This game looks like something I would enjoy. I have yet to play Resident Evil 7 or Soma, which one would you guys say is the better of the two or are they both equally worth playing?
RE7 for the gameplay, SOMA for everything else.This game looks like something I would enjoy. I have yet to play Resident Evil 7 or Soma, which one would you guys say is the better of the two or are they both equally worth playing?
This game looks like something I would enjoy. I have yet to play Resident Evil 7 or Soma, which one would you guys say is the better of the two or are they both equally worth playing?
The monsters in Safe Mode aren't out to kill you, but they will react to your presence. "We have to think of them as inhabitants of the environment and make their interactions with the player fit the game's atmosphere and story. I'm actually surprised by how well it all turned out. It fits the game far better than I thought it would when we started working on it. To be honest, it even made me question if this was the way the game should have been released in the first place. But I haven't made my mind up about that yet."
The monsters won't just stand around doing nothing either, and might even attack if you annoy them enough. "So while you can't die, the monsters may still be dangerous if you push your luck too much," says Grip. "This means there's still a sense of hostility in these creatures, which preserves the original intention of making the world feel inhospitable and oppressive. It's details like this that should make Frictional's Safe Mode more compelling, and more naturally integrated, than the Wuss Mode mod. Although it'll be interesting to see how it gets around that fraught moment in the wrecked ship.
I ask Grip if designing Safe Mode has changed the way he'll think about horror game design in the future. "It depends on the game, but we'll think about encounters differently," he says. "I think the biggest problem with SOMA is that the experience of meeting the creatures doesn't really add anything to the themes. They help build the atmosphere, but the stories they generate don't have a lot to do with the game's larger themes of identity and consciousness. Gameplay has to give rise to personal stories that mirror the narrative, and we're making sure this is the case in both our upcoming games."
As someone who recently played and liked Amnesia Dark Descent, how would this game benefit from having no monsters? I think of what Amnesia would be like with no enemies and it would take away the whole fun/point of the game. Is Soma different gameplay/story-wise? I was thinking of getting it.
No. Just trial and error hide and sneak past monster stuff that many disliked. As above, it's mlre of a walking sim type game and the encounters were poorly done compared to fleshed or games going for that like Alien Isolation.
Alright. Thanks. I regretted missing it before, and have been meaning to play it in some form. I like good horror games.
Sounds like it's a bit like Outlast and Alien Isolation then, but not as good. Alien Isolation surprised me with how good it was until it started to really drag on and on and on.
Alright. Thanks. I regretted missing it before, and have been meaning to play it in some form. I like good horror games.
Sounds like it's a bit like Outlast and Alien Isolation then, but not as good. Alien Isolation surprised me with how good it was until it started to really drag on and on and on.
I wonder why they keep doing that. observer seems to fall into that trap as well - great world and storybuilding but hey... a monster is going to hunt you because HORROR.This game might have the best story in all of games, but the monster encounters really tore down the overall quality. The narrative and sound design is wonderful and everyone should play this game now that there's no longer an asterisk next to it.
Yeah those sequences are not nearly as well done as those games. To be fair there also aren't many of them. Most of the game is just walking sim type exploring and finding things that help piece together the story of what happened. I don't use that term negatively as I love walking sim type games. The hide from monsters parts are just a tad frustrating as they're trial and error and they tend to kill pacing and happen when you're sucked into exploring and finding the next piece of details on what happened. I still loved the game though.
soma is a lot better paced than alien isolation. i loved the atmosphere of alien but it really did drag and felt like it was padded to increase play time on account of it being SP only.
the story and themes of soma stuck with me for days and the only game to manage that are the silent hill titles. it's well worth playing, with or without this patch. for me the only thing that let it down slightly was it's poor performance on PS4.
Do we know if it will be X enhanced? One would assume so, but it doesn't appear on the list on Microsoft's web-site.
However, according to Grip, the time that's passed since SOMA's original release has allowed the studio to consider its approach more thoroughly, "I think the biggest problem with SOMA is that the experience of meeting the creatures doesn't really add anything to the themes. They help build the atmosphere, but the stories they generate don't have a lot to do with the game's larger themes of identity and consciousness."
The Pro came out after Soma released on PS4, whereas this is releasing after One X. There is really no reason it shouldn't be X Enhanced.I doubt it, unless they're going to add Pro enhancements as well.
The Pro came out after Soma released on PS4, whereas this is releasing after One X. There is really no reason it shouldn't be X Enhanced.
yeah, that sounds like a good option to have
I believe i'd read early first quarter was their target, i sent a tweet not too long ago to the developer asking but never heard back, they could be on holiday though.Any updated word on when the patch will be available for PS4 users or if it is already out? Know PC/Xbone were getting it December 1st and they initially said PS4 'soon'.
I disagree that the monsters added nothing. They acted as extensions of the WAU and having a few of them be non hostile just doesn't make sense with the story
Exactly. If this patch means more people have a shot at experiencing the ending, then it can only be a good thing.
The monsters are pretty awful in this game, and do very little. You're not missing much by not playing with them on, but you may as well.
The game was a huge and boring disappointment, though.
He was just giving his opinion on the game and this is your response?