If I may ask, why?
Be careful what you wish for. It could go either way in terms of quality when it comes to Nintendo voice acting.Each character have their own unique attack move. Each person has a different way to maneuver/dodge, but an attack would add variety to each character and make them feel more distinct. Maybe a ground pound move with their fists.
Story mode is a must. No crappy Japanese only lore either because that's just either Japanese favoritism or pure laziness not even bothering with a translation of one of Nintendo's new front lineup IPs for the Switch. It's not fair that the West barely gets anything while the Japanese account gets all the lore/story, update teasers, etc
Oh, and it better have full voice acting, instead of these basic "hah", "oh yeah", "ow", or three word sentences at the end of rounds
So we demand better. Don't accept mediocrityBe careful what you wish for. It could go either way in terms of quality when it comes to Nintendo voice acting.
And yet we have over 2 pages of ideas on how to improve the game in the sequel.Arms is a pretty gimmicky game and it executes the premise perfectly fine, I doubt there is much room to expand on what's there.
Trust me, I'd love to have great voice acting in ARMS 2. But given NoA's inconsistent track record, you can understand why I'm a bit hesitant to request it. Plus, as I already said in this thread...
I honestly don't think a dedicated Story Mode is necessary for ARMS. I do think that we need more story-related content in ARMS 2, & fleshing out the Grand Prix would help with this (we kinda saw this when Dr. Coyle was added to ARMS). But I just don't have enough confidence in Nintendo's voice acting department (NoA's, at least) to justify spending so much effort on a story mode akin to what NRS, Capcom, & ASW have in their recent fighting games.
Given that the team is likely doing MK9 right now, ARMS 2 being an early Switch 2 title would make sense.OP nails it in the first post.
1. Controls and content.
Motion controls felt better than buttons - but the lack of 1:1 still made it feel unresponsive, whilst character movement was tricky and inaccurate.
2. There was also a lack of SP content.
I don't think we'll see an ARMS 2 until next generation... if at all.
This.Make movement less stiff, I want to move around like the Naruto games.
I wanna do more in a battle, add in a bunch of more moves to do.
I'd love to see an adventure style beat em up story mode with voice acting. Like imagine exploring various locations with combat. What you'd do is make maneuvering them traditional like a 3rd person adventure game with regular movements, momentum, jumping, etc., then z target to go into "combat mode" where the maneuvers are similar to regular ARMS battle movement. Think how Zelda switched maneuvering when going into combat mode for battles. You get the best of both worlds
This is basically me modifying a version of what I had for another thread asking a similar question.
- Alternate Costumes: I'm surprised that this isn't a thing already. I can understand not wanting to cross over with other Nintendo properties just yet, but maybe an extra outfit or two for each of the characters would be nice. Hell, there's already a number of different designs Nintendo could pull from via the art that they post on Twitter.
- Don't share all the ARMS, but have 6-9 unique ARMS per character: This would allow each character to be more unique but at the same time still allow for some customization & a variety of strategies. Also, they should be all available from the start.
- If they opt to continue with having a shared pool of ARMS for everyone...
- ARMS Amiibos w/ the ability to store our ARMS set-ups: This is another thing that I'm surprised that Nintendo didn't do, especially with Splatoon 2 already using Amiibos to store your gear onto the Amiibo for when you go to play on different Switches.
- Allow us to buy the ARMS that we want with in-game currency: I don't expect this change in the first game since we've already gone so long with the target-practice-to-earn-ARMS thing, but it'd be nice to be able to just get what we want ASAP. Maybe keep the target practice thing as a means to get more ARMS faster, but at least give the option to get a specific ARM if we don't want to go through target practice (especially during a Party Crash where you may need, say, the Umbrella for Spring Man).
- Tournament Mode: I don't just mean a mode where we can have brackets for tournaments, but also a mode where every single ARM is unlocked from the start. Obviously this won't carry over into the other modes, but it would make the lives of tournament organizers easier so we can actually customize what ARMS we want on which character. This would be another way around the unlocking-ARMS problem without having to make Amiibos if Nintendo wants to save those for the sequel.
- Replay Channel: Basically use SFV as a template for this (I.E. being able to look up anyone & watch their replays).
- Lobby Search: We kinda have a means of joining other lobbies, but it's currently limited to just friends. It'd be nice to be able to join a specific lobby that only has 1v1 modes so we can practice for Ranked or for a local tournament.
- Save & name multiple custom control schemes: I ran into this issue during Thanksgiving where I had to re-configure the GameCube controller control scheme for my cousins multiple times. Giving us a means to not only save the control scheme but also name them would go a long way in alleviating the headache of going through this process.
- Let us view the stats of other players: We already have a rather robust stat tracker in the game, but I'd like to see Nintendo take it a step further & let us see the stats of whoever we want (or our friends at the very least).
- A more robust Arcade Mode w/ story-specific fights: I'm not asking Nintendo to go balls-out with the Arcade Mode like SFV:AE & Injustice 2, but at least throw in some more meaningful bits of lore in-game. Yes, I'm aware that Nintendo's working with Dark Horse to make an ARMS graphic novel, but that's the kind of story I want to see in-game. With that said, while I would happily accept a dedicated story mode, I feel that Nintendo's efforts would be better placed in other aspects of the game (I know I'm gonna get dog-piled for not requesting a story mode). What I'm asking for is something along the lines of what USFIV did with its Arcade Mode.
- Intro Animations: This would be a nice little something to show off the personalities of each character. If they want to go the extra mile with this, have unique dialogue for certain characters (Ex: Mechanica geeking out about meeting Ribbon Girl or Max Brass). And while I'd prefer actual English voice acting for this, the usual mudders mixed with subtitles would also suffice.
- Adventure Mode: I get that this is a pie-in-the-sky wish, but my idea for this mode would basically be an endless runner where you have to punch your way through various enemies (other generic DNA Men besides Helix, for example). You could even include 2-player co-op for the mode. It'd be a nice time-waster besides just regular fights.
- EX Moves: This would allow the player to burn half of their meter for a more powerful version fo their charged attack. It'd be a cool way to mix up the fights in a way that doesn't change the core game too much. This would be triggered by holding down the Rush button as you throw a punch & can be powered up further if you do a dash charge.
- Get Biff's English voice actor to record Biff's lines for use in the actual game: I get that all of the voice acting is done over at Nintendo EPD, but NoA not at least having Biff's English VA record lines for the game while he was recording for the Directs & whatnot was a huge missed opportunity. Hopefully that's rectified in the sequel.
You know? All these are realy good and reasonable ideas.I see someone bumped this thread. Either way, it gives e a great opportunity to revisit my requests from before.
Otherwise, most of my other requests remain the same.
- We actually did end up getting both Tournament Mode & the ability to view the stats of others, so good job EPD Kyoto on those fronts.
- We also ended up getting a replay channel, albeit for tournament matches. Hopefully this is expanded to actual online matches in the sequel.
- While not an intro animation, Dr. Coyle did bring character-specific post-match quotes with her, so that's a step in the right direction.
- Thinking back to my Adventure Mode request, I feel like they could do something along the lines of World of Light in Smash Ultimate, where you go through a map fighting others with the occasional cutscene. That'd probably be better than what I suggested originally.
- As for my EX Move request, I'd remap the Rush super command to either a separate button or pushing both Rush buttons at the same time, while a different button (or just one Rush button) in conjunction with a punch would trigger the EX Punch.