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Deleted member 12790

User requested account closure
Banned
Oct 27, 2017
24,537
ECS or AGA conversion?

Ecs. Matt, the author of tanglewood, only has a 500+, so thats the ultimate target hardware. Im developing on a 1200, but wont use any of the aga stuff. That means, unfortunately, we will probably be using dual playfield mode, i.e. 8 colors per playfield. I have a vector quantization tool ive written to handle palette conversions to try and mask any problems.
 

Fularu

Member
Oct 25, 2017
10,609
Ecs. Matt, the author of tanglewood, only has a 500+, so thats the ultimate target hardware. Im developing on a 1200, but wont use any of the aga stuff. That means, unfortunately, we will probably be using dual playfield mode, i.e. 8 colors per playfield. I have a vector quantization tool ive written to handle palette conversions to try and mask any problems.
Be super carefull about the timing that changes due to the 68000 vs 68020EC

Even if you use a 68k compiler it can create serious issues that won't be easy to solve without an Amiga 500 to test them out
 

Gnorman

Banned
Jan 14, 2018
2,945
God I loved my Amiga. I had a C64 first then I went to a friends house, his older brother had a job and had bought an Amiga. The graphics blew my mind, the screen shots for DPaint made my jaw drop lol. So at 14 years old I got a part time job and worked 20 hours a week until I could afford an A500. It was worth every hour and every penny.
 

Deleted member 28967

User requested account closure
Banned
Oct 31, 2017
143
Ecs. Matt, the author of tanglewood, only has a 500+, so thats the ultimate target hardware. Im developing on a 1200, but wont use any of the aga stuff. That means, unfortunately, we will probably be using dual playfield mode, i.e. 8 colors per playfield. I have a vector quantization tool ive written to handle palette conversions to try and mask any problems.
Can you post this on EAB forum? Looking forward to it.
 

Putty

Double Eleven
Verified
Oct 27, 2017
929
Middlesbrough
I assume that poster is talking about the music for the Amiga ports, because I just checked with Josh Tsui and they didn't use Amigas to create the music for the Arcade version of MK2.

Primal Rage for the Amiga appears to have only released in Germany, perhaps the user was unaware of such a release?
To clarify, i was told just after i'd finished that release was unlikey to the point i simply forgot about it and have since always assumed it never saw light of day. In addition the music was converted from the arcade version and i could only use 2 of the 4 available channels. I had a cassette sent of the arcade music, same as Mortal Kombat 2. Fifa was a cassette of Jeff Dyke's megadrive music.
 

Deleted member 12790

User requested account closure
Banned
Oct 27, 2017
24,537
To clarify, i was told just after i'd finished that release was unlikey to the point i simply forgot about it and have since always assumed it never saw light of day. In addition the music was converted from the arcade version and i could only use 2 of the 4 available channels. I had a cassette sent of the arcade music, same as Mortal Kombat 2. Fifa was a cassette of Jeff Dyke's megadrive music.

How does it feel suddenly having another released title under your belt? :p
 

Turrican3

Member
Oct 27, 2017
781
Italy
Controls were often terrible with jumping being done by pressing up on the joystick.
This sounds somewhat funny to me.

As a person who started playing videogames at home on, well, home computers, I was actually fine at just using up to jump.

To the point that many, many years ago I cannibalized a pad to build a small psx-2-amiga adapter so that I could play Rainbow Islands with my good old joystick: for the life of me I never ever could be able to jump AND drop the rainbow simultaneously with any other control scheme, lol.
 

Zweisy1

Member
Oct 30, 2017
561
Without a doubt my most loved platform to this day, nothing else comes particularly close either. Had an A500 from maybe about 89 to 93 after which we upgraded to A1200.

Now for the most part action games generally were better on the 16bit consoles with the exception of some standout titles such as Cannon Fodder, Sensi, Stardust etc..
It had some masterpieces like Stunt Car Racer and the Digital Illusions pinball games, some excellent flight sims, RPGS and Point & Click adventures. Having owned Amiga and Megadrive and later on SNES at the same time I just found Amiga's library more interesting and varied overall.

Absolutely a great creative machine as well, I remember spending 100's of hours of things like Dpaint, Protracker and Amos/Blitbasic etc trying to create some decent graphis and music... Dpaint was a favourite in particular. I dont do any of that on my current PC tbh.. seems like the creative tools on Amiga were just really easy to get into AND powerful at the same time.

Speaking of Fairlight/Virtual Dreams demos I think Fullmoon was super impressive for 1993: https://www.youtube.com/watch?v=yVyw_qHIvBk
Gotta love the music by Heatbeat too. :)
 

7threst

Member
Oct 25, 2017
3,297
Netherlands
Got a modest collection of Amiga's myself: one 600, one 1200, one 4000 and four 500's (different configurations/modifications), one still boxed. And of course a lot of games. Haven't used one in quite a bit but will turn one on later this week thanks to this thread. Can't wait to play the awesome Moonstone and replay the great Killing Game Show demo (to all the Megadrive/Genesis fanatics: yeah, that's Fatal Rewind) over and over again:



Also look forward to make music with Octamed and Pro Tracker again :)

And play Shadow of the Beast III. Hope to finish that awesome but freaking hard game one day :)

Its where my career started 8). Did the music on Fifa, Mortal Kombat 2, half the music on Colonisation and the never released Primal Rage. My early PC game projects were still written on Protracker as well.

You are an instant hero of mine lol :)
 

Baf

Member
Feb 11, 2018
1
There is one game I am looking for:
Only clue was reading back then a video game magazine and it had a naked female elf on a pond staring scarred at you. Must be an RPG probably. If anyone has heard about that game, I'd be grateful.

That game is Journey.

http://www.gamebase64.com/oldsite/gameofweek/52/gotw_journey.htm

Journey_049.png


Journey_050.png


I was searching for a separate old game myself, which led me to here and saw your comment - which gave me flashbacks to a game I had not seen or thought of in over 25 years!!
 

petran79

Banned
Oct 27, 2017
3,025
Greece
That game is Journey.

http://www.gamebase64.com/oldsite/gameofweek/52/gotw_journey.htm

Journey_049.png


Journey_050.png


I was searching for a separate old game myself, which led me to here and saw your comment - which gave me flashbacks to a game I had not seen or thought of in over 25 years!!

Thanks a lot for digging through!

unfortunately I dont think this was it. Image was more detailed and it was a pretty elf with pointy ears and blue hair inside a pond, staring at you from upfront. Hair barely covered her bust. Very sexualised image overall, something that impressed me, coming from an NES background.
 

Dan Thunder

Member
Nov 2, 2017
14,020
Such great memories looking through this. My Amiga was probably my favourite gaming platform I've ever had. So many fantastic games.

A few others that I don't think I've seen in this thread:

Soccer Kid


Leander
 

Deleted member 9305

Oct 26, 2017
4,064
Andrew Braybrook wrote another insightful blog post, this time about Fire and Ice:

https://uridiumauthor.blogspot.com/2018/07/fire-and-ice.html

The first bit, but the whole thing is a good read:

It was late 1990 when Paradroid 90 had shipped on Atari ST and Commodore Amiga. That game was using Dominic`s 16-bit "OOPS" kernel, which he had developed originally for Simulcra, and we had used for Rainbow Islands. This had allowed us to write a game predominantly on the Atari ST, and then port to the Amiga, running in 16-colour mode, in about 3 weeks. The kernel took care of common functionality such as keyboard, joystick and mouse input, interrupts, debugging, and displays. The up-side of this was that we could produce a game on 2 similar platforms quickly, but the downside was that we were working always to the lowest common denominators. This particularly exposed the weakness of the Atari ST: no sideways smooth scrolling in hardware.

Meanwhile Turrican 2 had been released for the Amiga, showing what could be done on the platform. It had plenty of sprites, a great copper-listed backdrop of colours, smooth scrolling in all directions at 50 frames per second, and a great game with plenty of action.

We had some telephone conversations with Julian Eggebrecht, representing Factor 5, the team who wrote Turrican 2. They had written their own development system as well as the game. They were keen to tell us about their scrolling technique, which utilised the unique feature of the Amiga hardware: that the bit-planes for the display can start on any word address in memory. Most displays had fixed or boundary-limited addresses in RAM for the screen.

The issue for the Amiga was also that the CPU was not fast enough to rebuild an entire screen`s worth of data every 50th of a second, fast though it was. The magic of the Factor 5 scrolling system was realising that during smooth scrolling, quite a lot of the screen data stays the same. Only areas covered by software sprites, animated background characters, and the scroll leading edge(s) change, so if you can efficiently update those then you can get to the magic 50 frames per second arcade speed.
 

Deleted member 13155

User requested account closure
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Oct 27, 2017
2,604
My bro was all over Amiga in the late 80's/early 90's. First a 500, then a 1200.

I personally rather played on NES and MD. The Amiga did get some of those games, but SF2 on my Amiga damaged my soul. It was THE game for us in the arcades, and we were delighted it would come to Amiga. Firstly there was the one button controls, but secondly was the hilarious bad quality of the port. Its not even a port, Capcom wouldn't hand out source codes. I believe the developer just tried to copy what they played on a cabinet. MK fared better but still tedious to play for obvious reasons. Even as a kid I was annoyed by the lack of parralax scrolling, I didn't know the name yet but I noticed the completely static backgrounds.

Better were those Amiga exclusives, such as Alien Breed, Supercars, Lotus, Turrican et al. Those games were fine. Everyone who was around wanted to play Moonstone for some reason, wasn't it pretty bad actually? I never liked it.

There was also this game made in Holland, Disposable Hero, it was pretty good!
 

Deleted member 5549

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Oct 25, 2017
1,198
My bro was all over Amiga in the late 80's/early 90's. First a 500, then a 1200.

I personally rather played on NES and MD. The Amiga did get some of those games, but SF2 on my Amiga damaged my soul. It was THE game for us in the arcades, and we were delighted it would come to Amiga. Firstly there was the one button controls, but secondly was the hilarious bad quality of the port. Its not even a port, Capcom wouldn't hand out source codes. I believe the developer just tried to copy what they played on a cabinet. MK fared better but still tedious to play for obvious reasons. Even as a kid I was annoyed by the lack of parralax scrolling, I didn't know the name yet but I noticed the completely static backgrounds.

Better were those Amiga exclusives, such as Alien Breed, Supercars, Lotus, Turrican et al. Those games were fine. Everyone who was around wanted to play Moonstone for some reason, wasn't it pretty bad actually? I never liked it.

There was also this game made in Holland, Disposable Hero, it was pretty good!

it was the dark souls of amiga games!
 

Hawk269

Member
Oct 26, 2017
6,043
I never owned an Amiga, was more of an Atari ST guy, but looked fondly at some of the games on the Amiga. I could only get one computer and I opted for the ST being that I was a big Atari computer fan from the Atari 800xl. I almost bought an Amiga last year, but was out-bid for a CIB Amiga on Ebay.
 

Lord Error

Member
Oct 27, 2017
4,359
Awesome thread! No idea how I missed it, and I love that we have actual amiga insiders posting here, and not just us mere users posting our favorite games and software :)

Amiga has made me into a professional that I am today. I will never not feel thankful to people who created it, and who developed software for it.

Better were those Amiga exclusives, such as Alien Breed, Supercars, Lotus, Turrican et al. Those games were fine. Everyone who was around wanted to play Moonstone for some reason, wasn't it pretty bad actually? I never liked it.

There was also this game made in Holland, Disposable Hero, it was pretty good!
Moonstone was a fantastic game. Everyone loved it for a reason :) Disposable Hero might actually be my favorite shmup game! It had just enough resource management to make it strategic and involving in a way that no other game of that kind did. Plus it had a certain story/adventure aspect to it. Absolutely loved playing that game and I still revisit it from time to time. I thought it was made by an Italian team, but now checking the mobyganes, it appears they were indeed from the Netherlands.
 
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Fularu

Member
Oct 25, 2017
10,609
Still using octamed on my A600 to this day. Might be finally time to upgrade to a 1200 though.
If you're mainly using the Amiga for Octamed you may try using a Pi build. Since the complete rewrite of UAE4ARM it's now the most powerful Amiga bar the ppc ones (thanks to Amiberry).

I definitely recommend checking it out before dropping some serious cash on an A1200
 

Turrican3

Member
Oct 27, 2017
781
Italy
If you're mainly using the Amiga for Octamed you may try using a Pi build. Since the complete rewrite of UAE4ARM it's now the most powerful Amiga bar the ppc ones (thanks to Amiberry).
Hmm, that's VERY interesting!
Didn't UAE on the Raspberry had issues some time ago? I think I read something about that on this very board but it could very well be my memory fooling me... :-\
 
Oct 26, 2017
9,930
Kim Justice just put out an epic two and a half out long video on Sensible Software with loads of input form Jon Hare himself. I'm sure the Amiga crowd will appreciate it.
 

Peacemillian

Member
Oct 25, 2017
635
I inherited an Amiga 500 from my cousin back in the day, still one of my most favourite consoles.

Cannon Fodder, Alien Breed: Tower Assault, Walker, Chaos Engine, Speedball, Fire & Ice, Jaguar XJ220, Jim Power. Such a fantastic array of games I played almost daily.
 

eso76

Prophet of Truth
Member
Dec 8, 2017
8,106
Moonstone was a fantastic game. Everyone loved it for a reason :) Disposable Hero might actually be my favorite shmup game! It had just enough resource management to make it strategic and involving in a way that no other game of that kind did. Plus it had a certain story/adventure aspect to it. Absolutely loved playing that game and I still revisit it from time to time. I thought it was made by an Italian team, but now checking the mobyganes, it appears they were indeed from the Netherlands.

I believe people have fond memories of Moonstone because A) it was legit good B) it reviewed poorly, at least around here.
I remember it getting 65-75 scores, but ended up owning a copy somehow and thought it was a bit of an average game, but at the same time i was having a lot of fun.
A little rough around the edges here and there, but I kept coming back to it again and again, until i decided it was just a great game and quite addictive. No idea what was up with reviews.

A lot of merciless, masochistic fun. Hit reactions really made the game, especially back then when most games lacked any tangible feeling mostly because of poor animations.
 

Silent D

Member
Aug 10, 2018
8
It's amazing that after 30 or so years Amiga community is still going strong. I had an A500 back in the day and sadly sold it ages ago. In recent years I've bought A500 and A1200 as well. And when I bought the A1200 the hobby started to become more and more expensive with accelator cards etc. Still, can't complain, it's an Amiga.

I've also enjoyed many great books during the last couple of years. Currently I'm waiting for David Pleasence's The Inside Story and Brian Bagnall's final book in Commodore's history series. Bagnall's first two books are some of the best ones in gaming history literature.

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As a person who started playing videogames at home on, well, home computers, I was actually fine at just using up to jump.
I fully agree with this. In fact, I'd say at first I couldn't even handle the weird d-pad when I bought a Mega Drive. Some games just don't work with d-pad. Like Speedball 2 or Sensible Soccer just to name a few. Of course one needs to have a good joystick.
 
Oct 25, 2017
4,127
London, UK
I had an Amiga when iw as pretty young

The games i feel you missed here - and which blew my tiny little mind - were the Cinemaware games

Defender of the Crown, it Came from the Dessert, Rocketeer - they were so visually impressive at the time. i used to show them to my friends who had Spectrums of C64 and they couldn't believe it

Also Kick Off was the game everyone had in the UK at least.
 

The Rain King

Member
Oct 27, 2017
568
I think the Amiga was peak gaming for me. Just watched a Hero's Quest: So you want to be a Hero playthrough a couple of nights ago. The flood of nostalgia was overwhelming.
 

spookyghost

Member
Oct 28, 2017
1,550
If you're mainly using the Amiga for Octamed you may try using a Pi build. Since the complete rewrite of UAE4ARM it's now the most powerful Amiga bar the ppc ones (thanks to Amiberry).

I definitely recommend checking it out before dropping some serious cash on an A1200

Thanks for the heads up, last time I looked at a pi based Amiga was a few years ago. I'm guessing I should go for the latest version (3 I think)? I have a 2 lying around somewhere but if the newer models offer a performance gain I'll happily grab one.

Amazing what were able to make out of 1mb of RAM. I loved Octamed, never used the eight channel mode due to the hit on audio quality.

4 tracks for life! Forced me to get so much more creative compared to having the comparitively unlimited resources of later DAWs, hence why I still load it up from time to time.
 
Jun 18, 2018
1,100
I love my Amiga growing up, but in retrospect, I don't think many of the games have aged well compared to their console counterparts.

The primary reason being the single button on the joystick - it made it hard to develop suites of complimentary mechanics in action games, or requiring the Player to use the keyboard alongside the joystick.

As a result, its simpler games still hold up well, but 'classics' such as Gods feel slow, fussy and simple.

Saying that, late title Oddysey is the closest the Amiga got to a proper Metroidvania, and did it very well.
 

Silent D

Member
Aug 10, 2018
8
I love my Amiga growing up, but in retrospect, I don't think many of the games have aged well compared to their console counterparts.

The primary reason being the single button on the joystick - it made it hard to develop suites of complimentary mechanics in action games, or requiring the Player to use the keyboard alongside the joystick.
Games like Street Fighter 2 definitely. But also, I think it's the other way around. You can still enjoy Speedball 2 or Sensible Soccer using a joystick. It just feels perfect. On consoles those feel weird. Also, Amiga does have the keyboard so some complex games really benefit from that.
 

Fularu

Member
Oct 25, 2017
10,609
Hmm, that's VERY interesting!
Didn't UAE on the Raspberry had issues some time ago? I think I read something about that on this very board but it could very well be my memory fooling me... :-\
Just look up amiberry tutorials on youtube , there are even comparaison videos showcasing the progress

Down tjhe road, an Asus Tinkerboard is going to be an even better Amiga once Amiberry is properly ported there (the TinkerBoard's GPU is lightyears ahead of the Pi 3's and the CPU is vastly better too for just a 20$ premium)
 
Jun 18, 2018
1,100
You can still enjoy Speedball 2 or Sensible Soccer using a joystick. It just feels perfect. On consoles those feel weird. Also, Amiga does have the keyboard so some complex games really benefit from that.

Definitely - fast paced sports games worked well with the single button, whilst games like First Samurai put it to good use in an elegant combat system (although the faster speed and lack of camera lag in the SNES port make it the superior version). And mouse driven titles like Syndicate could combine action and tactics well.

But looking at the platform as a whole and how long it was out, there weren't many mechanically deep or nuanced games that stand the test of time. We saw devs try to compete to recreate the speed and parallax of Sonic, but noone get close to the dynamics of something like Mario World. And trying comparing action RPGs like Darkmere to something like Link's Awakening on the original GB.
 

Irrotational

Prophet of Truth
Member
Oct 25, 2017
7,135
Wow, I can't believe I missed this thread either!

Just read the OP and skimmed some posts and it brings back so many memories!

I had an amiga 600! (not sure if they get many shout outs in the thread) .

I've got many similar memories:-
The song in cannon fodder
The tutankhamen picture in deluxe paint

And there are games I had completely forgotten but actually played quite a bit (chaos engine).

Flashback has just come out on Xbox... I'm sorely tempted to actually play it and try and finish it.

Edit - flashback has 7 registered players on TrueAchievements and not one of them has finished it yet! Crazy.
(I never got through first level)
 
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LePertti

Member
Oct 25, 2017
297
Paris, France
Absolutely loved my Amiga 500, even had a monitor for it. Used to draw a bunch on it and make juvenile animations. Played cannon fodder and the pinball games.

Still kind of regret selling it and getting a 486 pc. Well I don't regret getting a pc but getting rid of the Amiga.
 

Pillock

User Requested Ban
Banned
Dec 29, 2017
1,341
The story of the Amiga, Commodore, Atari and Jack Tremiel is probably the most interesting in all of gaming history and nobody tells it better than Kim Justice.

Personally I was an ST owner, but was very jealous of my friends Amiga as it was clearly loads better.