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Deleted member 5086

User requested account closure
Banned
Oct 25, 2017
4,571
It's interesting how XB2 is called out far more than P5, which is getting onto a fair few GOTY lists despite some serious narrative flaws, problematic portrayals and overused clichés - especially with the increasing awareness of certain issues. Did no one play past the first dungeon, or did they just not notice/care for the hypocritical way the game treats Ann, or the way it frames gay men?

Those are the things that made the message the game tried to send feel incredibly hollow for me. I think Persona 5 does some things well, but I didn't care for how juvenile it was at all. Especially since it seemed like it was trying to take itself seriously at times, and would then just contradict itself horribly.
 

Twig

Member
Oct 25, 2017
7,486
I'm 37 and find the Nier costumes and characterdesign more offending than Pyra (Xenoblade 2) to be honest. Yoko Taro didn't make it better with his butt fanart collecting. But the game got through with it while the outrage over Xenoblade 2 is going on like crazy.



They were talking about the first Nier. The western version changed the main character to a father instead of a brother.

EDIT: Actually I don't know what's going on 'cause I just remembered the first Nier had Kaine.

Anyway I think Pyra's way worse 'cause of the framing. But that's just based on the few cutscene videos I watched. Nier wasn't (usually) anywhere near as bad with the camera.
 
Oct 27, 2017
488
It's interesting how XB2 is called out far more than P5, which is getting onto a fair few GOTY lists despite some serious narrative flaws, problematic portrayals and overused clichés - especially with the increasing awareness of certain issues. Did no one play past the first dungeon, or did they just not notice/care for the hypocritical way the game treats Ann, or the way it frames gay men?
It's an effect of how visual design colors the perception of a game. Persona 5 is an extremely classy, stylish game and that gives folks a lot of room to overlook some of its more insidious cultural stuff--and I'm not implying that it's a deliberate thing. Xenoblade 2 presents itself with such an extreme cultural disconnect that it can even alienate people who consider themselves anime fans with its visual design, let alone the average person.

We engage in some pretty nuanced criticism here, but you'll note that the number of people calling Xenoblade something along the lines of a "weird game for degenerate perverts," is a lot higher despite the fact that Xenoblade is a linear game with fixed character relationships in the tradition of every game in its series and Persona 5 is a solid 40% Dating Sim that's more reductive and prone to mistreating its female characters than a lot of actual, literal Dating Sims. That's not related to how the game treats women narratively, that's a visceral cultural-disconnect reaction to "The Anime" acting as a multiplicative factor against already tasteless design work.

Art design is important with regard to the populace's reaction to a work. These days probably more important than anything else, because it doesn't just flavor the actual product while it's being consumed, it's the literal face of your product for people who haven't consumed it or don't plan to, also.

It can shield a game with massive problems from criticism or magnify them a thousandfold in the public eye.
 
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Dary

Member
Oct 27, 2017
8,407
The English Wilderness
Most likely the latter. I imagine most people that play games couldn't care less about women and minorities.

It's when places that like to make a big deal about these things just...ignore them. P5 made the Guardian's best games of 2017 list, ffs:

The latest in the super-stylised Persona series of role-playing adventures is an idiosyncratic gem. A group of misfit school pupils must battle pan-dimensional demons while also attending lessons, earning money and, most importantly, making out with each other.

Which is an amusing thing to say when you consider...

Or the way that none of the party members really have meaningful relationships with each other, because everyone needs to be available for the main character to date?

Those are the things that made the message the game tried to send feel incredibly hollow for me. I think Persona 5 does some things well, but I didn't care for how juvenile it was at all. Especially since it seemed like it was trying to take itself seriously at times, and would then just contradict itself horribly.

This seems to be a common problem, and it reeks of insecurity: a well-written story - and well-written characters - shouldn't need to fall back on childish clichés.
 

DragonKeeper

Member
Nov 14, 2017
1,586
Games are a visual medium, like movies. What you see can speak much more loudly than dialog, spoken or in text. Also, visual designs can cause people who haven't played the game to form opinions whereas you need to play the game to know about the narrative. Visual design is the first impression. XC2 gives a very bad first impression.
 

Deleted member 5086

User requested account closure
Banned
Oct 25, 2017
4,571
This seems to be a common problem, and it reeks of insecurity: a well-written story - and well-written characters - shouldn't need to fall back on childish clichés.

I noticed that some people criticised XC2 for 'having its cake and eating it too'. This is an issue that Persona 5 has, as well. The game tries to promote justice for the outcasts of society, people that are normally too weak to fight back against the cruelty and prejudice in societies. Then it turns around and pokes fun at some of the most marginalised people in society, and presents them in a negative way for gags. And yeah, Ann being on the receiving end of so much sexual harassment after her arc was so stupid. It's okay now because it's coming from teenage boys? It's a shame that the trope of gay men and transgender women being some kind of predators is so common in shounen anime and manga, and apparently some JRPGs. It bothers me when people say that the people who are impacted by these things should just ignore them, since it's common in the genre and there are other things to like about the game. Particularly when its people who are in no way affected by these issues in real life (men, heterosexual people, etc.) that say this.
 

Deleted member 5535

User requested account closure
Banned
Oct 25, 2017
13,656
There is no counter argument, I said exactly what you said. There's nothing to argue.

I agree with what you said, I think the same. Just saying "it's anime", "the story is anime" or things like that is reductionism as hell because anime is a medium (which is based in other medium), not a single thing. There's more than 30 animes each season and they're pretty different in genre and how present the story with some of them being bad, mediocre, good or great with it. We can be more detailed than saying just this.

To make a comparison, it's like saying: Mass Effect is a Hollywood story. This is also a reductionism that don't really explain what you're talking about and generalize the entire media (for good or bad) while trying to talk about the game itself. It's better to explain directly than just saying things like that.

And of course, anime have more adaptations based on manga in shounen demography (And there's LN adaptation but most are manga so I'll focus in it) because the most popular manga comes from shounen magazines and those companies contract studios to make the adaptation. It has less Seinen and Shoujo because of it. Josei is inexistent so I'm not even counting the demography.
 

esserius

Member
Oct 26, 2017
7,276
This seems to be a common problem, and it reeks of insecurity: a well-written story - and well-written characters - shouldn't need to fall back on childish clichés.
I'm always of two minds about this. I don't think I'd really qualify the story as well-written so much as cohesive, due to how the story constantly contradicts its own message and plays marginalized people like gags. A well-written story would see its own contradictions and either address them or change the tone to accommodate the message it's actually presenting. But I'm not really sure I've ever seen a jRPG, much less a big-budget one, actually realize and then take a step towards addressing its own flaws, whether from a story or character perspective. Most often, they're either ignored entirely, or lately, played for laughs. Even my favorite game, Chrono Trigger, while a cohesive narrative, is still an extremely juvenile story. In spite of its epic scale, it's nowhere near the writing of a grand fantasy in the literary oeuvre of other similar stories in movies or literature.

And to be honest, I'm not sure it, or any video game really needs to be. I still think the language for communicating meaning via video games is itself juvenile, and gives rise to the continuance of stories that reflect that. To evolve, the way people talk about games has to evolve, and although it's definitely gotten a start with the terms like flow and other terminologies (synesthesia via games like Rez) propagating into popular culture, it's still a discourse that its very much in its infancy. To relate such a conclusion back to the thread at least a bit - I also think this is at least a part of where the problem lies with the treatment of female characters, and is further exacerbated when seeing the haphazard discussion often presented by games regarding marginalized peoples.
 
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NoName999

One Winged Slayer
Banned
Oct 29, 2017
5,906
Looked it up. Those are the same heart to heart. A few of them actually branch, but the vast majority have a "goes off the rails, feet enter mouths, and the group winds up pissed at each other" option and a "genuine character interaction and higher affinity bonus" option. Ironically, the more innocuous sounding option there is the goes off the rails one. :P

A lot of the worst content in the game comes from the "goes off the rails" options in Heart to Hearts.

https://www.youtube.com/watch?v=3tLh71-yU80

Why is the blade with the monkey tail, lightbulb shoulders, and open vested shirt worried about appearing PLAIN
 

Deleted member 7130

User requested account closure
Banned
Oct 25, 2017
7,685
Looked it up. Those are the same heart to heart. A few of them actually branch, but the vast majority have a "goes off the rails, feet enter mouths, and the group winds up pissed at each other" option and a "genuine character interaction and higher affinity bonus" option. Ironically, the more innocuous sounding option there is the goes off the rails one. :P

A lot of the worst content in the game comes from the "goes off the rails" options in Heart to Hearts.

https://www.youtube.com/watch?v=3tLh71-yU80
Hahahahahahahahahahaha! "A healthy vigor she" said. A healthy fucking vigor.
200.gif


Lady, they're walking, talking sacks of T & A
 
Oct 27, 2017
3,826
I am 45 and this is the single biggest reason that I have slowly moved away from JRPG's. It's also the main reason I loved the version of Nier that they release in the West.
I'm pushing thirty and I more easily identify with an adult woman protagonist than some teenage boy with a harem and "a strong sense of justice."

I hoped as a kid that all the jrpgs and anime genres I watched would grow up with me. I ended up getting older, but their demographics never did.

We're never gonna get another Persona game with a cast like Eternal Punishment. :/
 

psychowave

Member
Oct 25, 2017
1,655
I'm pushing thirty and I more easily identify with an adult woman protagonist than some teenage boy with a harem and "a strong sense of justice."

I hoped as a kid that all the jrpgs and anime genres I watched would grow up with me. I ended up getting older, but their demographics never did.

We're never gonna get another Persona game with a cast like Eternal Punishment. :/

Same here. I'm only in my early 20s but most JRPGs are way too juvenile for me already. Which is a shame because I love their gameplay...
 

Kapus

Member
Oct 27, 2017
744
Under your bed
It's an effect of how visual design colors the perception of a game. Persona 5 is an extremely classy, stylish game and that gives folks a lot of room to overlook some of its more insidious cultural stuff--and I'm not implying that it's a deliberate thing. Xenoblade 2 presents itself with such an extreme cultural disconnect that it can even alienate people who consider themselves anime fans with its visual design, let alone the average person.

We engage in some pretty nuanced criticism here, but you'll note that the number of people calling Xenoblade something along the lines of a "weird game for degenerate perverts," is a lot higher despite the fact that Xenoblade is a linear game with fixed character relationships in the tradition of every game in its series and Persona 5 is a solid 40% Dating Sim that's more reductive and prone to mistreating its female characters than a lot of actual, literal Dating Sims. That's not related to how the game treats women narratively, that's a visceral cultural-disconnect reaction to "The Anime" acting as a multiplicative factor against already tasteless design work.

Art design is important with regard to the populace's reaction to a work. These days probably more important than anything else, because it doesn't just flavor the actual product while it's being consumed, it's the literal face of your product for people who haven't consumed it or don't plan to, also.

It can shield a game with massive problems from criticism or magnify them a thousandfold in the public eye.
This is very well articulated. Thanks for this post.
 

Dmax3901

Member
Oct 25, 2017
7,865
Unless you can speak for each and every single one of them, that is generalizing every person who likes these games. I feel like your mind is already made up about this issue and I don't think I have the ability to change that.

I acknowledge what you're saying about comfort zones is probably true, but I just don't think it's an excuse. They need to grow up, put down their video games and go work on their real-world social skills. Unless of course they have mental health issues that stop them from doing that.

Man I just saw the new Star Wars movie and the story was as film as it could be. Did you see the latest GoT? It was hella TV.

Think about it a little harder. I was pointing out the absurdity of your statement by applying it to other mediums.

What you're doing is confusing medium for genre. When people say that something is so 'anime' they're referring to stereotypical elements. I agree that it is somewhat lazy but I think when discussing video games it's pretty easy to know what they mean. Your comparison should be more like "the new Star Wars has so much Marvel humour" (another lazy term that I hate)
 
Oct 25, 2017
7,624
canada
Same here. I'm only in my early 20s but most JRPGs are way too juvenile for me already. Which is a shame because I love their gameplay...

I cant even think of any traditional Jrpgs that i wouldn't consider juvenile. Xenogears and XC1 are good stories but theyre obviously meant for mid teens.

Other Jrpgs like Nier A and Nioh had stories that i quite enjoyed. Nier for its blending of gameplay and story, Nioh for its historical fiction. Id say with more complexity and higher points of entry they get more serious stories by default, but XC2 has a bunch of mechanics while also presenting a very tropey and juvenile plot
 

Dice

Member
Oct 25, 2017
22,229
Canada
Xc2 is like, intentionally juvenile though.

I think it's what makes it a little more weird is when what looks like a young teen is hanging around with giant breasted women in unitards...

af8388d2b28bb4bfa2268bd63a9db1b156853010_hq.gif


like why. Is this supposed to be funny?



On the bright side, despite some of the pretty terrible girly fighting bikini blades, there's Morag. The saviour. :P
 
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Xaszatm

Banned
Oct 25, 2017
10,903
I think it's what makes it a little more weird is when what looks like a young teen is hanging around with giant breasted women in unitards...

af8388d2b28bb4bfa2268bd63a9db1b156853010_hq.gif


like why. Is this supposed to be funny?



On the bright side, despite some of the pretty terrible girly fighting bikini blades, there's Morag. The saviour. :P


I...what the hell is going on in that gif? Why is she using her cleavage as a cupholder!?! HOW DOES THAT EVEN WORK!?! AND WHY IS THE CHILD SEXUALLY HARASSING THE OTHER WOMAN!?!
 

DerpHause

Member
Oct 27, 2017
2,379
I...what the hell is going on in that gif? Why is she using her cleavage as a cupholder!?! HOW DOES THAT EVEN WORK!?! AND WHY IS THE CHILD SEXUALLY HARASSING THE OTHER WOMAN!?!

The child has an obsession with breasts and IIRC that gif was from a scene where they went to an establishment that caters to that sort of thing.
 

Redcrayon

Patient hunter
On Break
Oct 27, 2017
12,713
UK
It's an effect of how visual design colors the perception of a game. Persona 5 is an extremely classy, stylish game and that gives folks a lot of room to overlook some of its more insidious cultural stuff--and I'm not implying that it's a deliberate thing. Xenoblade 2 presents itself with such an extreme cultural disconnect that it can even alienate people who consider themselves anime fans with its visual design, let alone the average person.

We engage in some pretty nuanced criticism here, but you'll note that the number of people calling Xenoblade something along the lines of a "weird game for degenerate perverts," is a lot higher despite the fact that Xenoblade is a linear game with fixed character relationships in the tradition of every game in its series and Persona 5 is a solid 40% Dating Sim that's more reductive and prone to mistreating its female characters than a lot of actual, literal Dating Sims. That's not related to how the game treats women narratively, that's a visceral cultural-disconnect reaction to "The Anime" acting as a multiplicative factor against already tasteless design work.

Art design is important with regard to the populace's reaction to a work. These days probably more important than anything else, because it doesn't just flavor the actual product while it's being consumed, it's the literal face of your product for people who haven't consumed it or don't plan to, also.

It can shield a game with massive problems from criticism or magnify them a thousandfold in the public eye.
Really interesting point, thanks for that.
 

Xaszatm

Banned
Oct 25, 2017
10,903
It's an effect of how visual design colors the perception of a game. Persona 5 is an extremely classy, stylish game and that gives folks a lot of room to overlook some of its more insidious cultural stuff--and I'm not implying that it's a deliberate thing. Xenoblade 2 presents itself with such an extreme cultural disconnect that it can even alienate people who consider themselves anime fans with its visual design, let alone the average person.

We engage in some pretty nuanced criticism here, but you'll note that the number of people calling Xenoblade something along the lines of a "weird game for degenerate perverts," is a lot higher despite the fact that Xenoblade is a linear game with fixed character relationships in the tradition of every game in its series and Persona 5 is a solid 40% Dating Sim that's more reductive and prone to mistreating its female characters than a lot of actual, literal Dating Sims. That's not related to how the game treats women narratively, that's a visceral cultural-disconnect reaction to "The Anime" acting as a multiplicative factor against already tasteless design work.

Art design is important with regard to the populace's reaction to a work. These days probably more important than anything else, because it doesn't just flavor the actual product while it's being consumed, it's the literal face of your product for people who haven't consumed it or don't plan to, also.

It can shield a game with massive problems from criticism or magnify them a thousandfold in the public eye.

Ok, I finally got done driving for like 4 hours and had time to watch that heart-to-heart, I saw the first one but never the second one and...why are those two heart to heart scenes completely different? Like in the first one Pandoria is all about how masculine Morag looks but in the second she's talking about her femininity. Like...huh?
 

Pablo Mesa

Banned
Nov 23, 2017
6,878
Ok, I finally got done driving for like 4 hours and had time to watch that heart-to-heart, I saw the first one but never the second one and...why are those two heart to heart scenes completely different? Like in the first one Pandoria is all about how masculine Morag looks but in the second she's talking about her femininity. Like...huh?
Depends on the answers you pick and you have to take into account the "character" development among the cast when they get to know each other better
 

Thekeats

Member
Nov 1, 2017
651
Or the way that none of the party members really have meaningful relationships with each other, because everyone needs to be available for the main character to date? There's a lot less interplay between the cast than there were in 3 and 4, and I'm hard pressed to think of how the characters think of eachother, except for regarding Ryuji as an idiot or Yosuke as a weirdo.

Sorry. I meant old man Nier. I had reached a point a while back where I was sick of playing characters that where old enough to be my kid but expected to save the world. Unfortunately didn't make that clear.
 

StonedCrows

Member
Nov 30, 2017
43
Okay, this one's going to be on a more serious note than some of my posts. I've been giving some thought as to why XBC2 makes me feel so grumpy, and I have some answers.

Well, one answer. One word, in fact.

SEGA.

I grew up through a period of Japanese content that was respectful, diverse, clever, and generally awesome. My first JRPG was Phantasy Star, long before "Online" was appended to the title. Way, way back when people thought "Master System" was a groovy, stylish name for a game box.

That game featured Alis Langdale. A kick butt lady who could handle any situation, as able as anyone else, and never once was she reduced to an object of any description. I remember that she was also quite the clever linguist, able to -- after being exposed long enough -- learn the languages of alien creatures to communicate with them.

It was like Undertale before... Well, possibly before the developer of Undertale was born? I'm not sure how old tobyfox is, but that's an amusing thought to me.

I don't remember if you got experience from it, but I loved that you could start a battle sequence then ramble about current events with a giant spider. I felt happy about this development, I always talked whenever the chance to presented itself.

Then came what we Albionites called the Mega Drive, a moniker kept from Japan's own name for the machine. I think most of the world donned it with the name Genesis, though. I think. Anyway, Shining Force. Mae! Tao! EVERYONE! The bloody fox lady whom I can never remember the name of, Amon who accompanied Balbaroy... So many great designs!

The genuine, not-even-a-thing respect for women shown by SEGA's employees never went away, never waned. It was front and centre in most of their games. Skies of Arcadia had Aika, who wasn't going to take crap from anyone. The later designs of Shining Force (EXA and Neo) upheld the same level of respect as their forebears.

I can't help but wail this, but...

I miss SEGA of Japan.

I really miss them. I do. I miss them so much. That's why I was looking to XBC2 to give me back a little bit of that SEGA magic, where a fantasy setting didn't have to be dull, trite, and tremendously limited with the assumption that the audience was too soporific to appreciate anything but.

I liked SEGA's verve, their spirit, that can-do attitude they had right up until the end. And part of that distinctly SEGA ethos was that they generally respected women, and when they did it felt genuine. I suppose to be that good does take ages, other companies are still not getting it. And hence why I feel so grumpy about this whole situation.

Is it so hard to not be juvenile? Is it so hard to not be respectful? SEGA was really good about this, they were just... earnest. It was an honesty in how they just seemed to want to be inclusive with their games. It felt good.

I know that not all of their games were perfect, that they had their problematic eras and games, but for the most part they actually seemed to make an effort. From that first Phantasy Star, to Shining Force, to Skies... It was a time of JRPGs that didn't feel they needed to be sexploitative to be fun.

Anyone who tried to make quirky RPGs like SEGA's tended to inherit that notion of respect.

So, yes. If you're interested, I've given you a few search terms there that can bring a little light to this entirely fairly gloomy thread. Examples of things that did it right.

Search terms:

phantasy star alis langdale
skies of arcadia aika
shining force mae
shining force tao
shining force amon
shining force anri

Ah, if only.
 

Morrigan

Spear of the Metal Church
Member
Oct 24, 2017
34,314
I cant even think of any traditional Jrpgs that i wouldn't consider juvenile.
Final Fantasy Tactics
Tactics Ogre
Panzer Dragoon Saga

Okay, this one's going to be on a more serious note than some of my posts. I've been giving some thought as to why XBC2 makes me feel so grumpy, and I have some answers.

Well, one answer. One word, in fact.

SEGA.

I grew up through a period of Japanese content that was respectful, diverse, clever, and generally awesome. My first JRPG was Phantasy Star, long before "Online" was appended to the title. Way, way back when people thought "Master System" was a groovy, stylish name for a game box.

That game featured Alis Langdale. A kick butt lady who could handle any situation, as able as anyone else, and never once was she reduced to an object of any description. I remember that she was also quite the clever linguist, able to -- after being exposed long enough -- learn the languages of alien creatures to communicate with them.

It was like Undertale before... Well, possibly before the developer of Undertale was born? I'm not sure how old tobyfox is, but that's an amusing thought to me.

I don't remember if you got experience from it, but I loved that you could start a battle sequence then ramble about current events with a giant spider. I felt happy about this development, I always talked whenever the chance to presented itself.

Then came what we Albionites called the Mega Drive, a moniker kept from Japan's own name for the machine. I think most of the world donned it with the name Genesis, though. I think. Anyway, Shining Force. Mae! Tao! EVERYONE! The bloody fox lady whom I can never remember the name of, Amon who accompanied Balbaroy... So many great designs!

The genuine, not-even-a-thing respect for women shown by SEGA's employees never went away, never waned. It was front and centre in most of their games. Skies of Arcadia had Aika, who wasn't going to take crap from anyone. The later designs of Shining Force (EXA and Neo) upheld the same level of respect as their forebears.

I can't help but wail this, but...

I miss SEGA of Japan.

I really miss them. I do. I miss them so much. That's why I was looking to XBC2 to give me back a little bit of that SEGA magic, where a fantasy setting didn't have to be dull, trite, and tremendously limited with the assumption that the audience was too soporific to appreciate anything but.

I liked SEGA's verve, their spirit, that can-do attitude they had right up until the end. And part of that distinctly SEGA ethos was that they generally respected women, and when they did it felt genuine. I suppose to be that good does take ages, other companies are still not getting it. And hence why I feel so grumpy about this whole situation.

Is it so hard to not be juvenile? Is it so hard to not be respectful? SEGA was really good about this, they were just... earnest. It was an honesty in how they just seemed to want to be inclusive with their games. It felt good.

I know that not all of their games were perfect, that they had their problematic eras and games, but for the most part they actually seemed to make an effort. From that first Phantasy Star, to Shining Force, to Skies... It was a time of JRPGs that didn't feel they needed to be sexploitative to be fun.

Anyone who tried to make quirky RPGs like SEGA's tended to inherit that notion of respect.

So, yes. If you're interested, I've given you a few search terms there that can bring a little light to this entirely fairly gloomy thread. Examples of things that did it right.

Search terms:

phantasy star alis langdale
skies of arcadia aika
shining force mae
shining force tao
shining force amon
shining force anri

Ah, if only.
O_O

Are you me? Fucking Anri, Amon (hey remember how she came to the Force for help because her husband was in distress and we had to rescue him? that was in 1992... not a damsel in distress to be found in that game (you did rescue Balbaroy, and a little boy from an evil witch, and... that's it), though sadly SF2 changed that with that annoying princess), Mae... And Alis, then Alys, Demi, etc. <3

Azel was cool, too.

I miss old school Sega so much. Nowadays they publish misogynistic games like Yakuza, Shining Force is full of softcore waifu hentai, and nu-Phantasy Star is Objectification Central. Sigh.

The bloody fox lady whom I can never remember the name of
Alef!

...I admit, I never used her, I stuck to Tao and Anri for mages 'cause she started unpromoted and I was too lazy to grind her up. xD But she had Bolt, and she looked cool. So I like her just for that.
200

alef_join.gif
alef_mage_attack.gif
alef_wizd_attack.gif
 
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Xaszatm

Banned
Oct 25, 2017
10,903
Final Fantasy Tactics
Panzer Dragoon Saga


O_O

Are you me? Fucking Anri, Amon (hey remember how she came to the Force for help because her husband was in distress and we had to rescue him? that was in 1992... not a damsel in distress to be found in that game (you did rescue Balbaroy, and a little boy from an evil witch, and... that's it), though sadly SF2 changed that with that annoying princess), Mae... And Alis, then Alys, Demi, etc. <3

Azel was cool, too.

I miss old school Sega so much. Nowadays they publish misogynistic games like Yakuza, Shining Force is full of softcore waifu hentai, and nu-Phantasy Star is Objectification Central. Sigh.


Alef!

...I admit, I never used her, I stuck to Tao and Anri for mages 'cause she started unpromoted and I was too lazy to grind her up. xD But she had Bolt, and she looked cool. So I like her just for that.
200

alef_join.gif
alef_mage_attack.gif
alef_wizd_attack.gif


Yeah, there's this grace period between the 80's and 90's and maybe the early 00's where we could have good JRPGs without the "fanservice" clogging it all up.
 

Deleted member 5535

User requested account closure
Banned
Oct 25, 2017
13,656
I...what the hell is going on in that gif? Why is she using her cleavage as a cupholder!?! HOW DOES THAT EVEN WORK!?! AND WHY IS THE CHILD SEXUALLY HARASSING THE OTHER WOMAN!?!

You can ask Shinobu Ohtaka in her twitter, she's the author of the manga after all. haha

And to put in context, they're in a cabaret if I remember it well.
 

Mezentine

Member
Oct 25, 2017
9,969
My best friend and I watched through all of Magi recently and the stuff with big booby women is the most insufferable and unnecessary thing in the entire show. Fortunately its pretty rare
 

esserius

Member
Oct 26, 2017
7,276
Final Fantasy Tactics
Tactics Ogre
Panzer Dragoon Saga
I can get behind Tactics Ogre and Panzer Dragoon Saga, but Final Fantasy Tactics breaks down super hard towards the end. Tactics Ogre is basically about the complicated politics of medieval times, mostly related to what it means to be a "prophet" (i.e., political leader) and what effect that has on motivating popular rebellion (as well as, you know, how that gets manipulated and turned into something much bigger). Final Fantasy Tactics starts out being a much simpler story about a kid and his friend, but also ends with a simple, "it was demons" plot.
 

Stantastic

Member
Oct 25, 2017
6,493
I can get behind Tactics Ogre and Panzer Dragoon Saga, but Final Fantasy Tactics breaks down super hard towards the end. Tactics Ogre is basically about the complicated politics of medieval times, mostly related to what it means to be a "prophet" (i.e., political leader) and what effect that has on motivating popular rebellion (as well as, you know, how that gets manipulated and turned into something much bigger). Final Fantasy Tactics starts out being a much simpler story about a kid and his friend, but also ends with a simple, "it was demons" plot.

imma have to disagree with the bolded, right from the start FFT gets way way into the classism of its setting, the nobility and commoners and the extreme friction between them, seen from a whole bunch of perspectives. it extends well beyond ramza and delita.
You sure arnt wrong about the back end tho, the last stretch really forgets about all that and gets way to caught up in its fantasy demons narrative.
regardless i would definitely recommend it.
 

esserius

Member
Oct 26, 2017
7,276
imma have to disagree with the bolded, right from the start FFT gets way way into the classism of its setting, the nobility and commoners and the extreme friction between them, seen from a whole bunch of perspectives. it extends well beyond ramza and delita.
You sure arnt wrong about the back end tho, the last stretch really forgets about all that and gets way to caught up in its fantasy demons narrative.
regardless i would definitely recommend it.
I think you're right, but I still think the Ramza and Delita as two different people from two different societal castes is also overshadowed by Ramza and Delita being friends at some level. Still, Delita and Ramza are at least fleshed out as characters and I can't say they aren't interesting, or that FFT's story doesn't fascinate me, at least as far as the embedded politics are concerned. I just thought the beginning and the end were much slower and less intensive than the meaty middle.
 

RM8

Member
Oct 28, 2017
7,898
JP
Final Fantasy Tactics got me into SRPGs. It also ruined SRPGs for me, I guess :( It's insane that there's no room for a game in the genre thay is more serious in tone now that Fire Emblem is a marriage agency simulator. The closest thing in recent times would be the Mercenaries Saga games, which are admittedly low budget (but they're honestly pretty fun, if of course not exactly ambitious).
 

Stantastic

Member
Oct 25, 2017
6,493
I think you're right, but I still think the Ramza and Delita as two different people from two different societal castes is also overshadowed by Ramza and Delita being friends at some level. Still, Delita and Ramza are at least fleshed out as characters and I can't say they aren't interesting, or that FFT's story doesn't fascinate me, at least as far as the embedded politics are concerned. I just thought the beginning and the end were much slower and less intensive than the meaty middle.

ehh, i dunno,
they dont really interact that much through the plot, and spend most of the story chasing very differant goals/conflicts. i think it was more a friendship built to contrast two very different paths leading from the same inciting incidents.

Final Fantasy Tactics got me into SRPGs. It also ruined SRPGs for me, I guess :( It's insane that there's no room for a game in the genre thay is more serious in tone now that Fire Emblem is a marriage agency simulator. The closest thing in recent times would be the Mercenaries Saga games, which are admittedly low budget (but they're honestly pretty fun, if of course not exactly ambitious).

speaking of these kinds of games, could the recent Shadowrun games be counted?
While as a whole they are much more full on rpgs, their combat is very tactics-like. And i would say they definitely have the stronger narratives it sounds like you are looking for.
 

esserius

Member
Oct 26, 2017
7,276
Final Fantasy Tactics got me into SRPGs. It also ruined SRPGs for me, I guess :( It's insane that there's no room for a game in the genre thay is more serious in tone now that Fire Emblem is a marriage agency simulator. The closest thing in recent times would be the Mercenaries Saga games, which are admittedly low budget (but they're honestly pretty fun, if of course not exactly ambitious).
Play Tactics Ogre, I'd say it's better than FFT.
 

RM8

Member
Oct 28, 2017
7,898
JP
speaking of these kinds of games, could the recent Shadowrun games be counted?
While as a whole they are much more full on rpgs, their combat is very tactics-like. And i would say they definitely have the stronger narratives it sounds like you are looking for.
I don't necessarily need stronger narrative, I just enjoy a serious tone much more. I should definitely give Shadowrun a try, though! It's very cheap right now.

Play Tactics Ogre, I'd say it's better than FFT.
I recently-ish played and loved the GBA one, it truly feels like a product of a different era. It's a Japanese SRPG with no otaku pandering, it was so refreshing to play such a thing in this day and age. I should play the PS1/SNES/PSP game!
 

esserius

Member
Oct 26, 2017
7,276
As long as we're recommending games, Cosmic Star Heroine is also really great. 20 hours in, haven't finished it yet, but it's been great so far. Also one of the few turn-based RPGs I've played that manages to maintain consistent challenge throughout.
 

Choppasmith

One Winged Slayer
Member
Oct 25, 2017
6,411
Beaumont, CA
Man, I think I've been reading this thread too much. Just had a freaky dream last night where I'm playing a touched up remake of Final Fantasy IX and there this new, very flamboyant boss that kinda looked a very muscular Rule 63 Dhalia Hawthorne from Phoenix Wright. Had this pink see through top which looked clearer around his nipples. I was frustrated because he was a really tough boss but he also had a "Feminism Attack" special move.

So I was sitting thinking "WTF, I don't remember this guy in the original. Does Square Enix really think this is okay? Man I better post about this in (this thread) if it hasn't been talked about already."

Sorry, just had to share that. Carry on.
 

StonedCrows

Member
Nov 30, 2017
43
Morrigan

It's nice to know that another has those feels for Shining Force. Back in the day, it was kind of my gold standard for gaming. I had seen a lot of good things thanks to the variety of stuff on offer, since there was the home computer scene alongside the consoles. Shining Force just held a very special place in my heart, though.

It had that quirkiness, that idea that no one's concept of fantasy was a bad one, that I loved so much. The first Phantasy Star (which I recommend wholeheartedly if you've never played it) had that magic to it, too.

It's interesting, because when I want to recommend Shining Force to someone. I never know which version to recommend. The GBA version has a better translation, but they took some liberties with it (Max talks!) which are kind of odd! Plus, they kind of messed up the balance of the GBA version. I think they even took Bleu's ability to be promoted away, and Bleu was one of my favourites! Gosh darn it, SEGA.

The problem with the Genesis one, of course, is that the translation is so broken it can take a few replays to fully understand what's actually going on. It's like Final Fantasy VII in that regard. So I never know which to point people at, I usually tend to begrudgingly go with the GBA version, despite the balance issues, since I imagine people might not take so kindly to the confusion of a completely broken translation these days.

The thing about Shining Force though is that it had so much in it, it was so good. And I think the frustrating part of it is is that I imagine what would happen if it'd been allowed to continue on its own course. If the first game had been the standard for all that followed.

Respectful inclusion of ethnic minorities? Non-binary people? LGBTQ people? And then with anthros, robots, and flying machines on top because why not. It was just unusual, because... I don't know how to put this.

Can I segue a little?

I mentioned this before, I'm sorry if it bothered anyone. I usually dislike fantasy because often a species or the colour of a creature's hide denotes whether they're Good or Evil. I don't like that. I really don't! I'm actively bothered by that because it feels like an artefact of the prejudiced mind, a mind that feels the need to separate behaviours by their physical appearance.

Shining Force had a tiny bit of this, but for the most part it was much better about it than any other fantasy game I'd played.

Oh, you can actually have good and bad dwarves, and they can be good or bad only depending on motivations and allegiances? Perhaps they're only bad because they've been misled by a very charismatic person who's effectively indoctrinated them into a cult? Or because they have negative perspectives which have never been challenged allowing them to be used for more nefarious purposes?

You mean, it's not just their race has a Universally Good status versus another's Universally Evil? Really? Egad!

And that's kind of a thing.

I think that a lot of what we're seeing is endemic of a certain kind of thinking that just makes me feel uncomfortable. This is why the misogynistic, otaku-baiting waifu crap in so many modern games is so bothersome.

It's indicative of the wrong people leading creative teams, people who can't see past their own prejudices. And those prejudices then seep into the worlds they're creating and become imbued within those worlds as some kind of Truth. Aside from a few blips, Shining Force didn't have that.

There's just something so pervasive about what fantasy has come to mean that it almost invites this thinking.

I blame Tolkien, to a degree. He helped to popularise this thinking with Lord of the Rings. The rewrite of The Hobbit didn't help, either. Originally in The Hobbit, Smaug wasn't evil, he was just greedy. Gandalf wasn't good, he was openly a bloody dragon racist (not even joking), the king of the dwarves wasn't motivated by good, simply greed. And the reason Gandalf chose a hobbit was because he knew they were annoying, greedy, and clever. He knew that the hobbit would steal from and generally piss off the dragon enough to give people a reason to kill it.

Essentially, in the original Hobbit, Bilbo didn't steal because he was compelled to by an evil ring. He stole because "Ooh, pretty! I want pretty!"

"You put that back!"

"Nuh-uh! Gonna mock you now!"

"FINE. I'll go on a burninating rampage because I have uncontrollable rage fits which are triggered by dirty, low-down thieves like you!"

"Yeah, that's what the old dragon racist said would happen!"

The rewrite painted a very different picture.

S'funny, because in the original take on The Hobbit, you'd probably want Smaug as a landlord. Sure, he'd charge high rent, but he was fairly honest in protecting those who gave him money because Smaug valued the long game. "I can keep making money, here, if I protect them. It's not hard to scare off the things that threaten them. So if I do that, I keep making money!"

Smaug was basically a Wall Street dragon.

Well, before the rewrite turned him into Captain Evil, Lord of the Grand Cliché.

I think Tolkien popularising this did really bad things to fantasy. We also had the likes of Conan, which didn't really help things either. I mean, fantasy could've gone down the route of Dragonriders of Pern, which was a much more open-minded, lovely proposition, but...

Well, let me put it this way... The Hobbit was a tale that warned about the perils of greed, but Tolkien was a greedy bugger himself who didn't heed his own warnings. He was willing to poop all over his own works to create something that would sell.

Now, a lot of my favourite fantasy writers stick by their six-guns and don't alter their vision just to make money. This was true of both Anne McCaffrey and Terry Pratchett right up until they died.

The point of all this, I guess, is that for whatever reason the kinds of fantasy settings that tended to be bigoted as all heck, objectified women beyond reason, and were generally crappy beyond reason were more popular than those that had a more hopeful outlook and treated their people better.

It's kind of like...

How can I put this?

There's this idea that appreciating sad stories where bad things happen to people make you smart. There were two studies about this that actually said that the opposite is true. If a person is clever, they tend to be tired of all of the terrible things happening in the world around them. In fantasy, they tend to look for more uplifting, optimistic, equal worlds and stories that have happy endings.

So, basically, the myth that smart people prefer stories rife with misery, cultivating hatred, and culminating with an ending that just serves to hurt the reader more? It's precisely that, a myth. The thing is is that people will buy into this myth (marketing, yay) because they want to appear intelligent, which will make them more popular. And thus the rise of pseudo-intellectuality.

I think there's a point in all of this, somewhere.

Basically, things like Eastern and Western games that generally aren't great to people are an artefact of all this, I think. It's a cynical business perspective that's trying to appeal to the mainstream, which keeps this ball of shite rolling. You have marketing quite effectively conditioning their customers into thinking that this is what they want, so that's what they continue to look for.

So you have worlds where good/evil is defined by hide colour and species. You have worlds which objectify women by making them damsels in distress or by putting them in chainmail bikinis which are slavered over by a horny camera. It's a depressing reality.

What I want is something that takes the spirit of Shining Force and brings it into the modern era. That looks at how many of us feel, now, about wanting more equality and uses that to create a world and a story that would be aimed at all of us.

An inclusive world, an equal world, and a world that might struggle but where everything does culminate in a happy ending.

A world where you can have black dwarves, dragons, transgender robots, and whomever else the creators can imagine. A vastly diverse cast of all kinds of people whose 'good' or 'evil' are defined by motivation and perspective, not by anything physical.

A world where there aren't damsels in distress, at all. Where people can be capable. One where the male power fantasy isn't the ideal that rules everything. A world where the people can be able-bodied and minded, rather than just occupying the role of troglodytes in mud huts who wait for the incredibly typical Glorious White Heroes to save them from their troubles.

If you want an example of this? Consider Faerun versus Eberrron. Faerun is the popular setting, and yet in Faerun only a handful of people can use magic. They use their magic to save the poor widdle people in mud huts who can't help themselves. This leads to uninteresting stories of hackneyed heroism that I can't help but roll my eyes at.

Eberron, on the other hand. Oh, Eberron is a thing. See, everyone in Eberron has some magical capacity. They use it for work, for play, and no one is useless. If you're a great evil, you're going to be up against masses of people who're capable spellcasters. So... Good luck with that!

In Eberron, evil has to be more insidious, like in this real world of ours. They're usually movements like political ones, or cults, and it's often a dark mirror of our own world. Usually it deals with a lot of spying, subterfuge, and undercover work as you try and piece together the mystery of what's going on, and unravel whatever crazy conspiracy is afoot.

It's like Fallout, as well. Chris Avellone isn't a writer I like (sorry, Avellone fans!). He wants to continually bomb people back into the stone age because he doesn't think that people deserve to have society, civility, and happiness. He's a nihilist with some worryingly Alt-Right-ish views.

I don't agree with him.

I'd like to take the good ending of Fallout Tactics. Um... Just a moment.

https://www.youtube.com/watch?v=y4ewKOcVW2E

I'd like to take the good ending of Fallout Tactics and run with it! You have a fledgling society that's made up of all kinds of people! All genders, ethnicities, and more. You also have super mutants, ghouls, sapient deathclaws, and any robot able to prove its sapience is given rights as a citizen. You have a central council of people with representatives elected from each group running this new government and...

Your job is that you're an agent. You help sway the power, keep things equal, or if you really want to... bring it all down, I guess, because choice and agency. I'd value a story like that where I'm having to try to play all the sides to help everyone feel happy, accepted, and in an equal position to strengthen this society and help it to thrive.

I think that's a much, much more interesting story than. "Oh, hey. Another vault. I'm leaving it. And it's a wasteland. There's stuff to kill. I guess I'm some kind of power fantasy hero. Whoop."

I think there's kind of a deep-seated problem, here. It's huge, even. I think it's kind of a pervasive, cancerous idea of what a fictional world should be. An idea that's become all too popular. That it should be about power fantasies, it should be unequal, it should be about survival, and it shouldn't have a happy ending.

Why?

That's why I tend to posit Shining Force as my example. What if we'd continued from there and just built upon that?

What if everyone could be equal and good/evil really was just a matter of opinion rather than anything else? What if we were to write actually interesting stories that weren't juvenile, but also stories which were inclusive and utterly fantastic?

Just because you have robots, anthros, flying islands, and whatnot doesn't mean you have to be completely juvenile.

SEGA got that.

I wish other developers did too. I think that's what I'm trying to say. A fictional, fantasy world can be fantastic and not juvenile at the same time. It really is a juvenile, immature thing to dress women up like strippers, to say that these creatures are 'evil' due to the way they look... Were these worlds made by preteen children who'd been exposed to some really toxic ideas of how the world works? It feels like that. That's honestly what most of fantasy feels like, to me.

And yet, does it have to be? You can have airships, and various forms of *punk, you can have science-fantasy, and friendly dragons, and you can still be mature about it! I mean, why not?

Edit: One thing I want to clear up is that, yes, I am suggesting that overwrought plots with unhappy endings are immature. Consider how 'edgy' kids can be, not even the teens by younger kids these days too tend to think it's 'cool' to be edgy. It's like Absol is their spirit animal.

And yet somehow the wires got crossed and we started to think that 'edgy' stories where people suffer and die are mature. They're really not. They really, really aren't. You only need to read a bit of Terry Pratchett to understand how completely untrue that is.

In fact, I'd say the opposite. I'd say that if you can tell a compelling story where you put an end to suffering, no one dies, and you actually improve the state of the world by the end of the story by doing something that shifts the world rather than by performing some heroic act? That's mature.

An immature story, for me, is one where muscular white guys and women in bikinis save the damsel in distress by killing a dragon. This is supposed to help cure the kingdom, but it turns out the dragon's curse will outlive it and no one can do anything to stop it, The End. That's an immature, juvenile story, to me.

What bothers me about all this is how these wires did get crossed and we think that this is somehow mature, grown up, and even intellectual??? No, not really. It's just 'edgy.' Games Workshop makes fun of this regularly with Warhammer 40k, and the grim, darkness of its future.

Then so many people took Warhammer 40k seriously.

Excuse me while I flop on my desk.

*headdesk*

People took Warhammer 40k seriously, I see people trying to create a 'mature' 40k where the themes are handled 'tastefully' and every little part of me cringes and winces.

That's what we're facing, today. I think that's the root cause of what's wrong with fantasy and fictional worlds.

To me, mature is nuanced. You need context to understand it. It isn't incredibly black & white, with divisions clearly laid out by physical appearance. That does seem very immature, doesn't it? I mean, that's how you tell stories to children. Why is it how we're appreciating stories as adults?

Aren't we grown up to appreciate that a person can be anything based on their attitude, rather than implying that they're something based on their appearance?

Then I remember that there are people who push that black people are responsible for more crime than white people using fake evidence and nonsensical arguments and I feel very, very depressed.

Those people are very immature, frankly. Very small-minded. Very depressing. Why is it that fictional worlds can only target that particular demographic of spiteful, bigoted, and -- let's face it -- juvenile people?

Being grown up is accepting that people can be different but that we can all still be equal, and that's okay.

Edit: Okay, one last thing. Sorry!

One of the things that really made Shining Force special for me is that it really felt like the world wasn't falling apart at the seams but rather that you were dealing with an insidious cult. That was the weird thing about it, the enemy forces you dealt with felt insidious rather than overt.

And even through the broken translation I got the idea that that's what they were going for. That it wasn't just Good vs. Evil, it wasn't "My ethnicity/species is X, so I'm moral. Your ethnicity/species is Y, so you're not." or whatnot. It was more that Dark Dragon was using an enemy nation (Runefaust) to push his desires for conquest.

It was... weird for a JRPG. I'll say that. I mean, yeah, it had dragons, flying machines, werewolves, and all sorts of crazy stuff going on but it also felt like there was this undercurrent of something special, there.

I miss that.

The reason you were fighting Dark Dragon was because you didn't want his cult to sweep the land and take over. And, frankly, how some of his underlings behaved (Kane, the Marionette lady, et cetera) were very cult-like indeed.

And, hey, you had people of all races, species, and whatnot on both sides. It was just the division of whether you thought Dark Dragon's cult was on the right track or not. It was still a JRPG aimed at children, so there wasn't really a chance to infiltrate his cult, to pretend to join it to figure out what was going on, but there was still that undercurrent there that it was more than just your usual male power fantasy.

I mean, after all, most of the kingdoms didn't want to do anything to move against Runefaust in Shining Force. You were kind of an underground resistance movement in a weird, strange way.

Shining Force was odd. I really wish we could have mature games that took some of those ideas and ran with them.
 
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Twig

Member
Oct 25, 2017
7,486
My best friend and I watched through all of Magi recently and the stuff with big booby women is the most insufferable and unnecessary thing in the entire show. Fortunately its pretty rare
Yeah

It's a fairly fun show otherwise. Pretty standard shounen, but I ain't against that sometimes.

But... yeah

Iirc he's a thousand year old dragon (an equivalent, anyway) so it's okay for him (lol). I might be remembering wrong though. It's...been a while.
 

Deleted member 2426

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Both Persona 5 and Xenoblade are sexists games. In the case of Persona 5, homophobic too.

Xenoblade 2 goes way farther with tons of stupid creepshots, though. It gets uncomfortable.
 
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