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Fer

The Fallen
Oct 26, 2017
1,022
People play tier 1 decks in casual play when all I want is to finish my play deathrattles quest.
I just dump all my "X type" cards, not caring about the outcome of the match. If I lose then fine because when I next get the "win X games with Y" it's easier.

Apparently "Greetings!" is replacing "Well Played" nowadays.
So much toxic trash in this game.
Hm... I didn't know this. Whether I win or lose, I always do the "well played" emote.
 

BabyMurloc

Member
Oct 29, 2017
1,890
Someone mentioned Questing Adventurer a week ago so I made this shaman deck. It's obviously casual only at this point but it's super sweet. All the bits work nicely but they do so at a power level far below tier decks.

But it's the best feeling in the world when you have Adventurer or Auctioneer on the board and then you play Moat Lurker and Unstable Evolution it.

JMc1ARn.jpg
 

Cat Party

Member
Oct 25, 2017
10,420
The only card that leaves the Cubelock list after the rotation is Mistress of Mixtures.

Interesting. But if that deck becomes too popular, we'll just see more people running silences or greedy mage and shaman (lol) decks.

Anybody else feel like the card design has kind of gone off the rails this year?

Frozen Throne was incredible. Creative ideas and more disruption than we'd seen before. Kobolds is not good, though. A whole expansion based on cheating out minions. No one asked for this. There are some well designed cards, but this is a huge step back IMO. Dungeon Run, however, is awesome.
 

Karsticles

Self-Requested Ban
Banned
Oct 25, 2017
2,198
Interesting. But if that deck becomes too popular, we'll just see more people running silences or greedy mage and shaman (lol) decks.



Frozen Throne was incredible. Creative ideas and more disruption than we'd seen before. Kobolds is not good, though. A whole expansion based on cheating out minions. No one asked for this. There are some well designed cards, but this is a huge step back IMO. Dungeon Run, however, is awesome.
I love tutoring effects, so I like this set quite a bit.
 

Wiibomb

The Fallen
Oct 25, 2017
4,713
It doesn't bother you that instead of just saying "Good game chap" pretty much everyone is doing a "Hahaha you lost!"?

I guess I'm just old then.

it bothers me that I'm not playing good enough to beat those people, whatever the others think when they defeat me I'm not concerned.

gotta say though, it really feels terrible when that lost game was because of a very little chance of bad RNG, but still that happens rarely for me
 

BabyMurloc

Member
Oct 29, 2017
1,890
An example of why this game is so infuriating at times: if a mage has Explosive Runes and Mirror Entity, the order of triggering is whichever is played first. This also means that if Runes is first, Entity won't trigger if Runes kills the minion. Therefore, there is no optimal play against that. You're fucked whichever way you go. I can see no design principle where this is desirable.
 

Papercuts

Prophet of Truth
Member
Oct 25, 2017
11,030
Ah, took awhile but I'm now seeing jade druid everywhere with a handful of the new cards.

Still seems like the best deck in the game alongside raza priest. Well done blizzard.
 

Karsticles

Self-Requested Ban
Banned
Oct 25, 2017
2,198
Ah, took awhile but I'm now seeing jade druid everywhere with a handful of the new cards.

Still seems like the best deck in the game alongside raza priest. Well done blizzard.
I can't imagine Jade Druid is a top deck still. Maybe tier 2.

What new cards are you seeing?

An example of why this game is so infuriating at times: if a mage has Explosive Runes and Mirror Entity, the order of triggering is whichever is played first. This also means that if Runes is first, Entity won't trigger if Runes kills the minion. Therefore, there is no optimal play against that. You're fucked whichever way you go. I can see no design principle where this is desirable.
Doomsayer!
 

Papercuts

Prophet of Truth
Member
Oct 25, 2017
11,030
Some armor synergy stuff. Spellstone, the 4 mana recruit (pulls fandral and the 3/6 taunt) and branching paths. Not sure what was cut out for that though.
 

Karsticles

Self-Requested Ban
Banned
Oct 25, 2017
2,198
Some armor synergy stuff. Spellstone, the 4 mana recruit (pulls fandral and the 3/6 taunt) and branching paths. Not sure what was cut out for that though.
I tried that variant, and it seemed much worse to me:
1) With the 4-mana recruit spell, you can't run Jade Spirit. So now you have 2 fewer ways to ramp your jades before endgame, which makes it extremely hard to get to the tempo swing turn you aim for before you are out of cards.

2) In the 5 matches I tried, it played Fandral 100% of the time, which means I didn't have the Fandral + Jade Idol + Nourish + 2x Jade Idol combo for my endgame, which is my "I win" turn against control decks that run a lot of board clear.

3) The 3/6 taunt is solid, but it's not worth the costs in 1) and 2), and it's not good enough to play on its own. I'm much more interested in Kripp's Astral Tigers deck build that chains out an endless stream of tigers through the 8-mana taunt, the recruit card, and Oakheart.

I run 1x Branching Paths in my Jade Druid and love it, but I don't think I would run 2. There's enough draw in the deck as-is, and +12 armor isn't that special for the cost - Feral Rage was dumped from more lists in the past. I consider Branching Paths to be a nice tech card. Against Anduin Priest it gives me more cushion, and against aggro decks it turns Spreading Plague into a board full of 3/5 taunts that usually close out the game. Those seem to be the two big uses for me. Using it just for cycle is generally a bad deal, I think, because the deck already has a lot of other good draw, and you generally don't need to cycle more. One of the "challenges" of the deck is clearing your hand to safely play UI, after all.

I'm not big on the spellstone, either. It doesn't help me in the matchups I need removal in, like Big Priest, Thicclock, Big Druid, and the Jade Druid mirror. It's not efficient against aggro, either. That said, I have access to Mulch, and Standard players don't, so it might be more worthwhile there.
 

Dahbomb

Community Resettler
Member
Oct 25, 2017
13,624
Anybody else feel like the card design has kind of gone off the rails this year?
Isn't t that what people wanted? Less vanilla pack fillers and more interesting and crazy effect which they definitely delivered with this year's expansion.

The two main problems of this year's expansion are the following:

*Very powerful neutral minions that has resulted in a higher than usual power creep.

*Far more cheat out cards than before, whether it be from the deck, the hand or even the graveyard. There are much more blow out turns now.

The curve for this has been getting lower and lower to the point that tempo and aggro decks have access to such cheat mechanics resulting in same-y decks that use similar cards. The control decks that are strong right now have to be able to cheat out big stuff or they can't really compete. You got cheat out stuff starting at turn 1 with Patches, then you got cheat out with stuff like Call to Arms, Finja and finally the magnum opus of cheat which is Corridor Creeper (actually it's still Patches).

They didn't learn their lessons with previous cards like Mad Scientist, Barnes and Thing from Below.. they instead doubled down on it. Blizzard's stubbornness to not nerf Patches this year is just one example of this.
 

Karsticles

Self-Requested Ban
Banned
Oct 25, 2017
2,198
Isn't t that what people wanted? Less vanilla pack fillers and more interesting and crazy effect which they definitely delivered with this year's expansion.

The two main problems of this year's expansion are the following:

*Very powerful neutral minions that has resulted in a higher than usual power creep.

*Far more cheat out cards than before, whether it be from the deck, the hand or even the graveyard. There are much more blow out turns now.

The curve for this has been getting lower and lower to the point that tempo and aggro decks have access to such cheat mechanics resulting in same-y decks that use similar cards. The control decks that are strong right now have to be able to cheat out big stuff or they can't really compete. You got cheat out stuff starting at turn 1 with Patches, then you got cheat out with stuff like Call to Arms, Finja and finally the magnum opus of cheat which is Corridor Creeper (actually it's still Patches).

They didn't learn their lessons with previous cards like Mad Scientist, Barnes and Thing from Below.. they instead doubled down on it. Blizzard's stubbornness to not nerf Patches this year is just one example of this.
Aggro Paladin hits fatigue before Jade Druid...that seems insane to me. My default strategy against Aggro Paladin has been to out-manage resources and play to fatigue like it's a control mirror instead of trying for a swing turn.
 
Oct 25, 2017
4,813
Ah, took awhile but I'm now seeing jade druid everywhere with a handful of the new cards.

Still seems like the best deck in the game alongside raza priest. Well done blizzard.
I dunno about best deck. I feel like 2 priest decks still beat it and warlock can give it a lot of problems too. I do like it against Raza priest though because of all the armor gain.
 

QFNS

The Fallen
Oct 26, 2017
935
I really have no idea what possessed them to print Call to Arms. The card is insane on its face. 3 2-mana minions for 4 is silly. Especially given the known issue with cheap minions being more efficient than higher cost ones, it just lends itself to making a powerful aggro deck that's only weakness is the quality of the low level minions. And there are plenty of good 1-2 mana minions in the meta atm. Even after rotation there will still be several very good 1 and 2 drops.
 

Karsticles

Self-Requested Ban
Banned
Oct 25, 2017
2,198
I really have no idea what possessed them to print Call to Arms. The card is insane on its face. 3 2-mana minions for 4 is silly. Especially given the known issue with cheap minions being more efficient than higher cost ones, it just lends itself to making a powerful aggro deck that's only weakness is the quality of the low level minions. And there are plenty of good 1-2 mana minions in the meta atm. Even after rotation there will still be several very good 1 and 2 drops.
Even at face value, it's playing 6 mana worth of minions for 4 mana. That's like getting a free Innervate.

Then add in the fact that the card is also effectively drawing 3 cards, which is worth 5 mana.

So you're getting 11 mana in value for 4 mana, and somehow that's ok.
 

Dahbomb

Community Resettler
Member
Oct 25, 2017
13,624
Even at face value, it's playing 6 mana worth of minions for 4 mana. That's like getting a free Innervate.

Then add in the fact that the card is also effectively drawing 3 cards, which is worth 5 mana.

So you're getting 11 mana in value for 4 mana, and somehow that's ok.
A lot of Recruit cards work like that. Some of them you can manipulate to get even more value or pulls. Oak in Warlock can be manipulated to always pull Voidlords. At least that card has an initial cost of 9 mana... you got Patches with no mana investment aside from playing a couple of Pirates.

Like just imagine if they print a 10 mana 2/10 At the end of turn recruit 2 minions with 3 or 5 attack. Seems harmless but then you cheat that card with Oak which cheats that out and a Void Lord and then you cheat out a Voidlord AND a Doomguard on the same turn.
 
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greepoman

Member
Oct 26, 2017
1,961
One of the most annoying thing about priest is there's so many different decks that are viable. Raza, big minion, big spell, otk, etc. And they all run some of the same cards so not only can you not mulligan correctly... you gotta play careful for a number of turns before you figure it out.

Really tough on decks that are more reactive. Makes you just want to play simpler stuff.
 
Oct 25, 2017
3,686
For one of the VERY few times (maybe second ever?) I went 3-0 in my first 3 games of an arena run. This was my first arena attempt since the new cards.

For the 4th game, I was matched against a paladin player with the following in 5 turns:

  1. Lost in the jungle (summon 2 recruits)
  2. Champion's maul (summon 2 recruits)
  3. Champion's maul again (summon 2 recruits)
  4. Truesilver champion
  5. Stand against darkness (summon 5 recruits)

I did not even come close to winning.
 
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Luminish

Banned
Oct 25, 2017
6,508
Denver
Yeah, that good of a 1 drop turn one + weapons is really hard to beat without something very overpowered of your own.

I just drafted a Warrior with 2 Saronite Chain Gangs, a Doppelgangster, 2 Grimey Gadgeteers, 2 Cobalt Scalebanes, a Gorehowl, and a bunch of really good taunts to protect them. It was absolutely glorious. Felt nearly like a constructed Warrior Handbuff deck, but I still lost to 3 even better paladin decks. One was to a very good Champion's Maul divine shield turn.

I feel like Paladins still get offered way too many Spikeridge Steeds and it's really hurting the arena balance. Don't get me wrong, I do think current arena is better than usual, but it could always be better.
 
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BabyMurloc

Member
Oct 29, 2017
1,890
So I spent some time doing C'thun decks and quest decks. I left me really depressed about this game. There's once again no design space at all for something outside the envelope. The optimal cards are so much more powerful that you basically have zero chance against tier decks. Trying to be creative is a big waste of time in this game. The actual, honest to god gameplay in this game is repeating a handful of matchups over and over again.
 

Schreckstoff

Member
Oct 25, 2017
3,617
Where do you think tier decks come from? Not all strategies are equal but something like cubelock was thought up by someone or multiple someones and popularized, the spiteful summoner decks,... There's room for making new decks or refining old strategies. They won't immediately be a tier deck but you'll find rogue strategies (not the class) that might fail on consistency and/or favourability across the board but can get you to rank 5 just the same.
 

BabyMurloc

Member
Oct 29, 2017
1,890
Every card game has decks and in a ccg they have to be created. That's meaningless as far as the quality of the game goes. What I'm saying is that in HS there is way less chance to get anything done with a rogue approach than say, Magic. Card pools are small and power level differences are huge. I mean come on, even the most cursory glance reveals that two out of the nine classes are unplayed because of this. That's like an entire color going unplayed.
 

Schreckstoff

Member
Oct 25, 2017
3,617
Something close to 40% of the standard meta right now is energy in standard so WotC has nothing on Blizzard really in that regard even w/ a vastly larger card pool.

Classes and colours aren't particularly comparable since you can mix and match the latter. A colour will never be completely unplayed cause there'll be some deck splashing for it as that's usually pretty trivial.
 

BabyMurloc

Member
Oct 29, 2017
1,890
Something close to 40% of the standard meta right now is energy in standard so WotC has nothing on Blizzard really in that regard even w/ a vastly larger card pool.

Classes and colours aren't particularly comparable since you can mix and match the latter. A colour will never be completely unplayed cause there'll be some deck splashing for it as that's usually pretty trivial.

Everyone knows energy is the worst thing since whenever. Even so there's way more variety in what's actually played. The compounding issue in tournaments is that there's money on the line so everyone just defaults to energy or Ramunap Red. Hearthstone has none of that baggage and yet the meta is super constricted to the point that tier decks make constant appearances on low elo casual too.

I'd say it's because of 1) the super high power level difference between individual cards and 2) the prohibitive cost of trying anything new. The Scarab God might be 30 bucks a pop but at least you can try out an entire deck of cat tribal for pennies (just got one for 15 tix for my return to MtGO). Whereas in HS you'll be set back 20 bucks on every legendary, be it Temporus or Shadow Priest Anduin.
 

Schreckstoff

Member
Oct 25, 2017
3,617
When I used to play FNM it was no different from casual in HS, I'd face everything from the top tier decks to a slightly upgraded Planeswalker Deck. If we're counting legendaries in HS as 20 bucks then just finishing quests has a monetary value too which incentivizes tiered strategies.

When I get the whacky quests like playing enrage minion I sometimes add them together and make an enrage murloc deck and shit and am suprised to actually win some in casual.
 

Schreckstoff

Member
Oct 25, 2017
3,617

Fer

The Fallen
Oct 26, 2017
1,022
Ah, forgot about that. I'm NA. Thanks for link.
EDIT: I don't know who Greymane is, but I think his design is fantastic.
 

Silky

Banned
Oct 25, 2017
10,522
Georgia
Running Gilded Gargoyle in Quest Priest to farm coins off of resummons. Popping Lyra the moment you get like 4+ coins is like the ultimate lifesaver
 

Grief.exe

Member
Oct 26, 2017
432
Oh wow these are back to back.

Totem of the Dead + 2x Voidcallers would always pull out insane demons on turn 4.
Then I have Skull of the Man'ari and Possessed Lackey on Turn 5.
Then I have 3x Mal'ganis, 3x Abyssal, 2x Dread Infernals, and 1x Doomguard for the best targets.
Then Gul'dan for the coup d'etat, which I only played once because none of the bosses could handle the insanity.

The base warlock deck is absolute trash though. Imp Master? Drain Life? Corruption? Sunfury Protector?

 

Karsticles

Self-Requested Ban
Banned
Oct 25, 2017
2,198
T U R N F O U R.

That said, if he has Spreading Plague you just lost the game. lol

Guys, I might start playing Heroes of the Storm on weekends. Anyone from the HS community got a recruit link?
I get Sylvanas when I reach a particular level, and a portrait. So far, I'm more interested in the cosmetic item, however insignificant it is.
http://us.battle.net/heroes/en/game/recruit-a-friend/

Thx
I would love referral credit!

https://battle.net/recruit/999RSWFD25

Thanks a lot, if you haven't used one already. :)

What roles do you like to play?

Make sure to ask for a link to the HotS Discord in the HotS OT.
 
Oct 25, 2017
4,813
I've been watching more streams lately and man...Reynad is such a bummer to watch, but it's so damn funny. The dude just seems so fucking miserable.

And then I watch Dog, and he's just so chill and makes some amazing plays. Might be my favorite HS streamer.
 

Karsticles

Self-Requested Ban
Banned
Oct 25, 2017
2,198
I've been watching more streams lately and man...Reynad is such a bummer to watch, but it's so damn funny. The dude just seems so fucking miserable.

And then I watch Dog, and he's just so chill and makes some amazing plays. Might be my favorite HS streamer.
I watch streams maybe 2-3 times per expansion, and this is how I feel. I love Reynad's salt. He's just hilarious. Dog feels relaxing to watch. I have no idea why people watch the others - I don't find them interesting or appealing.
 
Oct 25, 2017
3,686
I still haven't won with priest, the last dungeon class. I even got double battlecry Cthun and had good decks in both failures today.

Both runs have had Gutmook. I wonder if mage / priest runs have a higher than average chance to face them late?
 

Fer

The Fallen
Oct 26, 2017
1,022
I would love referral credit!

https://battle.net/recruit/999RSWFD25

Thanks a lot, if you haven't used one already. :)

What roles do you like to play?

Make sure to ask for a link to the HotS Discord in the HotS OT.
Done. I don't know yet. I'm starting from basically zero. I'll try a few heroes and see what suits me.
My goal here is just to do their equivalent of tavern brawls, and a few casual and super easy competitives here and there, all during the weekend.
 
Oct 25, 2017
4,813
I watch streams maybe 2-3 times per expansion, and this is how I feel. I love Reynad's salt. He's just hilarious. Dog feels relaxing to watch. I have no idea why people watch the others - I don't find them interesting or appealing.
About an hour ago Reynad was getting salty as fuck over aggro druid and got killed on turn 4 or 5 like three games in a row, it was great. Kripp is fun for the salt, i just don't care much for arena. I like Toast too, even though he's kind of annoying, but I love some of his deck ideas/meme decks and that he pretty much just plays in the dumpster legend ranks and is like a gatekeeper for the players at rank 1 trying to get to legend.
Sjow and Asmodai are also really good chill streamers.

MrYagut is fun to watch him play rogue

Sjow is alright, but I just get bored by his decks. It seems like anytime I watch he's just playing the usual shit. Asmodai is cool though, but I've only watched a couple of times. Haven't watched Mr Yagut yet.
 
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