• Ever wanted an RSS feed of all your favorite gaming news sites? Go check out our new Gaming Headlines feed! Read more about it here.

Deleted member 2145

User requested account closure
Banned
Oct 25, 2017
29,223
the base game is hard but the quickness with which you respawn and then respawning right at the beginning of the current screen you were on takes away the feeling of punishment from dying. so it really doesn't feel as hard as it actually is when you see your deaths get counted up at the end of a chapter. the game literally has you back at it and ready to go before you can even consider rage quitting a certain section.
 

Monumma

Member
Oct 25, 2017
136
I'm at the summit of pico-8 (405 deaths). Can I quit the software safely or should the game do something?
 

angelgrievous

Middle fingers up
Member
Nov 8, 2017
9,133
Ohio
So are people feeling the base game is hard or more the B-Side? I've not tried any B-Side yet but I've felt the main game isn't too bad, most of my deaths are from getting strawberries and I've managed to get all I've seen so far. Berry much look forward to trying B-Side once I 100% main game!
I am also going to finish the game first before going for B-Sides. I'm also not getting all the strawberries on my first playthrough.

On a side note, Some friends want me to go out with them tonight but I don't want to quit playing so I'm gonna go ahead and get a copy for the Switch. I feel like portability is a straw-ng sellilng point.
 

reirom

Member
Nov 3, 2017
289
Fuck this last rooms to scape in chapter 2 fuck i am near end hard 5 bots wtf game are hard what assistance in change? Assistance on off please what are differences? Celeste was to be the mario name right ? Lol
 

Deleted member 8791

User requested account closure
Banned
Oct 26, 2017
6,383
I am also going to finish the game first before going for B-Sides. I'm also not getting all the strawberries on my first playthrough.

On a side note, Some friends want me to go out with them tonight but I don't want to quit playing so I'm gonna go ahead and get a copy for the Switch. I feel like portability is a straw-ng sellilng point.
I've only played handheld so far, heh. Works like a charm! Have fun.
 

Solid SOAP

One Winged Slayer
Member
Nov 27, 2017
8,218
So are people feeling the base game is hard or more the B-Side? I've not tried any B-Side yet but I've felt the main game isn't too bad, most of my deaths are from getting strawberries and I've managed to get all I've seen so far. Berry much look forward to trying B-Side once I 100% main game!
The B-Side levels will truly test your ability to use the game's mechanics, I'll tell you that.
 

Deleted member 33571

User requested account closure
Banned
Nov 17, 2017
907
Chapter 6 was unreal.
I think I almost preferred there being basically no collectables, since the two main ones are fairly early on and from there the level can just flow without the constant feeling that I should be checking every corner or risk going down a path where I'll get locked out of stuff. Also, the entire last sequence was like, the best thing I've played in awhile.
 

Auctopus

Self-requested Ban
Banned
Oct 25, 2017
1,073
Just passed Chapter 4 - Golden Ridge, some thoughts...

  • I really like how forgiving the game is. When you get it wrong, the music doesn't restart and it loads you right back. There's no penalties for trying again.
  • I like how slowly the game reveals the different mechanics. I suppose it segregates them by level but it's great seeing how the creator changes up such simple mechanics, repeatedly.
  • The ending to Chapter 4 is probably the best game's been so far.
    I didn't think that windy ascent would ever end, ahah.
  • I'm so glad the way the game handles its mental health themes is somewhat subtle. Most games that have been praised for such themes I feel have tackled them in such ham-fisted ways, batting you over the head with cringey dialogue or glaringly obvious metaphors. But the end of Chapter 4 with
    the feather breathing exercise is such an excellent way of communicating what anxiety and panic attacks can be like for someone.
Note: No game in a long time has made me whoop aloud when finally nailing a level/jump.
 

janusff

The Fallen
Oct 25, 2017
18,125
Austin, TX
So are people feeling the base game is hard or more the B-Side? I've not tried any B-Side yet but I've felt the main game isn't too bad, most of my deaths are from getting strawberries and I've managed to get all I've seen so far. Berry much look forward to trying B-Side once I 100% main game!
I'm on chapter 5 and I think the difficulty in the main game is perfect. Not too hard at all.
 

safety_lite

Member
Jan 16, 2018
218
Chicago, IL
Revisiting the first three chapters for the first time after beating the game is such a good feeling. I was amazed at how I could cruise through screens on the first try, knowing how long I had spent trying to get through them initially.

Still putting off the B-Sides, though. :( I'm scared.
 

Duffking

Member
Oct 27, 2017
5,695
Just finished chapter 4 too, 166 deaths. Only thing I'm not a fan of is the way it locks you out of going back to some rooms if you accidentally exit. I was defeated by a few strawberries, but I got the tape and crystal heart... and also this strawberry, which I refused to let defeat me.



Of course watching it back I now realise there's a far easier way to to the end, but ah well.
 

Frost

Member
Oct 25, 2017
1,229
Canary Islands
The first level b-side is maddening. Cant pass this part by any means. Anyone knows?

DUkUVrWX0AEPa1F
 

Duffking

Member
Oct 27, 2017
5,695
The first level b-side is maddening. Cant pass this part by any means. Anyone knows?

DUkUVrWX0AEPa1F
Try this.
Jump onto the platform, let the spring hit you into the ceiling then land as far right on the platform as you can (pushed up next to the wall). The spring will pass under you and launch you straight up. Grab the wall on the left as high as you can, then jump right basically immediately, dash over the spikes (you'll want a horizontal dash, a diagonal up will be too slow) and land in the small hole. If you did it quick enough, you should be able to land on the platform as it goes back across. Duck so you don't fall off, then wall jump up the bit in the middle. You can safely pass through the underside of those spikes, so jump from the top of the right wall wall just below them, then use your dash to carry you over those spikes to the exit.
 

SpankyDoodle

Member
Oct 25, 2017
6,082
What other games fall into this genre of "super intense platformer where you will die a billion times"? I think the first one I've played is The End Is Nigh but this looks extremely similar, and I know TEIN is like a spiritual successor to Super Meat Boy, right?

Super Meat Boy
The End is Nigh
Celeste
That slime one

Any others? This is quickly becoming one of my favorite genres, the challenge is so good and it feels so rewarding to pull off tough levels but since you respawn like immediately on death it never really makes me pissed when I die. Gonna wait to see if they do a physical release of this, plus I gotta finish TEIN, but I am super stoked that all these impressions are so positive.
 

Kindekuma

Avenger
Oct 25, 2017
4,729
Anyone know what the proper move sequence is in for this one area in Chapter 1 B-Tapes? It's like a mound of spikes, There's this street light block with a spring on it that moves from left to right when you step on it.
 

More_Badass

Member
Oct 25, 2017
23,622
What other games fall into this genre of "super intense platformer where you will die a billion times"? I think the first one I've played is The End Is Nigh but this looks extremely similar, and I know TEIN is like a spiritual successor to Super Meat Boy, right?

Super Meat Boy
The End is Nigh
Celeste
That slime one

Any others? This is quickly becoming one of my favorite genres, the challenge is so good and it feels so rewarding to pull off tough levels but since you respawn like immediately on death it never really makes me pissed when I die. Gonna wait to see if they do a physical release of this, plus I gotta finish TEIN, but I am super stoked that all these impressions are so positive.
Go play N++ immediately
 
Oct 25, 2017
2,644
I sat down with this for a few short hours last night and cleared up to chapter 3 (and 2300m in Pico-8; couldn't quite get the double jump to click with me well enough to get any further). A few initial thoughts from the little I've seen:

- I highly approve of platformers where you only get to keep your optional challenge collectibles if you escort them out of the danger zone and into a place of safety. I remember thinking back when I played Rayman Legends that this really should be more prevalent, and am a little surprised every time I play games like DKCTF that is masterfully polished in every respect except for how collectibles (there, puzzle pieces) are trivialized by the permission granted the player to suicide into them.

- Like others here have said, what grabbed my attention right away were how many ideas were imported from Super Mario Galaxy. It's likely I would have run into significantly more trouble even in the early chapters if I hadn't cut my teeth on Cosmic Clones in the Chompworks all those years ago.

- I love the thoroughness of the stat tracking, with separate speed records for both stages and perfect clears (not that I've had any perfect clears).

- I'm one of those people having a bit of trouble with aiming the air-dash, already a concern of mine when I heard I would be going into a precision 2D platformer built around the analogue stick. I quickly realized why: whenever my aim is off, in the vast majority of cases it's because I'm still falling into conventional side-scroller habits of using mid-air adjustments to stick my landings or control my position on the X-axis. That's a decades-long habit baked into an experienced player's intuition, but rather necessary to the genre, I think, so your jumps aren't dependent on a purely visual estimate of what your character's normal jumping distance is, and you don't have to guess or figure out a precise jumping-off point by trial and error. So when I take my stick from position 1 (jump direction) to position 2 (mid-air adjustment) to position 3 (dash direction), the problem I'm running into is that my stick position still has "momentum" from position 2 when I hit the dash button. It's clear to me that's an obstacle I'll simply have to remain conscious of and surmount over the course of this specific title.

- For a game like this, where limited inputs are pushed to their limit by stage design, it's best to keep the inputs simple; nevertheless, I thought quite a bit about what kind of input improvements would befit the mechanics, like a direction-locked alternate input for the air dash (a single button for a vertical jump, or an SSB-like C-stick input on the right stick where you "smash" it in one direction, locked to angles separated by 90 or 45 degrees). That's probably overthinking it, given how managing the aerial dash direction is the entire skill ceiling in Celeste apart from the usual perceptual work of reading and reacting to the layouts, and how it already makes considerable accommodations for players of all skill levels, beginner to expert. But I can't shake the nagging feeling that using a single stick in all directions for so many rapid functions at once, at the level of precision this game demands, is either a little conflicted or just unusual.

- On the Switch, thus far I've played with detached Joy-Cons in tabletop and handheld mode, and I'm beginning to think I should try the game with the Joy-Con grip attachment solely to standardize the angle of my hands in relation to the analogue stick. This is one game that makes me wish for an octagonal gate in the hardware.
 

reirom

Member
Nov 3, 2017
289
Help me wtf to get key begin chapter 3 I am in the wall só I jump and try to dash and cant wtf is the tip? Wtf patetic I just grabbed in wall with z now I need to jump
Dash to other wall I press a and tried s no dash fuck this
 

zroid

One Winged Slayer
The Fallen
Oct 25, 2017
5,785
Canada
The animaton for when you step on an enemy's head is so obviously inspired by Mario. it feels so good lol
 

Frost

Member
Oct 25, 2017
1,229
Canary Islands
Try this.
Jump onto the platform, let the spring hit you into the ceiling then land as far right on the platform as you can (pushed up next to the wall). The spring will pass under you and launch you straight up. Grab the wall on the left as high as you can, then jump right basically immediately, dash over the spikes (you'll want a horizontal dash, a diagonal up will be too slow) and land in the small hole. If you did it quick enough, you should be able to land on the platform as it goes back across. Duck so you don't fall off, then wall jump up the bit in the middle. You can safely pass through the underside of those spikes, so jump from the top of the right wall wall just below them, then use your dash to carry you over those spikes to the exit.
Make that platform move right, jump over the top and land on it near that arrow sign, use the jump pad when its at the middle of the screen to shoot under the spikes and jump towards the right.
stay to the right of the trampoline and let it get into you. go down on the right where the down arrow is, duck and then go over the top from the middle.

Ok i never came to my mind that the character could pass spikes from below and dont get hurt. Thanks, i turned off the PS4 in frustration. Will try when i get back home. Now that i know how, i will try. This game needs skills

This game is serioulsy good. GOTY so far (yeah i know its still january lol)
 

ViewtifulJC

Banned
Oct 25, 2017
21,020
Ah, time to partake in this year's annual overhyped twee indie platformer

*play stage 1* Well, pretty good so far

*play stage 2* Oh fuck, Super Mario Galaxy 0_0

*play stage 3* NAME A BETTER GAME THIS YEAR MOTHAFUCKAS I DARE YOU
 

Horror

Banned
Nov 3, 2017
1,997
Taking a break from MHW while my friends get their shit together there. Yo, this game. Just passed chapter 1. Was stuck for a bit because I didn't know you could use the momentum from the moving platforms to launch yourself further. I'm OCD with those hearts, too, so I'm not clearing levels until I get all of them lol
 

Servbot24

The Fallen
Oct 25, 2017
43,060
The animaton for when you step on an enemy's head is so obviously inspired by Mario. it feels so good lol
There's a room with a blue heart that has a panel sitting strangely in the middle of the room that looks so obviously like SMB3 it must be intentional. Also not sure how to ump up to that heart...
 

janusff

The Fallen
Oct 25, 2017
18,125
Austin, TX
What other games fall into this genre of "super intense platformer where you will die a billion times"? I think the first one I've played is The End Is Nigh but this looks extremely similar, and I know TEIN is like a spiritual successor to Super Meat Boy, right?

Super Meat Boy
The End is Nigh
Celeste
That slime one

Any others? This is quickly becoming one of my favorite genres, the challenge is so good and it feels so rewarding to pull off tough levels but since you respawn like immediately on death it never really makes me pissed when I die. Gonna wait to see if they do a physical release of this, plus I gotta finish TEIN, but I am super stoked that all these impressions are so positive.
Go play N++ immediately
I second this. If you love this game you owe it to yourself to check out N++.
 

Birdo

Banned
Oct 27, 2017
826
Has there been any word on if this game is getting DLC? I ask because I have a general rule of not purchasing games until it's content complete.
 

exodus

Member
Oct 25, 2017
9,943
What other games fall into this genre of "super intense platformer where you will die a billion times"? I think the first one I've played is The End Is Nigh but this looks extremely similar, and I know TEIN is like a spiritual successor to Super Meat Boy, right?

Super Meat Boy
The End is Nigh
Celeste
That slime one

Any others? This is quickly becoming one of my favorite genres, the challenge is so good and it feels so rewarding to pull off tough levels but since you respawn like immediately on death it never really makes me pissed when I die. Gonna wait to see if they do a physical release of this, plus I gotta finish TEIN, but I am super stoked that all these impressions are so positive.

One of my favorites is I Wanna Be The Boshy. It gets ignored a lot because people tend to consider it a joke game, but it's legitimately good. Platforming is much tighter than I Wanna Be The Guy, and it's much fairer overall. You can play on easy mode to make the game far more generous with checkpoints (and greatly reduce the difficulty of the boss fights).
 
Oct 25, 2017
9,053
Okay, beat it. Definitely enjoyed it quite a bit. 950 deaths, almost exactly 6 hours. Still a lot to do, though. I don't know how much of it I will get around to.
 

zroid

One Winged Slayer
The Fallen
Oct 25, 2017
5,785
Canada
Was this

when you find Theo in the crystal?

My game crashed there too, thankfully only lost like 5 minutes of progress.
I'm not sure exactly where I was, it was during the "Search" section. I was just exploring trying to find anything I missed. I was at the screen at the very top of the area, where there was some statue (?) thing with a dialogue cursor. I died by dashing into some crystals and then the game crashed. :(

Lost a lot of progress in that area -- I will have to get all the keys again -- but hopefully it will have saved all the strawberries found, at least.
 

Deleted member 8791

User requested account closure
Banned
Oct 26, 2017
6,383
I'm not sure exactly where I was, it was during the "Search" section. I was just exploring trying to find anything I missed. I was at the screen at the very top of the area, where there was some statue (?) thing with a dialogue cursor. I died by dashing into some crystals and then the game crashed. :(

Lost a lot of progress in that area -- I will have to get all the keys again -- but hopefully it will have saved all the strawberries found, at least.
Pretty sure that's the place. I think it crashes trying to load a dialog box or something. Worked on my 2nd try.