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Curler

Member
Oct 26, 2017
15,596
I'll need at least 1 Sega CD case. My Jurassic Park case has a big crack in it.

...will there be foamy pieces with them, too?
 

Morfid_Plays

Self Requested Ban
Member
Oct 27, 2017
943
Re-posting from the Discord. Sega Saturn/CD/PS1 replacement long-box jewel cases expected in the first-to-second week of February with prices still being determined. Also, January is expected to have a string of weekly releases whereas everything from February onward should be on a bi-monthly basis.



Croixleur Sigma has been confirmed for an unspecified date next month, too.


You'd think it would be across the board with their merchandise deals, but it doesn't necessarily solidify that a physical release will be coming from them. Unlike the Hyper Light situation, LRG has strongly hinted they'll be tackling Thumper in the future despite 8bit having already released a "collector's edition" vinyl back in October 2016. I'm really ecstatic about the possibility of having a hard copy of that game, one of my most highly requested in fact, but it's a bittersweet scenario since I doubt they'll be able to use Robert Beatty's commissioned artwork for the standard cover because it's freaking awesome. I would dealt with all their shenanigans in order to make that happen.




Speaking on the CAG forum, Josh stated on Hellblade, "We've had discussions with Ninja Theory as far back as a year ago (they actually reached out to us through Twitter). We're hopeful that we can make something happen eventually!"


The thumper artwork is stunning, did I imagine thumper supports vr ?

I hope for hellblade maybe this was the huge deal they signed at psx ?

I can see iam8bit getting grim fandango etc if lrg have failed
 

Olengie

Member
Oct 25, 2017
3,377
What's the ETA on va-11 hall-a? Haven't payed attention to this thread recently.
Wondering the same thing.
Yeah, I've been waiting on VA-11 HALL-A as well. Any updates?
Next year. In a few months. There was a bug or something.

Finally!
 

Olengie

Member
Oct 25, 2017
3,377
So, similar situation as Skullgirls?

Yes in terms of QA and dealing with the bug. LRG has to answer the actual ETA since I can't recall anything else.
Damn, I might have to miss out on this one. Money's tight after the holidays. If I can only swing one LRG release during the first part of the year it's going to be Phantom Breaker.
I think they teased it for January. If its not January, forsure February.
 

Semoreh

Member
Oct 28, 2017
525
France
I will skip Mecho Tales so hard. Croixleur Sigma I'll probably skip too.
Haven't made up my mind yet about Rock Boshers.

I've been saving so much money these last limited runs ^^
 

mattysaurus

Member
Oct 27, 2017
636
Hmm. I was on board with Croixleur Sigma because I thought it was an Action RPG. But looking at some reviews, it looks like a pretty basic arena beat-em-up, which is exactly the type of game I'm trying to get better about not wasting my time/money on as I get older.

On the fence with Rock Boshers, too... will have to look into that one some more.
 

Lakeside

Member
Oct 25, 2017
9,214
Mecho Tales looks beautiful but unsure about the game.. but $2 on Steam so might check it out.

I'm down for Rock Boshers I think. Croixieur Sigma looks like the sorta game I'd never play.

I feel like all of these games are a stretch, honestly.
 

Sabreman

Member
Oct 30, 2017
81
Developer's Edition of Mecho Tales for PlayStation Vita & PS4.

https://limitedrungames.com/collect...ted-run-87-mecho-tales-developer-edition-vita

Mecho Tales physical cartridge for the PlayStation Vita. Developer edition is limited to 1,000 copies produced worldwide.

The developer edition exists to help provide additional funding to the developers, which will allow them to continue thriving and creating their art. This special package includes a slipcover, new cover artwork, and one extra Mecho Tales Limited Run trading card.

WARNING: This item is limited to TWO per customer.
 

Semoreh

Member
Oct 28, 2017
525
France
Mecho Tales looks beautiful but unsure about the game.. but $2 on Steam so might check it out.

It's always funny to be reminded some will find beautiful what you think is objectively ugly and probably vice versa ^^

lol, LRG should really learn to say "No" to some of these dev requests.

BAM.
Even if I were to find the game appealling (I don't), the price is higher than usual, and there is AGAIN three variant covers to push some to triple dip, one of them being $10 more for no tangible reason.
 

Lakeside

Member
Oct 25, 2017
9,214

Lakeside

Member
Oct 25, 2017
9,214
I really don't understand what the problem is.

I might have misinterpreted the other post. So never mind edit.

Easy to have sympathy with the devs when you see PC people saying "wait for the Steam sale, it'll be $2" and PS4 people saying "just wait and it'll be a PS+ game in no time".
 
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Saoshyant

Member
Oct 25, 2017
1,995
Portugal
This is quite possible one of the worst games LRG has ever featured, so releasing this while claiming it's to help the people responsible to "continue thriving and creating their art" is a hilarious proposition to me, but hey, there's always people who will buy anything LRG releases anyway, so the more power to them.
 

i-Jest

Member
Oct 25, 2017
4,009
This is quite possible one of the worst games LRG has ever featured, so releasing this while claiming it's to help the people responsible to "continue thriving and creating their art" is a hilarious proposition to me, but hey, there's always people who will buy anything LRG releases anyway, so the more power to them.

Different strokes for different folks right?
 

Deleted member 18407

User requested account closure
Banned
Oct 27, 2017
3,607
Man, Arcade Distillery is a bunch of scam artists who make terrible terrible games. I'm so disappointed to see a "Developers Edition" to help support them.
 

ConanEdogawa

Member
Oct 31, 2017
1,082
Developer Edition? What the heck is that nonsense? They should be grateful thousands of people are going to pay $30 for a game that is $2 on Steam right now.
 

raketenrolf

Member
Oct 28, 2017
5,201
Germany
Will never understand the appeal to have something like this artificially limited in ridiculous numbers so that some collectors can put it on their shelf and be... happy? I doubt games like that will be worth a couple of hundred $ 20 years from now on. Barely anybody will even remember this particular game.

Whatever, good for them I guess. I still believe it's great that games that would have never gotten a retail release have a chance this way. It's just that I hoped LR games would have made bigger runs of more popular games when they first talked about their business idea/model. Or reprints of them if it's hard to guess how popular they are and how quick they sell. I mean I would love to buy things like Nex Machina or La Mulana, but on the other hand I think it's just not worth the hassle to wait until they are available for pre order only to get shafted by quicker people.

With every Indie game announced I hope LR doesn't pick it up. Practices like that just confirm my feelings about it.
 

LimitedRunGames

Verified
Nov 2, 2017
310
Will never understand the appeal to have something like this artificially limited in ridiculous numbers so that some collectors can put it on their shelf and be... happy? I doubt games like that will be worth a couple of hundred $ 20 years from now on. Barely anybody will even remember this particular game.

Whatever, good for them I guess. I still believe it's great that games that would have never gotten a retail release have a chance this way. It's just that I hoped LR games would have made bigger runs of more popular games when they first talked about their business idea/model. Or reprints of them if it's hard to guess how popular they are and how quick they sell. I mean I would love to buy things like Nex Machina or La Mulana, but on the other hand I think it's just not worth the hassle to wait until they are available for pre order only to get shafted by quicker people.

With every Indie game announced I hope LR doesn't pick it up. Practices like that just confirm my feelings about it.
Nex Machina and La-Mulana weren't hard to get. We printed enough of those.

We do increase the print size for larger releases, not all of our stuff instantly sells out.
 

mjc

The Fallen
Oct 25, 2017
5,879
Will never understand the appeal to have something like this artificially limited in ridiculous numbers so that some collectors can put it on their shelf and be... happy? I doubt games like that will be worth a couple of hundred $ 20 years from now on. Barely anybody will even remember this particular game.

Whatever, good for them I guess. I still believe it's great that games that would have never gotten a retail release have a chance this way. It's just that I hoped LR games would have made bigger runs of more popular games when they first talked about their business idea/model. Or reprints of them if it's hard to guess how popular they are and how quick they sell. I mean I would love to buy things like Nex Machina or La Mulana, but on the other hand I think it's just not worth the hassle to wait until they are available for pre order only to get shafted by quicker people.

With every Indie game announced I hope LR doesn't pick it up. Practices like that just confirm my feelings about it.

Part of it is to ensure that they don't stick on excess stock, but the other part of it is to manufacture hype around releases. Same tactic is used by other companies out there.
 

Semoreh

Member
Oct 28, 2017
525
France
I don't mind that much, I'll just vote with my wallet and won't take it.
I guess we're just bitter because every time a subpar game is revealed it feels like it takes some time and some space away from another game :x

(just talking about the game, not the triple cover + extra fee which is something else entirely)
 

dallow_bg

Member
Oct 28, 2017
10,624
texas
Yeah, we knew. But I feel like people seem to understand this situation and why it's called the Developer Edition.

I mean, yeah, we understand price gouging.
You tell me the value of an extra $10 for a slip cover.

On the LRG forums you said that this wasn't your idea (which I believe), but... you guys are the company? The buck doesn't stop with you?
 

mattysaurus

Member
Oct 27, 2017
636
I legitimately don't understand the situation.

I don't either; I don't really follow the developer.

That being said, for a developer in trouble that makes a great game, I'd be more okay with the prospect of a developer edition. Both Plague Road and Mechos Tale seem to have really underwhelmed, though, which makes their devs feel a little less deserving of the honor.

Practically speaking, this doesn't really affect or bother me. Buy the game or don't; it'll sell out regardless because of people chasing the complete collection rabbit.
 

LimitedRunGames

Verified
Nov 2, 2017
310
I don't either; I don't really follow the developer.

That being said, for a developer in trouble that makes a great game, I'd be more okay with the prospect of a developer edition. Both Plague Road and Mechos Tale seem to have really underwhelmed, though, which makes their devs feel a little less deserving of the honor.

Practically speaking, this doesn't really affect or bother me. Buy the game or don't; it'll sell out regardless because of people chasing the complete collection rabbit.
It's complicated. Let's just say we won't be doing this kind of stuff anymore.

I will say this, I personally like Luc Bernard and think if he was given better timelines and fewer projects he could make a game that knocks it out of the park.
 

Semoreh

Member
Oct 28, 2017
525
France
Practically speaking, this doesn't really affect or bother me. Buy the game or don't; it'll sell out regardless because of people chasing the complete collection rabbit.

Yeah it probably will. Plague Road sold out pretty fast at the time, even if hype wasn't super high.
It's a small enough run that there should be no problem.

I will say this, I personally like Luc Bernard and think if he was given better timelines and fewer projects he could make a game that knocks it out of the park.

I hope he'll be able to conceive his masterpiece someday then. I don't like it when corporate hurts the quality of a product.
 

LimitedRunGames

Verified
Nov 2, 2017
310
Yeah it probably will. Plague Road sold out pretty fast at the time, even if hype wasn't super high.
It's a small enough run that there should be no problem.



I hope he'll be able to conceive his masterpiece someday then. I don't like it when corporate hurts the quality of a product.

I get the feeling Luc is making his case now from what I've seen to get more time to dedicate to the games vs cranking them out so quickly.
 

i-Jest

Member
Oct 25, 2017
4,009
Right, and the Internet is always full of hyperbole so it's easy to dismiss it as such, but I am being factual here. Don't be fooled by the artwork, you are paying for a videogame, not screenshots. In fact, recall Plague Road which also got a LRG release and everyone was wowed by the graphics, but then they played it.

That's fair, but personally I'm not sold on it, artwork be damned. Plague Road was an okay experience for me personally, but just okay.

I don't either; I don't really follow the developer.

That being said, for a developer in trouble that makes a great game, I'd be more okay with the prospect of a developer edition. Both Plague Road and Mechos Tale seem to have really underwhelmed, though, which makes their devs feel a little less deserving of the honor.

Practically speaking, this doesn't really affect or bother me. Buy the game or don't; it'll sell out regardless because of people chasing the complete collection rabbit.

I can agree with this. In the end we'll all vote with our wallets regarding the next round of releases.
 

Oldmario

Member
Oct 25, 2017
3,145
Will never understand the appeal to have something like this artificially limited in ridiculous numbers so that some collectors can put it on their shelf and be... happy? I doubt games like that will be worth a couple of hundred $ 20 years from now on. Barely anybody will even remember this particular game.

Whatever, good for them I guess. I still believe it's great that games that would have never gotten a retail release have a chance this way. It's just that I hoped LR games would have made bigger runs of more popular games when they first talked about their business idea/model. Or reprints of them if it's hard to guess how popular they are and how quick they sell. I mean I would love to buy things like Nex Machina or La Mulana, but on the other hand I think it's just not worth the hassle to wait until they are available for pre order only to get shafted by quicker people.

With every Indie game announced I hope LR doesn't pick it up. Practices like that just confirm my feelings about it.

i'm pretty sure Nex Machina and La Mulana were in stock until early saturday morning, maybe even the afternoon so there's nothing to cry about
 

Olengie

Member
Oct 25, 2017
3,377
Looks like I might have to stop buying all the Vita releases and just stick with ones I want. It was a good run after spending a few hundred and such.

Was mainly in it for JPN games.
 

mattysaurus

Member
Oct 27, 2017
636
With Limited Run Games lately, it always feels like one step forward, two steps back.

I will always have endless respect for LRG bringing me so many good games, and for inspiring other companies to do the same (for better or worse). I have confidence that 2018 will represent a better swath of games on offer, but they have to get through the contracts they've already signed first.

Contracts like Plague Road and Mechos Tale were probably signed long before the game came out, and I'm sure they're just as disappointed that the game didn't shake out to be a CupHead or Ray Gigant.
 

Lakeside

Member
Oct 25, 2017
9,214
I can agree with this. In the end we'll all vote with our wallets regarding the next round of releases.

The problem is that they know the full set collectors have gone this far, so they'll buy crap to keep the set.

Ok so I tried Mecho Tales. Granted I've only played for a brief time, but the game seems flawed in the control scheme. Maybe I'd eventually get used to it, but it's a twinstick side scroller. The right stick fires from a drone that follows your character around rubber-band style. The default jump button is the right trigger on the pad. I found that somewhat cumbersome, but if the game was interesting maybe I get used to it. Would be tough to remap to a face button since you need the second stick to fire.

The worst part to me was trying to dodge enemy fire while actually shooting things. Trying to aim is weird b/c you are shooting from a rubber-band drone rather than one you actually control. And dodging stuff is weird too b/c you're trying to track and aim from the drone. I like the art style though.
 
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