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squidyj

Member
Oct 25, 2017
2,670
What part of divine favor is good design?
It actively rewards bad play.

actually i was disagreeing with both your statements, freeze mage is uninteractive, aggro paladin isn't uninteractive and with the amount of cards in the game that can answer your board state it isn't exactly brainless to play either.

as for divine favor (another point of interactivity for aggro paladin, maybe you should keep it in mind when you consider your plays), there are tons of cards that can be as or more disgusting than divine favor, a number of them were printed this set.
 

squidyj

Member
Oct 25, 2017
2,670
In any card game dumping your hand and ending up without answers/cards is a bad way to play. Card advantage should always count for something. Divine Favor completely negates that.
It makes sure that even if you just dump your characters willy-nilly and loose them, it doesnt matter because DF saves your ass.

I really dislike a card that rewards players for playing suboptimal.

but if they're rewarded for playing around a card they know is in their opponents deck aren't they actually playing optimally?
 

Luminish

Banned
Oct 25, 2017
6,508
Denver
The candles for the Darkness works as an aura, so after your opponent draws 3 candles, every Darkness will immediately awaken from the pod. Any 1/1 copies go dormant and then immediately awaken as a 20/20. That's what I'm hearing from reddit.

We know that an faceless manipulator on the other person's 20/20 goes dormant immediately, but I wonder what happens when a Mind Control or Mind Control Tech takes it onto the side of the board without that aura.
 

Lyng

Editor at Popaco.dk
Verified
Oct 27, 2017
2,206
Regardless of what the opponent does, the Paladin is still going to dump everything and play the card. It's not a strategic card in any sense.

Exactly. It's just a bad design. It's not even that I think it's all that OP but it's a horrible design that teaches players to play like idiots.
 

anyprophet

Banned
Oct 27, 2017
941
Exactly. It's just a bad design. It's not even that I think it's all that OP but it's a horrible design that teaches players to play like idiots.

nah it's fine design. there are cards in the game that encourage you to build greedy decks with large hand sizes. this is a build around card that punishes control. it would be bad design if it was a powerful card that fit in every deck with no drawbacks.
 

Keyser S

The Fallen
Oct 26, 2017
8,480
I am enjoying Recruit Hunter. It has flaws, but also a bunch of amazing moments. Playing a Kathrena Winterwisp into an obvious Explosive Ruins is AMAZING!!!

  • # 2x (1) Secretkeeper
  • # 2x (1) Tracking
  • # 2x (2) Cat Trick
  • # 1x (2) Freezing Trap
  • # 1x (2) Snake Trap
  • # 2x (2) Wandering Monster
  • # 2x (3) Animal Companion
  • # 2x (3) Cloaked Huntress
  • # 2x (3) Eaglehorn Bow
  • # 2x (3) Kill Command
  • # 1x (3) Stitched Tracker
  • # 2x (4) Flanking Strike
  • # 1x (4) Professor Putricide
  • # 2x (5) Lesser Emerald Spellstone
  • # 1x (6) Deathstalker Rexxar
  • # 2x (6) Savannah Highmane
  • # 1x (7) Swamp King Dred
  • # 1x (8) Kathrena Winterwisp
  • # 1x (9) King Krush

AAECAR8IxwOHBPgIlsMCw8wC080ChtMCtuoCC54BqAK1A5cI7Qn+DPixAsS0At3SAt/SAuPSAgA=
 

Lyng

Editor at Popaco.dk
Verified
Oct 27, 2017
2,206
nah it's fine design. there are cards in the game that encourage you to build greedy decks with large hand sizes. this is a build around card that punishes control. it would be bad design if it was a powerful card that fit in every deck with no drawbacks.

Having a bigger hand size, eg more tricks/answers has always been a good thing in card games. Dumping your shit to get a card to work was never a good thing. Players beeing used to playing divine favor decks will get punished hard in any other card game.
 

anyprophet

Banned
Oct 27, 2017
941
running sap right now feels really good. i played my first serious session of the season and win streaked from 19 to 15 with miracle rogue. pretty hilarious to pop a possessed lackey and then sap the voidlord. also double evis, double cold blood and leeroy are more burn than most people are used to.

if i have some time tonight i'm going to mess around with a tempo rogue that has double evis, double sap.
 

Wiibomb

The Fallen
Oct 25, 2017
4,713
running sap right now feels really good. i played my first serious session of the season and win streaked from 19 to 15 with miracle rogue. pretty hilarious to pop a possessed lackey and then sap the voidlord. also double evis, double cold blood and leeroy are more burn than most people are used to.

if i have some time tonight i'm going to mess around with a tempo rogue that has double evis, double sap.

that + silence effects are probably the strongest effects right now on this meta. sap and the returning enemy to hand is a bit weaker because of the Skull, but it's very efficient against a lot other tactics right nw.
 
Oct 25, 2017
3,686
The brawl is sheer silly RNG now, but it's kind of funny when something ridiculous happens.

My brawl pack had Captain Greenskin at long last. That might have been useful in ye olde pirate warrior days.
 

greepoman

Member
Oct 26, 2017
1,963
running sap right now feels really good. i played my first serious session of the season and win streaked from 19 to 15 with miracle rogue. pretty hilarious to pop a possessed lackey and then sap the voidlord. also double evis, double cold blood and leeroy are more burn than most people are used to.

if i have some time tonight i'm going to mess around with a tempo rogue that has double evis, double sap.


I've been playing the same sort of miracle too. Feels so close to a good deck (68% win from r15-r10) but sometimes even when you're far ahead it can seem to be a struggle to close out.

Striders though man...seems like it would be perfect for miracle but I just don't have luck with them. Always seems like I would win the game if I draw one spider on like any of 10 turns...then I draw like 3 at once when the opponent has lethal on board.

I had one game where I dropped striders on turn 4 and 5 and I died with 7 cards left in my deck...6 of them spiders. So close to cutting them and just putting in corridor creepers.
 

anyprophet

Banned
Oct 27, 2017
941
a lot of the time I'm just happy to play a 4/4 on 4. also I had them win me a game against tempo mage which was sweet.
 

rahji

Member
Oct 25, 2017
3,569
Yesterday I fiddled around with some dragonsoul meme deck. I exactly won one game at rank floor 20. It was against aggro paladin. Everything went perfectly and by turn 5 I had 3 5/5 dragons board. That victory was so sweet that I will remember this game some time.
 

Schreckstoff

Member
Oct 25, 2017
3,618
Finally completed warrior dungeon run by resetting until I either got +1/+1 or the 5 cost treasure. Then reset again if I was lacking payoff like patches or Ysharj and the 2nd passive sucked.

Was surprised when I actually got there.

I like dungeon run but at the same I hate it. It's just playing lottery a lot of times and losing or winning a run doesn't really make you feel your choices mattered all that much.
 
Oct 25, 2017
3,686
Finally completed warrior dungeon run by resetting until I either got +1/+1 or the 5 cost treasure. Then reset again if I was lacking payoff like patches or Ysharj and the 2nd passive sucked.

Was surprised when I actually got there.

I like dungeon run but at the same I hate it. It's just playing lottery a lot of times and losing or winning a run doesn't really make you feel your choices mattered all that much.
After winning all classes I feel like there was a lot of randomness, but also a decent chance of strategy. However, some of that strategy involves knowing how to exploit bosses, or which cards are likely to backfire on you.

I did have a lot of fun with my winning warrior run since I had ship's cannon, 5x Patches, and at least one +1/+1 treasure.
 

QFNS

The Fallen
Oct 26, 2017
935
This brawl mercifully gave me an easy time of it. I would not relish going back into that mess. RNG Fiesta for sure. I like the random aspects of Hearthstone a lot of the time, but this was just bad.
 

Therion

Member
Oct 25, 2017
1,110
Just pulled 3 legendaries in 20 packs. It's January 3rd and I think I may have already used up my luck for the year.
 

Lyng

Editor at Popaco.dk
Verified
Oct 27, 2017
2,206
Still waiting for my luck in this brawl. Its like the game knows Ill be outta there as soon as I get my win.
 

BabyMurloc

Member
Oct 29, 2017
1,890
Blessing of Wisdom doesn't draw you a card if it runs into freezing trap. This game is nothing but trash.
 

Keyser S

The Fallen
Oct 26, 2017
8,480
Savjz winning games with unstable evolution lethals. Smh

17-3 with shaman lol

I was having fun with that last night too. When it worls well it works really well!!

My Evolve Shaman is working!

QyGt4Og.jpg


IATncC7.jpg


UOrMMLj.jpg
 

greepoman

Member
Oct 26, 2017
1,963
After seeing so much pally switched to a druid...yep spreading plague still destroys these flooding pally decks.
 

Karsticles

Self-Requested Ban
Banned
Oct 25, 2017
2,198
Just pulled 3 legendaries in 20 packs. It's January 3rd and I think I may have already used up my luck for the year.
I got a double legendary classic pack last week and then another legendary a few days later. I'm pretty sure my luck is done for the year. Or maybe it was 2017 promising that 2018 will be better?
 

BabyMurloc

Member
Oct 29, 2017
1,890
I am playing Recruit Hunter and Evolve Shaman. I am trying to help!

I may have been too harsh, turns out my Shaman brew can't even beat random basic set monsters. I'm really on the verge of quitting because of the feeling of the game having no deckbuilding depth and a shitty metagame. I'd have to dust my entire collection though to prevent me from coming back to this.
 

Luminish

Banned
Oct 25, 2017
6,508
Denver
I hate how Wild is basically single player mode with how many bots there are, but I do like that they have no clue how to play around Chillmaw's AoE.
 

squidyj

Member
Oct 25, 2017
2,670
Having a bigger hand size, eg more tricks/answers has always been a good thing in card games. Dumping your shit to get a card to work was never a good thing. Players beeing used to playing divine favor decks will get punished hard in any other card game.

or they'll learn and adapt. something you seem incapable of doing.
 

Keyser S

The Fallen
Oct 26, 2017
8,480
I am becoming more and more convinced Evolve Shaman is great

QksU905.jpg


If not great, then it's a lot of fun.
 

Lyng

Editor at Popaco.dk
Verified
Oct 27, 2017
2,206
or they'll learn and adapt. something you seem incapable of doing.

Oh nice. Personal attacks.

Divine favor forces you as the controlling player to keep your hand low, which again means that you have less answers to the boardflooding from your opponent.
It simply removes the risk of playing a aggressive deck.
And at the same time it removes the worry of playing around board clears since you can easily refill your hand and board.
 
Last edited:

squidyj

Member
Oct 25, 2017
2,670
Oh nice. Personal attacks.

Divine favor forces you as the controlling player to keep your hand low, which again means that you have less answers to the boardflooding from your opponent.
It simply removes the risk of playing a aggressive deck.
And at the same time it removes the worry of playing around board clears since you can easily refill your hand and board.

divine favor doesn't force you to do anything, you are not forced to play around it drawing cards, it helps the paladin not wind up gassed, that's all it fucking does
if you think the paladin doesn't have to worry about board clears because somewhere in the deck are two copies of divine favor then you clearly do not understand the deck at all.
 

Lyng

Editor at Popaco.dk
Verified
Oct 27, 2017
2,206
divine favor doesn't force you to do anything, you are not forced to play around it drawing cards, it helps the paladin not wind up gassed, that's all it fucking does
if you think the paladin doesn't have to worry about board clears because somewhere in the deck are two copies of divine favor then you clearly do not understand the deck at all.

When you are up against a very aggressive deck then them beeing able to refill their hand after playing their first wave of minions is a huge threat.
Having divine favor in hand removes the risk aspect of dumping your minions.
Loosing steam after emptying your hand is what should happen. That is the basic danger of playing aggro. Just like dying before you get to your combo/big minions is the risk of greedy decks. Which is also why having cheap cards that cheat out big minions is a very dangerous design path.
 

manhack

Member
Oct 27, 2017
1,024
I may have been too harsh, turns out my Shaman brew can't even beat random basic set monsters. I'm really on the verge of quitting because of the feeling of the game having no deckbuilding depth and a shitty metagame. I'd have to dust my entire collection though to prevent me from coming back to this.

If it makes you feel better Shaman is in a terrible state and homebrewing isn't going to make it better. You need to play the meta versions of the deck (hsreplays or metastats) or you will be in a world of hurt.

Also, one of the best things I ever did is realize casual in this game is a complete waste of time. You see the same meta decks there. Avoid it like the plague and your life will be better. There are some rare times where I try and do a "Play X" quest when I'm about to hit a rank floor or something, but you are better off grinding ladder and at least getting wins toward a golden portrait or ranking up for end of month rewards.
 

Luminish

Banned
Oct 25, 2017
6,508
Denver
I may have been too harsh, turns out my Shaman brew can't even beat random basic set monsters. I'm really on the verge of quitting because of the feeling of the game having no deckbuilding depth and a shitty metagame. I'd have to dust my entire collection though to prevent me from coming back to this.

Shaman homebrew is hardmode for homebrewing. Control warrior is easier to find a winning deck. It seems weird to do a hard quit off that. I'm sure MTG had times when you couldn't homebrew anything for certain underpowered colors.

It does sound like you need a break in any case. I certainly did during Secret Paladin and Quest Rogue metas. If you think you have to dust your whole collection to do it, I guess that's up to you.
 

scarlet

Member
Oct 25, 2017
2,624
Weirdest match.

Opponent had legend card back.

Turn 1 he played coin into loot hoarder, turn 2 heal.

He also played resurrect deathrattle minion, but didn't play quest.
 

zoukka

Game Developer
Verified
Oct 28, 2017
2,361
I think Yagut finally cracked the meta. 10-0 in his stream with a face hunter.

Not surprising since the decks have become greedier and greedier by the day.
 

Keyser S

The Fallen
Oct 26, 2017
8,480
decklist? ...I'm too lazy to search for it. And drunk.

  • # 2x (1) Alleycat
  • # 2x (1) Candleshot
  • # 2x (1) Dire Mole
  • # 1x (1) Patches the Pirate
  • # 2x (1) Southsea Deckhand
  • # 2x (2) Crackling Razormaw
  • # 2x (3) Animal Companion
  • # 2x (3) Eaglehorn Bow
  • # 2x (3) Kill Command
  • # 2x (3) Southsea Captain
  • # 2x (4) Houndmaster
  • # 2x (4) Spellbreaker
  • # 2x (5) Bittertide Hydra
  • # 1x (5) Leeroy Jenkins
  • # 2x (5) Tundra Rhino
  • # 2x (7) Corridor Creeper

AAECAR8CrwSRvAIOqAK1A6gFuwXUBfIF6wf+DOq7Aq/CAo7DAvvTAuHjAovlAgA=

I dont think it is that great personally. Aggro Druid can do more in fewer turns, and Druid has recovery options too if the initial face smash fails
 
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