Im having a very difficult time to find matches. 10 mins in and still no match ;/
Wired connection? Im getting matches at a pretty decent rate.
Im having a very difficult time to find matches. 10 mins in and still no match ;/
Guldo 236S: Amazing tool for oki in the corner, especially combined with a good assist. It's BIG and active and will catch people teching forcing them to block. You can combo into it with assists (Vegeta) or after a 236H in the corner and it locks the opponent in place so you can do whatever if it connects.
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Not sure on all of the specifics but starting a combo with a light or an assist will scale the combo much harder.So, with this kind of aggressive scaling, is it really worth it to put all these extra lights in your combos? Most of the time you can do j. LML or just j. LL/M.
Also, always regarding scaling, is it better to use your assists near the beginning or near the end of a combo?
You could actually tag in a second character after an aerial launcher. The air dash limit is one per character, not one per combo.
Generally, the hard knockdown occurs when you use it a second time in a combo. It's usually after you launch them in the air or to the side of the screen.
So the main rule in the game that a character can only have 1 Super dash per combo (note the emphasis on character).
If you start a combo with Super Dash then your Super Dash is already used up and you can just do a very basic combo (usually it's something like j.L j.M jc j.L j.M Special or a j.H).
If you do a combo that starts with a grounded heavy which knocks them across the screen and follow up with a super dash, then your super dash is used up and you can't launch them in the air.
If you start a combo with a Dragon Rush then that counts as doing a launcher and a super dash.
Now here's the key part... a hard knock down state only happens if you smash them down after a LAUNCHER (down + H) OR if you finish your combo with a select few special moves (like say Goku's rush punch special). So if you start a combo with standing LMH super dash LMH, then this will not create a hard knockdown but rather a soft knockdown. But instead if you did standing LMH d+H super dash LMH, this final H will knock them down into a hard knock down.
Note that using a Dragon Rush counts as a launcher and a super dash so it will use up your single super dash but your combo should end in a hard knockdown (I think at least).
Now the ways you can extend the combos after you have use a super dash are the following:
*Assists. You can find a way to knock the opponent into an assist and then you can get another jump loop going.
*Vanish. This is the main way people people extend combos after their super dash is used up but you can't get a beefy combo unless you are low to the ground. If you do it when high in the air then most characters can only get a Dragon Rush into character force out (press Assist during it).
*Offensive Tag. This is a great way to extend combos after your super dash is used up. By using Offensive Tag, you can get your partner in who comes in with a super dash to follow up after your combo. So you do a jump loop after your super dash then offensive tag. Their super dash is used up too but this is an extension.
Because of this most auto combos aren't too good because they smash them to the side disallowing you to do a hard knock down without using a special.
I don't get it. Why is "Light, Light, DownMedium, Medium,..." a weaker combo than "DownMedium, Medium,..." ?
(Damage Numbers)
finally went online for the very first time. with 0 wins 0 losses got tossed up against a 58 matches 24 wins player in namekian league. lol
playing against a human is so much more intense than cpu, lol. This guy had no combos but because I wasn't used to pressure he just destroyed me. Every time I'd touch him I'd eat his life, but I'd never touch him! A long snake way lies ahead for me of getting the crap beaten out of me...
Probably should work out some team synergy, I like 18 but she's probably not going to be good for my garbage lame ass play style. lmao
What tournament was everyone getting hype about a couple of pages ago, with SonicFox's play? Wednesday Night Fights, or something else?
It's pretty common in Arcsys games.I don't get it. Why is "Light, Light, DownMedium, Medium,..." a weaker combo than "DownMedium, Medium,..." ?
(Damage Numbers)
It's pretty common in Arcsys games.
Faster, easier to hit light attacks tend to be weaker and scale the overall combo damage.
This explains how damage scaling works in this game if you want to know exactly why.
https://www.reddit.com/r/dragonballfighterz/comments/7t3fnc/damage_guide_v01/
It's pretty common in Arcsys games.
Faster, easier to hit light attacks tend to be weaker and scale the overall combo damage.
This explains how damage scaling works in this game if you want to know exactly why.
https://www.reddit.com/r/dragonballfighterz/comments/7t3fnc/damage_guide_v01/
Am I mishearing it or does SSJ Goku say "I'll be sure to visit your grave" when he does his kamehameha?
Wtf, lmao.
I hear that too. Everytime I'm like damn Goku is this how you truly feel.
Really weird out-of-character line for him.
Yeah it's a super out of character line. That's something Vegeta or Piccolo should be saying, not GokuAm I mishearing it or does SSJ Goku say "I'll be sure to visit your grave" when he does his kamehameha?
Wtf, lmao.
That's fair. I did get sick of fighting the same clones over and over, but on the bright side, it provided practice playing the game. I think more variety in the stakes/types of battles could have helped shake it up a bit. The thing that frequently threw me off was a few chapters ending when I still had other fights left on the board. Maybe I just didn't understand what kinds of battles progress to the next map. It felt kind of random in that regard. And still seeing tutorial ones late in the game seemed odd, especially duplicates of ones I'd completed earlier.
I still feel like Dragon Rush has too much range. My I'm just to slow to react to it. I'm still not 100% sure how to tech it. Don't you just have to press a button? Every time I tech it, it's by accident. When I actually try I fail.
Yeah it's weird that this basically makes the big bodies have "less" health in a way since they're much easier to hit, or in some cases like 16 have more damaging combos on them due to their body.Hmm I didn't know that everyone has the same health. Don't like that.
I'm still practicing it myself, but you actually have to "tech" during the part where they're rushing up to you, before the flurry of attacks. I find it more reliable with "teching" with the actual Dragon Rush input (L+M). Not sure if it's because the game is more lenient when you do that and/or it counts as two inputs?
Yeah it's weird that this basically makes the big bodies have "less" health in a way since they're much easier to hit, or in some cases like 16 have more damaging combos on them due to their body.
Yeah it's a super out of character line. That's something Vegeta or Piccolo should be saying, not Goku
You guys really think so? I can totally picture Goku saying it to someone who really pissed him off.
the only person i think he'd ever say that to is Goku BlackYou guys really think so? I can totally picture Goku saying it to someone who really pissed him off.
Just wanted to say thanks for this post, I think I'll be putting ginyu on my second team as I'm really interested by his gameplay, and will be using this.I play Ginyu/Vegeta. Vegeta's assist is FANTASTIC for him, and really helps him out. He's extremely dangerous with the assist IMO, I think he's very solid.
Generally, midscreen, I'll just go for the generic air combo everyone has. Then on knockdowns, I'll call out the Ginyu Force members depending on what the rotation is, positioning, etc. His pressure game is also really strong since you can input a Ginyu Force assist during his 236L/M/H and he'll immediately followup with the call so you can continue going in. With Vegeta's assist, you can keep them locked down even further. So you can do stuff like 2LM > 5M > 5H > 236L~S(Guldo) + Vegeta assist > IAD j.H etc. for blockstrings.
For how I use the assists:
Guldo S: Decentish projectile for neutral. OK for ending blockstrings and you can continue combos off it in certain situations (like 236M~S with 21 assist then superdash into it)
Guldo 236S: Amazing tool for oki in the corner, especially combined with a good assist. It's BIG and active and will catch people teching forcing them to block. You can combo into it with assists (Vegeta) or after a 236H in the corner and it locks the opponent in place so you can do whatever if it connects.
Recoome S: I don't use this much, but it's solid for blockstrings/pressure game
Recoome 236S: Very strong for neutral since it gives you a built in beam assist. You can easily tag someone with a Vanish into this and pick them up for an air combo. Also good as an oki tool.
Recoome 236S(hold): I don't really use this, but I know with a corner setup, you can use this to link two supers together
Burter S: Good for combos, pressure, and oki.
Burter 236S: AMAZING neutral move. Basically guards the skies and keeps your opponents down. Adds some nice damage if you manage to have an air combo going with him flying around.
Jeice S: Solid fireball, good for blockstrings/neutral
Jeice 236S: Obnoxious as hell. One of the best oki moves in the game. Easy to combo off with a superdash and is basically free damage. Note that activating this will cancel Burter out entirely
And since Ginyu being hit doesn't nullify his assists, people will learn to hate Recoome, Burter, and Jeice. I've had many situations where I'll be caught in an air combo and one of them will knock the enemy out. Then I just convert to my own combo to knockdown, and begin setups all over again.
You guys really think so? I can totally picture Goku saying it to someone who really pissed him off.
UI Shaggy and Grande Padre incoming.Someone on twitter found a way to import new meshes:
https://twitter.com/twitter/statuses/959005208679534593
Japanese Piccolo saying " Go-ha!" instead of saying gohan lmao is the most hype thing ever.I like the Japanese voices, but play in English just to hear Piccolo shouting "SPECIAL BEAM CANNON".
Wish you could switch the language per character.
I almost feel like putting down the controller lmao. Android 16 is just playing a rhythm game to themFighting Android 16 is probably the scariest thing in this game so far.
Holy hell the pressure is usually on and I don't want to get dunked.
FTFY
This is common for ASW games I believe.Hmm I didn't know that everyone has the same health. Don't like that.