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More_Badass

Member
Oct 25, 2017
23,623
I know you all are just itching to share those hypnotic solution GIFS so...

http://www.zachtronics.com/opus-magnum/
http://store.steampowered.com/app/558990/Opus_Magnum/

Master the intricate, physical machinery of the transmutation engine— the alchemical engineer's most advanced tool— and use it to create vital remedies, precious gemstones, deadly weapons, and more.
  • Design Machines - Design and build machines that carry out alchemical processes using a variety of components.
  • Open-Ended Puzzles - Compete against your friends and the world to build the simplest, fastest, and most compact solutions. Export animated GIFs to show them off.
  • Steam Workshop - Make and share your own puzzles with full Steam Workshop integration and an easy-to-use puzzle editor.
  • Solitaire Minigame - Take a break with Sigmar's Garden, an original alchemy-based solitaire game.
 

low-G

Member
Oct 25, 2017
8,144
I think Opus Mangum is probably the most accessible Zachtronics yet. If you've been on the edge, pick this one up!

I never managed to pick up SHENZHEN I/O, but I'll probably skip it for this. Aesthetic is really nice for a puzzle game.

Not a bad decision, but SHENZHEN I/O is great if you enjoyed TIS-100 and have interest in embedded devices. Great style & vibes in SHENZHEN.
 

selfnoise

Member
Oct 25, 2017
1,452
Tom Francis has been posting his creations on Twitter and I both can't tell how the game works at all and totally want to keep watching the hypnotic cycles. Can't decide whether I want to buy the game or just watch people's creations.
 

Crazymoogle

Game Developer
Verified
Oct 25, 2017
2,886
Asia
The structure of this game (chat>puzzle>chat>game) is functionally identical to Zachtronic's previous game, Shenzhen I/O, but what ultimately makes it so refreshing is that it's not artificially limited in the same way.

Shenzhen I/O: Limited devices, obscure commands, some restrictions on parts, space, and wiring. It's a really great programming simulator, but in some cases you are looking for "the" solution given the restrictions. Honestly it feels exactly like I'm a hardware/Pi programmer, which is both exactly the intention but also restrictive enough that it makes sense to plan out things on paper or Notepad++.

Opus Magnum
: Limited products, but that's it. Virtually any puzzle can be solved with an incredibly large structure as there is no obvious limit to the size of the field or number of parts. I fully expect to see a lot of gifs of Rube Goldberg machines with hundreds of moving arms. To the average player, this just means if you don't see an elegant solution, that's okay! Just brute force it! Have 500 steps in the timeline, or 50 arms, or both! The visual nature of the moving arms is also of course more accessible than code for most players.

I love both games, but as someone who can't commit 4 hours at a time to either, Opus Magnum is clearly the superior game. (And I say that loving Shenzhen I/O).
 

Cirrus

Member
Oct 25, 2017
1,121
I have to confess that although I love playing these games, I have never actually completed a Zachtronics game.

This does look the most aesthetically interesting since SpaceChem though.
 

Static

Avenger
Oct 25, 2017
6,110
I have to confess that although I love playing these games, I have never actually completed a Zachtronics game.

This does look the most aesthetically interesting since SpaceChem though.
I'm the same with the exception of Infinifactory. That's the one zachtronics game that didn't rapidly ramp up into impossibility for me, and actually stayed quite approachable the entire way through.

Has anyone come up with a solution for Airship Fuel that manages to use every cycle of all three reagents? As in, each dispenser is utilized every two cycles?
 

Thraktor

Member
Oct 25, 2017
570
Looking forward to posting some GIFs when I get home from work. I've been enjoying trying to do as much as possible with the 3 and 6 armed manipulators, just because of how it looks more than anything else (and you can often work out solutions with only four instructions per manipulator, which is satisfying, if not always particularly optimal).
 

TeenageFBI

One Winged Slayer
Member
Oct 25, 2017
10,246
Not sure what I think about this game... We play Anataeus Vaya, an alchemical genius at the top of his class. While Mr. Vaya is new to the transmutation engine, the procedure comes very easy to him and he boasts of his superior wit in each cutscene. It's all very enjoyable until it's time to start a new task and I'm reminded that I'm actually an alchemical idiot who has all sorts of trouble keeping the various elements and mechanisms from bumping into one another. After I struggle through each increasingly ridiculous challenge, Mr. Vaya goes right back to his boasting.

What I'm trying to say is that the ludonarrative dissonance is damaging my gameplay experience.
 
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Deleted member 3856

User requested account closure
Banned
Oct 25, 2017
307
I think Opus Mangum is probably the most accessible Zachtronics yet. If you've been on the edge, pick this one up!

Yeah, it's also their easiest yet for sure. It's the first one I actually manage to finish. SpaceChem is probably the best one to compare it to but even the last few levels of Opus Magnum never quite reach the same level of complexity.

Now I'm going back to TIS-100 to try and finish it as well and probably Shenzhen after.
 

Alexalder

Member
Oct 25, 2017
377
Italy
Yeah, it's also their easiest yet for sure. It's the first one I actually manage to finish. SpaceChem is probably the best one to compare it to but even the last few levels of Opus Magnum never quite reach the same level of complexity.

Now I'm going back to TIS-100 to try and finish it as well and probably Shenzhen after.
I found shenzen to be pretty easy actually, they leave so much space on those boards that you can experiment a lot. Be sure to understand all the "hidden" commands like @ and gen.
TIS-100 can be punishing mostly due to code readability
 

Mobyduck

Member
Oct 27, 2017
2,100
Brazil
Saw this on the Early Access page but didn't realize it was a Zachtronics game. Even though I always get stuck at some point, I love them. Gonna keep an eye on it.
 

Deft Beck

Member
Oct 26, 2017
844
Space
Not sure what I think about this game... We play Anataeus Vaya, an alchemical genius at the top of his class. While Mr. Vaya is new to the transmutation engine, the procedure comes very easy to him and he boasts of his superior wit in each cutscene. It's all very enjoyable until it's time to start a new task and I'm reminded that I'm actually an alchemical idiot who has all sorts of trouble keeping the various elements and mechanisms from bumping into one another. After I struggle through each increasingly ridiculous challenge, Mr. Vaya goes right back to his boasting.

What I'm trying to say is that the ludonarrative dissonance is damaging my gameplay experience.

Perhaps that is on purpose. He could be bluffing.
 

Ronik

Member
Oct 25, 2017
109
I've always liked Zachtronics games in theory, but I only played Spacechem back in high school and gave up pretty quickly. That has been 6 years ago, though, so I should probably give them another shot. From what I've been reading, Infinifactory is a good place to start, is that correct?
 

Alexalder

Member
Oct 25, 2017
377
Italy
I've always liked Zachtronics games in theory, but I only played Spacechem back in high school and gave up pretty quickly. That has been 6 years ago, though, so I should probably give them another shot. From what I've been reading, Infinifactory is a good place to start, is that correct?
Zach says it's his best game, i couldn't stand it a few minutes. The camera gives me nausea and the 3d presentation is simply confusing compared to the 2d semplicity of TIS, shenzen, spacechem and the others.
I would start from spacechem with its "pseudocode" language then play TIS and shenzen.
 

issa

Banned
Oct 26, 2017
1,030
Riyadh, Saudi Arabia
I wanna play this since I really enjoyed The Codex of Alchemical Engineering. But I've played SpaceChem for like a couple of hours and didn't even try his last 3 games despite owning them for a while.
 

Toma

Scratching that Itch.io http://bit.ly/ItchERA
Member
Oct 25, 2017
5,832
I've always liked Zachtronics games in theory, but I only played Spacechem back in high school and gave up pretty quickly. That has been 6 years ago, though, so I should probably give them another shot. From what I've been reading, Infinifactory is a good place to start, is that correct?
I would actually advise against what the other guy said and definitely vote for Infini, as its the best to pick up and play for people who like the idea of these games, but couldnt quite get into them. Infini is easier and the 3D approach makes it more graspable for many.

ThisisReset.gif
 

Alexalder

Member
Oct 25, 2017
377
Italy
I would actually advise against what the other guy said and definitely vote for Infini, as its the best to pick up and play for people who like the idea of these games, but couldnt quite get into them. Infini is easier and the 3D approach makes it more graspable for many.

ThisisReset.gif
Aha that's fine, i can't possibly get mad at someone with a spacechem avatar. I guess i don't really like first person games, but i thought 2d was inherently simpler?
 

Apopheniac

One Winged Slayer
Member
Oct 25, 2017
11,660
I played the demo for SpaceChem and got stuck before I finished it. Not my best moment.

Somehow I have TIS-1000 in my Steam library, but I don't know how far I'd be able to get in that even with my limited programming knowledge.
 

Toma

Scratching that Itch.io http://bit.ly/ItchERA
Member
Oct 25, 2017
5,832
Aha that's fine, i can't possibly get mad at someone with a spacechem avatar. I guess i don't really like first person games, but i thought 2d was inherently simpler?
The advantage of 3D is that the process to get from input to output was much more intuitive. I think part of the reason is also a placebo effect with the chemistry the, but Infini is just like adding building blocks (Lego), which people seem to have an easier time understanding.

Plus Infini has overall the easiest campaign in any Zachtronics game.
 

erd

Self-Requested Temporary Ban
Banned
Oct 25, 2017
1,181
This game is really quite something, even for a Zachtronics game. I thought Spacechem allowed you to be incredibly creative with your solutions, but Opus Magnum is on a whole other level. There's just so many different ways to do each puzzle and so many different tools and approaches you can use that each solution truly feels like your own. There's also a sort of tactility to the puzzle solutions, which makes them much more appealing than Spacechem's.

Plus the theme makes it much more approachable, so I'd say this is a great place to start with Zachtronics games.
 

Pellaidh

Member
Oct 26, 2017
3,180
Oh man, I think the GIF export functionality might be one of my favourite new features this year. With that said, this thread seems to be lacking in solution gifs, so here are some of mine. I'm not really sure what the best way to post them is, so I'm just going to put them in spoiler tags, since they do by default give away puzzle solutions. Hopefully imgur's gifs work on resetera now.


A pretty early game puzzle that I optimized for speed and area. It's by far my prettiest looking solution.
mvIYwoV.gif

An early game puzzle, optimized for speed. I'm honestly not even sure if there's any way to actually make this one any faster, since everything seems pretty optimal to me.


A slightly more complex puzzle, again trying to optimize for speed, but it didn't quite work out.

Unfortunately, chapter IV seems to be the point where things get too hard for me to actually worry about optimizing things as opposed to just getting things to work, but I'd be really interesting to see what everybody else came up with.

As someone who thinks Spacechem was Zachtronics' best work, I'm really enjoying this. Especially since I never really cared for SpaceChem's production levels (the ones where you had to optimize multiple resource generators and pipelines). It also feels more open and less strict than Spacechem, thanks to unlimited space and resources, which is a good thing, since I never got more than halfway into Spacechem.
 

Morisaki

Member
Oct 29, 2017
177
I love these type of games, unfortunately I hardly ever finish them since I get into optimization phase and then burn out on the game. I really need to force myself to move on if I get Opus Magnum.
 

Souplex

Member
Oct 27, 2017
83
MI
I really hope Era takes off as a good place to discuss Zachtronics games. They're some of my favorites with SpaceChem sitting firmly in my top 3 games of all time.

Just a few of my early favorite solutions from early Opus.

Courage Potion
Hreqt29.gif

Just looks really simple and fast.

Explosive Phial
IWryJhh.gif

Just about the smallest possible footprint I think, not particularly fast though.

Mist of Incapacitation
WqiN03Z.gif

Also really proud of how compact this is. Good bit more efficient too

Surrender Flare
DL97CHA.gif

Here I started to experiment with having it start a new one while it finishes the last. Certainly a bit of a setup delay in the middle though.

Alcohol Separation
pg8vu1T.gif

A second attempt at that same idea. Came out a bit better here.
 
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dismal

Member
Oct 27, 2017
83
The advantage of 3D is that the process to get from input to output was much more intuitive. I think part of the reason is also a placebo effect with the chemistry the, but Infini is just like adding building blocks (Lego), which people seem to have an easier time understanding.

Plus Infini has overall the easiest campaign in any Zachtronics game.

I will echo this, I'm a moron and I managed to get through most of Infinifactory. SpaceChem makes me wonder if it's safe for me to use an oven.
 

Cyan

Member
Oct 25, 2017
192
Bought this game right before everything collapsed at the old site, so didn't end up starting it right away. And now NaNo is upon us and I'm out for another month. >_<

But watching this thread so I'll actually get back to this once I have a little more time. <3 Zachtronics.
 

Dinjoralo

Member
Oct 25, 2017
9,161
QSRFVNY.gif
This seems pretty good to me. Faster than most of the people on my friends list, and only 10g more expensive.
 

Mugen

Member
Oct 28, 2017
1,440
Stockholm, Sweden
I always feel a bit guilty for not pushing on in TIS-100 and for not yet playing my specially ordered physical copy of Shenzhen I/O whenever Zachtronics come up.
 

Toma

Scratching that Itch.io http://bit.ly/ItchERA
Member
Oct 25, 2017
5,832
Explosive Phial
IWryJhh.gif

Just about the smallest possible footprint I think, not particularly fast though.

I got that one down to 12, not sure what the lowest is though.

Also my craziest Heureka moment so far was getting World 2 - Armor Filament down to 50 Costs. You guys should really try that. This game is, as expected, damn amazing.
 

Alexalder

Member
Oct 25, 2017
377
Italy
I got that one down to 12, not sure what the lowest is though.

Also my craziest Heureka moment so far was getting World 2 - Armor Filament down to 50 Costs. You guys should really try that. This game is, as expected, damn amazing.
Does the game get actually harder as it goes on? I really don't like how Zach games are focusing more and more on pointless (for me) optimization instead of providing a challenge like spacechem and TIS used to do
 

Toma

Scratching that Itch.io http://bit.ly/ItchERA
Member
Oct 25, 2017
5,832
Does the game get actually harder as it goes on? I really don't like how Zach games are focusing more and more on pointless (for me) optimization instead of providing a challenge like spacechem and TIS used to do
I was actually thinking about this earlier. Its actually the worst "offender" in that regard, while at the same time being the best application of that focus. I currently lean towards this being the easiest Zachtronics game (previously Infini), due to the fact that it has 2 layers of infinity, one for the endless amount of commands and one for the actual space to build stuff on.

However, as I just alluded to, it actually lends itself very well to optimization due to many QOL additions, like easily moving commands. I still get that old school Zachtronics feeling if I try to stay on top of my friends leaderboards. Its a bit easy if you just push through, but if you set yourself a goal like being at least even on the friend leaderboards, you'll see plenty of brilliance for each individual level component, be that the aforementioned 50 cost requirement in a certain level, which seemed outright insane, yet it was almost simple! This game is brilliant and the structure allows it for more people to be appreciated at all kinds of different levels, which I cant fault Zach for, but the Zachtronics Genius is still in here, you just need to set yourself higher goals and Opus makes it more feasible to do that than all other games before.

If you are in need of a friend list highscore goal, feel free to poke me. My scores arent perfect, but high enough to probably pose a challenge for you. ;)
 

Alexalder

Member
Oct 25, 2017
377
Italy
I was actually thinking about this earlier. Its actually the worst "offender" in that regard, while at the same time being the best application of that focus. I currently lean towards this being the easiest Zachtronics game (previously Infini), due to the fact that it has 2 layers of infinity, one for the endless amount of commands and one for the actual space to build stuff on.

However, as I just alluded to, it actually lends itself very well to optimization due to many QOL additions, like easily moving commands. I still get that old school Zachtronics feeling if I try to stay on top of my friends leaderboards. Its a bit easy if you just push through, but if you set yourself a goal like being at least even on the friend leaderboards, you'll see plenty of brilliance for each individual level component, be that the aforementioned 50 cost requirement in a certain level, which seemed outright insane, yet it was almost simple! This game is brilliant and the structure allows it for more people to be appreciated at all kinds of different levels, which I cant fault Zach for, but the Zachtronics Genius is still in here, you just need to set yourself higher goals and Opus makes it more feasible to do that than all other games before.

If you are in need of a friend list highscore goal, feel free to poke me. My scores arent perfect, but high enough to probably pose a challenge for you. ;)
As i was reading your message i was thinking maybe i should ask him to friend me on Steam. Same username as here, SCommunity link is actually Alexalder_

I come off as somewhat aggressive when i make my points, i do in fact love optimization, it's the lack of an actual goal that i'm sad about, maybe you're right. Maybe we could start a small ZachEra group on Steam?
 

Toma

Scratching that Itch.io http://bit.ly/ItchERA
Member
Oct 25, 2017
5,832
As i was reading your message i was thinking maybe i should ask him to friend me on Steam. Same username as here, SCommunity link is actually Alexalder_

I come off as somewhat aggressive when i make my points, i do in fact love optimization, it's the lack of an actual goal that i'm sad about, maybe you're right. Maybe we could start a small ZachEra group on Steam?
Added you, curious to see what you think of the game after going back and going for some highscore goals, because some are quite devious.
 

Alexalder

Member
Oct 25, 2017
377
Italy
If anyone else wants to do the leaderboard thing feel free to ask, if we put together a half dozen or so we could start the group

Added you, curious to see what you think of the game after going back and going for some highscore goals, because some are quite devious.
I can't even choose if i want to try beating you by cost or cycles... too many choices grrr
 

Toma

Scratching that Itch.io http://bit.ly/ItchERA
Member
Oct 25, 2017
5,832
If anyone else wants to do the leaderboard thing feel free to ask, if we put together a half dozen or so we could start the group


I can't even choose if i want to try beating you by cost or cycles... too many choices grrr

I just went all out in all 3 categories. They actually pose quite a different challenge each. Cost is usually rather minimalistic with the most amazing tricks to get things done. Cycles focusses more on how much interconnected mechanisms you can feasible squeeze in and reminds me more of the SpaceChem style space limitations, while area is a bit of a mix of both.

As I said, they all three provide very different experiences, but if someone was really set on only doing one, I'd probably think that Area is the most varied/interesting one to do, as some stuff is basically never used in Cost, and Cycles can be a bit too fiddly sometimes.
 

Alexalder

Member
Oct 25, 2017
377
Italy
I just went all out in all 3 categories. They actually pose quite a different challenge each. Cost is usually rather minimalistic with the most amazing tricks to get things done. Cycles focusses more on how much interconnected mechanisms you can feasible squeeze in and reminds me more of the SpaceChem style space limitations, while area is a bit of a mix of both.

As I said, they all three provide very different experiences, but if someone was really set on only doing one, I'd probably think that Area is the most varied/interesting one to do, as some stuff is basically never used in Cost, and Cycles can be a bit too fiddly sometimes.
I was actually most interested in cycles but now that i'm really focusing on optimization it really feels weird having no initialization and no "functions", but i may be missing something. Definitely more interesting though
 

Falk

Member
Oct 26, 2017
4,068
Cycles has the most straightforward theoretical minimum on each puzzle of the three categories and it's algorithmically provable, so leaderboards for that are going to end up in a lot more ties.

The other two definitely require a bit more thinking outside the box.
 

Deleted member 1055

User requested account closure
Banned
Oct 25, 2017
770
If anyone else wants to do the leaderboard thing feel free to ask, if we put together a half dozen or so we could start the group
I'd love to have more Zachtronics fans to compete with, in this game or whatever they think of next.
My steam profile name/id is the same as my username, and there's a link in my profile.
 

Deleted member 1055

User requested account closure
Banned
Oct 25, 2017
770
Added you as well. :)
Thank you!

I definitely need more people on my leaderboard. Same name/id also. Just added link in profile
I've added you now :)

I've created the group so that we can add each other more easily http://steamcommunity.com/groups/zachera
Someone should probably create a proper community OT
I've actually been thinking of creating an OT for games such as Zachtronics' games, if people are interested. But I am not sure what you'd call the it to make it recognizable.
 

Dreenk

Member
Oct 27, 2017
490
Cycles has the most straightforward theoretical minimum on each puzzle of the three categories and it's algorithmically provable, so leaderboards for that are going to end up in a lot more ties.

The other two definitely require a bit more thinking outside the box.
I've certainly found myself optimizing for cycles as I discover my solutions as opposed to area or cost. Following the path of least resistance, I suppose.

When I have starting poking at those other metrics, they definitely seem less obvious.