It rewards you with 0 damage and a flashy effect :PGame really does need more reward for perfect dodges... so satisfying just guard/dodging in recent ys stuff.
It rewards you with 0 damage and a flashy effect :PGame really does need more reward for perfect dodges... so satisfying just guard/dodging in recent ys stuff.
I just finished the game and am in two minds about it.
On one hand, I generally prefer a happy ending than a sad one. On the other hand, I feel that the whole epilogue of a true ending - with its literal deus ex machina - is thoroughly unengaging. Also, "a boy who spends his whole life running away from loss learns to accept it" is a more interesting and coherent direction compared to "a boy who spends his whole life running away from loss manages to take back what he lost through sheer determination".
On a side note, the After Story is basically just an overblown excuse to keep Ryouta in the loop, isn't it?
Man final chapter takes a while. Also a guide mentions there is a master core reward for finishing all the skateboard stuff. I did all perfects but didn't get anything?
Got it.The guide you're following is mostly a c&p job from the Vita one. You don't get a master core from skateboarding.
Around 10 hours if you're thorough, I guess.Got it.
About how much more game do I have for my first playthrough? Just did
the 3 pillars in final chapter
Ideally wanna finish this game this week. I know the PS4 version has some extra stuff at the end?
The dungeons and combat just feel a bit insulting after having played Ys VIII
I mean I think I could argue that previous Ys games had more rewarding dungeons/traversal too. :P
Most of those are just standard character archetypes. This game feels like someone just adapted their LN script.
So I'm midway through Chapter 5, and I'm sure this has probably already been discussed, but I just wanted to take a moment and start a list of character and plot elements that seem to be heavily inspired by Persona 3 and 4.
Like I said I'm in Chapter 5, where a mysterious fog just rolled into town and people are starting to... wait why does this sound familiar. Anyway the biggest similarities I've noticed are with the characters:
Mitsuki = Mitsuru. The beautiful, sophisticated student council president. Super smart and her family runs a very wealthy company. She even has her own devoted lesbian npc that follows her every move, just like Mitsuru. And their names are rather similar... lol.
Chiaki = Chie. Athletic, short brown hair. The dynamic between her and Sora feels very similar to Chie's initial jealousy of Yukiko. And their names... again.
Shio = Kanji. Personality wise he's actually much more cool-headed, but still... Blonde, tough guy, the whole gang-related storyline...
Yuuki = Yosuke. Ok this one's mainly just because of the headphones and hairstyle, but he's still kind of a more arrogant, anti-social version of Yosuke.
Rion = Rise. THE NAMES THO, lmao it's like they're not even trying to hide it. Popular bubbly high school idol. Check.
For the record I'm not trying to hate on the game. I'm actually really enjoying it. The combat's fun and just like the Trails series I enjoy talking to all the npc's, it's just kind of hilarious to me how many blatant similarities there are.
Are you running it in Borderless Windowed or Fullscreen? I found Fullscreen to be smooth as butter.Is it just me or does the PC version of this game have a ton of frame drops, apparently I'm getting a steady FPS with frame drops in the school with very low GPU utilization, and no hint of this game using a second thread. Honestly wish I could lock it to 30 fps but there's no option for that in the INI rip.
Is it just me or does the PC version of this game have a ton of frame drops, apparently I'm getting a steady FPS with frame drops in the school with very low GPU utilization, and no hint of this game using a second thread. Honestly wish I could lock it to 30 fps but there's no option for that in the INI rip.
Seems to be extremely frequency bottlenecked on the CPU, a sign of a bad port.
Sales wise this game reminds me of Tyranny a lot, releasing a game in December is just an awful move for its sales in general because even your hardcore fanbase is generally playing the AAA releases and ignoring the really obscure titles. Unfortunately they had to release it before Danna got released otherwise nobody would play this instead of Danna.
So... is the GOG release still happening?GOG we're currently setting up and just waiting on the build to submit with from the developer, but things will hopefully be up and ready to go by the end of the year or early January at the latest.
Sorry for the wait!
I honestly wish it ended on the normal ending.Man this game really didn't know when to end. Final Chapter, True Ending, Epilogue, After Story and most of them hitting the same beats over and over. There was enough here to be an pretty enjoyable 25-30 hour experience, but it gets stretched way beyond that. I don't know if the EX content actually made this game better.
I can't help but feel like this was a homeless man's Cold Steel. Even the music largely feels like tracks cut from the CS setlist. The stock LN urban fantasy setting, premise, and characters pretty much never break from the mold. Everything unfolds exactly as you expect and there is never any genuine tension. The MC Kou is basically nothing, he has no real personality or meat to him. The combat is serviceable, but wears thin over the course of the game, especially given how easy it is.
And I don't know what the localizers were thinking leaving all of those damn *chortles* in. My god.
Yo, what's the prize you get for filling out all the NPC cards? Saw it mentioned in here earlier.
I'm pretty sure I'm not being thorough enough to get it, but I may as well know what I'm missing out on.
I dropped it, the game simply wasn't fun. Maybe if the gameplay was good I would have tolerated the awful story, but it isn't.
And yeah, Kou is awful, he's not quite a masturbatory fantasy as much as Rean, but he's basically just another flavor of LN protagonist. I fear for the future of Falcom's MC at this rate, thank god Adol is mute.
You get a trophy for it.
Otherwise you'll get the best Fire Master Core for filling out most of it (don't know the exact number, like 70%+?) and speaking to one of the teachers during the final chapter.
Xanadu will seem lacking if you play Ys first.Man... people already finished the game and my import copy arrived today...
I don't know what I play first, I was playing casually Yakuza 0 (bought all the available games and this is my first) and trying to finish Ys Celceta in Nightmare, now I'm lost in my backlog because I still have YS VIII (waiting the patch on january 30), Tokyo Xanadu and a bunch of visual novels like Steins Gate and Nonary Trilogy Dissidia NT is around the corner too and it's my top priority!!! Help!!!
Guys I play Xanadu first or YSVIII? I saw people recommending Xanadu first because the battle system is more simple.
Reminder: I need to stop buying games at launch!!!
Xanadu will seem lacking if you play Ys first.
Ironically, the main plot is also better in Ys. Xanadu has great NPCs, though, just like Trails.
The story and characters in this game aren`t bad, per se, but rather aggressively mediocre. What you see is what you get. I don`t mean this in a derogatory way, but if I played this game at the advent of my high school anime addiction, when anime was still new and cool and different, I might have really liked it. As it is, it`s nothing special (and I`m also old and have outgrown certain storytelling tropes)
i want to get xanadu ex+ because i've heard good things about it.
so basically, it is high school RPG with social links?
i.e, is it more trails or persona?
Yeah, it's important. But there's an epilog between the final chapter and After Story too unless you're talking about that : PIs the After Story actually worth experiencing? Currently right in front of the Final Boss and I am kinda burned out on this game.
Yes it is, but if you're burnt out, don't feel the need to go into it immediately at all. It's short enough that you can just pick a random day in the future to go through it or something. It's basically setup in the form of breadcrumbs for whenever they get around to doing a future title, and some fun little fanservice of the cast goofing around.Is the After Story actually worth experiencing? Currently right in front of the Final Boss and I am kinda burned out on this game.
Not really. The After Story really just rehashes stuff you already know and doesn't actually do much in terms of character and plot. Even the bit of send off it has largely feels unearned and unnecessary.Is the After Story actually worth experiencing? Currently right in front of the Final Boss and I am kinda burned out on this game.
One thing I want to nitpick here is that the dungeons feel more like Zwei-lite and not Ys/Kiseki-lite.The biggest issue with TX is that it's a bit too derivative of Ys and Kiseki, but doesn't exactly blend the best parts of it, but rather come together in a way that feels Ys-lite and Kiseki-lite.
I honestly wish it ended on the normal ending.
True ending just felt like some magical fix, to a problem that I don't even think needed solving. Shiori was an utter bore of a character, the plot actually made her interesting and then reverted it. The After Story tried to add some kind of "payment" for it, but fundamentally kind of failed because everything ended all perfect anyway.... *shrug* Well besides the sequel hinting, I guess.