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Kschreck

Member
Oct 27, 2017
6,069
Pennsylvania
The good news is, it doesn't need special support, at least with OpenVR (Steam) - OpenVR apps ask the headset for specs like FOV, and then just enable it. Unlike flat games, in VR having a larger FOV isn't a huge gameplay advantage/limiter, because you can just look around.

I did not know that. Now I'm more curious. Will this work with the new Vive/Steam controllers?
 

Mihos

Member
Oct 28, 2017
536
Back in the 90s people freaked out about cell phones with cameras (picture phones!). You had the media with panicked headlines about cameras in bathrooms, and banning phones with cameras from workplaces. After a couple years, everyone got used to it, and it is hard to even imagine there was an issue with cameras in phones. The same will happen with AR once enough people actually want to wear it around.

I am actually 100% on board with the AR future. But I have seen the backlash first hand. Magic Leap is legit, but how people who are not invested react to seeing it for the first time staring them in the face is the problem.
 

NoPiece

Member
Oct 28, 2017
304
I am actually 100% on board with the AR future. But I have seen the backlash first hand. Magic Leap is legit, but how people who are not invested react to seeing it for the first time staring them in the face is the problem.

I don't think you are wrong. I live in the Bay Area and saw the Google Glass backlash firsthand. Even I couldn't help looking at them with scorn even though I'm fine with the technology. It's just a phase though, it goes something like: early excitement -> backlash -> mainstream excitement -> acceptance. To get to mainstream acceptance you need a product that most people would want to have and use, and we are probably another couple generations from that (assuming Glass is gen 1, and Hololens/Magic Leap are gen 2 of AR).
 

I KILL PXLS

Member
Oct 25, 2017
11,521
I don't think you are wrong. I live in the Bay Area and saw the Google Glass backlash firsthand. Even I couldn't help looking at them with scorn even though I'm fine with the technology. It's just a phase though, it goes something like: early excitement -> backlash -> mainstream excitement -> acceptance. To get to mainstream acceptance you need a product that most people would want to have and use, and we are probably another couple generations from that (assuming Glass is gen 1, and Hololens/Magic Leap are gen 2 of AR).
Glass is so different from Hololens/Meta2/Magic Leap that I think it's hard to even consider it the first gen. Related for sure, but these are a like a different branch on the evolutionary tree.
 

Brian Crecente

Pad and Pixel
Verified
Jan 14, 2018
110
New York, NY
Super duper late to the party (I'm embarrassed to admit that I just go around to signing up for Reset Era) but if you have any questions about my time with Magic Leap on my face, let me know and I'll try to answer them.
 
Oct 26, 2017
3,915
Super duper late to the party (I'm embarrassed to admit that I just go around to signing up for Reset Era) but if you have any questions about my time with Magic Leap on my face, let me know and I'll try to answer them.

How does it differ from HoloLense or "Standard" AR? (Or VR) I heard that the things you see actually have depth rather than just being a "projection".

Also, is it any good? What failings or limitations does it have?
 

Brian Crecente

Pad and Pixel
Verified
Jan 14, 2018
110
New York, NY
A little context first. I've tried and own most of the major VR stuff and tried HoloLens both at its reveal and later at its first E3 showing, but not since.

The headset is by far the most comfortable and the Lightpack solution slipped into my jeans pocket and I forgot about it after a few minutes.

My sense, keeping in mind that I could compare Magic Leap side-by-side with anything else, is that it looked much better than an overlay. Certainly much better than any AR experienced through a phone. In terms of HoloLens, there's quite a gap between when I saw the two, but I feel like Magic Leap offered a more substantive visual. It felt more real, if that makes sense. I didn't get to try any Magic Leap games, which was a bummer, but the stuff I did try was very promising.

It's also worth noting all of this took place in a very, very controlled environment. The demo room was large, dim and free of real world distraction.
 

Dreamwriter

Member
Oct 27, 2017
7,461
What were you expecting? It's a simple demo provided in the SDK as an example showing developers how to do a number of things. The entire video stream was for developers only.
 

low-G

Member
Oct 25, 2017
8,144
This isn't what I was expecting?

That's exactly what I expected. Despite the years of bold faced lies and billions of dollars, we get a product more or less in line with existing AR tech.

Although I expected the tracking to look better than Apple ARKit, and it's obviously only on par...
 

X1 Two

Banned
Oct 26, 2017
3,023
That's exactly what I expected. Despite the years of bold faced lies and billions of dollars, we get a product more or less in line with existing AR tech.

Although I expected the tracking to look better than Apple ARKit, and it's obviously only on par...

They did drop the old tech they had because it wasn't getting anywhere close to a consumer product. This is not their "oooh, ahhh" AR tech that got them the investments.
 

yumms

Attempted to circumvent ban with alt account
Banned
Oct 27, 2017
1,156
Wow this uses Tegra X2, could be impressive.
 

low-G

Member
Oct 25, 2017
8,144
They did drop the old tech they had because it wasn't getting anywhere close to a consumer product. This is not their "oooh, ahhh" AR tech that got them the investments.

Yeah it's irrelevant if they had a $50,000 mock up in a predefined environment running on hardware that won't be mobile for over a decade. It's literally scamming investors, and any non-idiotic investment advisor should have called them out.
 

panda-zebra

▲ Legend ▲
Member
Oct 28, 2017
5,736
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Dreamwriter

Member
Oct 27, 2017
7,461
Funny how secretive they've been for nearly a decade and this is what they choose as their reveal. I guess the hammer dropped for them at last and now they must release something (which apparently they will this summer).
No, this wasn't a "reveal" in any way. This was a demo designed to be simple and easy for developers to understand and recreate, in a developer stream.

If you want to see what they produced as "reveals", demos for the public:



https://www.youtube.com/watch?v=OLtDeonCAYE
https://www.youtube.com/watch?v=GmdXJy_IdNw
 
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low-G

Member
Oct 25, 2017
8,144

Dreamwriter

Member
Oct 27, 2017
7,461
These are fake. Compare the occlusion and tracking quality in these with the stuff they showed today. That's hardware related, not software.
They didn't show anything that would do any occluding at all in the developer stream, except the hand, and hand-occlusion is a totally different beast in AR, as it needs precise realtime depth sensing at a high framerate. No AR device does perfect hand occlusion yet (Meta 2 is pretty good though laggy, ZED Mini is better but has problems with individual fingers, HoloLens doesn't do it at all). Those previous demos didn't have hand occlusion, just environmental, and if you have accurate scanning of the environment (which the deveoper demo showed they had), environmental occlusion is very easy. And if you pay attention to the solar system demo, it has similar tracking issues to what was shown in the developer stream.

Also, if they had hand-occlusion working in the developer stream, it would have made it harder to show that the hand was actually interacting with the flying rock. Remember, this was a stream showing developers what they could do and talking about good development practices.
 
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TigerGD

Member
Oct 29, 2017
185
I keep getting email notifications to "Save the date" for their video events. That's a bit more hype-building than should be for what keeps turning out to be another developer-targeted livestream with less polish and organization than a GDC presentation or even Epic's Unreal Engine streams. This is the sort of stuff that ONLY prospective developers should be watching, because the way they talk about the product does nothing to glamorize it or present it as a mainstream consumer device. If you're looking to be sold on this thing, wait for the PR guys to present it and some more unbiased 3rd parties to describe their experiences with it.