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Deleted member 1067

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User warned: repeated ad hominem and needless hostility throughout the thread, causing a derail
And yet, in over a decade, nobody has rivalled them at their game; not for lack of trying, either. What the hell is this "anyone else could do it; they, uhh... just don't want to because reasons" rethoric? It's not every day that you hear stuff that is both this ignorant and this dismissive of the incredible talent of Miyazaki and his team.

And BTW, them being unable to make a Bloodborne 2 because Sony has the IP rights and they would rather use their own IP holds little water for anything except it not being literally called Bloodborne 2, in the same way Dark Souls is not called Demon's Souls 2. Otherwise they perfectly could (as, indeed, already have) make a spiritual successor that's a sequel in all but name.
Project your silly fanboy outrage elsewhere please.

All I said was that if sony wanted to spend the money to assort a team of Scrappy dudes with something to prove I'd give them the benefit of the doubt it'd be worth playing. No where in there did I suggest they're not good developers.
 

Weltall Zero

Game Developer
Banned
Oct 26, 2017
19,343
Madrid
So folks, without spoiling much, I am almost at Vicar Amelia and have already been dragged off to Hypogean Gaol (terrifying music). I have played both DeS and DS1 but this game creeps me the fuck out to the point where I had to stop because it was turning into a horror game. Heck, I even bought the DLC because I love what I have played so far. That said, if I were to ever finish the game, how could I access the cut content (I don't want to watch the video in fear of spoilers)?

Don't bother; it's mostly a curiosity. The enemies are incomplete, have barely one animation each, if that; several glitch a lot, and some aren't even fully textured. They're not meant to be actually incorporated to a serious playthrough.
 

jviggy43

Banned
Oct 28, 2017
18,184
That's not how royalties work. Any lost dosh dealt to them for the deal would be made up for with multiplatform releases that they reap 100% of the benefit from, not to mention they are building their own IP and brand for future use vs someone else's.

Also wheres the source Sony is publishing any of their games?
There is no guarantee that anything they publish themselves will sell like a sequel to BB (or dark souls) which means that potentially have far more to lose that route than having someone publish for them, even if they get 100% of the sales.

With regards to the sony project I guess that was just a rumor so I'll 100% eat crow on that claim. I thought it was confirmed so my mistake.

Bloodborne sold significantly less than the Souls game. I think From is done making exclusive games.
Really? I'm seeing 2 million for BB and 3 million for DS3.
 

aerie

wonky
Administrator
Oct 25, 2017
8,033
So folks, without spoiling much, I am almost at Vicar Amelia and have already been dragged off to Hypogean Gaol (terrifying music). I have played both DeS and DS1 but this game creeps me the fuck out to the point where I had to stop because it was turning into a horror game. Heck, I even bought the DLC because I love what I have played so far. That said, if I were to ever finish the game, how could I access the cut content (I don't want to watch the video in fear of spoilers)?
Two of the cut bosses have been added in via the Chalice dungeon gylphs, but they are not 100% functional. Do try to sprinkle in the Chalice dungeon content throughout your main adventure as if you save it all until the end it can be a bit of a drag, its far more enjoyable to go through if you pace it out. It is completely optional however, but does have some unique content and has a few trophies unlockable through it, if you care about such things.
Oh shit??? I wonder how this works? Im definitely checking these out asap
You just need to enter in a glyph code :). Though its recommend you back up your save file first.
 

Weltall Zero

Game Developer
Banned
Oct 26, 2017
19,343
Madrid
Project your silly fanboy outrage elsewhere please.

Project your pathetic ad-hominems elsewhere please. "You're a fanboy" is the recourse of those that have no meaningful arguments.

And downplaying the accomplishments of a top, world class team as "anyone else could do it" is still dismissive, whether or not you say "they're not good".
 

Strings

Member
Oct 27, 2017
31,385
It will happen. No way is sony not going to From with the idea and no way from is stupid enough to not release a game that's a guarantee seller/hit.
They're owned by Kadokawa now, so it's not really up to From (that said, the first thing they did after acquiring them was promoting Miyazaki to president).
 

Deleted member 1067

User Requested Account Closure
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Oct 25, 2017
4,860
There is no guarantee that anything they publish themselves will sell like a sequel to BB (or dark souls) which means that potentially have far more to lose that route than having someone publish for them, even if they get 100% of the sales.

With regards to the sony project I guess that was just a rumor so I'll 100% eat crow on that claim. I thought it was confirmed so my mistake.
They've already proven their fanbase will travel with them both with Dark Souls and Bloodborne, and given I've already been called "ignorant and dismissive" in this very thread for even indicating that someone else might be able to do the brand justice I highly doubt they're going to have issues selling their new title to existing fans.

Project your pathetic ad-hominems elsewhere please. "You're a fanboy" is the recourse of those that have no meaningful arguments.

You didn't have an argument. Your post served no purpose other than to sling shit because you were mad I had the audacity to suggest someone else may be able to do justice to the ip. If that's not fanboy outrage I'm really not sure what is.
 

Hey Please

Avenger
Oct 31, 2017
22,824
Not America
Don't bother; it's mostly a curiosity. The enemies are incomplete, have barely one animation each, if that; several glitch a lot, and some aren't even fully textured. They're not meant to be actually incorporated to a serious playthrough.

Two of the cut bosses have been added in via the Chalice dungeon gylphs, but they are not 100% functional. Do try to sprinkle in the Chalice dungeon content throughout your main adventure as if you save it all until the end it can be a bit of a drag, its far more enjoyable to go through if you pace it out. It is completely optional however, but does have some unique content and has a few trophies unlockable through it if you care about such things..

You just need to enter in a glyph code :). Though its recommend you back up your save file first.

Thank you folks, this helps greatly.
 
Oct 27, 2017
11,506
Bandung Indonesia
It is blind fanboyism to suggest that no one else could match or even do service to the IP without his involvement. From soft is a studio filled with men and women just like any other, they aren't some game design Gods no one else could rival. Give some Scrappy team with a chip on their shoulder a shot and who knows what happens? Again, from soft doesn't have exclusive usage of lovecraft when it comes to gaming and there are tons of people out there who would love to do a Lovecraftian game. Why not let them have a chance? Again, if it offends your sensibilities then just don't play it.

Again, it's likely less a matter of a BB2 making money and more a matter of priorities. If FS could use that team to work on their own IP they can make all the money on and put where ever they like, why do BB?

I honestly don't understand how you can take out "suggest that no one else could match or even do service to the IP without his involvement" from

This just makes me sadder that we'll never see a Bloodborne 2.

C'mon, Sony.

I mean, what the heck is even that interpretation? Talking about jumping on conclusions.
 

jviggy43

Banned
Oct 28, 2017
18,184
They've already proven their fanbase will travel with them both with Dark Souls and Bloodborne, and given I've already been called "ignorant and dismissive" in this very thread for even indicating that someone else might be able to do the brand justice I highly doubt they're going to have issues selling their new title to existing fans.



You didn't have an argument. Your post served no purpose other than to sling shit because you were mad I had the audacity to suggest someone else may be able to do justice to the ip. If that's not fanboy outrage I'm really sure what is.
Bloodborne and dark souls however are so close in terms of gameplay that unless they were going to do something similiar to those games you can't guarantee to match those sales and if they do make something similiar then why would they not make any more dark souls or bloodborne?
 
Oct 27, 2017
11,506
Bandung Indonesia

Weltall Zero

Game Developer
Banned
Oct 26, 2017
19,343
Madrid
You didn't have an argument. Your post served no purpose other than to sling shit because you were mad I had the audacity to suggest someone else may be able to do justice to the ip. If that's not fanboy outrage I'm really not sure what is.

Of course I had an argument: you just decided to ignore it. In case you don't want to scroll up, my argument is that, if it was that easy for a "scrappy team" (your words) to surpass what Miyazaki's team has done, then one would assume anyone else in the world, any of the hundreds of studios, in these ten + years since Dark Souls was released, would already have. How do you explain the absence of a "Dark Souls killer", if, according to you, it's so easy to perfectly emulate, nay, surpass what they've done?

Here, that's my argument. I'm still waiting for any counterargument other than "well you're a fanboy!" or moving the goalposts to self-serving shit like "giving them the chance to prove themselves".
 

Deleted member 1067

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Oct 25, 2017
4,860
Well, it's a conversation that first began with this:
Again, not really sure where you're going with this...? I was speaking generally with the Miyazaki fan boner point, not to the guy I was responding to.

Of course I had an argument: you just decided to ignore it. In case you don't want to scroll up, my argument is that, if it was that easy for a "scrappy team" (your words) to surpass what Miyazaki's team has done, then one would assume anyone else in the world, any of the hundreds of studios, in these ten + years since Dark Souls was released, would already have. How do you explain the absence of a "Dark Souls killer", if, according to you, it's so easy to perfectly emulate, nay, surpass what they've done?

Here, that's my argument. I'm still waiting for any counterargument other than "well you're a fanboy!" or moving the goalposts to self-serving shit like "giving them the chance to prove themselves".

You're really taking this much too personally.

I never said it was easy to make these games nor that they were easy to topple, nor that any attempt at a BB2 would necessarily end up doing so. Just that I wouldnt mind giving someone the chance to rather than not getting a game at all. And unless in this world of yours I seem to be directly working on this mythical BB2 with my band of Scrappy disrespectful hooligans, not sure how that last statement is self serving.
 

JJD

Member
Oct 25, 2017
4,500
Post buyout From can theoretically publish world wide now. They don't really have the need to go to a namco or Sony again.

From have self published worldwide before (Metal Wolf Chaos), partnerships are still something that they will probably consider on a case by case basis. Kadokawa games arm isn't that big regardless of the size of the parent company, take a look at the kind of games they have published.

I can't speak for anyone else besides me, but I'd wager that most people would not want a BB2 or even a Dark Souls game from another developer. It makes no sense at all to make a Bloodborne 2 with anyone else Lovecraftian influences or not, and I'm pretty sure Sony people like Shuhei think the same. This is not a matter of fanboyism, if any dev wants to take a crack at the Lovecraft mythos just make it a new IP, BB might have been influenced by it but it has always been it's own thing. The whole beast/werewolf stuff is not even traditional Lovecraft stuff, From have created a pretty damn cool setting and lore for the game.
 

PlanetSmasher

The Abominable Showman
Member
Oct 25, 2017
115,553
I mean, what the heck is even that interpretation? Talking about jumping on conclusions.

It's not an interpretation of anything. Seeing this content just reminds me of the fact that Sony seemingly can't be bothered to make a sequel and From isn't interested in doing so, and that's a bummer.

It's kinda like seeing a really good piece of fanart for a dead series. It's awesome to see, but at the same time it's just a reminder that you're not going to see any official follow-up.
 

NeroPaige

Member
Jan 8, 2018
1,708
bingley-giggles.gif
 

MentalZer0

Member
Oct 27, 2017
3,361
There is no guarantee that anything they publish themselves will sell like a sequel to BB (or dark souls) which means that potentially have far more to lose that route than having someone publish for them, even if they get 100% of the sales.

With regards to the sony project I guess that was just a rumor so I'll 100% eat crow on that claim. I thought it was confirmed so my mistake.


Really? I'm seeing 2 million for BB and 3 million for DS3.

What?lol

We don't have official numbers, unfortunately, but based on some data from PSNProfiles, IMO, Bloodborne has reach more than 10 mi easily at this point (physical and digital copies with that ps store deals)

https://psnprofiles.com/games?order=owners&platform=ps4
 

Deleted member 1067

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From have self published worldwide before (Metal Wolf Chaos), partnerships are still something that they will probably consider on a case by case basis. Kadokawa games arm isn't that big regardless of the size of the parent company, take a look at the kind of games they have published.
It was small, but I remember reading on gaf a while back that they were talking about expanding their presence in publishing matters. It wouldn't shock me if they fully publish a big fromsoft game world wide with their new ip. Also, publishing a huge endeavor like a Souls game is another beast vs doing MWC. Buying FS and publishing under the Kadokawa brand would be more profitable for them than going to someone like NB again I would guess.
I can't speak for anyone else besides me, but I'd wager that most people would not want a BB2 or even a Dark Souls game from another developer. It makes no sense at all to make a Bloodborne 2 with anyone else Lovecraftian influences or not, and I'm pretty sure Sony people like Shuhei think the same. This is not a matter of fanboyism, if any dev wants to take a crack at the Lovecraft mythos just make it a new IP, BB might have been influenced by it but it has always been it's own thing. The whole beast/werewolf stuff is not even traditional Lovecraft stuff, From have created a pretty damn cool setting and lore for the game.

There's no reason someone else couldn't take the core gameplay here with the lore and stuff and add to it, using it to reinterpret other Lovecraftian tales into the universe. Hell someone could just go full circle and move the game to America for a change of tune.
 

PlanetSmasher

The Abominable Showman
Member
Oct 25, 2017
115,553

Weltall Zero

Game Developer
Banned
Oct 26, 2017
19,343
Madrid
You're really taking this much too personally.

And I'm not the only one in this thread, either. It would seem people get irritated when someone calls them "silly fanboys" with a "dumb Miyazaki boner", who would have ever thought?

I never said it was easy to make these games nor that they were easy to topple, nor that any attempt at a BB2 would necessarily end up doing so. Just that I wouldnt mind giving someone the chance to rather than not getting a game at all. And unless in this world of yours I seem to be directly working on this mythical BB2 with my band of Scrappy disrespectful hooligans, not sure how that last statement is self serving.

1) Your original statement was (and I copy-paste) "It is blind fanboyism to suggest that no one else could match or even do service to the IP without his involvement.". Again, my argument is, how could it possibly be "blind fanboyism" to simply acknowledge reality as it is now, that is, that nobody has ever matched DS / BB games in their genre? Three times now I've asked to reply to this simple argument. The previous two, you deflected; will this be any different?
2) You then moved the goalposts from Miyazaki not being needed at all to make a worthy successor to DS / BB games, to the current, entirely different one of "well, I would at least give them a chance". I can't fault you for backpedaling once you realized how stupid and insulting your earlier statement were, but at least be honest about it.
3) It's self serving because you're positing the fact that you would "give them a chance" as proof of your open-mindedness, as opposed to the "fanboys's" lack thereof. Of course, given that the argument that was contested was not even this one, and therefore nobody is saying they wouldn't give them a chance (only that they would much rather have Miyazaki, for the reasons outlined in 1), this only serves to try to signal virtue.

As an aside, I have to log off for the night. If you reply to anything at all, it would be nice if it was point 1), as repeatedly requested.
 

Deleted member 1067

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Weltall Zero




My statement never changed. I still stand by the point that it is blind fanboyism to suggest no one else could possibly handle the brand. You have a strange definition of the phrase "doing service to" to somehow warp it into some kind of attack on from soft and apparently your own self in the process. Your point about souls clones is a weird one, because of the three most well known ones, the surge, Lord's of the Fallen, and Nioh, two of those were abjectly not trying to match a souls game and instead do their own thing with souls trappings. The surge is more like a traditional rig building style rpg ala system shock (the story is ripped part for part from ss2) while Nioh is much more ninja gaiden with Diablo trappings. Regardless though, both are good relative to From's efforts and more than serviceable. The only bad spot there is Lord's, and that game had a fraction of the budget something like a BB2 would have to work with. There's also the 2D games like Hollow Knight and S&S which are great games. There's been plenty of good ground laid by other developers that a well put together team could build off of to make a good Bloodborne game, much less Bloodborne itself to mine ideas from.

Your other two points are rather embarrassing. 3 in particular I'm not even sure how to respond to, apparently making me into some comic book villan playing 4d chess to try and get souls fans to look bad. Well, if I had a stache to twirl I guess I'd be supposed to do it for you now?
 
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Vertpin

Member
Oct 27, 2017
5,886
OmnipotentComonent is apparently verified through the mods, and has proved he has enough involvement with FromSoftware.

It would be great if each "verified" user could have a tag. I honestly believe Bloodborne 2 will certainly happen, maybe not now, but perhaps later. It's too strong of an IP for Sony/From to ignore, and I'm sure they'd like to revisit it. What's stopping the sequel from taking place in en entirely different world/region?
 

Blabadon

Banned
Nov 2, 2017
892
Project your silly fanboy outrage elsewhere please.

All I said was that if sony wanted to spend the money to assort a team of Scrappy dudes with something to prove I'd give them the benefit of the doubt it'd be worth playing. No where in there did I suggest they're not good developers.
It's a Welltall Zero post, what were you expecting?
 

Kufkah

Permanently banned for usage of an alt-account.
Member
Oct 26, 2017
1,253
Post from buyout I don't really see this ever happening. If it does it'll be a Sony made title without from involved. From doesn't need the money anymore nor I think they are willing to do work on an IP they don't have a stake in any longer. Also, doing a ps exclusive in a post PC dark souls world likely isn't appealing to FS. Dark series has sold like 7 million on PC. I truly believe had DS1 been on PC day and date with the console version Bloodborne might never have happened, because I really don't think from would have ever let that kind of money sit around for nothing.

Not that a from BB2 wouldn't make money or anything, but from has to ask themselves more what would be a better use of resources: a Sony IP on a Sony system and Sony published or their own IP on several systems published by themselves (theoretically possible WW post buyout)?
I don't want BB2, as I prefer to see them do something new. But that's the exact same argument we heard before BB was announced! No chance for Demon Souls 2, DS1 and 2 are too popular no way they're going back to exclusive games, etc... ¯\_(ツ)_/¯

You could check Gaf threads when BB's rumors started, just before the video leak, shit was hilarious! And that was when the disparity between DeS and DS1 and 2 in sales was way bigger than it is between BB and DS3.
 
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Deleted member 1067

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Oct 25, 2017
4,860
I don't want BB2, as I prefer to see them do something new. But that's the exact same argument we heard before BB was announced! No chance for Demon Souls 2, DS1 and 2 are too popular no way they're going back to exclusive games, etc... ¯\_(ツ)_/¯

You could check Gaf threads when BB's rumors started, just before the video leak, shit was hilarious! And that was when the disparity between DeS and DS1 and 2 in sales was way bigger than it is between BB and DS3.
BB's deal was a weird thing though. As I said in a previous post, I doubt it would have ever happened if Dark Souls came out day and date with the PC version. Dark souls selling nearly 1:1 on PC as on consoles gave From soft huge leverage they didn't have before. BB deal happened (iirc) while Artorias was in development and frankly no one saw Souls PC explosion coming. Not even the craziest of fans I think would have thought Souls 1 would move 3 million on PC.

Also, the KK deal also throws a wrench into any deal done.

Worth pointing out that I was there for the BB reveal and stuff leading up to it. I was team real as soon as I went to 4chan to look at the leak myself. Crazy times, though I wish the "Beast" part of the Project Beast ended up being more than what we got in game. It feels like that mechanic never really amounted to much in game and bloodtinge overall was a rather eh stat.
 

CHC

Member
Oct 27, 2017
10,246
I think one of the things that strikes me about a lot of this cut content is that it reminds me just how tight of a game Bloodborne is. It's so amazingly well-curated.... I mean, there's just so much that could have gone in and didn't, and in so many of these instances we're seeing lately I really think it's a better game for cutting it. Like, in this video here, I look at that flaming winged beast and see it as something that could have been in the game, and wonder..... would it really have added anything? Does that enemy really express anything like so many of the game's included foes do? I think the answer is no, but it's something that really takes a keen sense of discipline to realize if you're the one at the helm of the project.

It's interesting seeing what doesn't wind up in the game because it seems to shed a light on just how much thought is put into what the player sees and interacts with in the final version. Most of the time, the Souls games are just so perfect at evoking that dream-like feeling that you're part of some deep mystery that can be explained, yet doesn't readily offer answers or explanations. It's that feeling of weird cohesiveness that makes it work, for me, and it's not a feeling that a director can get by just including an uncurated grab-bag of weird monsters and areas. They have to have a lot of conceptualization done in order to pull certain strings in the player's mind, and I think out of all of From's work, Bloodborne is perhaps the best at doing this.

......

Also at this point I have noticed that there are basically 3 absolutely inevitable fates for any and all From related threads:

- "Dark Souls 2 sucks"
- "Demon's Souls remaster plz Sony"
- "Bloodborne 2 plz Sony"

Like I wish it weren't the case but jesus christ every fucking time

Stop worrying about Bloodborne 2
 

Flipyap

Member
Oct 25, 2017
2,489
And yet, in over a decade, nobody has rivalled them at their game; not for lack of trying, either. What the hell is this "anyone else could do it; they, uhh... just don't want to because reasons" rethoric? It's not every day that you hear stuff that is both this ignorant and this dismissive of the incredible talent of Miyazaki and his team.
Not for the lack of trying? There have only been two "major" attempts by the same studio (Deck 13). Plus a small handful of indie titles, usually made by one and two person teams with no means of actually rivaling From Software.
 

Morrigan

Spear of the Metal Church
Member
Oct 24, 2017
34,317
Let's stop with the petty sniping and get back on the topic of the video, please.
 

Ferrs

Avenger
Oct 26, 2017
18,829
Hope that they can put these in a chalice dungeon and share the glyph code for all to try it.

Not possible.

The Chalices with the Moon Presence and the Great One Beast aren't hacked, they were developer chalices already done, just hidden. Zullie just made a glyph for them.

This is way different, it's hacking and it's not possible to run on regular PS4s.

To give you an example, there exists developer Chalices with the demon from the video, but they all crash when loaded.

Btw, the Slug Princess was certainly an NPC (she has dialogue), also she comes from vanilla version, not DLC files.
 
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Ferrs

Avenger
Oct 26, 2017
18,829
I think one of the things that strikes me about a lot of this cut content is that it reminds me just how tight of a game Bloodborne is. It's so amazingly well-curated.... I mean, there's just so much that could have gone in and didn't, and in so many of these instances we're seeing lately I really think it's a better game for cutting it. Like, in this video here, I look at that flaming winged beast and see it as something that could have been in the game, and wonder..... would it really have added anything? Does that enemy really express anything like so many of the game's included foes do? I think the answer is no, but it's something that really takes a keen sense of discipline to realize if you're the one at the helm of the project.

It's interesting seeing what doesn't wind up in the game because it seems to shed a light on just how much thought is put into what the player sees and interacts with in the final version. Most of the time, the Souls games are just so perfect at evoking that dream-like feeling that you're part of some deep mystery that can be explained, yet doesn't readily offer answers or explanations. It's that feeling of weird cohesiveness that makes it work, for me, and it's not a feeling that a director can get by just including an uncurated grab-bag of weird monsters and areas. They have to have a lot of conceptualization done in order to pull certain strings in the player's mind, and I think out of all of From's work, Bloodborne is perhaps the best at doing this.

......

I would say it's debatable with some cut stuff. The fire demon goes hand to hand with the already existing fire dog, and other fire undeads that are in developer chalices. There was probably a fire-based Chalice. It doesn't look so out of place for that.


Also, the cut Moon Presence is 100% Bloodborne and should have left in, for both his design and the final MP version being so easy.
ZpZp7tW.0.jpg


Some cut content does makes sense though, for example final version Maria vs cut Maria dialogue (that was basically Friede). The final one is more haunting. This goes along with every change that was done story/lore wise, the cut dialogue/NPCs aren't so good.

And yes, some enemies like the boar dude or the ghost old fart do looks out of place lol
 
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Deleted member 2229

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I know you probably can`t answer this, but do you think FromSoft is done with exclusives overall? (after the huge success of the Souls series I mean)
There isnt really any reason to make diffinitive statementds in favor of one or the other, i wouldnt rule out the possibility in the future for them to make a exclusive. But that isnt an endorsement for the potential of Demon Souls or Bloodborne 2.

Let me be a bit more clear. Many people in this thread and elsewhere often argue that because of XY and Z regarding the sales of a title that From is or isnt done making exclusives. While a titles success would of course be a contributing factor its not the only contributing factor and using sales as an argumentative reason as to why something is or isnt happening is looking at it in a vaccum. Lets look at it this way, Fromsoft's past 4 titles have been a major success, all of them have gone on to sell millions of copies and help the studio accumulate a hardcore fanbase that follow their titles. Fromsoft right now is quite the successful and revered studio. But also consider that people make these games, real human beings. And their last 5 games have been fairly similar, Miyazaki and the studio as creative entities dont want to be stuck doing the same thing repeadedly and have expressed interest at branching out and doing other things. Hence the revival of Armored Core and the fact that its already been officially stated that neither Bloodborne or Demon Souls 2 or Dark Souls 4 are currently of any interest, and should those series be revived it would be in the far future.

So whether or not Fromsoft would be interested in making an exclusive game would depend on a number of questions outside of simply success of past titles. If said entity approached the company asking for a souls like exclusive, Fromsoft might turn them down from a lack of creative interest. If a potential entity saw what they were working on already and asked that it would be exclusive to their system, that might be a different situation where sales potential might come into play.

So its a maybe, maybe not. It depends on the situation and a number of factors, so i cant give a diffinitive sweeping answer in favor of one idea or the other and neither should anyone else
 
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Psycho_Mantis

Banned
Oct 27, 2017
1,965
Bloodborne sold significantly less than the Souls game. I think From is done making exclusive games.

This isn't true from the sales data we have in the short term and there is no long term data to justify it either. Opening wise, Bloodborne was the second best seller in the series, only behind DS3.
 

Weltall Zero

Game Developer
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Oct 26, 2017
19,343
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Edit: Didn't see Morrigan's request for peace, sorry. Since I typed all of this, might as well leave it behind quote-to-reveal tags. If that's not OK either, I'll delete it. :/

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Martoridley

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Oct 29, 2017
336
There isnt really any reason to make difinitive statementds in favor of one or the other, i wouldnt rule out the possibility in the future for them to make a exclusive. But that isnt an endorsement for the potential of Demon Souls or Bloodborne 2.

Let me be a bit more clear. Many people in this thread and elsewhere often argue that because of XY and Z regarding the sales of a title that From is or isnt done making exclusives. While a titles success would of course be a contributing factor its not the only contributing factor and using sales as an argumentative reason as to why something is or isnt happening is looking at it in a vaccum. Lets look at it this way, Fromsoft's past 4 titles have been a major success, all of them have gone on to sell millions of copies and help the studio accumulate a hardcore fanbase that follow their titles. Fromsoft right now is quite the successful and revered studio. But also consider that people make this games, real human beings. And their last 5 games have been fairly similar, Miyazaki and the studio as creative entities dont want to be stuck doing the same thing repeadedly and have expressed interest at branching out and doing other things. Hence the revival of Armored Core and the fact that its already been officialky stated that neither Bloodborne or Demon Souls 2 or Dark Souls 4 are currently of any interest, and should those series be revived it would be in the far future.

So whether or not Fromsoft would be interested in making an exclusive game would depend on a number of questions outside of simply success of past titles. If said entity approached the company asking for a souls like exclusive, Fromsoft might turn them down from a lack of creative interest. If a potential entity saw what they were working on already and asked that it would be exclusive to their system, that might be a different situation where sales potential might come into play.

So its a maybe, maybe not. It depends on the situation and a number of factors, so i cant give a diffinitive sweeping answer in favor of one idea or the other and neither should anyone else
Thank you very much for your extensive response! Guess we`ll have to wait and see then. :)
Whatever they are doing next, I`m incredibly excited!
 
Oct 27, 2017
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I'm having a theory

Almost all the cut content has a "demon thing".

Maybe the "demons" were supposed to be the reminder this is connected to Demon's Souls, because at one point this was a sequel to Demon's Souls, and you can't have a Demon's Souls without demons. So when they scrapped umbasa they scrapped this.

But that's just a theory. A game theory!