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NSESN

▲ Legend ▲
Member
Oct 25, 2017
25,300
Man. After taking my time and really loving the game, finding a bunch of secrets and all other goodies I can. Finishing all side-quests possible, etc. etc. I finally got to the first part of the game I actually just... absolutely hate.

Taking Nia and turning her into *Another* Rex only blade, and having her confess to him, and (from what I can tell) having her constantly in her new design just absolutely deflated all enjoyment I was having with the game. I just don't even get why they did it. There was no romantic build-up, there was nothing even hinting at it. It just came out of the damn blue. I was really hoping it'd keep the crappy love sub-plot to Pyra and Mythra and it wouldn't affect the other female cast. Especially not the one that seemed to be more annoyed by Rex than anything else. I feel like it's even more of a disappointment because I've been using Nia as the character I'm playing as, and of course I'm not gonna toss that away just to have to play as my least favorite character with her glued onto him.

Man. This was almost as frustrating as
Melia had to deal with Shulk being goo-goo for Fiora. Except the difference is Shulk actually had somewhat of a personality.
The fact they had to do it twice now, is just... really frustrating. And ironically to both of my favorite characters.

I'm still right after that part in Chapter 8, so I'd prefer no spoilers that are later than that, but can someone tell me how many more chapters there are? Because I'm just so disappointed in this horrible cliche that I lost all motivation to play.
If you really want to know



She user normal form more than her blade form once Pyra is back.
 

Mr.Fletcher

Member
Nov 18, 2017
9,490
UK
Finished it today and had an absolute blast.

I don't play these kind of games often, in fact the last one I played in this style was the original Xenoblade Chronicles, so some of the 'tropes' didn't really bother me.

While I can see why some people felt the final scene stripped the ending of its emotional punch, I was chuffed. I thought Pyra/Mythra were great characters and was heartbroken when I thought they were gone... though I had my fingers crossed for a revival.

I do think the separation of their personalities was a little messy, though. I think at one point, Pyra refers to Mythra as her sister and says they talk to each other (which is exhibited in the game). Yet when we first see Mythra it's suggested that Pyra is some kind of construct to hide the former's true power.

Pyra says she only knew Addam for a short time, suggesting her existence came into being late in the day.

Travelling towards Tantal, I think Rex tells Zeke that he sees them as one and the same, yet during his 'vision' in The World Tree, he's sat down with both for food.

It felt like the writers flip-flopped throughout the game, but by the end they are too clearly defined as individuals to be the same person.

I will say I like how they handled the pair. I must admit, I couldn't help but notice the size of Pyra's chest when you're first introduced to her, but I felt they steered away from sexualising both of them too much and made them cool in their own right.

I haven't played the original for half a decade so I missed the connections all the smart people in this thread have made, though I will say I got the feeling it was connected somehow.

I enjoyed the overarching story, and as I said in another thread, I felt they did a good job of building the world. The developers were constantly answering some of your questions while posing new ones.

They added neat little ideas that just made me go, that's so cool.

Like when Brighid said that some blades keep diaries to try and remember their old selves. There's something so very sad and poetic about it.

I can understand the criticism of some of the later levels being linear, but when I was 40 or so hours in, I was so pulled in by the story I just wanted to press forward.

The scope didn't feel as big as the original (though I could be misremembering) but I actually think I got a bigger kick out of the overall narrative and characters.

I've got more to say, but I'll leave it there... for now. Feels great to finally be talking about it. I've basically avoided the internet since I started playing on day one.
 

Kandinsky

Member
Oct 25, 2017
1,822
Just finished this and I'm blown away, as you can see, by my avatar, I'm a huge Xenoblade fan and this ending/connection improved both games (sorry X). It's going to be hard deciding my GOTY between this and Zelda this year. Amazing, fantastic game.

The only (story related thing) I didnt like was the whole Torna crew becoming cool and friendly guys with the main cast, like nothing happened. I despise them all lol.

Oh well time to try and 100% this gem.
 

B.K.

Member
Oct 31, 2017
17,020
I hate Xenoblade and have absolutely no desire to play Xenoblade 2, but I see a lot of references to the Zohar in the last few pages. What does the Zohar look like in Xenoblade 2? Is it a completely new design or is it the Xenosaga or Xenogears design?
 

KLoWn

Member
Oct 27, 2017
1,890
The only thing I really didn't like story wise in the game was that Pyra/Mythra survived in the end. I mean, what was even the point of all that sad build up? She could've just told 'em "Yo I need to blow this stuff up and then I'll teleport down to my crystal. You escape in the meantime".

If that was the plan then why the emotional build up? If it wasn't the plan and it just happened why did neither Pyra or Mythra look surprised when they popped out of the crystal later?
 

Roldan

Member
Oct 29, 2017
759
I remember Brighid talking to Pyra on Indol, and Brighid says "the longer you wait to tell it to Rex, the worse it'll be", or something like that

...what was it? Was it the "I want to talk to the Architect because I want him to kill me" thing? Because that was barely dealt with. lol
 

Dany1899

Member
Dec 23, 2017
4,219
Hi everyone :)
This is my first post here, even though I often read ResetEra (and in the past I used to read the forum to which most of you belong).

I finally decided to register to the website to discuss with you the ending of Xenoblade 2. Firstly let me say that it's my 2017 GOTY (despite Zelda BotW and Mario Odissey were also brilliant and unforgettable games) and it has been one of my greatest gaming experience of all time: I loved the story, I appreciated all the characters (but Tora still is the best, followed by Pyra/Mythra), but particularly I am fond of the combat gameplay. It could be really difficult to understand and then to handle, and for this reason I think that Xenoblade 2 can't be more than a niche game (but I love all niche games of different genres, from Zero Escape saga to Stella Glow, so personally who cares - maybe Nintendo cares, I know), but I love complicated gameplay where it doesn't mean how much you are fast to push the buttons, but how much you think about combos, items and the Blades themselves, which create another layer of complexity (and fun).

But here we are in the spoiler thread, so I can directly move on and talk about the ending. I don't want to discuss the connection to Xenoblade 1 (I didn't play it and, trying to understand something more on thw web, I spoiled myself its final boss, unfortunately), but the post-credit scene. I noticed you briefly discuss it, but then the topic moved on other topics.
I think you can imagine the question I'm asking myself and want to ask you: what Pyra or Mythra (according to your choice) said to Rex in this scene? According to that, there could be a different interpretation of the ending.

After finishing this game at 8 am on friday (I woke up at 7 am just to defeat the final boss before going to university :P ), a bit sleepy, I immediately thought that it clerly was a happy ending, in the sense that Pyra and Mytra returned to their friends thanks to the crystal Rex had. But then I started to think that, if is it undeniable that the scene isn't a dream because Poppi hugs both of them, nevertheless are we sure that they have their memory? There are in fact several elements which led me think that they don't remember what happened in their previous life:
1) when a Blade wakes up from its crystal, he doesn't remember what he did with his previous Driver. But what happens if the Driver is still alive but the Blade dies (like happened to Akhos and Obrona)? I don't remember if the game says something about, but I think it's the same. after all Obrona itself returns to is core crystal, so..
2) the title of the final chapter is "E così si incontrarono" in Italial, in English it should be "And thus boy met girl" or a similar translation. I think it could refer to the fact that Rex and the new Pyra/Mythra meets each other again for the first time, because she doesn't remember him
3) after Pyra/Mythra says something to Rex (I will discuss this point later), he suddely looks at the ground (better, at his titan) without seeming happy and then looks ahead of him with a smile which seems a bit bitter (I hope to be clear using this words, because I don't know if in English I can say that a smile is bitter).
4) after hugging Pyra/Mythra and turning to Rex, Poppi herself doesn't seem so happy.
5) maybe Pneuma knew what would happen and for this reason she was so sad (but it's a weaker point for this theory, part of the final gift of Klaus could be the return of Pyra and in this case she wouldn't have known).

But I think that, to better understand what really happened, it's essential to understand what Pyra/Mythra said in the post-credit scene. I made 4 different GIFs from videos on YouTube:
1) Pyra (English game)
2) Mythra (English game)
3) Pyra (Japanese game)
4) Mythra (Japanese game)
In the spoiler I put the gifs in this order:
E9Z37m.gif

RoMEgY.gif

1rYK10.gif

D9Ym1k.gif
and it is evident that what they sai in the English game is different from what they say in the Japanese version, so these words were probaly motion captured and it is possibile to understand them. It also seems that Pyra and Mythra say different words, but non completely different.

In English they clearly say a longer sentence thant in Japanese, where they seem to pronounce just a single word (in the last two gifs). Tadaime, maybe? But if it is Tadaime (I'm home), firstly the theory falls, but it seems they pronounce just three syllables (I don't know however if Tadaime is pronounced Ta-Da-I-Me or Ta-Dai-Me). I checked other Japanese translations of sentences they could have said, like "Nice to meet you" or "I love you" (Aishiteru, 4 syllables), but they are longer.

Then I thought: "What if they say their name to Rex?" For istance, Pyra in the English version could say I am Pyra, and Mythra I am Mythra, where in the Japanese version they could say just their names, Homura and Hikari (3 syllables each). I'm not so able in lyp reading, but I think in the English version this sentence could fit. Maybe also in the japanese version, but it seems to me strange they just they their name, not in a complete sentence, and in addition the final lyp movement in different from the English version (but they both should end with the syllable "ra").

Since most of you are English native speaker, maybe you can better understand if the sentences I thought could fit and maybe you come come up with new ideas: particularly, the final lyp movement in the English videos is a bit strange, it isn't so easy to identify for me.
 

Ikaruga

Member
Oct 27, 2017
1,055
Austria
While I can see why some people felt the final scene stripped the ending of its emotional punch, I was chuffed. I thought Pyra/Mythra were great characters and was heartbroken when I thought they were gone... though I had my fingers crossed for a revival.

To be honest I would have wished for them to remain dead, this game can't let (protagonist)characters die and that was the first thing we saw when Rex' Titan saved them by losing his own life, only to be reborn as a goofy sidekick...

To be honest Mythra didn't look very sad when she severed the bridge to let go, it's like she knew that she will be reborn anyway, it makes her act look a bit scummy, as she could have just said to them that everythings gonna be alright as long as Rex keeps the crystal safe.

Also what's up with that, she exists without a crystal in the ending scene when she destroys the world tree, also she seems to have been able to cure Rex all along by severing her core crystal from him, even thought it was the reason why he was still alive?!

I do think the separation of their personalities was a little messy, though. I think at one point, Pyra refers to Mythra as her sister and says they talk to each other (which is exhibited in the game). Yet when we first see Mythra it's suggested that Pyra is some kind of construct to hide the former's true power.
That's something I found to be strange too, it's a blade though, psychology will be a bit more complicated with them than with ordinary humans. My guess is Pneuma is the true form of Pyra/Mythra and those two are a construct of shock she escaped to because of guilt of destroying so much of Alrest hundreds of years ago. Therefore she became a split personality with her soft and caring self being Pyra and her rougher and confident one being Mythra. It is only after knowing them both well enough that Rex can finally meet her true self, Pneuma.

The ending with her revived and Rex holding Mythras and Pyras hands in the starting screen after that doesn't make much sense though, well she should be dead anyway, if the writers would be able to let any protagonist die in this game.

As for the battle it's said Pneuma can only use her full potential for a short time, when everything is maxed. This can be seen solely as a gameplay aspect imo, also because Pneuma is herself in the cutscenes after being awakened and Rex wearing his upgraded armor(for whatever reason).
 
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Oct 27, 2017
6,348
The only thing I really didn't like story wise in the game was that Pyra/Mythra survived in the end. I mean, what was even the point of all that sad build up? She could've just told 'em "Yo I need to blow this stuff up and then I'll teleport down to my crystal. You escape in the meantime".

If that was the plan then why the emotional build up? If it wasn't the plan and it just happened why did neither Pyra or Mythra look surprised when they popped out of the crystal later?

Pyra/Mythra didn't know they would survive this way. They fully went into this knowing they die, or at the best case lose their memories, which is just as bad. Only the intervention from Klaus enabled them to be resurrected with all their memories intact. In fact this implies that all Blades don't lose their memories from this moment on, since they aren't uploaded to Klaus anymore.

When I played the section myself I was not sure Pyra and Mythra survive and I was really happy when they came back, so the ending worked for me I guess.
 

FiXalaS

Member
Oct 27, 2017
6,569
Kuwait.
I wanna know something..

When Amalthus said:
"A long time ago... I seemed to recall seeing a very similar scene...
Perhaps that was one face of humanity"

what did he mean? and when Zeke asks "why were sad back then"?
 

Parshias

Member
Oct 25, 2017
1,600
I wanna know something..

When Amalthus said:
"A long time ago... I seemed to recall seeing a very similar scene...
Perhaps that was one face of humanity"

what did he mean? and when Zeke asks "why were sad back then"?

There's a flashback of what he's talking about right before he says that line. He sees a parallel between Pandoria dragging Zeke through the forest with him and his mother fleeing through the forest.
 

Mr.Fletcher

Member
Nov 18, 2017
9,490
UK
To be honest I would have wished for them to remain dead, this game can't let (protagonist)characters die and that was the first thing we saw when Rex' Titan saved them by losing his own life, only to be reborn as a goofy sidekick...

To be honest Mythra didn't look very sad when she severed the bridge to let go, it's like she knew that she will be reborn anyway, it makes her act look a bit scummy, as she could have just said to them that everythings gonna be alright as long as Rex keeps the crystal safe.

Also what's up with that, she exists without a crystal in the ending scene when she destroys the world tree, also she seems to have been able to cure Rex all along by severing her core crystal from him, even thought it was the reason why he was still alive?!


That's something I found to be strange too, it's a blade though, psychology will be a bit more complicated with them than with ordinary humans. My guess is Pneuma is the true form of Pyra/Mythra and those two are a construct of shock she escaped to because of guilt of destroying so much of Alrest hundreds of years ago. Therefore she became a split personality with her soft and caring self being Pyra and her rougher and confident one being Mythra. It is only after knowing them both well enough that Rex can finally meet her true self, Pneuma.

The ending with her revived and Rex holding Mythras and Pyras hands in the starting screen after that doesn't make much sense though, well she should be dead anyway, if the writers would be able to let any protagonist die in this game.

As for the battle it's said Pneuma can only use her full potential for a short time, when everything is maxed. This can be seen solely as a gameplay aspect imo, also because Pneuma is herself in the cutscenes after being awakened and Rex wearing his upgraded armor(for whatever reason).

I think others have said it, but I definitely don't think Pyra/Mythra knew they would come back. It seemed like she thought it was a genuine sacrifice.

I think the reason she smiles is explained by her inner monologue a couple of minutes later. She finally felt content in herself and was grateful to have met Rex, who changed her life.

She'd obviously lived for centuries with the guilt of her past weighing her down and now liberated from that, she felt she could make that sacrifice for the greater good and her friends.

That was my read anyway.

I thought it would end with her core crystal flickering, so in that sense I got more than expected. But I didn't get as much as I wanted. No dialogue from Pyra/Mythra or look at the gang's new world.

I think it's safe to assume they've still got their memory, based on how they react to Poppi, but it's not spelt out.

The original had a wonderful little sequence at the end where you saw the group living their new life... I kind of ached for that here too.

Dany1899 - I must say, it bugs me a little bit that we didn't get a little more closure when they reappeared, but it would be a bit bittersweet if they came back with no memories. Particularly given the tone of the scene. They seem to indulge Poppi a fair bit in the background of the shot which focuses on Rex, suggesting they still very much know who she is. Again, that's just my take though.

Plus, don't they exist outside of the normal conventions anyway? Addam does die, yet they remember him well. I know they go to sleep for a few hundred years but surely they would have gone back to their core crystal? Then again, Amalthus dies and Malos keeps going, with the latter saying he doesn't even need his driver to exist.

Pyra/Mythra and Malos definitely don't bend to the laws that the rest of the blades abide by.

One more thing, I know some people say one of the translations suggests Pyra/Mythra could be The Architect's final gift - but I took that to mean the bringing together of the titans at the end - or am I forgetting something?
 
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Vareon

Member
Oct 25, 2017
6,810
Man that was an experience. I still had that oh my goodness they went there face when they showed Klaus. Did they use the same VA?

Overall I enjoy all of it, all its ups and downs. It's definitely a shonen anime, as Takahashi himself said, but with the shonen thrown into a Xeno world. Of course there's loads of talk of hope and friendship, but I think I have to be really cynical to not enjoy all that. The fake out ending was a bit too much, I'd prefer the game to leave it more ambiguous with just the crystals going.

I really want to take time and read a summary of all this since I might have missed many details because of all the detours I took while completing the main story.
 

FiXalaS

Member
Oct 27, 2017
6,569
Kuwait.
There's a flashback of what he's talking about right before he says that line. He sees a parallel between Pandoria dragging Zeke through the forest with him and his mother fleeing through the forest.
is this also why he was sad back then?

is it just the scene? and how is a face of humanity?

was he sad because Pandoria was actually a blade?
 

Tibarn

Member
Oct 31, 2017
13,370
Barcelona
Having finished the game, it seems that the ending is closed in the same way Xenoblade 1 was closed, the characters find a new world and start anew.
I'm sure that the game wants the player to think that Pyra/Mithra have all their memories intact, but it seems a closed ending without many options to expand on.

We know than in aprox. 9 months, more story content will be released (if you buy it obviously) , and more likely than not it will be "lenghty", the season pass is expensive and the other contents (some more quests, a new blade and some kind of colosseum mode) seem like an excuse to keep the player's attention.
The season's pass logo is Torna's emblem, so it's very possible that the new story content is related to Torna, maybe the kingdom of Torna before it was destroyed.
What do you think the new story content will bring?
 

Echizen

Member
Oct 27, 2017
597
Having finished the game, it seems that the ending is closed in the same way Xenoblade 1 was closed, the characters find a new world and start anew.
I'm sure that the game wants the player to think that Pyra/Mithra have all their memories intact, but it seems a closed ending without many options to expand on.

We know than in aprox. 9 months, more story content will be released (if you buy it obviously) , and more likely than not it will be "lenghty", the season pass is expensive and the other contents (some more quests, a new blade and some kind of colosseum mode) seem like an excuse to keep the player's attention.
The season's pass logo is Torna's emblem, so it's very possible that the new story content is related to Torna, maybe the kingdom of Torna before it was destroyed.
What do you think the new story content will bring?

I'd like for it to be the backstory of Torna and Addam in particular. It would both make for interesting content and potentially give us more insight into a lot of unanswered questions. They could start with Malos being awakened and starting his path of destruction, followed by Addam and Mythra meeting for the first time and going through the events of the Aegis War, and ending with Pyra being sealed away (with some more hints about what happened to Addam afterwards). Addam and Lora would obviously make a lot of sense as two of the playable characters. Lora with Jin and Haze as two of her Blades would be really exciting.

Honestly though, that seems like a lot of work, and they might not want to give us the backstory in such an explicit manner. Wherever they actually choose to go with the story content, I'm fairly confident that it'll end up being worthwhile.
 

Doc Kelso

Member
Oct 25, 2017
5,154
NYC
I remember Brighid talking to Pyra on Indol, and Brighid says "the longer you wait to tell it to Rex, the worse it'll be", or something like that

...what was it? Was it the "I want to talk to the Architect because I want him to kill me" thing? Because that was barely dealt with. lol
She loved him, you ninny.
 

Dany1899

Member
Dec 23, 2017
4,219
I must say, it bugs me a little bit that we didn't get a little more closure when they reappeared, but it would be a bit bittersweet if they came back with no memories. Particularly given the tone of the scene. They seem to indulge Poppi a fair bit in the background of the shot which focuses on Rex, suggesting they still very much know who she is. Again, that's just my take though.

Plus, don't they exist outside of the normal conventions anyway? Addam does die, yet they remember him well. I know they go to sleep for a few hundred years but surely they would have gone back to their core crystal? Then again, Amalthus dies and Malos keeps going, with the latter saying he doesn't even need his driver to exist.

Pyra/Mythra and Malos definitely don't bend to the laws that the rest of the blades abide by.

Sincerely, even tough I liked this happy ending, I would find perfectly reasonable the bittersweet one. About Addam and their existence, we just know that Pneuma and Logos were taken away from Elysium by Amalthuis and then they resonated, Logos with Amalthus (becoming Malos) and Pneuma with Addam (becoming Mythra). They both survived their Driver's death, but we don't know what happen when they die: do they lose their memories like all the other Blades? In fact another element which I remembered is the dialogue between Brighid and Pyra in Indol: they talked about the theme of forgetting memories and it seemed to me a foregadowin of what could happen in the ending of the game.
But I admin that what made me think so is particularly the scene of Rex looking at his feets (and in part the expression of Poppi after the hug), but who knows? Until someone can undeerstand what they say(in Japanese or in English) the mistery will remain - and I also like the fact that isn't 100% clear, because it lets us choosewhat we like most and then discuss about it.
 

Graham

Member
Oct 25, 2017
69
Sincerely, even tough I liked this happy ending, I would find perfectly reasonable the bittersweet one. About Addam and their existence, we just know that Pneuma and Logos were taken away from Elysium by Amalthuis and then they resonated, Logos with Amalthus (becoming Malos) and Pneuma with Addam (becoming Mythra). They both survived their Driver's death, but we don't know what happen when they die: do they lose their memories like all the other Blades? In fact another element which I remembered is the dialogue between Brighid and Pyra in Indol: they talked about the theme of forgetting memories and it seemed to me a foregadowin of what could happen in the ending of the game.
But I admin that what made me think so is particularly the scene of Rex looking at his feets (and in part the expression of Poppi after the hug), but who knows? Until someone can undeerstand what they say(in Japanese or in English) the mistery will remain - and I also like the fact that isn't 100% clear, because it lets us choosewhat we like most and then discuss about it.
If you recall the initial part of chapter 5, Brighid eavesdropped a conversation between Corrine and Pyra. Pyra says to her that "Rex and the whole world would be better off without me".

In Indol Brighid states the she doesn't know what her (Pyra) true intentions are, but she shouldn't keep it from her driver.

Those two scenes foreshadow the reveal in chapter 7, which is Pyra's motive behind wanting to go to Elysium.
 

Encephalon

Member
Oct 26, 2017
5,851
Japan
Ontos is Ousia in Japanese btw. A curious change because the meaning is similar and it's still Greek??

Anyway, yeah I'm more convinced of the other half of Klaus being Zanza now. Does anyone know if Gratia has the same VA as Meyneth in Japanese?

I can't recall another JRPG that had a localization change as much as this one did. Outside of things like mid 90s games that took place in "not Japan," which i haven't played localized versions of.
 

FeD

Member
Oct 25, 2017
4,275
Having finished the game, it seems that the ending is closed in the same way Xenoblade 1 was closed, the characters find a new world and start anew.
I'm sure that the game wants the player to think that Pyra/Mithra have all their memories intact, but it seems a closed ending without many options to expand on.

We know than in aprox. 9 months, more story content will be released (if you buy it obviously) , and more likely than not it will be "lenghty", the season pass is expensive and the other contents (some more quests, a new blade and some kind of colosseum mode) seem like an excuse to keep the player's attention.
The season's pass logo is Torna's emblem, so it's very possible that the new story content is related to Torna, maybe the kingdom of Torna before it was destroyed.
What do you think the new story content will bring?

Well iirc on the season pass product page they talk about a new story set on Elysium. I'm pretty sure I read that, so I assume it's set on the new landmass.
 

Vareon

Member
Oct 25, 2017
6,810
I can't recall another JRPG that had a localization change as much as this one did. Outside of things like mid 90s games that took place in "not Japan," which i haven't played localized versions of.

Yeah, I'd like to learn the meaning of JP/En names...like I get not wanting to have all Blades have Japanese names but why bother changing Meleph/Morag.
 

Tibarn

Member
Oct 31, 2017
13,370
Barcelona
Well iirc on the season pass product page they talk about a new story set on Elysium. I'm pretty sure I read that, so I assume it's set on the new landmass.
The official Nintendo page for the DLC says: Brand-new Story Content Pack, without any specific detail.
And the logo for the season pass is Torna's emblem with some towers (i don't recognize them from the game) in the background.
Maybe some Monolith member said something about Elysium in some interview, but I do think the contents are unspecified.
 

Aveyn Knight

Member
Nov 29, 2017
304
UK
Whoo, just finished the game after taking my time and spending 110+ hours. All in all, it was an awesome roller coaster ride and I really hope the series continues!

As for story spoilers, I haven't gone through this entire thread, but I also really appreciated the Xenoblade Chronicles 1 connections. Like most people, I was fooled into thinking that connections would be tenuous at best, but the final chapter threw that all out of the window!

In terms of the story, I felt it was all over the place, but I appreciated the efforts. The cutscenes were very enjoyable and/or epic and, especially around the halfway point, I was legitimately interested to see how the story would unfold--a feeling I haven't felt for ages.

I wasn't intending to buy the DLC (I need to save moeny), but I'm very tempted to change my mind, at least once they reveal the story DLC.
 

Tibarn

Member
Oct 31, 2017
13,370
Barcelona
I wasn't intending to buy the DLC (I need to save moeny), but I'm very tempted to change my mind, at least once they reveal the story DLC.
I bought it (first day like Zelda) because I really enjoy how they handle the JRPG games, I expect Monolith don't let me down with the lenghty of the story content.
Zelda's DLC was cheaper, and while it was long, it recicled a lot of elements from the base game. I hope Monolith will do something better.
 

malyse

Community Resetter
Member
I'm sure that the game wants the player to think that Pyra/Mithra have all their memories intact, but it seems a closed ending without many options to expand on.
I would have ranked this game a lot higher if they showed Aegis lost her memories and we had an epilogue of Rex explaining what they meant to each other. That would have been one hell of a bittersweet ending.
 

Tibarn

Member
Oct 31, 2017
13,370
Barcelona
I would have ranked this game a lot higher if they showed Aegis lost her memories and we had an epilogue of Rex explaining what they meant to each other. That would have been one hell of a bittersweet ending.
I fully agree, but you know, a lot of of JRPGs end with some "mute" scene.
It worked wonderfully for example in Tales of Shymphonya, and while the ending you described sounds really good, a mute scene works better as a conclusion, because each player can imagine whatever he/she wants.
 

Morlas

Looking for a better cartoon show.
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Oct 25, 2017
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Elysium would be a cool place to go, or they could let you explore more of the tornan titan
 

Mr.Fletcher

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Nov 18, 2017
9,490
UK
I would have ranked this game a lot higher if they showed Aegis lost her memories and we had an epilogue of Rex explaining what they meant to each other. That would have been one hell of a bittersweet ending.

I fully agree, but you know, a lot of of JRPGs end with some "mute" scene.
It worked wonderfully for example in Tales of Shymphonya, and while the ending you described sounds really good, a mute scene works better as a conclusion, because each player can imagine whatever he/she wants.

I can understand this sentiment. But after investing 70 hours into the game, I'd have been gutted to get such a bittersweet ending.

Rex gets totally beaten down throughout the game. He loses friends, gets smashed in most cutscenes and his dream of discovering a paradise for humanity is totally dashed.

We also learn he's a war orphan who sends a good chunk of his earnings back home to support his family.

He struggled to consider himself worthy of Pyra/Mythra throughout the game and really only grew in stature in the last couple of chapters.

If I had watched an ending of a distraught Rex trying to explain to the husk of the girl he loved, everything they went through, I think I would have been left thoroughly dissatisfied.

As I originally said, I can understand why bringing back the girls irked some, but man, throw the main character a bone.
 

malyse

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I can understand this sentiment. But after investing 70 hours into the game, I'd have been gutted to get such a bittersweet ending.

Rex gets totally beaten down throughout the game. He loses friends, gets smashed in most cutscenes and his dream of discovering a paradise for humanity is totally dashed.

We also learn he's a war orphan who sends a good chunk of his earnings back home to support his family.

He struggled to consider himself worthy of Pyra/Mythra throughout the game and really only grew in stature in the last couple of chapters.

If I had watched an ending of a distraught Rex trying to explain to the husk of the girl he loved, everything they went through, I think I would have been left thoroughly dissatisfied.

As I originally said, I can understand why bringing back the girls irked some, but man, throw the main character a bone.
It could have gone with a theme of war destroying everything. Plus it would have been the opposite of a safe ending.
 

Mr.Fletcher

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Nov 18, 2017
9,490
UK

Poor Nia, she gets the short straw for sure. She's an awesome character, and an awesome Blade in her own right.

I love her Welsh accent too.

Saying that, at least you understand Rex's feelings for Pyra - they're together for almost all the story.

I still have no idea what Shulk saw in Fiora - though maybe I'm being harsh, I can't remember her that well.
 

Morlas

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Oct 25, 2017
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Poor Nia, she gets the short straw for sure. She's an awesome character, and an awesome Blade in her own right.

I love her Welsh accent too.

Saying that, at least you understand Rex's feelings for Pyra - they're together for almost all the story.

I still have no idea what Shulk saw in Fiora - though maybe I'm being harsh, I can't remember her that well.
Shulk and Fiora grew up together so they just had a built in romance from the start
 

FeD

Member
Oct 25, 2017
4,275
The official Nintendo page for the DLC says: Brand-new Story Content Pack, without any specific detail.
And the logo for the season pass is Torna's emblem with some towers (i don't recognize them from the game) in the background.
Maybe some Monolith member said something about Elysium in some interview, but I do think the contents are unspecified.

Just checked, the Dutch Eshop mentions it in the season pass describtion (sorry for the crappy phone pic):

f2554583-9fc3-45af-9t4uq5.jpeg


Translated it talks about an additional adventure with a new story that takes place on Elysium.
 
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Tibarn

Member
Oct 31, 2017
13,370
Barcelona
Just checked, the Dutch Eshop mentions it in de season pass describtion (sorry for the crappy phone pic):

f2554583-9fc3-45af-9t4uq5.jpeg


Translated it talks about a additional adventure with a new story that takes place on Elysium.
Ok it's good to know!
The spanish and english pages are vague about the content, or i didn't look for the correct one.
 

Mr.Fletcher

Member
Nov 18, 2017
9,490
UK
Just checked, the Dutch Eshop mentions it in de season pass describtion (sorry for the crappy phone pic):

f2554583-9fc3-45af-9t4uq5.jpeg


Translated it talks about a additional adventure with a new story that takes place on Elysium.

Ok it's good to know!
The spanish and english pages are vague about the content, or i didn't look for the correct one.

Ohhh so post story DLC? Nice.

I'd love the expansion to serve as an extended epilogue, showing how all the societies are now coexisting and what place our characters now have in the world.

I doubt we'll get anything like that, but I reckon that would be great.
 

Tibarn

Member
Oct 31, 2017
13,370
Barcelona
Yeah I checked the Spanish Eshop and it says "story on Elysium's world". So it has more information than Nintendo's websites.
Elysium's world (or the world of Elysium) is kind of vague, so it can be anything, from an epilogue to a flashback to the Elysium's former glory.
 

Derkon

Member
Oct 25, 2017
2,564
Just finished this tonight, damn what a game and an ending. Still processing everything and going through this thread to read the theories but wow, I already see some interesting stuff!

Thoroughly enjoyed XC2 though, UI and slight overuse of cut scenes aside. Will go back later this week and tidy up some post game unique bosses and sidequests.
 

JordianKnot

Member
Oct 27, 2017
872
Just finished it.
Wow, what an amazing ride. The game definitely had a ton of of flaws and many questionable design elements; however, the overall package was extremely satisfying.
The music, the production level, the graphics, the art style, the varying locales, and so much more were all perfect. I have not been this engrossed in a game in a long time. I absolutely loved the story and cutscenes. Sure a lot of it was cheesy, but It was the right kind of cheesy! And it's very rare that I love every single character / party member in a jrpg. Really did feel I went a on journey with these characters by the end. The "friends" trope felt justified imo. And that ending? Wooohooo good stuff man. Good job Monolithsoft and Nintendo! Hats off. Definitely one of my personal top titles of 2017. Which is nuts given that this is already a packed year AND this came out in December!

Also, was I alone in thinking that at some point we would control Siren/Aoin? Similar to the Skells from
XCX. Was kinda disappointed it didn't amount to that. Still, loved the whole ending sequence anyway.

PS: love how Rex ends up getting BOTH Pyra and Mythra. Even holding hands with the two of em on the title screen lol
 

massoluk

Member
Oct 25, 2017
6,573
Thailand
Finished the game last night in about 116 hours. Really enjoyed the XB1 connection and the characterizations in general. Poppi, why did you have to turn on your cutting-onion sub-routine? ;__;
Tear jerking bait&switch tactic was highly effective, lol. Was having teary eyes when Pyra and Mythra both came back in harem route ending for Rex, I was like... Oh.
 

JordianKnot

Member
Oct 27, 2017
872
Gotta give credit to the voice acting also (English dub). The different accents gave the characters different personalities for sure. Though there were many less than stellar moments, there were also plenty of great line deliveries.

The scene in the end when Rex is begging Poppi to fly him over to Pyra/Mythra was fantastic. When Rex says "She's right there" and his voice breaks with desperation I was like damn son. They got me.
 

Lexxism

Member
Oct 25, 2017
5,802
Toronto
Man, I didn't expect that this game has a connection on XC1. No wonder people were going gaga on chapter 7 when Malos was wielding the Monado. Plus, having Klaus on the game. Damn, I should had played XC1. I might had giggled when I saw those