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Kresnik

Member
Oct 26, 2017
2,972
Actually, we firmly believe a release like CS being a Japanese Vita game could have sold way more units a year ago.

I know you're just being realistic, but it's super disappointing when your response to another successful Vita sellout is "but we could have sold more years ago". I mean yeah, sure, you're probably right - but you're still selling out in like 48 hours with exactly the same amount of copies as the PS4 version. Isn't that something to be proud of? Shouldn't you be happy that despite Vita being end of life, your work engaging with the userbase early on has ensured that you've still got a thread full of fans excited for your new announcements and even more fans buying your releases?

Also, does anyone else have trouble with backspace on this site? It like moves my cursor if I hit it too much into random places, just tried two different computers!

Yes, in particular when editing quotes it's horrendous.
 

Shizuka

Member
Oct 25, 2017
14,118
Just as Kresnik mentioned:

Actually, we firmly believe a release like CS being a Japanese Vita game could have sold way more units a year ago.

I firmly believe you could've sold way more units of any game a year ago, regardless of genre or platform. Like you said it yourself, it's reaching market saturation and it's not something exclusive to the Vita.
 

Olengie

Member
Oct 25, 2017
3,377
Just as Kresnik mentioned:



I firmly believe you could've sold way more units of any game a year ago, regardless of genre or platform. Like you said it yourself, it's reaching market saturation and it's not something exclusive to the Vita.
Yep. And this is a title that had been announced for a long time.
 

mattysaurus

Member
Oct 27, 2017
636
I know you're just being realistic, but it's super disappointing when your response to another successful Vita sellout is "but we could have sold more years ago". I mean yeah, sure, you're probably right - but you're still selling out in like 48 hours with exactly the same amount of copies as the PS4 version. Isn't that something to be proud of? Shouldn't you be happy that despite Vita being end of life, your work engaging with the userbase early on has ensured that you've still got a thread full of fans excited for your new announcements and even more fans buying your releases?

I mean, you can't really ask LRG to be more transparent (a long running topic on this thread), and then be dissapointed when they are more transparent about their business. I don't think it's unreasonable or ungrateful for them to say that Vita would've sold more a year ago. It doesn't mean they don't care about Vita fans, it's just the reality of the market right now.

Doug and Josh can be both big fans of the Vita community and pragmatic about the state of Vita.
 

Kresnik

Member
Oct 26, 2017
2,972
I mean, you can't really ask LRG to be more transparent (a long running topic on this thread), and then be dissapointed when they are more transparent about their business. I don't think it's unreasonable or ungrateful for them to say that Vita would've sold more a year ago. It doesn't mean they don't care about Vita fans, it's just the reality of the market right now.

Doug and Josh can be both big fans of the Vita community and pragmatic about the state of Vita.

So does that mean that 3k, an amount which is disappointing for a Japanese Vita release, is the ceiling they can expect to reach for a Japanese PS4 game? I mean, that console is going from strength to strength at the moment (I believe the last year was the highest selling in its history and likely to be the peak year) yet they also shifted 3k copies on that in a very similar timescale.

I completely understand - Vita can't last forever and LRG will need to move on eventually and have to prepare for that. But I feel like what is a slowing down of LRG's business in general (at least in terms of stuff isn't gone in the blink of an eye anymore) is being blamed as

If people keep selling their Vitas and moving on to Switch then that's a reason...

And I think more than anything, it's just disappointing because Doug himself was Tweeting a while ago about not wanting to come into the thread anymore because it was pessimistic beyond all belief - which it was. And now a few days later his contribution after a successful sell-out run is "could've been better". If that's not breeding pessimism among the people posting here, I don't know what is :P
 

superNESjoe

Developer at Limited Run Games
Verified
Oct 26, 2017
1,160
Any help? I ordered a display case and protector for a PS4 game back in December and it still hasn't been fulfilled or shipped yet.
 

mattysaurus

Member
Oct 27, 2017
636
So does that mean that 3k, an amount which is disappointing for a Japanese Vita release, is the ceiling they can expect to reach for a Japanese PS4 game? I mean, that console is going from strength to strength at the moment (I believe the last year was the highest selling in its history and likely to be the peak year) yet they also shifted 3k copies on that in a very similar timescale.

I completely understand - Vita can't last forever and LRG will need to move on eventually and have to prepare for that. But I feel like what is a slowing down of LRG's business in general (at least in terms of stuff isn't gone in the blink of an eye anymore) is being blamed as



And I think more than anything, it's just disappointing because Doug himself was Tweeting a while ago about not wanting to come into the thread anymore because it was pessimistic beyond all belief - which it was. And now a few days later his contribution after a successful sell-out run is "could've been better". If that's not breeding pessimism among the people posting here, I don't know what is :P


I would take Doug's statements less as a criticism of CS and more on Vita sales in general. I'm sure there are several reasons why CS individually took a while to sell out, but I'm also pretty sure the state is of the Vita is a major reason sales for the platform in general are starting to slow. It's also important to remember that Doug has access to numbers we don't and may see sales trends that we're not. If he says interest in the Vita is waning, and that a game like CS could've sold better a year ago, he probably has good data to back it up.

As for "breeding pessimism," I disagree. Nothing Doug has said recently is really much of a surprise.

Facts:
The Vita has been on life support for years.
The Switch is converting Vita players every day.
I see polls every week asking about preferred platform, and Switch usually beats PS4 AND Vita, with Vita typically being last by a large margin.

Personally, I couldn't be happier that it seems like LRG is starting to focus more on PS4 & Switch --they're my two favorite current gen platforms. If anything, I'm very optimistic about LRG's 2018.
 

LimitedRunGames

Verified
Nov 2, 2017
310
Yeah, I'm not being pessimistic just realistic. Like I'm worried some of the things I have personally planned for the Vita could backfire due to support dropping. I LOVE the platform and want to keep it going as long as I can, but I can't force people to keep their Vitas or convince Sony to support it more.

I think it's a little crazy for people to be upset with my comment as it's just me sadly seeing the writing on the wall. I'm still going forward with my big plans and huge runs that are even at the peak of our success, are scary. I just want you to know that I may end up being bankrupt living in a house with furniture made out of Vita cases. But it will be my choice and no one's fault, just how the market shifted. I have big games coming that I'm hoping will have more worldwide appeal so help sustain their size and plans. Right now LRG's biggest audience is still mostly the USA, so with these, I hope to hit more countries that are still fighting the Vita fight as they will be only physical English version in existence for Vita.
 
Jan 22, 2018
151
Yeah, I'm not being pessimistic just realistic. Like I'm worried some of the things I have personally planned for the Vita could backfire due to support dropping. I LOVE the platform and want to keep it going as long as I can, but I can't force people to keep their Vitas or convince Sony to support it more.

I think it's a little crazy for people to be upset with my comment as it's just me sadly seeing the writing on the wall. I'm still going forward with my big plans and huge runs that are even at the peak of our success, are scary. I just want you to know that I may end up being bankrupt living in a house with furniture made out of Vita cases. But it will be my choice and no one's fault, just how the market shifted. I have big games coming that I'm hoping will have more worldwide appeal so help sustain their size and plans. Right now LRG's biggest audience is still mostly the USA, so with these, I hope to hit more countries that are still fighting the Vita fight as they will be only physical English version in existence for Vita.

If only you guys cut the fat earlier (cancelling possible games) and just stuck with the meat (good titles), the vita couldve seen a longer time with you guys. But man, there were some questionable titles last year that probably turned a lot of people off. But the fact the vita is still selling out in the same time frame as a console that has so many more units is still impressive.
 

Dancrane212

Member
Oct 25, 2017
13,962
Vita can't die until we get Phantasy Star Nova.

Or until there's a translation patch for that cheap import copy I have.
 

LimitedRunGames

Verified
Nov 2, 2017
310
If only you guys cut the fat earlier (cancelling possible games) and just stuck with the meat (good titles), the vita couldve seen a longer time with you guys. But man, there were some questionable titles last year that probably turned a lot of people off. But the fact the vita is still selling out in the same time frame as a console that has so many more units is still impressive.
What fat on Vita?

The only thing in hindsight that is maybe considered that to me is Nova-111 and that's just based on the fact that no one who missed it asks for it and that it doesn't move often at shows. Mecho Tales actually moves and is requested.
 

Deleted member 11413

User requested account closure
Banned
Oct 27, 2017
22,961
I am sure whatever titles I mention, you will tell me they are great games.
I mean, whether or not they are great games is subjective anyway. You aren't going to win this argument, and plenty of people were happy to buy those games. Sorry Limited Run isn't catering to your specific taste...but you don't have to buy every game they release.
 
Jan 22, 2018
151
I mean, whether or not they are great games is subjective anyway. You aren't going to win this argument, and plenty of people were happy to buy those games. Sorry Limited Run isn't catering to your specific taste...but you don't have to buy every game they release.

Yeah, I just feel some titles have turned off people from buying in general. Vita and PS4 titles have seen longer times to sell out, even with smaller run numbers
 

Kresnik

Member
Oct 26, 2017
2,972
Facts:
The Vita has been on life support for years.
The Switch is converting Vita players every day.
I see polls every week asking about preferred platform, and Switch usually beats PS4 AND Vita, with Vita typically being last by a large margin.

I guess if we're listing facts then it's also true that
The Vita has only ever had 1 larger print run than PS4 (Saturday Morning RPG)
In spite of that and in spite of the fact that PS4 keeps smashing sales targets as a piece of hardware, the most recent PS4/Vita release sold the same number of copies in the same timeframe across both

This is where the basis of my argument is coming from. If I was looking at that, why is the concern for Vita not PS4? Well, because Vita has other factors at play including the fact it's rapidly approaching end of life - but it was discontinued in the west in mid-2015, so that's hardly something that's just hitting now.

In general I'm just seeing this as a shift in LRG's business - they're used to titles selling out in minutes, now they're taking longer with a vast array of other companies competing for collectors/dedicated buyer's wallets these days. A while ago, the thought process seemed to be "we'll do more to make our service worthwhile" (hence trading cards; hold shipping service etc.). These past few weeks, that seems to have shifted to "Vita is dying and that's the problem" - which is the part I don't agree with.

But anyway, I've made my point. And Doug responded very nicely below which is good enough for me really, so I don't have a lot else to say.

Yeah, I'm not being pessimistic just realistic. Like I'm worried some of the things I have personally planned for the Vita could backfire due to support dropping. I LOVE the platform and want to keep it going as long as I can, but I can't force people to keep their Vitas or convince Sony to support it more.

I think it's a little crazy for people to be upset with my comment as it's just me sadly seeing the writing on the wall. I'm still going forward with my big plans and huge runs that are even at the peak of our success, are scary. I just want you to know that I may end up being bankrupt living in a house with furniture made out of Vita cases. But it will be my choice and no one's fault, just how the market shifted. I have big games coming that I'm hoping will have more worldwide appeal so help sustain their size and plans. Right now LRG's biggest audience is still mostly the USA, so with these, I hope to hit more countries that are still fighting the Vita fight as they will be only physical English version in existence for Vita.

Thanks for this. I'm sorry if I came across as a bit of a dick, obviously I didn't want it to seem like I'm saying "go out of business supporting the console" (even though I'm a massive fan and probably demand a lot).

I think it comes from a place of just the fanbase being downtrodden time and time again by publishers. LRG are a bright light in this regard - you've always come across as having nothing but love for the console and in return it always seems like you've been rewarded with sellouts for everything you've released. I know you'll have access to numbers I don't, but everything from an outside point of view still seems to be going well and you're having continuing success (I still think it's mighty impressive what you pulled off with the Steamworld games, to sellout two individually-priced years-late ports within a very quick timeframe).

To go from that to your posts in here which seem to be suddenly calling time on the console based on it being end of life just seemed like a large shift based on something I wasn't seeing personally.

But anyway, I'll leave it at that. Sorry again for being a grump.

And hey, this part

I have big games coming that I'm hoping will have more worldwide appeal so help sustain their size and plans. Right now LRG's biggest audience is still mostly the USA, so with these, I hope to hit more countries that are still fighting the Vita fight as they will be only physical English version in existence for Vita.

Is pretty exciting. Looking forward to hearing what your next plans are in any case.
 

Delusibeta

Prophet of Truth
Banned
Oct 26, 2017
5,648
Frankly, I've always thought that LRG seeing games that don't sell out in five minutes as disappointments is a really weird point of view. We haven't seen any LRG release that took longer than a weekend to sell out, compared to most of the competition which usually takes weeks to sell out. Heck, Strictly Limited Games *still* has copies of Tokyo 42.

IMO, it's far better to have stock sitting on shelves on Saturday, than having everything disappear in five minutes and getting a huge amount of bile thrown at you as a result.
 

Ventara

The Wise Ones
Member
Oct 25, 2017
710
Frankly, I've always thought that LRG seeing games that don't sell out in five minutes as disappointments is a really weird point of view. We haven't seen any LRG release that took longer than a weekend to sell out, compared to most of the competition which usually takes weeks to sell out. Heck, Strictly Limited Games *still* has copies of Tokyo 42.

IMO, it's far better to have stock sitting on shelves on Saturday, than having everything disappear in five minutes and getting a huge amount of bile thrown at you as a result.

+1

Making it easier for people to buy games is a good thing.
 

Shizuka

Member
Oct 25, 2017
14,118
IMO, it's far better to have stock sitting on shelves on Saturday, than having everything disappear in five minutes and getting a huge amount of bile thrown at you as a result.

Agreed, which is why I find it so weird when people criticize LRG for having everything sell out within minutes when that hasn't happened in a long time.
 

Curler

Member
Oct 26, 2017
15,605
I suppose we also have to consider that the novelty factor has worn off. LRG's past 100 releases now.

Between people going crazy and picking up everything they can to own (or scalp) in the beginning, to people going for full sets... There's many factors with things being more quiet. It was a new thing a couple years ago and a novelty, and one that some people are done with. Many full set collectors overwhelmed with all the releases, have also pulled out of the race. More competition soon popped up, some picking up games that LRG did not, or grabbed beforehand.

I still think things are going good, from what I've followed since (almost) the beginning. Once some more high-profile releases start getting announced, and we will be at each others' throats trying to get a copy :p

(Fata Morganna I await... annnnnny day now....)
 

Seafoam Gaming

One Winged Slayer
Member
Nov 3, 2017
2,692
Our goal is late March early April!

Our first one is a big one with a CE that should 100% meet expectations for everyone. Had some help this time to make sure!

Oooh, this sounds very exciting. Any news on if preorders for the normal edition will take place like with Ys Origin? I think doing so for the first game may be a good idea to see how many switch fans would want the games, to make future releases adjusted for demand, since I have a feeling that the publicity of the first game will lead to Wonder Boy levels of sales
 

Shizuka

Member
Oct 25, 2017
14,118
Oooh, this sounds very exciting. Any news on if preorders for the normal edition will take place like with Ys Origin? I think doing so for the first game may be a good idea to see how many switch fans would want the games, to make future releases adjusted for demand, since I have a feeling that the publicity of the first game will lead to Wonder Boy levels of sales

They said they didn't have to, since the prints will be significantly larger compared to the PlayStation releases.
 

RoaringMdog

Member
Oct 26, 2017
1,084
The Netherlands
yes.

Months? It just came out in November. lol.

Last time it was mentioned on twitter was back in late October, and they mentioned that the english physical would come out around the same time that the japanese version got released. It's now almost February, i was just wondering if there was an update.

"Just came out" doesn't work when it came out 2 and a half months ago.