
1,905
Exactly and boy these games looks so good. DS was a gold mine.
Honestly, a lot of this is IMO due to artists familiarity with 3D and how better today's tools are. Which is exactly why I'd love to see more people doing it.

Sadly, it's harder to program (it might be just too much of a step up for people who are doing stuff alone and aren't great programmers? Even as purely a mental step up) and it's just a different kind of art. I don't know how similar it is to pixel art workflow, but modelling stuff by well... dragging vertices and edges around might not be something that people who like drawing sprites would like to do. Dunno.
 

texhnolyze

Member
Oct 25, 2017
23,179
Indonesia
I'm actually fine with it. At least we're getting PS2-esque games coming out from indies and small devs, which is a better scenario.

Legend of Mana
ss_50e9d9f4ad8498d01f624258dc8b77ded1439985.600x338.jpg


Lost Sphear
ss_d195225177319bbec254baf985fe30bc35d5d55d.600x338.jpg


Earthlock: Festival of Magic
ss_f8037eabbcc2cdecbc502af5ac7552c47fdd007d.600x338.jpg


Legrand Legacy
ss_8a76bd63800c88a2efd2a5702ca9fb4b14d7daed.600x338.jpg


For the King
ss_7a9fb2fcdc70305d7e32d522cefc145f04cb7c7e.600x338.jpg


Light Fairytale
ss_5047bbc9523d03cd75689f03d6d38cbe75462a19.600x338.jpg


Fell Seal: Arbiter's Mark
ss_7b3464a6e635a912b057ba5deaf794eee7193966.600x338.jpg
 
Last edited:

Qikz

Member
Oct 25, 2017
12,491
I love how people are saying it's ugly. Art is subjective. I love the low poly PS1 style.
 

Slime Stack

One Winged Slayer
Member
Oct 25, 2017
1,189
Puerto Rico
It can be pulled off if paired with a really strong artstyle; But let's be honest most games from the ps1/n64 era are ugly as sin. Pixel art if done well enough has timeless appeal. Metal Slug 1-3 still looks better than most games today.
 

Akela

Member
Oct 28, 2017
1,849
One of the main reasons why a developer would choose to make a game with a pixel art style is that (it can be) extremely fast, easy and cheap to create, even compared to digital painting - the lack of fidelity means the brain of he viewer fills in the gaps, rather then the artist.

Making a 3D game, even one with a low poly art style, is considerably more difficult, even moreso then digital painting (the "next tier" up from pixel art, if you will). Even if you use an established engine like Unity, there's just so many more things an artist has to worry about, and so many more steps involved in creating the final product. You might not be spending time sculpting a high res mesh in Zbrush or creating PBR materials for it, but you'll still be modelling each individual asset in a 3D software package, unwrapping it, and texturing it. And then those objects have to used to construct a level in pretty much the same way any other 3D game would (unless by "low poly" we're talking Doom-like pesudo-3D).

And honestly from a purely economical stand point I'm not sure the costs of making an attractive low poly game are low enough to justify going down that route simply as a way of saving money - if you've made the transition to 3D, you might as well go the full PBR, high poly hog instead of trying to emulate the look of an old PS1 game.
 

Deleted member 19702

User requested account closure
Banned
Oct 27, 2017
1,722
I have no problem with low poly 3D N64/PSX style. It actually gives a nostalgia feeling from a remarking and beloved era and actually have a lot of people fan of these visuala. This "haven't aged well" is purely subjective opinion. You can see titles such as Turok 1&2 and Grim Fandango being remastered to Steam/GOG and being well received today. I would love a Super Mario 64/OOT/MGS/GoldenEye/FF7 low poly 3D inspired title and I'm sure a lot of people would love, too.
 

monstar

Member
Oct 25, 2017
479
There's been a lot of Quake 1 looking games lately. There's stuff out there if you look for it.


 
Oct 27, 2017
39,148
I love the look but I think the reason is that it is harder to do than 2d pixel art look, plus it would probably be harder to optimize.
 

Parfait

Banned
Oct 25, 2017
580
Low poly tends to look awful unless you have a great artstyle to go with it.

The last low-poly game I loved was Asheron's Call, and not really for the graphics, but for it's scope combined with atmosphere. But even then it's a much more acquired taste. But good pixel-art like Iconoclasts that actually have detail to them (Celeste plays great and animates great but low/no detail sprites are a curse upon mankind) and decent animation are just much more pleasing to look at.
 
Oct 31, 2017
8,621
3D games from the PS1/N64 era look terrible most of the time.

There's no craze because there's barely any interest in low-poly... This might change though, who knows ?
 
Oct 27, 2017
3,826
As people have already mentioned, I think retaining the general limitations of lower polygon count and lower resolution unfiltered textures but enhancing the visuals with something closer to a "beefed up" PS1 is what most people are talking about here and would like to see more of.
Which is basically something like NDS level graphics rendered in a much higher resolution (shamelessly posting Krammy's wonderful gifs):

The Wizard of Oz: Beyond the Yellow Brick Road
S3TYcMU.gif


Solatorobo: Red the Hunter
hmUTBaP.gif


Phantasy Star 0
kMfjfVe.gif


Golden Sun: Dark Dawn
f5KbygA.gif


Nanostray 2
akXgGyp.gif


Avalon Code
wVhvAN7.gif
Yeah, this is right on the money for what I'm looking for. These nail that particular aesthetic.
 

Rodney McKay

Member
Oct 26, 2017
12,205
I might have liked Yooka Laylee better if they'd gone with a simpler N64 artstyle.

As it is I feel like some of the graphics look nice (like Yookla Laylee themselves), while others that don't would have probably looked better in a simpler polygonal look (like that creepy refrigerator lady or the ugly Bee boss guy).

Game probably could have performed better with a lower poly artstyle as well (but you never know when it comes to Unity).
 

Brinksman

Member
Oct 25, 2017
1,182
I grew up in this era, and have more resentment than fondness for these limitations, given they held back a lot of gorgeous art direction during that period. The games either tend to look like shit from the outset or look constrained, to the point I have to ponder its merits as the ideal style for anyone's purposes. If I had the magic monkey's paw, I'd have every single applicable game remade to PS2-level fidelity before falling down the stairs.