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Conkerkid11

Avenger
Oct 25, 2017
13,988
As someone who's not a fan of card games like Hearthstone, I love this game. Really easy to approach and more enjoyable than getting wrecked by people in Hearthstone when it boils down to making a deck from a list of the best decks off some website.
 

Renmyra

Banned
Oct 27, 2017
681
Managed to beat it with the starter character. The card that gives you +3 strength every turn is broken as fuck. Combine that with the heal/attack all enemies card and you're good to go.
The second character can probably be pretty broken with poison too. The problem is staying alive.

Hope they release more characters/levels.

It's not guaranteed since it's random, but I've seen a number of near unstoppable decks including ones that can really just go infinite plays just by watching a few hours of the game being streamed.

Here's one.
https://www.twitch.tv/videos/218806760?t=08h45m34s

Damn. That's way more broken than what I was playing. Barely unlocked any cards yet though.
 
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Oct 27, 2017
4,432
It's not guaranteed since it's random, but I've seen a number of near unstoppable decks including ones that can really just go infinite plays just by watching a few hours of the game being streamed.

Here's one.
https://www.twitch.tv/videos/218806760?t=08h45m34s

Thanks! Yeah, I've had one...But it's not like Isaac where there are a million threads to pull on to manipulate odds. Its mostly lucking into the right relics early then knowing what cards to pick.

I wouldn't call it easy to break by any means though, in my experience. You need to make a concerted effort to go for certain archetypes then luck into finding the right combo pieces. Super fun when it does happen though!

EDIT: also, killing an elite in one turn does not give you the kill a boss in one turn achievement :(
 
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Totakeke

Member
Oct 25, 2017
1,678
Thanks! Yeah, I've had one...But it's not like Isaac where there are a million threads to pull on to manipulate odds. Its mostly lucking into the right relics early then knowing what cards to pick.

I wouldn't call it easy to break by any means though, in my experience. You need to make a concerted effort to go for certain archetypes then luck into finding the right combo pieces. Super fun when it does happen though!

EDIT: also, killing an elite in one turn does not give you the kill a boss in one turn achievement :(

Maybe the unlocking is a big road block early on, but I like my roguelikes to be tough. That streamer says he beats the game like 50% of his tries and that seems far too high for a roguelike.

It's not like he was playing very carefully either.
 

Stoze

Member
Oct 26, 2017
2,605
Maybe the unlocking is a big road block early on, but I like my roguelikes to be tough. That streamer says he beats the game like 50% of his tries and that seems far too high for a roguelike.

It's not like he was playing very carefully either.
That streamer had about 50 hours played prior to the point in that video you linked (just going off his Twitch archives alone), and he almost exclusively plays strategy games. With that context a 50% win rate is more than reasonable imo.
 
Oct 27, 2017
4,432
Maybe the unlocking is a big road block early on, but I like my roguelikes to be tough. That streamer says he beats the game like 50% of his tries and that seems far too high for a roguelike.

It's not like he was playing very carefully either.

It's VERY tough. If he's telling the truth then he's one of the best in the world, and lucky to boot.

You can avoid that situation by playing and learning yourself. I assure you people who buy the game aren't winning 50%.

Which rogue-likes do you like? Think there is no one who wins them 50% of the time? If the best in the worlpd can't win 50% you're going to get extreme blowback, and your game probably relies too much on luck or is simply unfair.

He hit an infinite combo by the end of the game. He didn't need to play carefully at that point lol.

Ask him to show his stats screen next time he plays!!
 
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Deleted member 3876

User requested account closure
Banned
Oct 25, 2017
1,143
sees "roguelike"
Hey, cool--
sees "deckbuilder"
Byyyyyyyyye.

(I like card stuff, just not deck building).
 

viral

Member
Oct 25, 2017
3,678
The best rogue-like since Isaac for me easily. The gameplay is obviously very different, but they both have great variety, and a lot of synergies that make every run different and exciting. My only problem is that the first floor can be pretty boring, and 3 floors are not really enough - I don't win much, but when I do, I love my deck so much that I just want to keep going.

sees "roguelike"
Hey, cool--
sees "deckbuilder"
Byyyyyyyyye.

(I like card stuff, just not deck building).

I really don't like card-games like Hearthstone because I'm bad at deckbuilding, but I love this game - the deckbuilding pretty much comes down to "choose 1 of 3 card after every combat" so it doesn't get tiresome, and you don't have to min-max as much.
 

Deleted member 2595

Account closed at user request
Banned
Oct 25, 2017
5,475
Well... yeah. It's not a problem that needs solving.
I know. As I've been saying the entire time, it's a stylistic bugbear, not some huge criticism of the concept. Functionally it's great. It's just like... if you're going to start using cards, why not do dice rolls for RNG stuff? It's arbitrary, you know.
 

Totakeke

Member
Oct 25, 2017
1,678
It's VERY tough. If he's telling the truth then he's one of the best in the world, and lucky to boot.

You can avoid that situation by playing and learning yourself. I assure you people who buy the game aren't winning 50%.

Which rogue-likes do you like? Think there is no one who wins them 50% of the time? If the best in the worlpd can't win 50% you're going to get extreme blowback, and your game probably relies too much on luck or is simply unfair.

He hit an infinite combo by the end of the game. He didn't need to play carefully at that point lol.

Ask him to show his stats screen next time he plays!!

Eh, I'm just stating my thoughts and I don't need to be convinced that there's plenty of people who are not experienced with deck building games or card games in general. I don't have any stake for the game or succeed or fail. I'm not that invested to go and fact check stuff but I did get the impression from watching people play the game that I want the game to be more fleshed out before I play it. That's it. And as I said earlier, the game looks great.
 
Oct 27, 2017
4,432
Eh, I'm just stating my thoughts and I don't need to be convinced that there's plenty of people who are not experienced with deck building games or card games in general. I don't have any stake for the game or succeed or fail. I'm not that invested to go and fact check stuff but I did get the impression from watching people play the game that I want the game to be more fleshed out before I play it. That's it. And as I said earlier, the game looks great.

Yeah, they are still adding stuff to the main branch weekly (another chapter/ending and hero are the big upcoming ones, in addition to more cards/relics), and adding to the beta branch almost daily it seems.

I don't mind criticism of the game either, I think there are some valid ones. Too easy definitely is not one I think many people echo, in the slightest.
 

butzopower

Member
Oct 27, 2017
1,864
London
Heard this was a lot like Dream Quest, which was amazing but had pretty atrocious art (though adorably made by the children of the developer).
 

Ferrio

Member
Oct 25, 2017
18,123
I really hope the devs don't take feedback too seriously. I'm already seeing people asking for nerfs to cards, which is disappointing. It's not a multiplayer game, OP cards are fine especially in a roguelike where getting odd/strong/weird builds is a big part of the fun. If you think a card makes the game too easy just don't pick it up, I already do that for strike builds.
 
Oct 27, 2017
4,432
I really hope the devs don't take feedback too seriously. I'm already seeing people asking for nerfs to cards, which is disappointing. It's not a multiplayer game, OP cards are fine especially in a roguelike where getting odd/strong/weird builds is a big part of the fun. If you think a card makes the game too easy just don't pick it up, I already do that for strike builds.

They nerfed apotheosis in the beta branch already.

It's still EA, balance should be looked at as they add more stuff. Nerfs will be necessary to maintain good balance.
 

Saikar

Member
Nov 3, 2017
334
A lot of streamers I watch started playing this. It's alright. It may be more fun to play than to watch, because I'm not really enjoying these streams.
 

Ferrio

Member
Oct 25, 2017
18,123
They nerfed apotheosis in the beta branch already.

It's still EA, balance should be looked at as they add more stuff. Nerfs will be necessary to maintain good balance.

I understand the need for balance, but I also hope it doesn't zap the fun of OP builds. Take Binding of Isaac, the worst part of isaac for me was when they kept nerfing items, making the overall game more "balanced" but less fun.
 
Oct 27, 2017
4,432
I understand the need for balance, but I also hope it doesn't zap the fun of OP builds. Take Binding of Isaac, the worst part of isaac for me was when they kept nerfing items, making the overall game more "balanced" but less fun.

I disagree. I think Isaac could use more lol. But Ed designed himself into a corner with that one. I like balanced games. Getting OP is fun, but it's not fun (to me) to just to get one item and transform into a god.
 

Drain You

â–˛ Legend â–˛
Member
Oct 27, 2017
4,990
Connecticut
Any tips? I feel like I really must suck at this game. I can't get past the level 2 boss every run I do. Does it just get easier as I unlock more cards? Or am I maybe just not playing very well haha.
 

Ferrio

Member
Oct 25, 2017
18,123
Got another win on the silent. Had a heel hook, skewer build with a shivs+pen nib to power it up.
 
OP
OP
Darkmaigle

Darkmaigle

Member
Oct 25, 2017
10,641
Had my best run yet, made it all the way to third boss. Unfortunately had brought too many curses with me. Game is so fun. Really is the perfect podcast title.
 
Oct 27, 2017
4,432
Any tips? I feel like I really must suck at this game. I can't get past the level 2 boss every run I do. Does it just get easier as I unlock more cards? Or am I maybe just not playing very well haha.

Umm, keep your deck trim. Expect to lose half your HP when fighting early elites with basic cards.

With that said, after 80 hours and all unlocks my last 2 runs ended at the 2nd floor boss. Awesome debuff poison run. Hit the champ. Easy peasy, had him hit with 30 poison, strength -4...then he hits 150 health, removes all debuffs sets strength to 6, threatens 17x3. Couldn't build the poison up quick enough again.

Had a successful exhaust ironclad run before that. Might be my new favorite archtype.
 

Hektor

Community Resettler
Banned
Oct 25, 2017
9,884
Deutschland
How many bosses is a run? Nearly beat the third one yesterday with the silent but then I miscalculated lethally ;_;
 

Oligarchenemy

Member
Oct 25, 2017
2,332
Any tips? I feel like I really must suck at this game. I can't get past the level 2 boss every run I do. Does it just get easier as I unlock more cards? Or am I maybe just not playing very well haha.

Know what your going for early. This game has archetypes for each character, and you can usually determine what the best course is early on from your first pulls.

Early Silent builds well around discard without many things unlocked, as Calculated Gamble is easily the best card in the game.
 

Ferrio

Member
Oct 25, 2017
18,123
There was an update today.

Patch notes:

http://store.steampowered.com/news/?appids=646570

Leaderboards
Leaderboards are here! Compete with your friends in a few categories such as High Score, Consecutive Wins, and Fastest Victory. We'll be adding more features and filters as we push towards release.

Note: Scores for the leaderboards will be RESET each week as balance and content changes will come in every week.
Score System
To go along with the leaderboards, the score system has been reworked to give bonuses for interesting circumstances!

Upgrade Colorless Cards?!
Colorless cards can now be upgraded! This was also a good time to re-examine and balance several of the cards.

Here's the full list of changes:
  • Apotheosis now costs 2. Upgrades to cost 1.
  • Bandage Up now has upgrade functionality (4HP -> 6 HP)
  • Blind can now upgrade (Single Target -> All enemies)
  • Dark Shackles+. -9 Str -> -15 Str
  • Deep Breath+. Draw 1 -> 2 cards after shuffle.
  • DramaticEntrance+. Damage 6 -> 8.
  • Enlightment+. This turn -> rest of combat.
  • Finesse+. 2 -> 4 Block.
  • Flash Of Steel+. 3 -> 6 damage.
  • Good instincts+. 4 -> 7 Block.
  • J.A.X.+. 2 -> 3 Strength gain.
  • Jack Of All Trades+. 1 random card -> 2 random cards.
  • Madness is nerfed (costs 1 now). Upgrade cost 1 -> 0.
  • Master of Strategy+. Draw 3 -> 4.
  • MindBlast+. Gains Innate.
  • Panacea reworked. Gain 1 Artifact. Exhaust. Upgrades to 2.
  • Panache+ added. 10 -> 14 damage.
  • Purity card rework. 2 cards -> 'up to' 3 cards -> 5 cards on upgrade.
  • Sadistic Nature+. 3 -> 4 damage.
  • Secret Technique+ and Secret Weapon+. Removes Exhaust on upgrade.
  • Shiv+. +2 damage.
  • Swift Strike+. 5 -> 8 damage.
  • Thinking Ahead nerfed. Now exhausts. Upgrade removes Exhaust.
  • Transmutation reworked. Cost X -> Gain X random colorless cards (+upgrades)
  • Trip+. 2 Vulnerable -> 2 Vulnerable to ALL enemies.

Okay, now onto the patch notes:

Content
  • Bottled Tornado relic added.

Balance
  • Awakened One enemy updated HP 320/240 -> 300/300.
  • Confusion power can now affect Colorless cards.
  • Cursed Key relic no longer gives curses at Boss chests.
  • Dual Wield card is now Uncommon (was Common).
  • Nightmare+ card is nerfed. No longer adds 4 cards, just lowers energy cost.
  • Storm of Steel+ reworked to give upgraded Shivs rather than lowering cost.

UI and Effects
  • Added logic to prevent users from accidentally skipping Calling Bell relics.
  • Adding a Settings button in the Main Menu and removed the Settings button in topright.
  • Cards which are created and immediately discarded now show up on right side of center to prevent overlap.
  • Main Menu buttons are now smaller and spaced closer.
  • MainMenuButtonFont and ButtonLabelFont are merged. Decreasing load time and texture memory usage.
  • Minor wording improvements for the Mysterious Sphere event.
  • Polished art for Bottled Flame, Lightning, and Tornado relics.
  • Removed two tips: Colorless can't be upgraded and Colorless cards always cost 0.
  • Sounds in Background in Settings is now Ambient Sound Effects so its purpose is clarified.
  • Updated death screen score display to support 2 columns if greater than 8 items on list.
  • Updates for CN (Simplified), CN (Traditional), German, Russian, and Korean.
  • Wording: Campfire -> Rest Site for Girya and Peace Pipe.
  • Wording: Consistency in description for Ancient Tea Set and Eternal Feather.
  • Wording: Levels are now referred to as Acts to prevent Floor/Level confusion moving forward.

Bug Fixes
  • Saving files are now atomic, preventing corrupt files forever (hopefully)
  • Fixed issue where Blood for Blood cost was permanently lowered if damaged at Neow.
  • Fixed rare crash for RemoveSpecificPowerAction.
  • Fixed several formatting issues for Japanese. We still need translators!
  • Utilizing a saved RNG for several cards, events, monsters so that saving/loading shows the same content.
 

Totakeke

Member
Oct 25, 2017
1,678
All those card changes do reinforce my impression that it's good to wait before jumping in. They could definitely make the game pretty competitive through seasonal leaderboards if they wanted, not sure if there's a large enough audience for that though.
 

Deleted member 16657

User requested account closure
Banned
Oct 27, 2017
10,198
BLUR IS INSANE

X1gVvsV.png
 
Oct 25, 2017
4,956
I find it interesting that people find Ironclad easier than the Silent, I'm the complete opposite. I feel that she has better defensive capabilities than the Ironclad and thus can play a game of attrition while she builds up her poison arsenal. The only real snag for her for me is that the tall red demon thing (I keep forgetting to check his name) is completely destructive, and often relies on luck to beat for me. She just doesn't have enough damage output all too often to quickly dispatch him before your health is drained and his damage starts to snowball. I have gotten good runs with Ironclad, but it feels like there needs more setup to really work.

Paraside As far as your issue w/ cards, you suggest using orbs with properties, but to me that would be less interesting. The cards have nice art on them, making them orbs would take away the fun of finding new cards.
 

DeadPhoenix

Member
Oct 25, 2017
413
I saw this game popping up on my youtube recommends for a while, and just kind of ignored it... then i finally decided to check, I was just like... Whoa. Brought its not long after. Game is super fun, figuring out weird new decks builds as you go along is awesome. Ended up getting my first win on a no poison silent build, expecting it to fail completely. Only problem I have is now that I've unlocked everything I have nothing driving me to play. I hope some new content comes out soon.
 

GuitarGuruu

Member
Oct 26, 2017
6,519
One of my coworkers has been playing this nonstop, it certainly looks interesting enough. I'll add it to my wishlist.
 

Deleted member 2595

Account closed at user request
Banned
Oct 25, 2017
5,475
I find it interesting that people find Ironclad easier than the Silent, I'm the complete opposite. I feel that she has better defensive capabilities than the Ironclad and thus can play a game of attrition while she builds up her poison arsenal. The only real snag for her for me is that the tall red demon thing (I keep forgetting to check his name) is completely destructive, and often relies on luck to beat for me. She just doesn't have enough damage output all too often to quickly dispatch him before your health is drained and his damage starts to snowball. I have gotten good runs with Ironclad, but it feels like there needs more setup to really work.

Paraside As far as your issue w/ cards, you suggest using orbs with properties, but to me that would be less interesting. The cards have nice art on them, making them orbs would take away the fun of finding new cards.
That was just one suggestion of many. Indeed just the artwork itself would be cool, subtracting the card shape. It's no biggie anyway!
 
Oct 25, 2017
4,956
That was just one suggestion of many. Indeed just the artwork itself would be cool, subtracting the card shape. It's no biggie anyway!

Mm... I'm not trying to be dismissive, sorry if I come off that way, I just think cards are fine is all lol. For me it's just that you get the neat artwork and the card rules in a convenient way
 

Deleted member 2595

Account closed at user request
Banned
Oct 25, 2017
5,475
Mm... I'm not trying to be dismissive, sorry if I come off that way, I just think cards are fine is all lol. For me it's just that you get the neat artwork and the card rules in a convenient way
Yeah we discussed this previously: functionally, they're perfect. Clear and malleable information. It just irritates me that a table top origin interface is being lifted into videogames, when videogames don't need to abide by those physical rules - your imagination is the limit and you could think of a thousand more interesting digital-only ways of doing it. Like the artwork you love could be kept while changing their form somehow. (Edit: even if the artwork was animated or the cards interacted in interesting ways, I'd be like "this is fine". It's just literally having dull, physical bits of card in a digital game makes me think... "why?")
 
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Pelicano

Banned
Oct 25, 2017
865
As an ex-Magic player, who still occasionally drafts (a couple times a year) this is an awesome video game. Combines deckbuilding/drafting with turn based RPG-esque combat and dumps Binding of Isaac on top of that. Curious to see how the patch switches things up.
 

nasirum

Member
Oct 25, 2017
4,833
Somewhere
It's pretty thin on content as far as I've experienced, but it's also a cheap game so that's probably okay.

Foundation is solid. Very smooth animations and controls.
 

4Tran

Member
Nov 4, 2017
1,531
I've just picked up the game and finished my first run. I managed to kill the Awakened One in one turn. Easy game.
Well, it actually wasn't that easy. I didn't know that Ectoplasm meant that I wouldn't be able to earn any money at all - how do Ironclads usually get that 4 Energy? Also, I kept on forgetting to use my potions, so I was way weaker than I should have been when finishing Level 3. Finally, I was dead meat against the Awakened one, but I managed to just get him with a Pummel-Double Strike-Fiend Fire combo.

Overall, there are a ton of neat features in this game. It's not quite as hard as Monster Slayers, but it probably has overall more interesting decks and enemies. Being able to see what the monsters are planning to do is a really big deal.
 

Zakari2112

Member
Jan 11, 2018
131
I've been interested in this for a little while. Hadn't done much research on it yet, but after seeing it compared to Dominion (one of my favorite board games, I own almost all the expansions), I'm definitely going to pick it up.