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Oct 25, 2017
1,686
Devil Halton's Trap
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Get it on : Steam GOG and Humble Bundle
  • Title — Zwei: The Ilvard Insurrection
  • DeveloperNihon Falcom
  • PublisherXSEED Games
  • Genre — Overhead stat-heavy action & dungeon-crawling
  • Platform — Windows XP and higher
  • Release31 October, 2017, around 10 AM - 12 PM PST on Steam (originally 25 September, 2008)
  • Format — Digital
  • Game size — ~5GB on Steam
  • WebsiteXSEED; Falcom
  • TrailersLaunch, Alwen, Ragna; Original
  • Game footageXSEED stream #1; stream #2 on launch day
  • Price — $30 with 10%-off launch discount, regionally priced



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A Brief History Of Granvallen

A world of myth and magic where continents hang suspended in the skies, its lands shaped aeons ago by the goddesses Aplieste and Espina.

Five hundred years ago, the Six Demon Lords rose up to make war upon the world. Their advance was checked by House Valence, lords of the Sacred Kingdom, and by their unlikely alliance of nations, spirits, and dragons. The fierce fighting tore at the very heart of Granvallen, but the demon lords were finally cast down and their power sealed.

We know this epochal event today as the Great Sorcery War. In its aftermath, the Sacred Kingdom fell into decline, along with the magic that had suffused every aspect of its prosperous civilization.

Most keenly felt was the loss of the teleportation gates that had linked Granvallen's myriad floating isles. Lands once connected fell into isolation, with little contact beyond their borders.

But...as though to fill the void magic had left behind, mankind began to make great strides in the development of machinery, giving rise to a revolutionary new invention.

They called it the "aeroplane" – steel wings with a churning heart of pistons and gears that, after centuries of being bound to the land, finally returned the people of Granvallen to the skies, and to far-off horizons...

The Pilot and the Princess

Pilot, treasure hunter, and courier Ragna Valentine lives a life of adventure flying the high skies of Granvallen. But on a routine delivery to the remote floating continent of Ilvard, he finds himself ambushed by two dragon-riding ne'er-do-wells who send his plane spiraling to the ground.

Fortunately for Ragna, his crash was witnessed by someone in a position to do something about it: vampire princess Alwen du Moonbria. Pulling the dying Ragna from the wreckage of his plane, Alwen forms a blood contract with him, saving his life in exchange for his services as her vassal.

Her request is far from simple – Alwen needs Ragna's help both to recover her stolen magic, and to retake her castle, wrested from her mere weeks ago by villains unknown. Ragna's ready to ante up, but on one condition: instead of acting as Alwen's servant, he wants to undertake their adventure as equal partners...even though it could very well make the going tougher!

So begins the unlikely duo's trek across Ilvard. Along the way they'll meet the isle's strange and colorful residents, battle the minions of darkness, train pets, learn potent skills from a macho masked luchador, and discover the meaning of (slightly dysfunctional) friendship. Sure, the bad guys might have the upper hand, but luckily for Ragna and Alwen, they never saw a tag-team this weird coming!



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Click on thumbnails for full-size images.


A Fighting Duo, Unlikely and Likely


No need to brave the unknown alone when you've got a partner by your side. Ragna roughs up foes in melee range, while Alwen fires off salvos of powerful magic, locking down enemies from afar. Switch between the two anytime with the tap of a button to create crazy combos!

Ragna likes to run in and lash enemies with his unique weapon, the Anchor Gear. Is it a whip? A katar? A fancy can opener? Even the NPCs aren't really sure! But the one thing that IS certain is that it's an incredibly versatile weapon, able to be modified to perform a variety of functions.

Alwen is a master of the magical arts. Able to blast foes from a safe distance, some of her spells are also excellent at creating openings for Ragna: her ice magic can freeze enemies for a brief time, while her wind magic lifts them up and spins them right round (baby, right round), keeping them under control.



Explosive, Arcane Potential


Arcanum Skills are secret techniques that combine both Ragna and Alwen's powers to unleash a potent magical effect that can really sock it to enemies. To learn such potent arts, however, requires an equally adept teacher, and in Ilvard, such an individual might be hard to come by...

The humble bomb: simple in construction, simple to use, but who can argue with the results? Every adventurer worth his or her salt will keep a clutch of these on hand. They can open up passageways blocked by debris, shatter boulders to reveal anything hidden beneath, or you can just lob them at monsters and dive for cover. Any way you use them, bombs are always a real blast!



Three-course Cornucopia and Dessert


Zwei dispenses with battling monsters for your Experience Points. Instead, delicious EXP is found in all the food you'll already be eating to keep yourself healed in dungeons! This simple change opens up the game, allowing players who want more of a challenge to limit their use of food, and players who want an easier time to chow down on the most EXP-rich foods in their inventory so they can muscle their way through the opposition. It also means that, if you don't feel like fighting, you can often just run past enemies without worrying that you're missing out on valuable EXP.

But wait...there's more! Chef Huang at Artte's Panda Inn prides himself on his fully-stocked pantry and his ability to cook just about anything a patron might want. If you bring him ten of any one type of food, he'll trade them for one of a fancier food worth even more EXP than the ten servings of the food you gave him! Through judicious use of this "food exchange," you can make sure you're getting the most EXP for your effort and still have plenty of food to fall back on for all your healing needs.



Of Animal Husbandry


Ever felt like you could use an extra hand (or paw) when the going gets tough? In Roalta, Ragna and Alwen will have the opportunity to buy their very own pet from the pet shop. The owner, Bianz, has the perfect cat, dog, or chick in mind, and will supply a partner perfectly suited for a life of adventure.

Each pet fights differently – cats barrel into enemies with abandon, dogs hang back and fling balls of energy at foes (...as dogs do), and the chick is a mad bomber, pooping out egg bombs that blast enemies – and sometimes regular bombs that can hurt everyone, just to keep you on your toes. Or, avoid the difficult decision over which cute, heartwarming pet to get and buy all three like the responsible adult you are. Then, you can switch them out as the situation calls for.

Whichever pet you choose to have active, your loyal friend will also rove around helping you vacuum up any money and food dropped by defeated enemies. They practically pay for themselves in convenience!

There may be other creatures lurking out there in the unknown expanses of Ilvard that would jump at the chance to tag along with you, too. If the opportunity arises, take them under your wing and discover what special abilities they can bring to your team.



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All Ilvard's A Stage, And All the People and Critters Merely Players


In Zwei, it's not just the main characters who have their own stories – all the people Ragna and Alwen meet have a place in the world, complete with their own lives, problems, and triumphs. If you don't see someone in their usual area, chances are they're somewhere in Ilvard, doing something, and if you poke around and find them, you might learn something new about them. Get to know these individuals and check in on them frequently, because as the game's story progresses, so will theirs.

Legend has it that there exists a mysterious artifact known as "Solomon's Ring," and that whoever wears this mystical band will find him- or herself able to understand the language of all animals, and speak with them in kind. Many animals are smarter than people give them credit for, and they observe with their keen senses things of which humans may be only dimly aware. If you somehow come upon this curious accessory, you can speak with birds, dogs, and cattle to pick up some interesting tidbits. Or, you can just talk to the three cats in Artte and listen to them belittle each other in true feline fashion.

r/Falcom Discord said:
[11:46 PM] Jack FroSTALKER: I just discovered that you can sometimes get different dialogue from NPCs in Zwei 2 by talking to them with Arwen instead of Ragna
[11:47 PM] Jack FroSTALKER: I've been trying to get every bit of dialogue I can so now I'm worried I missed some because of that
[11:47 PM] Jack FroSTALKER: shit



Exhibits and Exhibitions!


Hidden away somewhere in Ilvard is an entertainment center so flashy, so tacky, it's amazing it's not visible from space. Within its halls, visitors can browse a gallery of life-sized enemy models, challenge past bosses through the magic of electronic "arcade cabinets," and participate in the main event – a no-holds-barred battle arena that promises to pit Ragna and Alwen against some familiar faces as they shoot for the top (and whatever reward comes with it). Sure, the staff is a bunch of weirdos, but it's a good time all-around!

In the same building that houses Ilvard's branch of the Treasure Hunter's Guild, you'll find Ilvard's very own museum, stocked with strange curios from Doctor Theo's collection. At the beginning, it's a bit lacking in impressive specimens and displays, but that's where Ragna's penchant for finding treasure comes in.

Discover mysterious treasures in dungeons and bring them back to town for Greyn to appraise. You'll earn money and rewards for your trouble, and also the personal satisfaction of being able to walk through the museum and see your artifacts, bones, jewels, and other finds on display.



Stealing Down the Snowy Slopes


If you can somehow ascend the heights of Starry Peak, you may chance upon a strange kappa. How does it survive on the blizzard-buffeted heights, you may wonder? Well, that's not really important. What IS important is that this is one savvy kappa – he knows a couple ace routes down the mountain perfect for skiing and snowboarding, and he's perfectly happy to let you run them as many times as your heart desires...for a small fee. Unfortunately, Ragna doesn't have a snowboard handy, but he's nothing if not resourceful. He'll find something he can use. And if it goes even faster than a snowboard, all the better.



Voices Resonating in the Void


2000 never-before-voiced lines bring the twists and turns of the main story to life.



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XSEED Q&A Spotlight (click on each box below)​





Q: What does "Zwei" mean here? Is this a sequel?

"Zwei" is German for the number two, and to Falcom, it's a double entendre. Two of their classic PC franchises, Xanadu and Ys, redefined how the company operates and presents itself to the world. When Falcom made a new original game back in 2001, they had spent years remaking late-1980s games for nostalgia money while iterating on wargames like Vantage Master and Lord Monarch. After X and Y came Z, with Zwei!! heralding an era of new leadership and risk-taking at the company. They soon successfully revived the Ys and Legend of Heroes franchises (giving us the Trails series of games); after 7 years of fans clamoring for a new Zwei, Falcom delivered Zwei II in 2008.

The game XSEED's releasing—Zwei II Plus (a version of the original with extra cosmetic features, a randomized dungeon, and extra replayability and compatibility fixes)—is definitely a sequel to Zwei!! from 2001. However, you can start with this game. It's almost entirely standalone, leaving details about the world of Granvallen and its history to the wayside as Alwen and Ragna trudge onward. Some details about events from the prequel are mentioned in passing, but hardly spoiled in depth. XSEED's expressed interest in localizing Zwei!! later on should Zwei: The Ilvard Insurrection sell well enough, but the 2001 game runs on DirectX5, has more limited gamepad support than all Falcom PC releases since then, and was designed with 640x480 2D art/user interfaces, all factors which make a new release unlikely.

For anyone interested in Zwei!!, an English fan patch recently released in a somewhat untested condition. You can buy a Japanese digital copy via DLSite, DMM, Vector, or any competing distributors which host Falcom's Japanese PC releases. The patch automatically fixes incompatibility problems like the unsupported Indeo video codec; keep in mind that the patch still has problems with text overflows, instability, and parts needing an editing pass. I recommend playing Zwei!! if you want a rough but fun, gorgeous, and intriguing story-centric dungeon crawling adventure, albeit one which doesn't control as well or play as nice as its successor.

Q: The game got delayed from Summer to Fall...why'd that happen? Can my machine run Zwei: The Ilvard Insurrection?

According to the game's editor, Zwei: Ilvard Insurrection was delayed to account for new issues found during QA which could affect launch. The game's based on a pre-existing but unreleased fan translation, also, which meant extra time to ensure the base script didn't have any mistranslations before editing those parts. Because XSEED sticks to a general rule of not announcing release dates until they certainly think the game's ready for sale, this delay suggests a number of issues came up at the last minute and forced the QA team to keep working on Zwei: II.

For more comments from the game's editor, Nick @ XSEED, I recommend scanning XSEED's localization blogs for Zwei: II. These don't focus on technical specifics so much as the larger process of localizing a new-ish and unique Falcom game. Meanwhile, here's what Tom @ XSEED, a fellow localizer and fan of older Falcom, has to say about the game's performance and barriers to entry.

http://www.xseedgames.com/forum/index.php?threads/zwei-the-ilvard-insurrection-announced-for-e3.29273/#post-948173 said:
I mean, it was a PC game originally, and while it actually required some reeeeelatively decent specs back in 2008 to run smoothly (nothing super-high, but higher than usual for Falcom, on account of the fact that this was their very last original PC title they ever made, and easily their most technically advanced PC title by far), that was nine years ago. Chances are, your computer can run it just fine -- and while yes, Sara is making the standard improvements to it, she's not rewriting the source code wholesale or anything, so it should still be pretty resource-light by 2017 standards.

Q: How accessible is Zwei: II from the start?

The game takes about 25 minutes of story before you're given the option to leave the hub town, Artte, and start exploring Ilvard. If you so choose, talking to NPCs in Artte and Roalta Village is available right at that point. Equipment shops sell only a limited selection of items, so the clearest objective at the start is clearing Secundum Mines to advance the story and get used to combat and puzzles.

One option that's easy to miss is Alwen's teleport magic, which you can use from the start. If you're having trouble on the first boss or wish to defeat it without healing, for example, you could teleport from Secundum Mines back to Artte to get equipment.


Q: Will this game control and run well with consistent frames per second on-screen?

Due to post character limits on ResetEra, you can find the rest of the questions on this Steam thread.



Some quotes from Tom @ XSEED (their classic Falcom expert) and a Discord/Reddit acquaintance:

http://www./forum/showpost.php?p=111055012&postcount=74 said:
I absolutely loved the characters (Gallandou forever!), the story and writing were far more amazing than they had any right to be...the graphics contain easily the best 3D Falcom's ever produced, the gameplay is super-fun (I absolutely love using the Anchor Gear to grab enemies and hurl them at other enemies!) and the level designs are top notch all the way around, with cool gimmicks and cool bosses.

I just wish Zwei 2 had done a little better, as the ending very much set the stage for as many as four additional sequels, and I would've been SO down to play them all! (Though Nayuta no Kiseki is kind of like a spiritual sequel, and while I didn't much care for the story or characters in that game, I found its gameplay, level designs and bosses to be almost unmatchably glorious, and its soundtrack is one of Falcom's best of the last 10 years.)

...But, we're kind of veering off topic here!

-Tom

http://www.xseedgames.com/forum/index.php?threads/zwei-the-ilvard-insurrection-announced-for-e3.29273/page-3#post-948639 said:
Ragna's "Grab Gear" weapon, for example, is kind of like if you were wielding a Castlevania whip, but whenever you whip an enemy, you actually grab it and pull it into your hands so you can then throw it at other enemies or objects. His "Glide Gear," on the other hand, turns his weapon into a bladed skateboard of sorts, allowing you to coast through areas and just ram into enemies.

And it's because you've got both Ragna and Alwen (or, at certain points in the story, someone other than Alwen!) in your party that it's a little bit like Seven/Celceta, since you can swap your active character on the fly, with the other one (and your pet) controlled by AI in the meantime. It plays out a little more smoothly than in Seven/Celceta, though, since when you switch characters, the two instantaneously change places entirely, so you can quickly and seamlessly switch back and forth between attacking with Ragna and firing off magic with Alwen in the middle of a single fight, and there won't be any disorientation (since you won't ever move from the spot you're standing in), nor any interruption in the flow of combat. It'll be literally no different than if you'd pressed a button to switch bangles in Felghana, save for a sudden change in the visual appearance of your character.

https://www.reddit.com/r/JRPG/comments/6h2vs1/zwei_ii_e3_2017_trailer/div6epm/ said:
This game is amazing. Hidden in one of the dungeons is a little HUD widget that when equipped, it displays simple math problem like 7*4 + 13 = ? and if you type in the correct answer, you get rewarded a small amount of gold. There is no limit on how often you can use it, it just dispenses gold every time you correctly enter the math problem. The more you get correct in a row and the faster you can solve them, the more gold you can get. Genius!

Also, there are a whole bunch of crazy little HUD widgets with their own little functions that can be found throughout the game.

It is mostly a dungeon crawler but with a lighthearted story and lovable characters. Similar to Final Fantasy, it is completely independent of the first game, so you don't need to play it to enjoy the game. Though the main characters do occasionally make some cameo appearances and exists within the same universe.




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  • Falcom, under Toshihiro Kondo's leadership, for putting their heart into Zwei: II.
  • Tancients and zzblue (along with many others) for working on Zwei: II's fan translation patch for many years, and who can now see their efforts brought to fruition
  • Everyone at XSEED for their resolve and dedication to localizing this game.


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Chaosblade

Resettlement Advisor
Member
Oct 25, 2017
6,589
Iffy on whether I can get this day one, I'll have to see if I can work something out. Definitely getting it at some point though.
 

Tizoc

Member
Oct 25, 2017
23,792
Oman
Yo dawg we heard you like Zwei
So we Zwei-ed Zwei so you can Zwei Zwei as much when you go to Zwei Zwei
 

Aeana

Member
Oct 25, 2017
6,923
I liked this a fair bit better than Zwei 1, but it's still a fairly simplistic game compared to Ys. More along the lines of Gurumin. Just wanted to make sure people know what they're getting themselves into.
 

demidar

Member
Oct 26, 2017
302
I liked this a fair bit better than Zwei 1, but it's still a fairly simplistic game compared to Ys. More along the lines of Gurumin. Just wanted to make sure people know what they're getting themselves into.

Well that puts a bit of a damper on my excitement.

I haven't played Gurumin, but I have played Xanadu Next. How does it compare with that game?
 
OP
OP
Pasokon Deacon
Oct 25, 2017
1,686
Devil Halton's Trap
I don't agree that Zwei: II is simplistic, though Zwei!! sadly has rather iffy combat and accessibility. Zwei: II benefits from QoL advances made in games like Ys Origin and Xanadu Next before it, and the dungeon crawling's generally as good as in Zwei!! while playing smoother. If I had to compare Zwei: II with Xananext, I'd say they both have a nice sense of interconnection and rewards for revisiting dungeons and areas once you've gotten farther in the game. They also have combat slower and less precise than Ys, but still just as methodical and generally well-designed no matter the challenge level. Both games also let you bend the difficulty curve; in Zwei, this means refusing to eat consumables from the food exchange which fast-track leveling up, or skimping on even basic foods.

There's plenty of reasons to get excited about the game. It's a bit too pricey at the moment, but I've been waiting for this all year and nothing's stopping that feeling.
 

Lain

Self-Requested Ban
Banned
Oct 25, 2017
1,068
I liked this a fair bit better than Zwei 1, but it's still a fairly simplistic game compared to Ys. More along the lines of Gurumin. Just wanted to make sure people know what they're getting themselves into.
I liked Gurumin so that's nice to know.

I'm gonna get this day 2, because I spent the money for the day 1 purchase on SAO instead.
 

Enforcer

The Fallen
Oct 27, 2017
2,960
Nice looking OT.

Falcom games always get my attention. Thank you Xseed for bringing this over.
 

Morrigan

Spear of the Metal Church
Member
Oct 24, 2017
34,308
I liked this a fair bit better than Zwei 1, but it's still a fairly simplistic game compared to Ys. More along the lines of Gurumin. Just wanted to make sure people know what they're getting themselves into.
That's too bad. I was hoping it'd be more like Xanadu Next. I'm not feeling Gurumin so much. The camera is pretty terrible and the combat is rather clunky, which is surprising for a Falcom game. It's also, uh, a little too cutesy for me tbh...
 
OP
OP
Pasokon Deacon
Oct 25, 2017
1,686
Devil Halton's Trap
Zwei: II uses fixed cameras, unlike Gurumin, and has tighter combat and controls. I think it's more fair to compare this game to its prequel, Zwei!!, in terms of mechanics and overall style. Gurumin's a weird diversion even from Zwei!! considering its shoulder-view perspective and floaty movement.
 
OP
OP
Pasokon Deacon
Oct 25, 2017
1,686
Devil Halton's Trap

tiesto

Member
Oct 27, 2017
2,865
Long Island, NY
Very nice OP, I'm definitely getting this on release day, and will probably play a smattering here and there while juggling Odyssey and Ys VIII. I really like the airship/steampunk aesthetic in the art, although screens from the actual game don't really reflect that all that much IMO.
 
OP
OP
Pasokon Deacon
Oct 25, 2017
1,686
Devil Halton's Trap
The mechanical parts of the game world show up here and there, like in the Aurone Steel Tower fire dungeon. It's not so much steampunk as technological fantasy, other than maybe things like Ragna's Anchor Gear. Falcom loves their gears.
 

Kamon

Banned
Oct 25, 2017
309
Great job on the OP! You managed to get me even more excited for this game than I already was.
 
Oct 27, 2017
777
GA, USA
I am definitely ready for this game by which I mean I'm hyped for it.
There's so much Mario left.
This seems to have been a great year to play Falcom games. Definitely a great year to start.
 

Kvik

Banned
Oct 25, 2017
889
Downunder.
This seems to have been a great year to play Falcom games. Definitely a great year to start.

I echoed my sentiment in the old forum about how 2017 is the year of Falcom. I do wish more people are willing to try other Falcom games apart from the big two (Ys, Trails) which, although immensely popular, didn't exactly helping the visibility of lesser known games -- such as Xanadu Next, for example.
 
OP
OP
Pasokon Deacon
Oct 25, 2017
1,686
Devil Halton's Trap
This game give me Solatorobo vibes. Are they similar in a way?
To answer this, I had to sit down and research Solatorobo the way I should have done a while ago...now if only I could afford it!

Both games definitely have dungeons, steampunk elements, and a fantasy story underneath, but it looks like Zwei leans more towards fantasy and dungeons with recycled assets while Solatorobo's got much shorter but customized dungeons and a lot of steampunk. The story in Solatarobo seems cool and ticks off some of my favorite setting tropes (characters are cute but not too interesting), but Zwei: II's dialogue is way more detailed and supports more distinctly "out there" characters. Ragna's Anchor Gear has as many utilities as needed for the dungeons you go through, same with Red's Dahak, but there's no clear separation between combat and puzzle-solving in Zwei: II (and Solatorobo might prove me wrong since I've only peeked at early dungeons). The clever hacks used to give a greater sense of scale in Solatarobo don't appear in Zwei: II even though it looks better graphically; combat's also one area where I'm bored to tears looking at Solatorobo in contrast to Zwei: II.

Finally, Zwei: II doesn't seem to have same chapter system as Solatorobo, and it's definitely harder. I definitely think there's enough in common, starting with a cheery and colorful aesthetic, that many who played Solatarobo can get a lot from Zwei: II. Commonly-cited strengths in the DS game include great world-building and art design, something which Zwei: II has on its own merits, and the pacing's certainly good in both games.
 

Soran

Banned
Oct 25, 2017
697
Pasokon Deacon
Thanks! I think I'm gonna try this one, I mean, I have bough every Falcom game but I don't have the time to play them all! But I'm gonna try to make the time.
 
Oct 25, 2017
13,003
I'm busy with Etrian Odyssey V and Mario Odyssey, but I will check it out eventually. Nice OT.


Falcom games are always worth it.
 
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OP
OP
Pasokon Deacon
Oct 25, 2017
1,686
Devil Halton's Trap
RPGamer said they have something ready for Zwei later today. I've heard there's a preview/stream/review/general article embargo on the game until tomorrow, which is truly bizarre since XSEED/Falcom/Marvelous didn't do that for Xanadu Next. We'll see.

Pasokon Deacon
Thanks! I think I'm gonna try this one, I mean, I have bough every Falcom game but I don't have the time to play them all! But I'm gonna try to make the time.
haha, I know that feeling of trying to catch up after a bunch of a company's games are finally all on one platform. To be honest, I only started playing Ys and Trails when I realized my Mac mini had trouble playing anything more technically advanced than, say, Half-Life 2: Episode 2 or GTA San Andreas. But that's not why I've continued playing Falcom releases.

I'm busy with Etrian Odyssey V and Mario Odyssey, but I will check it out eventually. Nice OT.


Falcom games are always worth it.
Great to see your return, Mauricio! Yeah, EOV and Odyssey are on my list as well...one day I'll defeat the backlog.
 
RPGamer said they have something ready for Zwei later today. I've heard there's a preview/stream/review/general article embargo on the game until tomorrow, which is truly bizarre since XSEED/Falcom/Marvelous didn't do that for Xanadu Next. We'll see.

Yo, looked into that for you. There wasn't a block/proper embargo per se, just a restriction on anything past chapter 3 because the earlier builds weren't perfect at the time (remember the delay/QA blog) and had some major crash issues, Japanese text issues, etc. Chapter 4 on, things got wonky, so that's why there was a section limit. Endless loops of death sound cool and all, but not in a positive way, exactly. ^_^;
 

Se7enSword

Member
Oct 25, 2017
539
GA, USA
Yo, looked into that for you. There wasn't a block/proper embargo per se, just a restriction on anything past chapter 3 because the earlier builds weren't perfect at the time (remember the delay/QA blog) and had some major crash issues, Japanese text issues, etc. Chapter 4 on, things got wonky, so that's why there was a section limit. Endless loops of death sound cool and all, but not in a positive way, exactly. ^_^;

Ah, interesting. Thanks for the update and good to see you here!
 

Theswweet

RPG Site
Verified
Oct 25, 2017
6,404
California
Yo, looked into that for you. There wasn't a block/proper embargo per se, just a restriction on anything past chapter 3 because the earlier builds weren't perfect at the time (remember the delay/QA blog) and had some major crash issues, Japanese text issues, etc. Chapter 4 on, things got wonky, so that's why there was a section limit. Endless loops of death sound cool and all, but not in a positive way, exactly. ^_^;

Something must've been lost in translation, because the email I got my code in said EVERYTHING was embargoed until launch. In no uncertain terms, and big, bold, red letters.
 
OP
OP
Pasokon Deacon
Oct 25, 2017
1,686
Devil Halton's Trap
RPGamer's also doing a 2-key giveaway (again, only for NA residents...), and that tells me they'll have a review up soon. Operation Rainfall's going to publish a review as well, alongside RPGFan, TechRaptor, and RPGSite if the giveaways are any indication. The OPRainfall reviewer isn't very happy about the release timing. (OnePR, not XSEED, sends out keys for Marvelous USA releases.)

We're about to have a news blowout tomorrow from whichever sites' contributors were able to make time for playing through the game. I really hope things go well at launch and for the rest of the week, but weird issues like this can't help but get to me.
 
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Seda

Community Resettler
Member
Oct 25, 2017
9,069
Something must've been lost in translation, because the email I got my code in said EVERYTHING was embargoed until launch. In no uncertain terms, and big, bold, red letters.

It wasn't clear but they are allowing previews, it's just that I don't think most people had time to do one before release in addition to a review.
 

Kvik

Banned
Oct 25, 2017
889
Downunder.
Theswweet can you answer a couple technical questions? I'd like to know if you can remap controller buttons, and if the game supports arbitrary resolution. I can't see if your review mentioning these.
 
OP
OP
Pasokon Deacon
Oct 25, 2017
1,686
Devil Halton's Trap

Matttimeo

Member
Oct 26, 2017
762
Well, I am still ploughing through Xanadu Next but I doubt I will be able to resist buying this for long. I do generally have fun with th Falcom games.
 

Rezon

Member
Oct 28, 2017
190
Still have to finish Ys Seven and VIII but I'm tempted to pick this up soon tho. Everything Falcom touches is gold.