I'll have to look after work, but believe 4 general, 4 vehicle, 3 targeting, 2 everything else and 1 on the 15x
and 7 aim accel
This is awesome! Thanks so much!
I died hitting a tiny shrub in a field that was apparently welded to the floor. Other times I've walk right through fences. I assume they're all bugs because it isn't consistent from what I can tell.Uhhhh I learned yesterday that you apparently cannot drive through some barriers!
I want to embed a clip too!
What a great feeling this game was, going in with a 4 man squad and have all of us survive all the way 'till the end:
Which do we prefer? Clips or DVR? I've been using both interchangeably.
Last night's squad dinner:
Since the last patch have they changed the amount of circles there are overall? It feels as the game moves a lot faster and a lot more people are alive at the end now. I'm not sure if I like it.
Well I posted one of the clips of the military base glitch. And ten seconds searching on YouTube leads me to how it works and it meshes perfectly with the directional sounds of the bullets that killed us. I'm not saying he didn't do some kind of glitch, but from the clip it is petty to report him because all you see is a janky looking death in a janky looking game, and no the other player actually doing anything wrong or unreasonable. Chances are you've gotten kills on people when they were seeing something completely different as well.
There's just always been some games where people avoid conflict and it ends up with 40-50 people left in the 4th to last circle lol.
I do think FPP may have increased the frequency of this happening though, in those playlists.
Circles haven't changed.Nah something has definitely changed. Either the timing of the circle has changed or the number of total circles has. Before I'd get maybe 20-30 people now it's consistently above 30 even upto 50, especially in squads. I have yet to be in a game that has gotten less than 20. Games also seem a lot shorter now because of it.
Do you really think they're going to investigate your incident?Petty to report him? If he didn't do anything wrong then he won't get in trouble, they will look into it and decide
That's just been the Xbox meta though. Lack of fights in the early game leading to shit show circles towards the end.Nah something has definitely changed. Either the timing of the circle has changed or the number of total circles has. Before I'd get maybe 20-30 people now it's consistently above 30 even upto 50, especially in squads. I have yet to be in a game that has gotten less than 20. Games also seem a lot shorter now because of it.
Do you really think they're going to investigate your incident?
I don't know off the top of my head if it pushes his rep towards "Needs Work" or if that's just based entirely off screening message reports, so it might matter in that sense.
I don't know off the top of my head if it pushes his rep towards "Needs Work" or if that's just based entirely off screening message reports, so it might matter in that sense.
First he giveth, then he taketh away.
The inventory has all sorts of issues. But yes there are times when I'm on a care package or something and can't pick anything up. In squads I occasionally have a teammate pick up an attachment off a body or something and drop it elsewhere so I can actually pick it up. And then sometimes the menu is sort of working but you lose the highlight of the item you're on. Sometimes it happens on say a weapon and it will be highlighting your utility belt or something like you should be able to swap the two but obviously you can't.
You're standing on top of the bunker network. Presumably they were inside. If you had some heals and started using them a little bit before the wall crushed you, you might have gotten the win.Where the fuck were those two? Outside of the circle? How did the last guy survive? I don't get it.
For the next question, 'responsiveness' refers to how quickly your character, vehicle, or weapon moves after you start moving your controller or pressing a button. If the character moved the instant you started moving the controller, that would be perfect responsiveness.
How easy was it for you to physically use the buttons on the controller due to the controller layout? For example, if it was difficult to hold a button while also pressing another button with the same hand, that would be considered very difficult. *
Was the rubber banding/lag this bad on PC?
Because holy shit this is terrible and it's the only game I have issues like this with.
Based on friend comment that has this game on PC, much much worst.
It's definitely at least 3 million at this point.I wonder when we'll learn more about the sales numbers for PUBG for Xbox One? I thought we were supposed to learn something this week, and I was hoping for some other announcement to follow if Microsoft was teasing the sales numbers. Granted, it's only the middle of the week, but I was hoping it would be sooner in the week than later.
You're standing on top of the bunker network. Presumably they were inside. If you had some heals and started using them a little bit before the wall crushed you, you might have gotten the win.
Yes, I'm done this is shit. My frame rate on the X was under 30 nearly the whole fucking match. It lagged like crazy and is absolutely unenjoyable.
I'll come back after many more patches
I honestly had more fun with my buddies witnessing glitches and just silly crap. But once it got down to the last zone slowly moving in....it turned into a terrible blast fest of lag. You couldn't even aim properly
That's part of the challenge. That happened to us in an apartment in George. Final circle was half inside and half outside the back side of one of the three stories. Me and a squad mate were under the stairs and the other team was outside. The circle closed entirely and we had the most health and survived longer. >:]
Happens in fortnite also. I've won a few matches due to the circle closing completely and having myself barricaded from gunfire and having more health/heals.
I was saying that rubber band -not framerate- is worst on PC ha
still crashing.
They really need to turn the nade radius down. Shouldn't be killed from 2 rooms over.
Circles haven't changed.
Same time in between each one. Same # of circles.
That's just been the Xbox meta though. Lack of fights in the early game leading to shit show circles towards the end.