I didn't even realize I was heading downhill until after reaching |END.Sometimes I'll just rewatch old episodes of The Final Bosman kinda out of nowhere. Kyle's visual representation of MGSV's story will always be one of my favorite things.
I didn't even realize I was heading downhill until after reaching |END.Sometimes I'll just rewatch old episodes of The Final Bosman kinda out of nowhere. Kyle's visual representation of MGSV's story will always be one of my favorite things.
ya. I've been saying that for months.
The irony of it all that 2017 was a golden year of gaming in general.ya. I've been saying that for months.
I do think it's a three way race, and Mario and Persona will be close... but Zelda is going to be in every allies top 3, and get the most #1 votes. there's no way it doesn't come out on top.
I wasn't sure what would or should have won 2016 but when TLG came up, I realized what the answer was.Going into last years GOTY I didn't expect The Last Guardian so I dunno I'm open to being surprised this year but yeah I'm expecting Zelda. I think Persona will end up higher than Mario though. If anything is gonna upset Zelda I think it will be Persona. Huber will push HARD.
Well, in regards of game of my interest, it has only been a 11 days since 2018 started and NT, MHW, and DBFZ alone are going to blow up gaming.It's pretty funny to think back to the start of 2017, shit was crazy. There was Resident Evil 7, Yakuza 0, Nioh, Gravity Rush 2, Kingdom Hearts 2.8, Tales of Berseria, For Honor, Horizon Zero Dawn and other smaller stuff just in the first 2 months. It was crazy.
2018 start is way more laid back. There are a few big ones like Monster Hunter World, Dragon Ball Fighterz, Shadow of the Colossus... but overall it's a much slower start. And I'm kinda glad, there is so much stuff from last year to catch up.
And of course easier for the allies to focus on Weekly Hunts!
I wasn't sure what would or should have won 2016 but when TLG came up, I realized what the answer was.
i hope Damiani brings it to the table. not to win of course, but at least to acknowledge it. it got buried under the other games everywhere
It was the game that started 2017. Full circle should take effect.i hope Damiani brings it to the table. not to win of course, but at least to acknowledge it. it got buried under the other games everywhere
I think even with no expectations around Zelda the dungeons are still weak. If you just played one of them it would be a really awesome moment in the game, but with all 4 they're quite repetitive (as are some other elements of the game). Not to mention the sequences leading up to the dungeons tend to be fairly weak. I think it would be better if the game attempted open world dungeons of sorts, where solving puzzles in a regions slowly reveals a higher density of architecture that you eventually work your way through - just one idea to throw out there, to say there are alternatives to what they did.GOTY hot takes:
I think Zelda is clearly the best game of the year. I think the "dungeons are weak" argument is not a good one, Mario also "has bad dungeons" (lol), is it just people's expectations of a Zelda game that makes BOTW lesser for its refusal to obey convention? And if so, why do your expectations matter for evaluating a quality of a game?
Some other arguments against BOTW I place more value in -- weapon durability is a tough thing to deal with (I personally think it works well), lack of theming in shrines is disappointing in retrospect, and any scene involving voice acting is kinda bad. But it's still an 11/10, so, GOTY
Voice acting was awful, and even if it was well done would have felt bad in this game. But hey, at least I feel vindicated in saying Zelda never should have had voice acting. :P
I think even with no expectations around Zelda the dungeons are still weak. If you just played one of them it would be a really awesome moment in the game, but with all 4 they're quite repetitive (as are some other elements of the game). Not to mention the sequences leading up to the dungeons tend to be fairly weak. I think it would be better if the game attempted open world dungeons of sorts, where solving puzzles in a regions slowly reveals a higher density of architecture that you eventually work your way through - just one idea to throw out there, to say there are alternatives to what they did.
I actually think weapon degradation is a bad criticism though. That's just people refusing to play the game on its own terms, and insisting it must be like other games where they get attached to specific weapons. BotW is about freedom and wandering in more ways than one, so I love that moving between weapons plays into that.
Voice acting was awful, and even if it was well done would have felt bad in this game. But hey, at least I feel vindicated in saying Zelda never should have had voice acting. :P
That's for instance precisely the approach I don't get. 120 shrines, all done with the same design philosophy and general formula: is that bland as well? I thought it worked very well for what it tried to achieve, acting as challenge rooms in an overworld that's the actual cohesive dungeon, and delivering rewards for solving puzzles which sure gets a bit less valuable by the end of the game but damn me if I wasn't thrilled to get a bundle of arrows and a spirit orb for the first half of the game at least.Even without the context of the rich history of the series, having 4, nearly identical looking dungeons, with similar bosses and the same formula is just bland design, and should rightfully be knocked each time.
So, I think this is all fair, but I also think the amplitude of the critique ("I think the Devine beasts are not as good as everything else", if I may attempt to paraphrase) is different from how a lot of people seem to want to use it -- which is as a hammer to prove that the game sux, other 3D zeldas were better, etc. It seems reasonable to say that the Beasts, compared to the rest of the game, are at the very least not good enough (relatively) to merit special treatment.I think even with no expectations around Zelda the dungeons are still weak. If you just played one of them it would be a really awesome moment in the game, but with all 4 they're quite repetitive (as are some other elements of the game). Not to mention the sequences leading up to the dungeons tend to be fairly weak. I think it would be better if the game attempted open world dungeons of sorts, where solving puzzles in a regions slowly reveals a higher density of architecture that you eventually work your way through - just one idea to throw out there, to say there are alternatives to what they did.
I actually think weapon degradation is a bad criticism though. That's just people refusing to play the game on its own terms, and insisting it must be like other games where they get attached to specific weapons. BotW is about freedom and wandering in more ways than one, so I love that moving between weapons plays into that.
Voice acting was awful, and even if it was well done would have felt bad in this game. But hey, at least I feel vindicated in saying Zelda never should have had voice acting. :P
I'd give the Castle a bit more credit, and say BotW has not 0 but 1 dungeon (it even has a miniboss and an item!), but I agree with most of your post here. I really want them to explore the concept of in-world special areas (e.g. typhlo, eventide, forgotten temple) further in future games. *That* was clearly BotW at its best, IMO.There are no dungeons in BOTW in my opinion. There are 125 shrines (pre DLC), 4 of which are beasts and one of which is Hyrule's Castle. I'd knock the game for lacking traditional dungeons only because I would have liked more "special" environments tied to the already marvellously-well designed regions, but not because I missed the concept of dungeons altogether. It's not a perfect game and there's plenty I'm peeved about but the dungeons are at the bottom of that list. Hell, cooking being a pain in the butt is higher up that list.
Some do get bland yes, but really only the combat dungeons, but I mean, of course having that many shrines, with the same cutscenes going in and leaving them and the same room design has the tendency to get bland for some players. I don't really understand what's distinctive about the divine beasts bosses though, they generally have the same design as well. They're fun, albeit a bit easy to fight, but looking the same really hurts their memorability.That's for instance precisely the approach I don't get. 120 shrines, all done with the same design philosophy and general formula: is that bland as well? I thought it worked very well for what it tried to achieve, acting as challenge rooms in an overworld that's the actual cohesive dungeon, and delivering rewards for solving puzzles which sure gets a bit less valuable by the end of the game but damn me if I wasn't thrilled to get a bundle of arrows and a spirit orb for the first half of the game at least.
As for the bosses, I don't know, I liked them as they indeed helped set apart the divine beasts from the regular shrines. It's weird to blame the beasts for their lack of distinction but then also blame what makes them distinctive ^^
Hey there. Does anyone know which specific podcast did Jones say "I'm enjoying these mictrotransactions" for the first time? I tried asking /r/uneasyalliance but they are also seeking to find this episode.
Play what you want to play*The biggest disconnect of 2017 for me has to be Doki Doki Literature Club. I see so many people raving about it, but I thought it was absolutely terrible. Sure, it has some interesting ideas, but nothing that hasn't been done before with much better execution. And then there's an even bigger disconnect when I see people saying it handles the subject matters well... I could not disagree more.
Play what you want to play*
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* and if people like things you don't like quietly judge them
Play what you want to play*
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* and if people like things you don't like quietly judge them
Persona 5 I still haven't played (Atlus...), but I have made a point to watch a lot of streams (I will buy it used, Atlus).
Oh no that's just what I do lol
I think this is referring to Atlus' draconian streaming rules for Persona 5 https://atlus.com/note-persona-5-streaming/
Oh no that's just what I do lol
I wasn't trying to call you out
I did skip the silver case before, it looked intimidating. Wish it was on handheld too. Good to see Don't Skip back either way.
then there's an even bigger disconnect when I see people saying it handles the subject matters well... I could not disagree more.