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onanie

Member
Oct 27, 2017
404
20 lap raceway event, jesus.

I guess they were serious about going daily. I'm not feeling it though, I was looking forward to improving times on that reverse Maggiore. Now everyone has to put in at least an hour of laps on a track to get good enough to compete online for an event that will only be up for a day. Doesn't really seem like a format that's reasonable for people that aren't playing three hours a night.
Well, a lot of people have been asking for it.

On the other hand, it might level the playing field, and reduce the one lap wonders who get pole position for nearly the entire week.
 

eyeball_kid

Member
Oct 25, 2017
10,221
Well, a lot of people have been asking for it.

On the other hand, it might level the playing field, and reduce the one lap wonders who get pole position for nearly the entire week.

Well at first we were all just confused about why they weren't changing, and people were getting bored of the tracks. I have no problem with people who lap well, good on them. And it gives me something to shoot for. I just think bi-weekly would be a lot more effective at producing great online races. The daily races are going to be a mess for a while as people don't know the tracks.

I wasn't involved in the beta, but I'm surprised this format stuff wasn't sorted out back then. It feels like they're just winging it right now.
 

eyeball_kid

Member
Oct 25, 2017
10,221
I didn't pay 60 bucks for winging it, I paid for good online racing. Hopefully they sort it out soon.
 

spookyghost

Member
Oct 28, 2017
1,550
I thought initially people were disappointed that daily races weren't rotating daily? Personally I'd like to see a middle ground, 7 races at all times with staggered changes. One would change every day meaning you'd have a new event each day but also plenty of time to get familiar with things.
 

matimeo

UI/UX Game Industry Veteran
Verified
Oct 26, 2017
979
yeah i agree, middle ground would be ideal. its obvious this is a service based game so I expect many things to change and be in flux at times. they will be watching data on their end, and have obviously set up things where they can easily push server side tweaks. it will no doubt be an evolving project.
 

JJShadow

Member
Oct 25, 2017
1,344
UK/Spain
Yeah, I'm not feeling the daily rotations neither. Yesterday I raced a couple of times in Maggiore and half of the grid got into the race without setting a decent qualy time, they were like moving chicanes

Finding a middle ground to this situation is fairly easy: 4-6 events going on at the same time, half of them rotating daily and the rest rotating weekly
 

Deleted member 8408

User requested account closure
Banned
Oct 26, 2017
6,648
I really don't like them changing the races every day. During work days I only have three hours tops to play a game. That is nowhere near enough time to be competitive in sport mode.

20 lap raceway event, jesus.

I guess they were serious about going daily. I'm not feeling it though, I was looking forward to improving times on that reverse Maggiore. Now everyone has to put in at least an hour of laps on a track to get good enough to compete online for an event that will only be up for a day. Doesn't really seem like a format that's reasonable for people that aren't playing three hours a night.

It's a level playing field either way. When the races are weekly then people who know the tracks and those have time to grind away at increasing their times/tune will rise to the top.

Now that they are daily people who know the tracks and/or those with more than 3 hours a day to play will rise to the top.

Either way you're gonna piss somebody off. My view is that you don't have to win races and qualify first to have fun. Being "competitive" can mean many different things even if it's being involved in a 3 car battle at the back of the field. You need to understand that the longer these races become available the bigger the skill gap will be.

Regardless, what was true before is still true now, don't enter a race where you haven't at least golded Circuit experience for that track (or the arcade race for the reverse track). You're only doing yourself and the other drivers involved in the race a disservice.

Last week we had people complaining that the races weren't being changed, that tuning was cheating and that the qualifying times were getting too high. They've changed it to fix all of those complaints and reverted it to the beta system which was universally praised, and now people are complaining but in a different way?

Just have fun with it and focus on clean racing.
 
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Hitch

Member
Oct 27, 2017
29
United Kingdom
Interlagos endurance is driving me crazy and it's the last thing I have left to gold. Finally figured out Blue Moon (zero stops, but required pretty much perfect driving) but regardless of what I try I can't do better than 4th. Not just 4th, but like 15+ seconds behind 3rd. Tried varied strategies. Nothing seems to help. Coming out of everyone's last stop I'm ~30 seconds behind and that's that. That car is a massive pain to drive, which is weird since the 2016 Toyota equivalent is pretty smooth.


The track for the current Gr4 race really, really, really was not designed to be run backwards. Useless or absent marker boards, blind everything, no kerbs, no rhythm, and for bonus fun the sun angle for this event is awful. Even using cone markers I'm horrid. Hell, of the 4 new road courses, none of them drive well in reverse. This is a contrast to previous GT games where effort seemed to have been made to make the classic tracks functional both ways most of the time.

If it helps, after you slow down for the first left turn you can run pretty much full pelt across the green area at the S bend and gain at least a second a lap that way. You get between a 2-6 second penalty (not sure what constitutes the difference, sometimes it didn't penalise me at all) but you can easily drop the penalty over the rest of the lap each time.

Also on corner 6 and 7 the gear indicator wants you to drop a couple of gears but I find you can just let off the accelerator for a second going into 6 and then hammer it around 7 to gain another second a lap.
 

KdotIX

A King's Landing
Member
Oct 25, 2017
331
It's a level playing field either way. When the races are weekly then people who know the tracks and those have time to grind away at increasing their times/tune will rise to the top.

Now that they are daily people who know the tracks and/or those with more than 3 hours a day to play will rise to the top.

Either way you're gonna piss somebody off. My view is that you don't have to win races and qualify first to have fun. Being "competitive" can mean many different things even if it's being involved in a 3 car battle at the back of the field. You need to understand that the longer these races become available the bigger the skill gap will be.

Regardless, what was true before is still true now, don't enter a race where you haven't at least golded Circuit experience for that track (or the arcade race for the reverse track). You're only doing yourself and the other drivers involved in the race a disservice.

Last week we had people complaining that the races weren't being changed, that tuning was cheating and that the qualifying times were getting too high. They've changed it to fix all of those complaints and reverted it to the beta system which was universally praised, and now people are complaining but in a different way?

Just have fun with it and focus on clean racing.

Couldn't have said it better myself!
 

Draccus

Member
Oct 27, 2017
185
England
After playing the closed and open beta for GT Sport, I was thoroughly impressed. The racing and sounds were sublime, the graphics were also superb. However, what's putting me off is the apparent lack of content.

I prefer racing human opponents these days rather than AI but I used to enjoy the old career mode. Now the full game is out, is what was on offer in the beta pretty much a sample of the full game or is there more to it?

I've also read the penalty system is in serious need of an overhaul because it unfairly penalises you, even if someone bumps into the back of your car. Is there any truths to this?

Lastly, is Gran Turismo Sport worth a buy at full price as it stands or should I hold off for the inevitable sale?
 

Deleted member 5015

User requested account closure
Banned
Oct 25, 2017
364
I've also read the penalty system is in serious need of an overhaul because it unfairly penalises you, even if someone bumps into the back of your car. Is there any truths to this?

Lastly, is Gran Turismo Sport worth a buy at full price as it stands or should I hold off for the inevitable sale?

Yes, penalty system is unfair sometimes. Especially if someone is bumping into you from behind, you get penalised for it. Guess they will patch it.

Can't answer you the second question. Depends if you like racing against humans. Graphics are good, game controls well, physics are fun. I don't know, trust your gut.
 

vinicius

Member
Oct 27, 2017
81
Brazil
I know that I'll be infuriated and probably should get a spare dualshock in case I throw mine in the wall, but your comments on mission 8-6 are making me curious and anxious in a certain way to try it. lol I usually do the missions in order and should start with 8-1 today, but I guess I'll try 8-6 first. At least the worst part will be over once I'm done with it!
 

JJShadow

Member
Oct 25, 2017
1,344
UK/Spain
After playing the closed and open beta for GT Sport, I was thoroughly impressed. The racing and sounds were sublime, the graphics were also superb. However, what's putting me off is the apparent lack of content.

I prefer racing human opponents these days rather than AI but I used to enjoy the old career mode. Now the full game is out, is what was on offer in the beta pretty much a sample of the full game or is there more to it?

I've also read the penalty system is in serious need of an overhaul because it unfairly penalises you, even if someone bumps into the back of your car. Is there any truths to this?

Lastly, is Gran Turismo Sport worth a buy at full price as it stands or should I hold off for the inevitable sale?

Yes, what you played in the open beta is a sample of the full game, which includes basically this:

SP content
- 48 driving school events
- 64 mission challenges (including full-length races and endurance races)
- Circuit experiences for each track (sector by sector and full-lap)
- Arcade mode (including custom races, time trials, drifting...)

MP content
- Sport races with 3 daily races + FIA events (the bread and butter of the game)
- Lobby mode with custom rules

Other stuff
- Scapes
- Liveries editor
- Photo mode
- Social features (activity feeds)
- Etc

Regarding the penalty system I'd say it's been much improved since the beta. There are still some situations where you get unfairly penalized, but in general it works quite well (e.g. if you get bumped from behind you don't get penalized now (most of the time))

If you enjoyed the Sport mode in the demo, I'd say it's worth the full price. I spend most of my sessions with the game just doing Sport races and qualifying trials, and having a clean, intense race against other human opponents is just an amazing experience. I've played for 15-20 hours and so far I've only been able to finish the driving school and a few circuit experiences, still have to put my feet into mission challenges, so it's gonna take a while unitl I "finish" the SP mode
 

warkki

Member
Oct 27, 2017
48
Now that people had time to get a grasp of the Sports mode it's becoming really obivous that the early criticism regarding the daily races was quite premature. I was actually in the same boat as these people, but races are just much more exciting when everyone had the chance to put in the time to get familiar with the track, format and car setup. If the player count can sustain it, the solution in the form of weekly races would be ideal I think.
 

user__

Member
Oct 25, 2017
570
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empty feat

Member
Oct 29, 2017
1,947
Yorkshire, UK
Was looking forward to a few more laps on Maggiore tonight, hopefully they'll find the sweet spot soon for Sport events.

Does anyone else feel like they've tweaked the penalty system recently? I got 2 or 3 dings from a guy either not paying attention to his surroundings or being overzealous, the final time he ploughed straight into me as I was taking a corner, spinning me 360 but I managed to not leave the track. Still got my clean sector arrow and no penalties.
 

Robbok

Member
Oct 27, 2017
72
Germany
Yesterday two guys rammed in my car. The first one shoot me off track but I managed to get back on track and my SR got even up. The second time I was breaking early and someone touched my back and I got SR down arrow.
No penalty time at all. two days earlier i got penalty times in similar cases. They are definitely working on it.
 

Metalmurphy

Banned
Oct 29, 2017
542
Anyone here gotten penalties for no reason at all? I got a 9 second one and I can't for the life of me figure out why, watched the replay several times although unfortunately the penalty display doesn't appear on the replay so I'm not sure where exactly it happened but I can't see anything wrong with what I did, no corner cutting or contact with other cars.
 

empty feat

Member
Oct 29, 2017
1,947
Yorkshire, UK
The time penalties on the Maggiore event for going off track were much more exaggerated for sure, pushing during quali I got a 6 second for going half over apex.

I think the algorithm for ghost cars is inconsistent too, on Blue Moon last week I had a car fly through me and then off the barrier back through me, all ghosted, and I got a time penalty as if he'd hit me.
 

ItIsOkBro

Happy New Year!!
The Fallen
Oct 25, 2017
9,476
It's a level playing field either way. When the races are weekly then people who know the tracks and those have time to grind away at increasing their times/tune will rise to the top.

Now that they are daily people who know the tracks and/or those with more than 3 hours a day to play will rise to the top.

Either way you're gonna piss somebody off. My view is that you don't have to win races and qualify first to have fun. Being "competitive" can mean many different things even if it's being involved in a 3 car battle at the back of the field. You need to understand that the longer these races become available the bigger the skill gap will be.

Regardless, what was true before is still true now, don't enter a race where you haven't at least golded Circuit experience for that track (or the arcade race for the reverse track). You're only doing yourself and the other drivers involved in the race a disservice.

Last week we had people complaining that the races weren't being changed, that tuning was cheating and that the qualifying times were getting too high. They've changed it to fix all of those complaints and reverted it to the beta system which was universally praised, and now people are complaining but in a different way?

Just have fun with it and focus on clean racing.

Time is what levels the playing field. And with less time the playing field is less level. People who know the tracks and/or those with more than 3 hours a day to play will rise to the top in both your scenarios (daily or weekly).

The quality of drivers in Maggoire was bad when I tried last night, myself included. Just like Kyoto and Dragon Trail. Dragon Trail got better, Kyoto got better, there's no time for Maggoire to get better.
 
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TripleV16

Member
Oct 28, 2017
42
Picked up a TS300 and ended up building a racing cockpit to hold everything together. Had a ton of fun with the build and now racing around feels fantastic. Now back to circuit training!
 

Never2fast1

Member
Oct 30, 2017
15
Time is what levels the playing field. And with less time the playing field is less level. People who know the tracks and/or those with more than 3 hours a day to play will rise to the top in both your scenarios (daily or weekly).

The quality of drivers in Maggoire was bad when I tried last night, myself included. Just like Kyoto and Dragon Trail. Dragon Trail got better, Kyoto got better, there's no time for Maggoire to get better.

Yeah I was in the same boat, had about an hour to play, tried Maggoire and I was bad, real bad. I was 15 plus seconds off the fastest for qualifying. I just let everyone pass me and drove around in the back for 4 laps, like I was on a Sunday drive. I got better over those four laps, but still was 5 seconds off the leaders pace, so gave up on sport mode and worked on single player. I liked having the tracks all week, gave me time to improve before I raced, but I wouldn't have a problem with a 3 or 4 day rotation either. One day is just not enough for the casual gamer to compete.
 

ruttyboy

Member
Oct 29, 2017
709
Thanks man! I don't have the shifter unfortunately, had hoped a similar trick would be possible without it

The G29 shifter doesn't have buttons, unlike the old models. They are all on the wheel now, so I think there is a chance this could work. Thanks ruttyboy


Still at level 19, damn...

No problem. I guess it's a case of working out which are the equivalent buttons between the wheels, here's a button map for the G27 (so I guess it's buttons 2+3 and then 16-19 depending on the mode you want), but I can't find one for the G29...
FJbSQc7.jpg

I remember I used to do it all the time for GT6, but haven't bothered yet in GTS. Interestingly, now I'm putting it through a GIMX I can see it switching between different steering locks in the software as I change cars, so it's definitely trying to simulate tighter locks where appropriate.
 

Allseeingeye

Banned for having an alt account
Banned
Oct 27, 2017
1,018
Not sure what PD are thinking. Game needs way more content, not hearing anything is disappointing, but not surprising from PD.
 

Deleted member 984

User requested account closure
Banned
Oct 25, 2017
5,203
I really think the races were more fun with longer periods for people to learn the tracks. Its not just being able to hot lap but also learning to take corners where you have real people around you. Day one you would always have multiple people going wide on fast corners, by the final day the vast majority of people were steady on track. Only thing I didn't like was that the qualifying times were permanent throughout the period. I prefer it when the consistently fast racers are prioritised over the one time fast, mainly because the one time fast will usually fuck your race up by taking unusual lines and causing unavoidable collisions.
 

Sandcrawler

Member
Oct 27, 2017
545
Has anyone run the BB raceway Gr.3 at SR A or S? I'm wondering it it's bumper cars like Northern Isle. I had a good time on it during some races in the open beta, but it's not worth tanking my SR if that's how it'll be. Either way, it's an interesting track. It drives a lot like an oval but it has a relatively sharp 90° turn plus the right hander.
 

Zing

Banned
Oct 29, 2017
1,771
I guess they were serious about going daily. I'm not feeling it though, I was looking forward to improving times on that reverse Maggiore. Now everyone has to put in at least an hour of laps on a track to get good enough to compete online for an event that will only be up for a day. Doesn't really seem like a format that's reasonable for people that aren't playing three hours a night.

I noticed that people seem to have much wider variance in qualifying times now. I suppose since there is less time to refine their lap times. I find myself immediately rejoining the race after it ends, and spending the 10 minutes doing qualifying laps. Prior to the daily races, I would qualify for a day then never again. I think I enjoy this new schedule more in this regard, especially since it means I am not going up against 10 drivers how have perfected their laps and have qualifying times 5-10 seconds lower than mine. I am actually starting in the front half of the pack now!

I do agree that daily is a little too frequently, but with custom tuning disabled, it isn't as important to have the races refined over a week's span.
 

beins

Member
Oct 25, 2017
322
I think maybe swapping out every 2 days would be better. I was looking forward to doing another Suzuka GT3 race. As far as today's events go, that TT is awful to drive so I'm not wasting time on that, same for any oval track. So I did 1 race of the Kyoto GR4 event and turned it off. I guess I hope tomorrow's races are more appealing.
 

Omnistalgic

self-requested temp ban
Member
Oct 27, 2017
8,973
NJ
I plan on going through and getting Gold on all SP missions before I step into the Sport mode. I hope it prepares me. Sometimes it feels like Driving School is just throwing you into weird situations and it won't actually help me in a race from start to finish. Also, I need a wheel. It's so much more natural to brake and not accelerate with a pedal and wheel than just pressing square and x on a pad.

Just too much money to justify atm...Feels bad, I really want one.
 

mcfizzle

Member
Oct 27, 2017
297
Germany
Anyone else experiencing crashes lately?Twice today the game has crashed to the menu while I'm viewing Scape photos in Discover. Both times it was as I exited out of a photo.
 
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Dave_6

Member
Oct 25, 2017
1,522
My GIMX adapter arrived yesterday. Didn't have much time to really sit down and mess with it but I do have the G27 working with this game. Unfortunately my Fanatec pedals are not working. Probably something I need to config myself though so I'll have to fiddle with it.
 

ItIsOkBro

Happy New Year!!
The Fallen
Oct 25, 2017
9,476
I noticed that people seem to have much wider variance in qualifying times now. I suppose since there is less time to refine their lap times. I find myself immediately rejoining the race after it ends, and spending the 10 minutes doing qualifying laps. Prior to the daily races, I would qualify for a day then never again. I think I enjoy this new schedule more in this regard, especially since it means I am not going up against 10 drivers how have perfected their laps and have qualifying times 5-10 seconds lower than mine. I am actually starting in the front half of the pack now!

I do agree that daily is a little too frequently, but with custom tuning disabled, it isn't as important to have the races refined over a week's span.
I mean, you'd be doing yourself and other drivers a disservice by not occasionally qualifying throughout, regardless of how long the race sticks around, as your actual skill would be far greater than your qualifying time would suggest.

It takes a while to find the right car, learn the track, and optimize your way around the track. I don't have a problem with people having the time to perfect their lap times as ideally I will not be matched up against these people. I started with 1:50 at the last Kyoto Gr4 and after a few days brought it down to 1:45. I would qualify with people in the 1:44-1:46 range. An incredibly tight range only possible by giving players enough time to land in their appropriate qualifying bracket. A "wider variance in qualifying times" seems like an awful way to conduct an online racer.

If you are in fact being matched by with people qualifying 10 seconds faster, that seems like a issue to be addressed by matchmaking. Or maybe the game recognized how outdated your qualifying time was and matched you appropriately.
 
OP
OP
Niks

Niks

Member
Oct 25, 2017
3,299
I think maybe swapping out every 2 days would be better. I was looking forward to doing another Suzuka GT3 race. As far as today's events go, that TT is awful to drive so I'm not wasting time on that, same for any oval track. So I did 1 race of the Kyoto GR4 event and turned it off. I guess I hope tomorrow's races are more appealing.

Was looking forward to having a go at the suzuka race today... guess not.

The good news is PD is probably looking at what people want regarding the interval of time, and changing it accordingly. I agree 1 day is not enough to master any given track/car combo.

Or maybe they should have a mix. 3 races that change every 2 days and 3 races that stay a week.
 

cakely

Member
Oct 27, 2017
13,149
Chicago
Wow, so the daily races are actually daily now! That's definitely what I wanted when the game launched, I ... think I feel good about this? I guess I'll know when I see what my qualifying times end up looking like.

Anyone else experiencing crashes lately?Twice today the game has crashed to the menu while I'm viewing Scape photos in Discover. Both times it was as I excited out of a photo.

Yes, as a matter of fact, usually immediately after I overshoot a turn.
 
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Deleted member 8408

User requested account closure
Banned
Oct 26, 2017
6,648
Time is what levels the playing field. And with less time the playing field is less level. People who know the tracks and/or those with more than 3 hours a day to play will rise to the top in both your scenarios (daily or weekly).

The quality of drivers in Maggoire was bad when I tried last night, myself included. Just like Kyoto and Dragon Trail. Dragon Trail got better, Kyoto got better, there's no time for Maggoire to get better.

I'm going to have to disagree. The reason being is that those who already fast and know the tracks will only get faster and more consistent with more practice. If you leave an even open for a week those people will be extracting hundredths of a second you didn't even know existed.

When you hot lap with a new track/car you will see big improvements in your first 10-20 laps and you will be shaving seconds off your time. But the moment you start to look at shaving hundredths of a second off your time and lapping within one one hundredth a second of your best time on a consistent basis then you will ordinarily need 50+ laps to do so.

The more time you afford to the top guys the more they are going to leave you in their dust and instead of looking at their times and thinking "maybe if I had a few extra hours I could get close to that" you will be looking at their times and saying "that's impossible, how did they even do that?".

The quality of drivers is only bad because people are jumping into these races that are designed around a competitive game mode without first having basic knowledge of the track and the car they are driving. As people get more familiar with these tracks (especially those that are new to the series) as time goes on then things will get better.

But if you and others are diving in blind then that's on you, it's not the games fault. There are other game modes you should use to learn tracks/cars, definitely not the sport mode.
 

JJShadow

Member
Oct 25, 2017
1,344
UK/Spain
Was looking forward to having a go at the suzuka race today... guess not.

The good news is PD is probably looking at what people want regarding the interval of time, and changing it accordingly. I agree 1 day is not enough to master any given track/car combo.

Or maybe they should have a mix. 3 races that change every 2 days and 3 races that stay a week.

Yep, this is what I've been suggesting for a while. Have 3 races rotating daily or every couple of days and then 3 rotating on a weekly basis like we have had until now. Everyone would be happy that way, those who put 5-6 hours a day and those who play more casually
 

Deleted member 8408

User requested account closure
Banned
Oct 26, 2017
6,648
With the amount of tracks currently in the game they will get through the vast majority of the tracks within 10 days or so. Once everyone has seen all of these tracks before then things will quickly get better, especially in the lower tiers.
 

Deleted member 984

User requested account closure
Banned
Oct 25, 2017
5,203
With the amount of tracks currently in the game they will get through the vast majority of the tracks within 10 days or so. Once everyone has seen all of these tracks before then things will quickly get better, especially in the lower tiers.
Not everyone plays every day. I usually will do qualifying, try different cars, pick one I like, get an ok time with it then practice at getting that down consistently. Then usually have one or two races. That all takes a lot of time and it is usually the second day if I can will just do races. Third day is when I get it down and start pushing for wins and that isn't because of qualifying times its due to learning how to race the track. I didn't really have time to do that with the last set of weekly races.

With the one day I will do 30mins of qualifying then jump into races, the races aren't as clean or tight thus less fun and as I'm getting to the point of knowing I can try pushing I usually have to go do something else. Come back to pick off and hope for some better races but its back to square one.

Some people prefer daily races and thats cool but part of what made Sports mode fun for me was as the races went on they got better. A mix of both would be best and a good way for PD to gather data on what the user base prefers. Daily races don't feel much different than just jumping into the lobby.
 
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user__

Member
Oct 25, 2017
570
No problem. I guess it's a case of working out which are the equivalent buttons between the wheels, here's a button map for the G27 (so I guess it's buttons 2+3 and then 16-19 depending on the mode you want), but I can't find one for the G29...


I remember I used to do it all the time for GT6, but haven't bothered yet in GTS. Interestingly, now I'm putting it through a GIMX I can see it switching between different steering locks in the software as I change cars, so it's definitely trying to simulate tighter locks where appropriate.
I've tried on my wheel the combination showed on gt planet, the two central buttons in the row at the base of the g27 shifter should correspond to option and share on the g29, but no dice. I've tried also various other combinations but the chances this will work are thinning :(
 

gutterboy44

Member
Oct 27, 2017
1,592
NY
We all know the obvious solution isn't all weekly or all dailes, but adding more events and having a bit of both. PD some how did not figure that out during the beta and demo phase even when it was obvious then. That said, the, "eh just have fun and don't worry about wins" is a lame excuse for PD's current offering. This is GT Sport, not GT Casual Online Lobbies. The "just have fun" section of the game has a clear label in the Lobby section. The sport mode is about gaining rank and winning. Clean racing is a baseline for competitive racing, not the main objective. The only clear metrics that are communicated to the drivers at the end of the race are who won, fastest lap and SR swings with a basic up/down/neutral system, no specific points. Win a race, get giant celebration screen, clearly everyone wants this moment. It probably gives the most DR points too. The game also has trophies tied to winning, as well as the in game achievement points. Winning is definitely an big carrot they put on a stick for you. Have a personal best race and get a few good passes in? Where does it reward this? Cars passed achievement or trophy? Nope. Show exact DR points gained at the end of the race? Nope. It doesn't even show positions gained and lost at the end of the race so you don't even get to acknowledge players who had a good race unless you watch the replay or memorized the starting grid. It also should show the exact DR points gained or lost. Is a win always worth the same points? How much are passes worth? Is it a flat value or does each finishing spot reward more points? Does it matter if I pass someone higher ranked than me or lower ranked?

I completely understand how many people will find satisfaction in just getting to finally race online and not get smashed off the track in turn 1 every race. If you have never played iRacing this probably feels amazing, like it did the first time I got a taste of clean racing in iRacing years back. It is absolutely necessary to have a Safety/Sportsmanship system in an online racing game that is supposed to be competitive. But that is just step one, that is the starting point to making a good competitive environment. It also doesn't mean that other people have to be satisfied with just having clean races instead of wanting to set a goal of wins and poles. Right now Sport mode is neither great for casuals or the competitively focused. Rotating races every day with changing cars, alternate track layouts (I don't think every single variant is in the circuit experience section right?) and changing rules is the wrong kind of shuffle mode. Everyone loses is not equivalent to everyone wins. Again, the obvious solution is some weekly some daily. Until we get the obvious best of both worlds, weekly or every three day changes are much better than daily ones. Sport mode shouldn't feel like random lobby quick races. If these dailies are truly supposed to be nothing more than causal racing, then it shouldn't effect your rank and wins shouldn't count just like in lobby mode.
 

eyeball_kid

Member
Oct 25, 2017
10,221
It's a level playing field either way. When the races are weekly then people who know the tracks and those have time to grind away at increasing their times/tune will rise to the top.

Now that they are daily people who know the tracks and/or those with more than 3 hours a day to play will rise to the top.

Either way you're gonna piss somebody off. My view is that you don't have to win races and qualify first to have fun. Being "competitive" can mean many different things even if it's being involved in a 3 car battle at the back of the field. You need to understand that the longer these races become available the bigger the skill gap will be.

Regardless, what was true before is still true now, don't enter a race where you haven't at least golded Circuit experience for that track (or the arcade race for the reverse track). You're only doing yourself and the other drivers involved in the race a disservice.

Last week we had people complaining that the races weren't being changed, that tuning was cheating and that the qualifying times were getting too high. They've changed it to fix all of those complaints and reverted it to the beta system which was universally praised, and now people are complaining but in a different way?

Just have fun with it and focus on clean racing.

GT Sport was not made only for people who have years of competitive online racing experience, it was made to bring the masses of sim-lite drivers into an online competitive environment. So the game needs to be structured in a way that allows for people to learn the tracks at a realistic pace (i.e. for people that probably only have an hour or two every other day) and still try to be competitive. People with your level of skill will be at the top of the pack (for now) no matter what, I'm not worried about that. I'm only concerned about letting people (and me) improve their clean racing and their competitive skills. The multi-day events were working in that respect. We need at least a mix of 2-4 day events, even if they keep the dailies.

I think the thing that's frustrating is just the lack of communication. Things get changed seemingly arbitrarily and there's no thought process expressed to us behind that.
 

Draccus

Member
Oct 27, 2017
185
England
Yes, what you played in the open beta is a sample of the full game, which includes basically this:

SP content
- 48 driving school events
- 64 mission challenges (including full-length races and endurance races)
- Circuit experiences for each track (sector by sector and full-lap)
- Arcade mode (including custom races, time trials, drifting...)

MP content
- Sport races with 3 daily races + FIA events (the bread and butter of the game)
- Lobby mode with custom rules

Other stuff
- Scapes
- Liveries editor
- Photo mode
- Social features (activity feeds)
- Etc

Regarding the penalty system I'd say it's been much improved since the beta. There are still some situations where you get unfairly penalized, but in general it works quite well (e.g. if you get bumped from behind you don't get penalized now (most of the time))

If you enjoyed the Sport mode in the demo, I'd say it's worth the full price. I spend most of my sessions with the game just doing Sport races and qualifying trials, and having a clean, intense race against other human opponents is just an amazing experience. I've played for 15-20 hours and so far I've only been able to finish the driving school and a few circuit experiences, still have to put my feet into mission challenges, so it's gonna take a while unitl I "finish" the SP mode

I think it's time to invest in Gran Turismo Sport.
 

Deleted member 984

User requested account closure
Banned
Oct 25, 2017
5,203
We all know the obvious solution isn't all weekly or all dailes, but adding more events and having a bit of both. PD some how did not figure that out during the beta and demo phase even when it was obvious then. That said, the, "eh just have fun and don't worry about wins" is a lame excuse for PD's current offering. This is GT Sport, not GT Casual Online Lobbies. The "just have fun" section of the game has a clear label in the Lobby section. The sport mode is about gaining rank and winning. Clean racing is a baseline for competitive racing, not the main objective. The only clear metrics that are communicated to the drivers at the end of the race are who won, fastest lap and SR swings with a basic up/down/neutral system, no specific points. Win a race, get giant celebration screen, clearly everyone wants this moment. It probably gives the most DR points too. The game also has trophies tied to winning, as well as the in game achievement points. Winning is definitely an big carrot they put on a stick for you. Have a personal best race and get a few good passes in? Where does it reward this? Cars passed achievement or trophy? Nope. Show exact DR points gained at the end of the race? Nope. It doesn't even show positions gained and lost at the end of the race so you don't even get to acknowledge players who had a good race unless you watch the replay or memorized the starting grid. It also should show the exact DR points gained or lost. Is a win always worth the same points? How much are passes worth? Is it a flat value or does each finishing spot reward more points? Does it matter if I pass someone higher ranked than me or lower ranked?

I completely understand how many people will find satisfaction in just getting to finally race online and not get smashed off the track in turn 1 every race. If you have never played iRacing this probably feels amazing, like it did the first time I got a taste of clean racing in iRacing years back. It is absolutely necessary to have a Safety/Sportsmanship system in an online racing game that is supposed to be competitive. But that is just step one, that is the starting point to making a good competitive environment. It also doesn't mean that other people have to be satisfied with just having clean races instead of wanting to set a goal of wins and poles. Right now Sport mode is neither great for casuals or the competitively focused. Rotating races every day with changing cars, alternate track layouts (I don't think every single variant is in the circuit experience section right?) and changing rules is the wrong kind of shuffle mode. Everyone loses is not equivalent to everyone wins. Again, the obvious solution is some weekly some daily. Until we get the obvious best of both worlds, weekly or every three day changes are much better than daily ones. Sport mode shouldn't feel like random lobby quick races. If these dailies are truly supposed to be nothing more than causal racing, then it shouldn't effect your rank and wins shouldn't count just like in lobby mode.

I agree with all of this. Working on your personal game is a big draw for me. I'd love to be the best of the best but I'm not and likely never will be but improvement and tracking that improvement I find to be very rewarding. Since I entered B DR I haven't seen a change in the bar beneath despite coming in the top three nearly every race and starting towards the back (when it was still weakly) I went through C DR in about 5 races with similar positions and less overtakes. I have watched a few streams where people flew through B to A and they are racing with similar times as me but starting either second or on pole due to better qualifying. I have no idea how this actually works and same thing with SR, am I at the top or at the bottom end of the current SR rank, why is it sometimes I can get three hits in a race but still get blue at the end and then one race get one hit but get a red. How well did I race I don't have anything to compare it to, what are my sectors like in comparison to others in the race. Seeing a heat map of where I pick up hits, go wide, cut corners, cleanest sectors, and overtakes for and against would also be great.
 
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