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WolfeTone

Member
Oct 25, 2017
611
I've been working at it all afternoon. I was able to make some progress by flying some units down to the south part of the map to deal with them and using Rinkah to draw people in since the ninjas can barely damage her. Takumi definitely comes in handy as well.

I remember staying put near the first pit and luring enemies towards paired up units. Then sent everyone south. Taking it slow seems to be the key. Most of my Fire Emblem mistakes can be blamed on my impatience.
 

Deleted member 3862

User requested account closure
Banned
Oct 25, 2017
940
I just finished the map finally. It took me 30 turns. I try to be patient too, but chapters nine and ten forced me to find a balance between my normal turtling self and being more aggressive.
 

WolfeTone

Member
Oct 25, 2017
611
This is why my favourite Fire Emblem maps are defence maps. Forces me to sit my ass on those chokepoints and not get greedy.
 

Deleted member 2585

User requested account closure
Banned
Oct 25, 2017
1,133
Defense maps are like rout maps except you're forced to deal with reinforcements once you finish routing the enemy
 

WolfeTone

Member
Oct 25, 2017
611
Elincia's Gambit and Blood Contract (3-13) from Radiant Dawn are my favourite Fire Emblem maps. So satisfying to sit on the chokepoints and watch the enemy run to you. Then you have the choice to temporarily put yourself in danger to get an extra kill or sit and play it safe. So good.
 

Arcus Felis

Unshakable Resolve
Member
Oct 26, 2017
3,123
Still on my Conquest's playthrough. Playing on Normal: I'll do a new playthrough on Hard later, I just want to complete it at least once.
I discovered that my Effie has 7 in Speed. At level 18. With a 50% Speed Growth. She begins with 5 Speed.
In 12 level-ups, she only got 2 points in Speed.
If that isn't the very definition of being RNG-screwed, I don't know what is.

Well, it could be worse. Like my Niles who has 10 in Strenght, at level 18. He begins at level 8 with 9 in Strenght (35% STR Growth). Unholy pineapple pizza...
Needless to say, I think I'll replace him with his daughter (Niles x Corrin with +STR -LUK).
 
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Oct 25, 2017
11,571
Bit the bullet with the remains of my birthday moneys. I owned Awakenings since release, but picked up Shadows and Birthrite, and set aside forty in eshop currency to get Conquest and Revelations. I'm going all in with Fire Emblem as my New Year's resolution/project.
 
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Oct 25, 2017
4,553
There is a Fire Emblem speedrun marathon going on over at https://www.twitch.tv/rpglimitbreak

Schedule is https://horaro.org/fespeedrunmarathon/2017

Doing Hector Hard Mode right now. Awakening and FE6 have already been run. Runs to come later include Sacred Stones, New Mystery of the Emblem, and the Ike Emblems. Not sure how much interest there is here in seeing these games speedrun but hey it's there today if you want to check it out.
 

Weebos

Member
Oct 25, 2017
7,060
There is a Fire Emblem speedrun marathon going on over at https://www.twitch.tv/rpglimitbreak

Schedule is https://horaro.org/fespeedrunmarathon/2017

Doing Hector Hard Mode right now. Awakening and FE6 have already been run. Runs to come later include Sacred Stones, New Mystery of the Emblem, and the Ike Emblems. Not sure how much interest there is here in seeing these games speedrun but hey it's there today if you want to check it out.

Are these runs RNGed or anything? I like watching some speedruns because I can pick up little tips and tidbits to try, but I'm not out here trying to get perfect seeds and all that.

I get why they do it with series that rely on chance, but RNGed runs aren't really my thing.
 

jnWake

Member
Oct 25, 2017
2,108
Are these runs RNGed or anything? I like watching some speedruns because I can pick up little tips and tidbits to try, but I'm not out here trying to get perfect seeds and all that.

I get why they do it with series that rely on chance, but RNGed runs aren't really my thing.
I'm not sure exactly what you mean by "RNGed" but, at least the GBA ones, rely on manipulating the RNG to get specific results. IIRC, you can manipulate the RNG by moving the arrow that appears when you try to move an unit in the GBA games, so speedrunners abuse that to get crits and stuff when needed.

I'm not sure how Awakening speedruns work. Prodigy probably knows.
 

Weebos

Member
Oct 25, 2017
7,060
I'm not sure exactly what you mean by "RNGed" but, at least the GBA ones, rely on manipulating the RNG to get specific results. IIRC, you can manipulate the RNG by moving the arrow that appears when you try to move an unit in the GBA games, so speedrunners abuse that to get crits and stuff when needed.

I'm not sure how Awakening speedruns work. Prodigy probably knows.

That is what I meant by RNGed, thanks for letting me know. I watched the intro to a few of them and they didn't mention it, but it might just be an assumed thing, or something they mention later.
 

theprodigy

Member
Oct 25, 2017
685
I'm not sure exactly what you mean by "RNGed" but, at least the GBA ones, rely on manipulating the RNG to get specific results. IIRC, you can manipulate the RNG by moving the arrow that appears when you try to move an unit in the GBA games, so speedrunners abuse that to get crits and stuff when needed.

I'm not sure how Awakening speedruns work. Prodigy probably knows.
Tellius+3DS speedruns can't rig the RNG (so strats are actually made with reliability in mind), dunno about FE11/12
 
Oct 25, 2017
4,553
Anyone have any experience with those FE6 repro carts? Are they any good? I see them on Amazon for $12 or so and have decent reviews.
 

Weebos

Member
Oct 25, 2017
7,060
Anyone have any experience with those FE6 repro carts? Are they any good? I see them on Amazon for $12 or so and have decent reviews.

First time seeing these, but the reviews are pretty good. Seems like if there is a problem with the cart the seller is quick to replace it.

I might bite, I've spent $12 on worse and would love to replay this game with buttons.

I wish there was a decent way like this to play Genealogy translated.
 

Pau

Self-Appointed Godmother of Bruce Wayne's Children
Member
Oct 25, 2017
5,833
Finished the main story of Fire Emblem Warriors and it got me wanting to go back to Fire Emblem Fates. I never even finished Birthright. :/ Got overwhelmed getting all the kids and then trying to farm My Castle battles to get the best possible skills for them. I think I'm going to ignore that and just push through.

Loading up my save reminded me how almost none of my units have maxed any stats and are in the late teens of their promoted class. I love seeing that green highlight. :(
 

theprodigy

Member
Oct 25, 2017
685
Finished the main story of Fire Emblem Warriors and it got me wanting to go back to Fire Emblem Fates. I never even finished Birthright. :/ Got overwhelmed getting all the kids and then trying to farm My Castle battles to get the best possible skills for them. I think I'm going to ignore that and just push through.

Loading up my save reminded me how almost none of my units have maxed any stats and are in the late teens of their promoted class. I love seeing that green highlight. :(
yeah, don't bother with the Fates kids tbh
 

Lemina Ausa

Member
Nov 20, 2017
20
Netherlands
I guess none of them really end up better than their parents? I'll probably finish recruiting them all just for completion's sake.

They changed the way the inheritance formula worked so the kids aren't broken like they are in Awakening, no. You may as well recruit them all once, to meet them and play through the chapters if nothing else, but they're not worth pushing for in a normal efficiency run, and I wouldn't recommend trying to train any of them unless you really like their character or something.
 

NeonZ

One Winged Slayer
Member
Oct 28, 2017
9,369
The kids will join at appropriate levels though, unlike in Awakening, so it's much easier to integrate them into your party. Although on the other hand, they don't actually stand out much as units due to the way the growth rate formula works here.
 

PK Gaming

Banned
Oct 25, 2017
5,331
Mekkah's pitfall videos are good and worth watching, but this episode in particular was great

Gotta admit, I fell into the trap of thinking of Shanna as exclusively this utility unit, and didn't really bother to train her offense. Huge mistake, considering how effective she can be with some elbow grease.

The video does a good job of showcasing FE6's nuance too. So many factors to consider, man.
 
Oct 25, 2017
523
in a move that is definitely completely and totally unrelated to the video that was just posted, I started playing FE6HM again and I think the wildly hilarious unit imbalance is actually a huge point in its favor. Except Bors, who is comically worthless, why are armors even in this game
 

PK Gaming

Banned
Oct 25, 2017
5,331
in a move that is definitely completely and totally unrelated to the video that was just posted, I started playing FE6HM again and I think the wildly hilarious unit imbalance is actually a huge point in its favor. Except Bors, who is comically worthless, why are armors even in this game

I'm starting to feel that way too. It results in a completely different kind of experience from most FE games; for one, Hard is actually "hard", and you can't get away with relying on a single juggernaut unit to get you through maps. Additionally, units contribute differently; even though trash like Wade and what's his face don't do much, they're still incredibly helpful for the brief period where they're viable. Contrast that with FE7 where you get more viable units from the get go, but they're immediately overshadowed by Marcus, Sain/Pent, Florina, so they don't contribute much (especially on HHM and it's limited unit slots)

Watching that video also made me sad about how much worse the map design got. There's some brilliant stuff right in the chapter where you get Shanna.
 

Rutger

Member
Oct 25, 2017
9,196
FE6 is a good game and Shanna is cool.
in a move that is definitely completely and totally unrelated to the video that was just posted, I started playing FE6HM again and I think the wildly hilarious unit imbalance is actually a huge point in its favor. Except Bors, who is comically worthless, why are armors even in this game
I've always liked having some unit imbalance in general, it's interesting, especially with multiple playthroughs.

The game certainly has some balance issues in some areas, but it manages to work out in interesting ways. The common complaint about axes being bad stands out, and that is an issue, but at the same time things like hand axes and javelins being less effective than other games limits a melee unit's ranged game, allowing swords and bows to have a better place than in many other games.
 

PK Gaming

Banned
Oct 25, 2017
5,331
FE6 is a good game and Shanna is cool.

I've always liked having some unit imbalance in general, it's interesting, especially with multiple playthroughs.

The game certainly has some balance issues in some areas, but it manages to work out in interesting ways. The common complaint about axes being bad stands out, and that is an issue, but at the same time things like hand axes and javelins being less effective than other games limits a melee unit's ranged game, allowing swords and bows to have a better place than in many other games.

For sure. Being swordlocked isn't a death sentence, and bow users have relevant player phases.

Javelins and Hand Axes trivialize FE7-10, and FE6 (and to a lesser extent, Conquest) had the right idea in weakening them. Plus the low accuracy on axes REALLY helps out the player, since enemy axe users get weighed down by their weapon.
 

filkry

Member
Oct 25, 2017
1,890
I'm on Act 4 of Shadows of Valentia with 2 maps to go. How close am I to the end of the game? How long is Act 5? Starting to feel finished with it and wondering if I should stick it out.
 

MexM

One Winged Slayer
Member
Nov 10, 2017
2,783
Currently playing through Sacred Stones. It was my first FE but I left it around chapter 9 Eirika route I think? Right now I'm at Chapter 13 Ephraim Route HM. I'm enjoying the characters and story so far (we need L'Arachel in Heroes), but I must say I hate fog. >>
 

luchikita

Member
Oct 25, 2017
50
I kinda want to replay the older FE since I'm tired of the 3DS ones, but I don't want to use my phone or laptop to use an emulator. I'm irritated that Nintendo didn't at least released FE8 for the general public. I guess I could always mod my 3DS...

I can't wait for a new FE experience.
 
Oct 25, 2017
523
I kinda want to replay the older FE since I'm tired of the 3DS ones, but I don't want to use my phone or laptop to use an emulator. I'm irritated that Nintendo didn't at least released FE8 for the general public. I guess I could always mod my 3DS...

I can't wait for a new FE experience.
7, 8, and 11 are on the NA WiiU eshop if you have one.
 

Blade24070

Member
Oct 26, 2017
6,982
Just started Shadows of Valentia. Any tips or hints? What should I class change the villagers to? Or should I wait? And what stats govern what for what class, that would be helpful to decide who to class change.

Thanks!
 

Disclaimer

Member
Oct 25, 2017
11,417
Just started Shadows of Valentia. Any tips or hints? What should I class change the villagers to? Or should I wait? And what stats govern what for what class, that would be helpful to decide who to class change.

Thanks!

Contrary to what your Fire Emblem instincts will tell you, do not wait to promote units.

Whatever you choose for the others, Faye makes an amazing Cleric, as she has access to multiple invaluable unique spells. The other villagers can really be put into any class, but personally, I made Tobin a mage, Gray a mercenary, and Kliff an archer, and I feel those are pretty ideal.

Faye as a Cleric gets Physic at level 6, Rescue at level 10, and Again (lets a unit move again, similar to classic dancers) at level 14 promoted.

Tobin as a mage gets access to Excalibur at level 6, which makes him much more useful early on than Kliff as a mage would be. He also gets access to Physic when promoted, which continues his superior usefulness as a mage.

Gray needs the mercenary class pretty bad, to supplement his lacking speed, and let him continue being an asset late into the game.

Kliff can be made into a competent anything, really, but with Tobin being the superior mage, and Gray needing the mercenary class's stats, making Kliff into another archer (who turned out way better than any other for me) made my team really well rounded.

Edit: One last tip, you'll have a chance to acquire a Dracoshield at the end of Chapter 1. It's not necessary, as you can farm them post-game, but if you want to put the strategic effort in, it's a huge boon. Just look up a tutorial video if you decide to go for it.
 
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Deleted member 5086

User requested account closure
Banned
Oct 25, 2017
4,571
I've been playing through Fire Emblem Echoes: Shadows of Valentia and enjoying it a lot. As someone who has only played the 3DS Fire Emblem games, I really appreciate them dialing down the fanservice after Fates went way overboard with it. It's also nice that the characters have more meaningful interactions with each other since they're not just there as possible romance options for the avatar.
 
Oct 25, 2017
9,872
Hey, I have a question. I'm playing FE: Awakening now, it's my first Fire Emblem. I'm playing on hard difficulty, I'm on Chapter 17.

Anyway, I got curious about how to build strong characters and I read some post on reddit that said to use second seals on high level characters to reset their levels, then you can level them again and get more stats. I decided to try it on my Frederick first, because he had sort of fallen behind the rest of my top 5 units.

So I used a seal on him and he went from being a ~17 Great Knight to a 1 General. After a couple chapters I decided I didn't like the low movement of General so I used another seal and made him a Knight. He lost a ton of stats but I figured that I would just level him back up to 10 and make him a Great Knight again and forget this all happened.

The problem is that he gets like, no experience at all. He's not very good as a Level 1 (finally now 2) Knight and he gets like 10 experience for killing a guy. At this point I'm not sure I could even get him to 10 again by the end of the game.

So anyway, my questions are:
1) Is my Frederick done? Should I just forget about him? Any way to salvage this? I thought about buying the EXP DLC and just grinding him but that would probably make my other units over-leveled and the time would be better spent leveling a different unit who gets more EXP.
2) What determines how much EXP a unit gets? Some of my high level guys seem to get 3 or 4 times more EXP than my level 2 Frederick.
3) What is the actual, proper way to use second seals? I'm afraid to try again with another unit because I don't want to ruin them.

Thanks to any FE pros who can help me. I'm probably going to play another FE game after I finish Awakening so I'm curious about how to do things the right way.
 
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Oct 25, 2017
9,872
.....yeah, never Second Seal from a promoted class into an unpromoted class

experience formula (and others) can be found here: https://serenesforest.net/awakening/miscellaneous/calculations/

tl;dr every time you Second Seal you get half your level at the time added to your internal level
Ah, thanks for the information. I get it now. I'm not sure if there was any way for me to know about internal levels in-game though. Oh well, friendship with Frederick ended, time to find a new best friend.
 

Weebos

Member
Oct 25, 2017
7,060
Anyone have any experience with those FE6 repro carts? Are they any good? I see them on Amazon for $12 or so and have decent reviews.
Following up on this, my partner got me one for the holidays and it works great. It came with a completed save file (that I deleted), so hard mode was unlocked from the start.

Only weird thing is that it pauses for about 1 second when saving. I don't know if the original did that.
 

Mutagenic

Member
Oct 30, 2017
2,314
I'm finally picking Awakening back up after not playing it (hard mode) since launch. I've read so many conflicting opinions on leveling up base characters at 10 and promoted at 15, while many other people say you'll lose the extra stats you'd get from levels 10-20. It's kinda funny (and ridiculous) how many varying opinions are available on this mechanic that really shouldn't be hard to figure out.
 

Disclaimer

Member
Oct 25, 2017
11,417
I'm finally picking Awakening back up after not playing it (hard mode) since launch. I've read so many conflicting opinions on leveling up base characters at 10 and promoted at 15, while many other people say you'll lose the extra stats you'd get from levels 10-20. It's kinda funny (and ridiculous) how many varying opinions are available on this mechanic that really shouldn't be hard to figure out.

It's been quite awhile since I've replayed Awakening, but a general rule of thumb (outside of Echoes): Promote at max level for extra stats whenever you can. If you're struggling, don't feel guilty about promoting earlier.

With Awakening and its ability to extend the level cap, I'd think it wouldn't matter whatsoever in the long run, but grain of salt.
 

Deleted member 2585

User requested account closure
Banned
Oct 25, 2017
1,133
I'm finally picking Awakening back up after not playing it (hard mode) since launch. I've read so many conflicting opinions on leveling up base characters at 10 and promoted at 15, while many other people say you'll lose the extra stats you'd get from levels 10-20. It's kinda funny (and ridiculous) how many varying opinions are available on this mechanic that really shouldn't be hard to figure out.

As someone who hasn't played Awakening very much, do you want to go for efficiency (beat the game in a reasonable amount of time) or do you want to make the STRONGEST UNITS EVER (grind a lot)?

Usually going for efficiency means you promote earlier; maxing everyone out means promoting as late as possible (and grinding for forever).

Hopefully somebody well-versed in Awakening mechanics will correct me if I'm wrong.
 

Mutagenic

Member
Oct 30, 2017
2,314
Thanks to you both. I'm guessing I can't exactly break my playthrough either way. I don't even have access to obtaining seals yet so I'm not sure how someone would even be able to promote early on.