When I fought the chapter 9 boss they glitched and fell down a tiny hole in the room 30 seconds into the fight, dying in the process. Very anti climatic!
is not a glitch, is basically stage hazzard. you can actually drop in that whole and fall die. same with other. if a monster is flying out of land and you manage to Topple it, it will fall down and die, even UM
So, anyone know what the requirements for the Bana's Revenge quest are? I want to beat it before finishing the game :(
Also, I want to know if you guys would recommend me doing any of the quests I have yet to finish before finishing the game. Here's a list:
=====================Regular Quests=====================
-Partners
-A Helping Hand
-World Tree Disaster
-Language Teacher
-Science Teacher
-History Teacher
-Adenine's Password
-Daga's Past: Leftheria
-Daga's Past: Gormott
-Daga's Past: Tantal
-Daga's Past: Folktales
-Boys and Bullies
-Family vs. Fiends
-Jeline and Shaun
-Unspoken Suspicion
-Nopon Doubloons Ahoy
-The Driver in Ice
-Whereabouts Unknown -Uncover the Truth
-The Riddle on the Wall
-Difficult Decisions
-A Secret Cure
-Time is Money
-School is in Session -Bana's Revenge <- How do I trigger this one?!
-Marvelous Mercernaries
-Pest Control 1
-Pest Control 2
-Pest Control 3
=====================Blade Quests=====================
-Flames of Justice
-Follow your Passion
-Lost Kingdom
-Hero of the Nopon
-Nature Boy
-Blade-Sharp Memory
-Theory and Praxis
-Eternal Spirit
-Girl Power-off
-Bearing Her Soul
-Newt Recuits
-A Pheonix Tale
-Fool's Gold
-Limits of Awareness
-Go for it, Electra!
-A Real Challenge
-Birds of a Feather
-Artificial Intelligence
-The Calm and the Storm
-The Ties that Bind
-Precious Yearnings
-Fly in the Ointment
The ones underlined are currently the ones I really want to finish before beating the game. If you guys recommend any others, let me know! I wish I could do all of the Blade ones since the writing in those is usually pretty charming, but I'll settle for the best ones.
I really want to do all the end-game quests, particularly the blade quests, but having to manage blades, merc missions, constantly micromanage field skills and now engage with the shitty gacha system for the first time in about 40 hours is just killing me.
I ran around Tantal for an hour last night just exploring and it was a blast. Once I actually wanted to get some stuff done it turned into a menu-based drag again. I have 99 common crystals and 40 rares and I absolutely dread having to open them. I opened 10 boosted rares last night and got nothing, then had to spend 15 minutes deciding which 10 blades to release so I could do it all again.
Needing specific skills for environment traversal and opening treasures is one of the poorer-designed elements from the game. I love the game but there are so many slight niggles in the game that feel superfluous.
Needing specific skills for environment traversal and opening treasures is one of the poorer-designed elements from the game. I love the game but there are so many slight niggles in the game that feel superfluous.
So, anyone know what the requirements for the Bana's Revenge quest are? I want to beat it before finishing the game :(
Also, I want to know if you guys would recommend me doing any of the quests I have yet to finish before finishing the game. Here's a list:
=====================Regular Quests=====================
-Partners
-A Helping Hand
-World Tree Disaster
-Language Teacher
-Science Teacher
-History Teacher
-Adenine's Password
-Daga's Past: Leftheria
-Daga's Past: Gormott
-Daga's Past: Tantal
-Daga's Past: Folktales
-Boys and Bullies
-Family vs. Fiends
-Jeline and Shaun
-Unspoken Suspicion
-Nopon Doubloons Ahoy
-The Driver in Ice
-Whereabouts Unknown -Uncover the Truth
-The Riddle on the Wall
-Difficult Decisions
-A Secret Cure
-Time is Money
-School is in Session -Bana's Revenge <- How do I trigger this one?!
-Marvelous Mercernaries
-Pest Control 1
-Pest Control 2
-Pest Control 3
=====================Blade Quests=====================
-Flames of Justice
-Follow your Passion
-Lost Kingdom
-Hero of the Nopon
-Nature Boy
-Blade-Sharp Memory
-Theory and Praxis
-Eternal Spirit
-Girl Power-off
-Bearing Her Soul
-Newt Recuits
-A Pheonix Tale
-Fool's Gold
-Limits of Awareness
-Go for it, Electra!
-A Real Challenge
-Birds of a Feather
-Artificial Intelligence
-The Calm and the Storm
-The Ties that Bind
-Precious Yearnings
-Fly in the Ointment
The ones underlined are currently the ones I really want to finish before beating the game. If you guys recommend any others, let me know! I wish I could do all of the Blade ones since the writing in those is usually pretty charming, but I'll settle for the best ones.
I'm still at beginning of Chapter 2. I get frustrated when I try to go kill some beasts to farm I get swarmed by these flying birds everywhere I go. I wonder does this get easier?
You'll get a choice: either purchasing a Titan outright, or borrowing one. Find Umon in Torigoth to select the latter option; this initiates the quest you're after.
I may have missed a step or two, but if there are any blanks I'm sure you can fill them in.
Huh, in my experience, you added a billion more steps than necessary. I did it by... Just talking to Umon in Torigoth. Which begs the question of if that resulted in a radically different path in the quest for me...
Unless of course I had already done all those steps by coincidence prior.
Dunban posted the steps to another quest that saves you a ton of cash if you complete umon bounces back. Pretty handy if anybody else is doing that quest! Thanks sir.
Needing specific skills for environment traversal and opening treasures is one of the poorer-designed elements from the game. I love the game but there are so many slight niggles in the game that feel superfluous.
I dont know how can some people really be stuck there, that and something later on Chapter 7 is almost impossible not to not have it ready
If you need more SS, the game already gives you Wulfric Core as he has SS, and for Chapter 7, game already give you dromarch and after Chapter 6 early, you have Aegeon too both have Ancient Wisdom
The mech battle was so over the top I couldn't stop laughing. But then thing get serious again and a we get some backstory, so the contrast between the bigger conflict and the Nopon drama was both amazing and weird.
Also loving that new Torna girl.
Currently at Fonsett Village, I've found like the fourth or fifth NPC in Electra's quest but she hasn' been able to help any of them. I need to work on that affinitty chart.
I was wondering though, what's the consensus about the sidequests? Feeling them more like XC (mostly "standard" jrpg sidequest with a few very good ones) rather than the ones from X (that expanded the lore and explored themes like racism and trust).
Do the visuals improve past the opening hub because good lord this is really, really unimpressive. I mainly play portable which isn't helping I guess, but it's really jarring going from BOTW to this :/
Bana quest is behind several other quest, did including the Broinic quest in Mor, and you need to be at least chapter 8 cause you need a quest a little girl gives you in Mor A next to where you refine Aux chips
Bana quest is behind several other quest, did including the Broinic quest in Mor, and you need to be at least chapter 8 cause you need a quest a little girl gives you in Mor A next to where you refine Aux chips
I already did those though. As I said, I followed the guide and completed both the Farewell, Friend quest you get from the little girl in Mor Ardain, and Bana's Secret Treasure which is still not triggering. That's why I'm asking for a specific requirement list. I'm in Chapter 9.
The last Doubloon I am looking for was actually the first one I should have. It's the one on a wooden chest above some wooden crates in Argentum. Dammit lol.
I was wondering though, what's the consensus about the sidequests? Feeling them more like XC (mostly "standard" jrpg sidequest with a few very good ones) rather than the ones from X (that expanded the lore and explored themes like racism and trust).
Majority of the side-quests I've uncovered thus far are your standard fetch-quests and/or "go here/go there/go here again" but some have surprised me in terms of the world-building and providing a bit more of a social/political backbone to the different factions/countries in the game. I think my favourite thus far has been one of the quests in Mor Ardain involving a soldier giving you what appears to be a basic "go here, give item" quest but...
it turns out said Ardain soldier is actually a Gormotti who's simply raising money for his siblings given their mother is dead and their father has abandoned them.
Sounds hollow and not particularly interesting, but I liked when the quest then evolves into hunting down a terrorist group and it's revealed that
one of the higher-up's of said terrorist group turns out to be the soldier's father and you see the difference between someone who's still pissed off at the empire for invading their land and someone who's willing to forgive them for the sake of making end's meet. Actually ends with you having a choice, as the player, as to what to do with said father.
The game as a whole doesn't do anything new or really go into much depth regarding the relationships and reasons underscoring each faction, but as someone who was going into this thinking Mor Ardain were going to be presented as just this token-evil all-conquering nation who don't give a shit about anything or anyone, I like how the occupation of Gormott is explained a little and is actually presented - from both sides - as not as terrible a thing as the early parts in the game would deceive you into believing. Overall though, XC2 does flesh out stuff like this but not to the extent that I'd sing any extremely high praise over. Plus, as mundane as some of the quests and merc missions are, it's another way to improve affinity/skills for common Blades which may come in handy further down the line.
Do the visuals improve past the opening hub because good lord this is really, really unimpressive. I mainly play portable which isn't helping I guess, but it's really jarring going from BOTW to this :/
Just wait until the later chapters when you find yourself skip-travelling from one nation to another...and it's texture pop-in you have to face on a more-regular basis.
Great track indeed. I'm partial to Indol and Theosoir's songs (both songs being sung by ANUNA helps ~ my first time in Indol left me agape, as it is probably the best song I've ever heard for a holy city) and Zeke's combat theme (without the annoying blubbering from characters, I was able to enjoy that song much, much more, that theme is incredible).
Does anyone know the song that plays during many of the cutscenes? It has a somber tone to it. It's often played when a character is talking about the past or reflecting on something.
Majority of the side-quests I've uncovered thus far are your standard fetch-quests and/or "go here/go there/go here again" but some have surprised me in terms of the world-building and providing a bit more of a social/political backbone to the different factions/countries in the game. I think my favourite thus far has been one of the quests in Mor Ardain involving a soldier giving you what appears to be a basic "go here, give item" quest but...
The game as a whole doesn't do anything new or really go into much depth regarding the relationships and reasons underscoring each faction, but as someone who was going into this thinking Mor Ardain were going to be presented as just this token-evil all-conquering nation who don't give a shit about anything or anyone, I like how the occupation of Gormott is explained a little and is actually presented - from both sides - as not as terrible a thing as the early parts in the game would deceive you into believing. Overall though, XC2 does flesh out stuff like this but not to the extent that I'd sing any extremely high praise over. Plus, as mundane as some of the quests and merc missions are, it's another way to improve affinity/skills for common Blades which may come in handy further down the line.
I haven't received that quest yet so I'm not clicking on those spoilers, but it's nice to know some of them are more substantial in regards to lore. I'll return to the city to find it, thank you!
Great track indeed. I'm partial to Indol and Theosoir's songs (both songs being sung by ANUNA helps ~ my first time in Indol left me agape, as it is probably the best song I've ever heard for a holy city) and Zeke's combat theme (without the annoying blubbering from characters, I was able to enjoy that song much, much more, that theme is incredible).
from the Story and some HtH you understand why he is like that, also he wasnt a Yuuta, HE IS a Yuuta
Zeke grew both being told he was a descendant of the Hero Addam and reading all type of tales (some wrong) about him. so he wanted to live up to that and be a hero of justice himself
Spoilers are spoilers...? If this was half-way through, should I put "Spoilers 50% of the way in" or "Spoilers 75% in" if it's the last quarter of the game? Anyone that hasn't beat the game that sees a spoiler tag shouldn't open spoiler tags - it's as simple as that. I'm not going to modify my spoiler tag lol.
The markers probably haven't vanished, they just get hidden under the icon for environmental interaction points or whatever they're called. For some dumb reason those take priority over quest exclamation points on the map.
I keep trying to play other games but end up going back to this. The sidequests, especially the blade ones, are really good. Amazing actually. Is this the general sentiment or am I just crazy for liking them?
So far I liked Agate's and Percival's the most. I also really enjoyed the process of getting Praxis and Theory. The sidequest to obtain Vess was terrific and had good emotion... I just hate her so much.
Fuck me. Get another rare blade on #4 and it's Ursula. What I wouldn't give for another tank on them.
Apparently Ursula is the most painful blade to upgrade in the whole game? Is it worth overdriving her over to Nia just so Nia doesn't have two Wind blades, or should I just bin her and save her for merc missions?
The markers probably haven't vanished, they just get hidden under the icon for environmental interaction points or whatever they're called. For some dumb reason those take priority over quest exclamation points on the map.
DUB > SUB. Direction sucks in the beginning, but it picks up steam and adds so much more to the characters than "insert trope" JP voices. Some of the rare blades on the other hand... xD
I keep trying to play other games but end up going back to this. The sidequests, especially the blade ones, are really good. Amazing actually. Is this the general sentiment or am I just crazy for liking them?
So far I liked Agate's and Percival's the most. I also really enjoyed the process of getting Praxis and Theory. The sidequest to obtain Vess was terrific and had good emotion... I just hate her so much.
The rare blade sidequests are pretty good in general. I'm still surprised by how much effort they put into them, considering the fact that most players won't even get all of the rare blades in a typical playthrough.