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Vadara

Banned
Oct 25, 2017
3,565
I got this game and a switch for Christmas. I'll keep my thoughts short, but one of the things that impressed me the most is the weather--BoTW might honestly have the best weather I've seen in a game. The wind blowing the grass, the fog collecting in the valleys, and most of all the rain. Rain might be annoying as hell for nullifying climbing, but it just looks absolutely stunning. I don't think I'll ever forget the trek up to Zora's Domain, which I did late at night. The slick shininess of the rocky cliffs, the pouring rain, and the fights with the Lizfalos and Wizzrobes were incredible.

Can't forget the thunderstorms too. That lightning is terrifying!
 
Nov 4, 2017
7,346
It's really interesting reading about the different paths and approaches people have taken in this game. I think my Boyscout training kicked in, because my first instinct was to get to higher ground to survey the area and identify potential resources, paths and hubs.

I think the best thing about the game is just how non-linear the game is. You know where the final boss is and can go after him an hour or so into the game... But you're woefully illprepared, so you have to choose to journey around to get ready rather than jumping through a contrived series of hoops.
 

Dernhelm

Avenger
Oct 25, 2017
5,422
It's really interesting reading about the different paths and approaches people have taken in this game. I think my Boyscout training kicked in, because my first instinct was to get to higher ground to survey the area and identify potential resources, paths and hubs.

I think the best thing about the game is just how non-linear the game is. You know where the final boss is and can go after him an hour or so into the game... But you're woefully illprepared, so you have to choose to journey around to get ready rather than jumping through a contrived series of hoops.
Agreed, the non-linearity of this game acts as one of it's main strengths.

What I will say about Ganon, and the rush on Hyrule Castle is; the level of intimidation that place gives off to new players is a stroke of set-and-level-design genius. I know I didn't want to fuck with whatever was going on over there after getting my Paraglider. However, it is by no means insurmountable, even at the earlier stages of a player's adventure. What I mean is, by the time I had to take on the final boss, I'd navigated the vast majority of the castle and surrounding areas at a little bit at a time. The place is a maze, and one that (outside of one exception) doesn't allow for checkpoints or any real points of hard progress: once you leave, you have to re-establish your route back in by foot (or paraglider). However, it's also one of the game's best sources of gear (and I mean best), and main sources of lore about BotW's Hyrule, which, given the size of this game's map, is a touch disappointing.

The game even subtly nudges you towards taking little dungeon crawling sessions in there when you speak to some people in the many stables across central Hyrule. Treasure hunting in the castle is a thing several of them claim to do, or warn you not to, and a few even give out side-quests relating to the place (which, given the nature of them, kinda breaks immersion if the player left the Castle until the end: "Time to slay Ganon, but first I must do quirky side-quest F) for that one guy with a donkey!"), the idea is to give the player some brevity that this isn't necessarily a place the player has to avoid at all times.

The game isn't gonna lock you into that place should you poke your head in, is what I'm saying. You and anyone else here new to the game might find it's one of the cooler spots to explore.
 

MathLx

Member
Oct 27, 2017
153
Played the game for about 20 minutes today. I fell in love instantly! I was exploring the plateau and the place felt so alive! It's a bummer I won't get to play it again for a while since I don't have enough money to buy a switch.
 
Nov 4, 2017
7,346
Agreed, the non-linearity of this game acts as one of it's main strengths.

What I will say about Ganon, and the rush on Hyrule Castle is; the level of intimidation that place gives off to new players is a stroke of set-and-level-design genius. I know I didn't want to fuck with whatever was going on over there after getting my Paraglider. However, it is by no means insurmountable, even at the earlier stages of a player's adventure. What I mean is, by the time I had to take on the final boss, I'd navigated the vast majority of the castle and surrounding areas at a little bit at a time. The place is a maze, and one that (outside of one exception) doesn't allow for checkpoints or any real points of hard progress: once you leave, you have to re-establish your route back in by foot (or paraglider). However, it's also one of the game's best sources of gear (and I mean best), and main sources of lore about BotW's Hyrule, which, given the size of this game's map, is a touch disappointing.

The game even subtly nudges you towards taking little dungeon crawling sessions in there when you speak to some people in the many stables across central Hyrule. Treasure hunting in the castle is a thing several of them claim to do, or warn you not to, and a few even give out side-quests relating to the place (which, given the nature of them, kinda breaks immersion if the player left the Castle until the end: "Time to slay Ganon, but first I must do quirky side-quest F) for that one guy with a donkey!"), the idea is to give the player some brevity that this isn't necessarily a place the player has to avoid at all times.

The game isn't gonna lock you into that place should you poke your head in, is what I'm saying. You and anyone else here new to the game might find it's one of the cooler spots to explore.
Ha! I just read this post while waiting for a load screen right before...

Impa showed me a photo taken just outside of Hyrule Castle and said I should revisit the photo sites to prompt my memory.
So I see what you mean about NPCs hinting at visiting certain places.

When you say Hyrule Castle is a good place to go for gear... Does that include weapons that don't disintegrate in a light breeze or if you look at them funny?
 

Dernhelm

Avenger
Oct 25, 2017
5,422
Ha! I just read this post while waiting for a load screen right before...

Impa showed me a photo taken just outside of Hyrule Castle and said I should revisit the photo sites to prompt my memory.
So I see what you mean about NPCs hinting at visiting certain places.

When you say Hyrule Castle is a good place to go for gear... Does that include weapons that don't disintegrate in a light breeze or if you look at them funny?

Yeah, exactly what I mean:

There is more than 1 photo that is in the vicinity of the castle as well.

Kinda, the durability of some of the stuff you find there is way stronger than, say, the Taveller/Solider/Knight tiered gear the enemies are carrying outside the Plataeu and beyond. More in the Spoiler if you don't mind learning about gear:

Anything labelled 'Royal' has on average the best damage/durability output of any weapon set in the game, which given where I'm recommending you to look, you're not gonna be disappointed in finding some. Just beware that enemies may be touting the same weapons. Also, Hyrule castle spawns some of the more unique weapons away from enemies, Wizzrobe spell rods (Ice/Fire/Thunder casters) in some of the dungeons and armouries. Conversely, there are a cool looking set of weapons known as the 'Royal Guard' weapons dotted around the place, if you played Skyrim before they are clearly reminiscent in visual design of Ebony/Daedric weapons. These things were designed by Zelda's researchers to be used with the Guardians, but are poor imitations of the ancient technology, therefore they are immensely powerful (like, 50/60/70+ points of damage powerful), but have the worst durability. I say it's worth having one of these (preferably a Spear) to use as a dedicated one-hit throw to kill off something big.

Then, there is one piece of gear, notable to say the least but entirely missable, that is tucked away in the lower parts of the castle (away from Ganon for reference), that has more durability than most of the gear in the game put together - not an exaggeration btw, the number points on this thing's durability is close to 1000, whereas most of the others are in the 10s to 100s at best. Not to mention, if you're a fan of this series, you'll want it for the sake of having it...
 

Rocky

Member
Oct 27, 2017
75
Loving the game so far 30 hours in, I've yet to even do a main dungeon. The game's reminiscent of older 2D zelda's I liked while also fixing things I didn't like about 3D zelda's. The world is overwhelmingly big with so many fun things to do. I like the clever ways it encourages exploration and experimentaion with little guidance.

I found my first lynel today, dying many times to it but It's cool how you can encounter a powerful enemy like this early on. The game keeps surprising me in a good way how challenging it is. I'm still sometimes dodging into attacks in combat thinking I have iFrames for some reason, forgetting you have to completely evade attacks.

I decided to explore the area surrounding hyrule castle next but ended up infiltrating the castle, sneaking past most guardians, killing a few using shield parries, then fighting ganon. I'm surprised that my weapons did considerable damage (they barely did much on the lynel or gaurdians) to the point where I got to his third phase before all my weapons broke, though I'm assuming this is a minibosses before a harder boss. I explored a bit of he interior section of the castle afterwards which had some really good loot in it that should help with that lynel
 

Meccs

Banned
Nov 1, 2017
869
I am still playing the main game. I would like to know if I do get any benefits from buying the DLC at this point? Would some stuff integrate into the base game (stuff I could do or use)?
 
OP
OP

Deleted member 5086

User requested account closure
Banned
Oct 25, 2017
4,571
I am still playing the main game. I would like to know if I do get any benefits from buying the DLC at this point? Would some stuff integrate into the base game (stuff I could do or use)?

All of the DLC content (Trial of the Sword and Champions Ballad) can be played during your playthrough. The treasure chests (with outfits and such) will be placed on your map, as well, and you'll receive quests giving you hints about where you can find them. I would say the Champions Ballad is best played in your initial playthrough, but it's only unlocked once you have completed all of the Divine Beasts. If you're going to get the DLC anyway, I would say yes, it would enrich your current playthrough.
 
Oct 26, 2017
6,261
Just double dipped on the Switch. Really am glad I didn't try to do everything on the Wii U as redoing even the 70 odd shrines I did do is going to be a ballache. Lovely to return and the image quality is much nicer.
I'm wondering whether to sell my Wii U copy - you never know if it's suddenly going to be worth more or worthless in a few years (looking at you TP on the GC)
 

Dernhelm

Avenger
Oct 25, 2017
5,422
I'm wondering whether to sell my Wii U copy - you never know if it's suddenly going to be worth more or worthless in a few years (looking at you TP on the GC)
Potentially. The Wii controls versus a traditional controller setup was always an issue with me the first time I played TP, I can imagine that helped amplify it's value, that and I can't recall any numbers of printed copies. Sadly, that's where this game diverges; it plays well enough on both (obviously better on the Switch), and is available digitally on both as well.

Oh, weirdly there is one benefit to the WiiU in terms of gameplay, and it correlates to Twilight Princess no less; I remember reading that Wolf Link will have the equivalent heart count as the TP:HD save file on the same Wii U, rather than the base 3 he has on the Switch.
 
OP
OP

Deleted member 5086

User requested account closure
Banned
Oct 25, 2017
4,571
Potentially. The Wii controls versus a traditional controller setup was always an issue with me the first time I played TP, I can imagine that helped amplify it's value, that and I can't recall any numbers of printed copies. Sadly, that's where this game diverges; it plays well enough on both (obviously better on the Switch), and is available digitally on both as well.

Oh, weirdly there is one benefit to the WiiU in terms of gameplay, and it correlates to Twilight Princess no less; I remember reading that Wolf Link will have the equivalent heart count as the TP:HD save file on the same Wii U, rather than the base 3 he has on the Switch.

The data is saved on the amiibo. My wolf Link in the Switch has full hearts.
 

Anubis

User requested permanent ban
Banned
Oct 25, 2017
10,392
Just picked this up with expansion pack. This is my first Zelda game and I don't normally like open world games so wish me luck.
 

Dernhelm

Avenger
Oct 25, 2017
5,422
Just picked this up with expansion pack. This is my first Zelda game and I don't normally like open world games so wish me luck.
Is there anything in particular that puts you off on open world? I could elaborate if BotW does or doesn't offend with regards to what you're looking for. You know already it's open world so that's not gonna be a surprise, but is copy/paste content? fetch quests? pacing?
 

Anubis

User requested permanent ban
Banned
Oct 25, 2017
10,392
Is there anything in particular that puts you off on open world? I could elaborate if BotW does or doesn't offend with regards to what you're looking for. You know already it's open world so that's not gonna be a surprise, but is copy/paste content? fetch quests? pacing?

I just feel like I have no direction. Usually when the game is linear and captivating, I want to finish it from beginning to end without playing other games.

I have the Witcher 3 (half way through main story in 2 years) and GTA 5 (barely started campaign in 2 years).

Perhaps I should just focus on the main story so I don't become jaded by the overall experience and overwhelmed.
 

Dernhelm

Avenger
Oct 25, 2017
5,422
I just feel like I have no direction. Usually when the game is linear and captivating, I want to finish it from beginning to end without playing other games.

I have the Witcher 3 (half way through main story in 2 years) and GTA 5 (barely started campaign in 2 years).

Perhaps I should just focus on the main story so I don't become jaded by the overall experience and overwhelmed.
Hmmm, it's hard to straight up compare BotW to those two, though GTA is closer. For the former, Witcher 3 has immense strength in it's narrative (not saying it falls short in other aspects), whereas GTA as a franchise likes to overwhelm you with distractions.

For what it's worth, I never beat GTA 5 in the similar vein that you mentioned here, just never got too into the main campaign before burning out, but I did sink considerable time in. I'm going off the assumption you did play both those games for at least a while before burning out.

BotW is one of Nintendo's best examples of tackling the concept of emergent gameplay. By definition, it is constantly (and I mean constantly) looking to grab your attention, but uses the most simplisitc visual designs to attract you into exploring. What it does differently than many other open-world is to not waste your time as you explore. The notion that Skyrim is as vast as an ocean, but as deep as a puddle is a bit harsh, but kinda applies. Skyrim, and many First Person games for the most part, boils down to you finding notes/texts and learning stories through that same method ad nauseum. They occasionally use visual cues to show rather than tell, but they're in the minority to the other method I mentioned. With BotW, you don't have that. You have virtually none of that. Everything you go to explore is going to try and push an aspect of gameplay at you, rather than story. You follow some smoke, you find a camp fire, you find the campfire is surrounded by enemies. You see a suspicious metallic metal block, investigate. You find the recently ruined remains of a settlement, something nasty is nearby, you hear an accordion play, you know the coolest guy in the game is nearby.

If it's story specifically you're after, I am sad to say BotW is as basic as you could ask for a fantasy story, but it is weirdly one of the more adventurous Zelda titles in thinking-outside-the-box in how it tells you it. By hour 1, you've more or less got the gist of what's required of you. The more interesting facets of the characters (of which, like every Zelda, are one of the strongest parts of the story) are opened to you as the game encourages you to explore. Zelda is, however, one of the few gaming series where I believe it is totally acceptable to jump in first with nearly any of them, so there is nothing that you are specifically required to know about the lore prior to going in.

It's also worth stating that it plays so much better than either of the Witcher or GTA 5 (opinions here, but only MGSV gives you this kind of control of yourself and your surroundings). Hoping this helps you a little bit before you plunge into the game.

Edit:

Move aside Sidon, Wolf Link is best bro.

I was genuinely kinda bummed when I first used the amiibo months ago, since TP Link is arguably my favourite designed (both in normal form and wolf), and one of my favourite aspects of the series was the lessons from the Hero's Shade, and learning who that is. Having Wolf Link show up from time to time to help would've been like keeping up with a tradition he himself benefited from once.
 
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Anubis

User requested permanent ban
Banned
Oct 25, 2017
10,392
Steadfast I thank you for mitigating some of my concerns and I can genuinely say that I am more excited to play it after reading your excerpts.
 
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InkyVulture

Member
Oct 26, 2017
672
So I have a weapon conundrum:
I have been using the
camel (my first beast)
as a place to farm ancient weapons, now I'm thinking of doing all the - test of strength shrines and
free the camel
so I'm ready for a run at Hyrule Castle. But are there any other good places to consistently find ancient weapons after doing this?
 
OP
OP

Deleted member 5086

User requested account closure
Banned
Oct 25, 2017
4,571
So I have a weapon conundrum:
I have been using the
camel (my first beast)
as a place to farm ancient weapons, now I'm thinking of doing all the - test of strength shrines and
free the camel
so I'm ready for a run at Hyrule Castle. But are there any other good places to consistently find ancient weapons after doing this?

Test of Strength shrine bosses come back after a Blood Moon.
 

SuperSonic

Member
Oct 25, 2017
983
I burnt out on the game at the end of March after 50+ hours and have only just recently gone back. I have to say I find the core gameplay loop to be fundamentally broken due to the design decisions they made and would love for someone to explain to me how it isn't. Here is this open world Zelda game with little hand holding and true freedom after you leave the Great Plateau. Sounds great except for the fact that your painfully small inventory space at the start of the game basically makes exploring useless for me. The core argument for why weapon durability isn't a big deal is that you can always get more weapons from fighting enemies and that you should treat every weapon as being expendable. Ok, that's fine. Except for when I'm exploring and finding chest after chest with a weapon/shield/bow that I can't take with me because my inventory is full. I've lost count of how many times i've had to decide between dropping a weapon I already had, and may not have used yet, or marking this spot on my map and backtracking when a slot opens up or I upgrade my inventory. This is not fun. I've spent hours doing inventory management because Nintendo decided to make it as cumbersome as possible to drop or switch items. If it's a weapon I can at least literally throw it away but shields and bows require you to navigate to them in the menus and select drop. So what's my solution here? Avoid exploring so I don't get bombarded with weapons I can't take? Not an option because the main source of upgrades is Korok seeds which you have to explore to get. So do I just search for korok seeds and avoid chests? Problem is shrines reward you with weapons as well so even focusing on those causes the same issue. Then there's the fact that in order to upgrade your inventory once you do have seeds is to find the specific NPC that can do it for you. I am no longer free to explore at my own pace because I have to find this guy in order to make the exploration loop enjoyable again. What happens if you decided to explore out west instead of heading the The Lost Woods or Kakariko first? Does he even show up over there? I only found him because I got fed up and decided to do the main quest to Kakariko.

Okay, so now i've got a bigger inventory and can carry more weapons. 50+ hours later i've come to the realization that there is almost no point to the combat in this game. What do you really gain from it? The combat itself is super basic and repetitive. Enemy variety is low. I don't need their shitty weapons. I don't need monster parts. They don't give you rupees. The game has no real progression system so you don't even get XP from killing them. They don't give you hearts like in past games. In fact you are more likely to be worse off then you were by engaging with any combat at all in this game. So at some point I decided fuck it i'm just avoiding all combat whatsoever. The game is open world so I can get away with that whereas the enemies in past Zelda's were at least a road block to your progress. That's not the case here unless it's a boss or scripted encounter. I started enjoying it again by removing a large component of the game. Good design? Not at all. Oh wait. Now that i'm not getting into combat I have no reason to use these weapons which means they are clogging up my inventory again. I have just cycled back to the original issue with the game. I now have better weapons that don't break as often and more of them but no reason to use them which means chests that I find through exploration have brought back the same inventory nightmares I had at the start. So what the fuck? I'm tempted to just say fuck it and do only the Shrines and Divine Beasts at this point. I don't see how these were good design choices.
 

Boney

Member
Oct 28, 2017
349
Santiago
Couldn't find the DLC thread but the DLC 2 bosses on Master Mode are driving me crazy! I realize it's great you can't just cheese them with arrows or whatever but the limited inventory and regenerating health has me stumped.

Zora one is a bitch.
 
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OP

Deleted member 5086

User requested account closure
Banned
Oct 25, 2017
4,571
Couldn't find the DLC thread but the DLC 2 bosses on Master Mode are driving me crazy! I realize it's great you can't just cheese them with arrows or whatever but the limited inventory and regenerating health has me stumped.

Zora one is a bitch.

Urbosa's Fury does wonders in that one. You really have to make use of your runes and Champion abilities.
 

Boney

Member
Oct 28, 2017
349
Santiago
Urbosa's Fury does wonders in that one. You really have to make use of your runes and Champion abilities.
Got it right after posting and without any Champion's runes since I exited from the last fight. Got into a healthy rhythm of just having two ice blocks from the guy, hitting it with a few charged stabs and back hopping to deal with the ice. So yay!
 
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OP

Deleted member 5086

User requested account closure
Banned
Oct 25, 2017
4,571
Got it right after posting and without any Champion's runes since I exited from the last fight. Got into a healthy rhythm of just having two ice blocks from the guy, hitting it with a few charged stabs and back hopping to deal with the ice. So yay!
Woo. On the bright side I would say that was one of the more difficult ones after the Gerudo one. The Goron one is a piece of cake.
 

Wowfunhappy

Member
Oct 27, 2017
3,102
Once you get the Master Sword, is it possible to get rid of? I feel like it kind of breaks the game tbh. Or at least, it ruins the game balance.
 

Hackworth

Member
Oct 25, 2017
391
I just accidentally hit zoom and died halfway through the spike filled hell maze dungeon. ffs.

Best DLC ever, 10/10.
 

Speely

The Fallen
Oct 25, 2017
7,992
My friend hand-made me Kakariko Village wind chimes for Christmas because she knows how much I love this game.

Hanging them up outside while crying. :)

Edit: ok "chimes" is not the best descriptor. Planes of wood painted to resemble the source material? Yeah.

Still fucking awesome.
 
Oct 27, 2017
5,000
Just got the Switch and I'm disliking the little included controllers far more than I expected. They cramp my hands up within minutes of using them, outside of the controller dock or free form.

Guess I'm getting the Pro Controller. Is it significantly better?
 

InkyVulture

Member
Oct 26, 2017
672
Test of Strength shrine bosses come back after a Blood Moon.

Thank you, that stops my anxiety.

I burnt out on the game at the end of March after 50+ hours and have only just recently gone back. I have to say I find the core gameplay loop to be fundamentally broken due to the design decisions they made and would love for someone to explain to me how it isn't. Here is this open world Zelda game with little hand holding and true freedom after you leave the Great Plateau. Sounds great except for the fact that your painfully small inventory space at the start of the game basically makes exploring useless for me. The core argument for why weapon durability isn't a big deal is that you can always get more weapons from fighting enemies and that you should treat every weapon as being expendable. Ok, that's fine. Except for when I'm exploring and finding chest after chest with a weapon/shield/bow that I can't take with me because my inventory is full. I've lost count of how many times i've had to decide between dropping a weapon I already had, and may not have used yet, or marking this spot on my map and backtracking when a slot opens up or I upgrade my inventory. This is not fun. I've spent hours doing inventory management because Nintendo decided to make it as cumbersome as possible to drop or switch items. If it's a weapon I can at least literally throw it away but shields and bows require you to navigate to them in the menus and select drop. So what's my solution here? Avoid exploring so I don't get bombarded with weapons I can't take? Not an option because the main source of upgrades is Korok seeds which you have to explore to get. So do I just search for korok seeds and avoid chests? Problem is shrines reward you with weapons as well so even focusing on those causes the same issue. Then there's the fact that in order to upgrade your inventory once you do have seeds is to find the specific NPC that can do it for you. I am no longer free to explore at my own pace because I have to find this guy in order to make the exploration loop enjoyable again. What happens if you decided to explore out west instead of heading the The Lost Woods or Kakariko first? Does he even show up over there? I only found him because I got fed up and decided to do the main quest to Kakariko.

Okay, so now i've got a bigger inventory and can carry more weapons. 50+ hours later i've come to the realization that there is almost no point to the combat in this game. What do you really gain from it? The combat itself is super basic and repetitive. Enemy variety is low. I don't need their shitty weapons. I don't need monster parts. They don't give you rupees. The game has no real progression system so you don't even get XP from killing them. They don't give you hearts like in past games. In fact you are more likely to be worse off then you were by engaging with any combat at all in this game. So at some point I decided fuck it i'm just avoiding all combat whatsoever. The game is open world so I can get away with that whereas the enemies in past Zelda's were at least a road block to your progress. That's not the case here unless it's a boss or scripted encounter. I started enjoying it again by removing a large component of the game. Good design? Not at all. Oh wait. Now that i'm not getting into combat I have no reason to use these weapons which means they are clogging up my inventory again. I have just cycled back to the original issue with the game. I now have better weapons that don't break as often and more of them but no reason to use them which means chests that I find through exploration have brought back the same inventory nightmares I had at the start. So what the fuck? I'm tempted to just say fuck it and do only the Shrines and Divine Beasts at this point. I don't see how these were good design choices.

I feel you, your conclusion would be my advice too, stop exploring and start hitting the objectives.
 

Alanood

Member
Oct 27, 2017
1,558
Hello guys.
Do you suggest me,as a newcomer, to play BotW? I heard Wind Waker is better for newcomers but idk.
 

Dernhelm

Avenger
Oct 25, 2017
5,422
Guess I'm getting the Pro Controller. Is it significantly better?

Oh God, yeah!

Hello guys.
Do you suggest me,as a newcomer, to play BotW? I heard Wind Waker is better for newcomers but idk.

Yeah! Zelda (outside of say 1 or 2, for different reasons) is incredibly welcoming, regardless of the title. This game gets a lot of recognition for being a signifigant increase in challenging gameplay from minute one compared to it's predecessors, but when said predecessors have a reputation of being tediously long and hand-holdy, 'challenging' doesn't mean 'hard'.
 

The Real Abed

Member
Oct 25, 2017
7,718
Pennsylvania
So I got this when I got my Switch but I spent so much time in Mario Odyssey and neglected Zelda because I was stuck on the Plateau and didn't know how to get the other two shrines because I didn't know how to make food to keep me warm since I didn't know anything or where to get fish. At Thanksgiving my brother taught me how to make the food but I set it aside for a month saying I'll get back to it eventually.

But now I'm on vacation and I spent most of the 12 hour car ride down playing and this is the greatest game ever aside from Odyssey. Well seriously though it's so good. There's so much to do. I've now unlocked a nice amount of shrines and towers and uncovered a nice portion of the map. I'm still doing the story as I go but I find myself straying from the path to get more shrines and towers so I can build my health and stamina up.

Trying not to use a guide as much as I can. But I still Google if I get stuck and exhaust every option I can think of.

Am having trouble trying to figure out how to activate some of the Koroks though. I found one at the top of a flag pole and another on the wall where that settlement is, but I don't know how to get them to appear. I'm sure there's so much I don't know about them. I only have 6 so far.

I just purchased the DLC. Can someone tell me that the stuff included gets added to my save game or do I need to start over, because I don't see myself starting over anytime soon. Edit: I see a bunch of objectives are being added to my game so that's good. Is this the DLC with the teleporting horse armor and the motorcycle or is that a new one coming up? (I have DLC 1 and 2)
 

HockeyBird

Member
Oct 27, 2017
12,584
I just realized that this will the closure for Games Done Quick 2018. They're doing all main quests so that should be be exciting.
 

ced

Member
Oct 27, 2017
2,751
I'm 2/2 beasts and starting to get typical open world fatigue, so will probably just focus on the last 2 and finish up the game.

It's a real shame to me that they created this amazing world to explore but due to some of their design decisions there is really no reward for doing so. I guess I'm just feeling the lack of reward coming from the weapon system, there are some rare pieces of armor here and there that feel good to find out of the blue. It kills me every time I feel like I accomplished some off the beaten path exploration and discovery of some strange area to only come out of it with a chest containing some mundane weapon I've seen 20 times and will just break after one camp fight.

Some shrines are fun, but I feel like after finding 30 or so the only reason to go to them is to open a fast travel spot.

Overall though the game is so damn good that it's hard not to have the few number of issues really stand out to me.

On a side note, should I go ahead and get the DLC stuff or just wait until finishing the game?
 
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Deleted member 5086

User requested account closure
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Oct 25, 2017
4,571
I'm 2/2 beasts and starting to get typical open world fatigue, so will probably just focus on the last 2 and finish up the game.

It's a real shame to me that they created this amazing world to explore but due to some of their design decisions there is really no reward for doing so. I guess I'm just feeling the lack of reward coming from the weapon system, there are some rare pieces of armor here and there that feel good to find out of the blue. It kills me every time I feel like I accomplished some off the beaten path exploration and discovery of some strange area to only come out of it with a chest containing some mundane weapon I've seen 20 times and will just break after one camp fight.

Some shrines are fun, but I feel like after finding 30 or so the only reason to go to them is to open a fast travel spot.

Overall though the game is so damn good that it's hard not to have the few number of issues really stand out to me.

On a side note, should I go ahead and get the DLC stuff or just wait until finishing the game?

I would personally play the DLC before finishing the game. At least the Champions Ballad part (and imo Trial of the Sword if that's your thing, since the reward is powering up the master sword). The Champions Ballad is unlocked after completing all four Divine Beasts so you can wait until you've completed that if you want.

Btw the shrines in the Champions Ballad are some of the best in the game imo. A lot of them have been really clever or interesting, but not obtuse. I say this after completing all 120 in the base game.
 
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SuperSonic

Member
Oct 25, 2017
983
I just went through all 10 of my bows trying to do this horseback archery drill. This is by far the worst weapon durability system in gaming history.
 

Dernhelm

Avenger
Oct 25, 2017
5,422
How so? (I don't have it yet)
I'd disagree with their post to be fair, it's one of the best ways imaginable to utilize what is, in terms of lore, a game breaking holy weapon, in order to keep you on your feet. If they don't want to have it ruin their playthrough, it's as simple as not selecting it in combat. The game, at no point, ever pushes you to searching for it, and provides literally minimal boon to the player by the time you are skilled enough to find and wield it. I'll leave it there since you haven't found it, unless you'd like more specifics.
 

Pulp

Member
Nov 4, 2017
3,023
At about 55 hours of gameplay now. Time really flies with this game but I notice a bit of the open world fatigue now. Probably should try to play shorter sessions in bed for a while. Truly a magical game though
 

Eblo

Member
Oct 25, 2017
1,643
IEUHKuL.jpg

I got 100% on the map, which involved doing every quest, finding every location, doing every shrine, and finding every last Korok seed. I also filled the compendium. I guess next I'll get those remaining medals and try to figure out what armor I'm missing. Is there anything else to do for completion's sake?
 

Tizoc

Member
Oct 25, 2017
23,792
Oman
EDIT: I WILL NOT BE DENIED ZUNA KAI SHRINE MUWAHAHAHAHAHAHAHAHAHAHA!
I swear if this is a motion control shrine....

tJqAPfj.jpg

Huehuehuehuehuehuehuehuehuehuehue

OK I am rather liking Death Mountain buuuut the enemies I fight there, namely the Big Moblins or whatever, were a bunch of lame enemies.
 
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Menthuss

Member
Oct 27, 2017
309
Hey guys, quick question about the Master Sword: Can you find it through exploration on your own or do you eventually find it by going through the Beasts?
 
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