I think that in one of their first update videos they stated pretty clearly that FP is not happening.
Now, why shoulder swap isn't a thing yet, I don't know.
Now, why shoulder swap isn't a thing yet, I don't know.
I placed one on the side of a wall of a staircase and had someone run by it about 5 seconds later and it didn't trigger, really seems like it should have.How do the new traps work? It looked like I placed a floor trap on the side of a wall. How would that kill someone?
I think that in one of their first update videos they stated pretty clearly that FP is not happening.
Now, why shoulder swap isn't a thing yet, I don't know.
How do the new traps work? It looked like I placed a floor trap on the side of a wall. How would that kill someone?
This game has ruined PUBG for me. Went back for the big 1.0 patch and just can't do it. The pace, performance, clean art style and lack of jank make me love this game.
Hmm. The SMG kills daily challenge is really difficult now since little shields are so common and the SMG is too weak.
While I don't care for the building myself, it's really makes FN:BR it's own thing.I know this won't happen, but I hope they add a mode that doesn't have building. Gets annoying sometimes
I'd love a special event for optional queues effected by random modifies, Unreal Tournament style. No building, low gravity, 3x sprint, insta-kill UT shock rifles only, revolvers only, snipers only, rockets only, 10x supply drops, everyone starts with 10 traps etc. etc. and its just a random selection of a couple of them each time for some madness and chaos.I know this won't happen, but I hope they add a mode that doesn't have building. Gets annoying sometimes
Just like the old wall trap if you get in range you get spiked.How do the new traps work? It looked like I placed a floor trap on the side of a wall. How would that kill someone?
Hmm, I own the base game and I can't really recommend it. It's just one very drawn out horde mode experience. Missions are typically going into a place, doing an objective, and activating a beacon which results in about 7-10~ minutes of husks running towards it. Game has a very F2P progression to it, doesn't explain much, is just jam packed with clutter and menus, and overall just doesn't really feel worth the dough. I guess the only plus side is that you can earn V-Bucks in that mode, but ehh, playing it isn't all that fun imo. BR is where it's at.Fortnite Battle Royale is very good. Do folk recommend buying the base game on PSN with the sale price?
This was definitely the case for me pre-1.0 release, but at least for the time being I'm enjoying PUBG again with all the new content that I can appreciate the distinct flavours that both bring to the table. But with PUBG, I can only really do one match at a time because everything is just so drawn out and slow, whereas in Fortnite I'm always rarin' to go for another match. I also just love Fortnite for how... visible everything is and how I don't need to be able to spot one pixel off in the distance to actually see anyone. And the building/destruction really elevates the game to something all its own, it's hard to go back to adamantium buildings.This game has ruined PUBG for me. Went back for the big 1.0 patch and just can't do it. The pace, performance, clean art style and lack of jank make me love this game.
Fortnite Battle Royale is very good. Do folk recommend buying the base game on PSN with the sale price?
Fortnite Battle Royale is very good. Do folk recommend buying the base game on PSN with the sale price?
I've avoided traps by backing off very quickly and i've seen clips of people jumping as the spikes trigger to avoid the damage so you could've experienced just an unfortunate bit of latency.umm so if you barely step on a trap and back off it still kills you?
Ohhhh! Will test.Makes you wonder if it's possible to dodge ceiling traps by crouching. Probably not.
I've avoided traps by backing off very quickly and i've seen clips of people jumping as the spikes trigger to avoid the damage so you could've experienced just an unfortunate bit of latency.
Yeah, i had a spike on the walls of a stairwell and had someone run by and the damn thing never triggered. Really felt like it should've, perhaps there are just some inconsistencies with the new trap system that need to be ironed out, i should've saved a clip of what happened to me. I have read that if you're in the traps activation senor with an enemy it won't trigger, but i can't confirm that first hand.Hmm maybe but just died to a trap again, this time someone put a floor spike trap on top of the stairs in a house, so I decided to jump on the railing from the stairs and pass by the trap but nope, it still killed me.
The problem isn't the building itself, it's the wall spam. They need to add a cooldown to it and it would fix a lot of issues.
The problem isn't the building itself, it's the wall spam. They need to add a cooldown to it and it would fix a lot of issues.
I concur, i think adding a cooldown would only put a limit on what players are capable of doing. Being as all players are able to build equally, it becomes about skill and practice and a little luck.I don't really see an issue with wall spam. If you put a cooldown on it then it would be impossible for high level plays that involve building and fighting at the same time.
I constantly get killed through walls, even 3 layers of walls, while they're being constructed. Many people just stop shooting when a wall goes up, yet you can shoot straight through them. There are hit markers but there are no numbers, so it's hard to see that's you're making a connection.I've suggested in the past they do something to reduce the effectiveness of wall spam and that opinion has not changed since. I don't want a cooldown though, I just want constructs to be more vulnerable to damage while it's being constructed.
No way. If you like horde mode this is great. I've been enjoying the hell out of the campaign for last 2 months. I think it's well worth it.
Calling PVE a horde mode game is not really accurate tbh.
We also have no idea when in 2018 it'll be made free.
I think its the best way to describe it too. Horde mode with some light objectives, crafting and resource gathering mechanics. Its good stuff, i bought into the early access mode and while i have a lot of issues how progression works i certainly got my moneys worth for how many hours of entertainment i got out of it. Its a great game to play while listening to a podcast and just relaxing, or playing with a few friends while chatting and hanging out. Flawed, but i'd say very worthwhile.Well, what would you call it? A horde mode game that you can build bases to protect whatever the horde is trying to destroy?
I dont hate it but thats a pretty good way of describing it I think.
Well, what would you call it? A horde mode game that you can build bases to protect whatever the horde is trying to destroy?
I dont hate it but thats a pretty good way of describing it I think.
Right, but in almost every mission your main goal is to defend something from waves of enemies. Be it a moving bomb, a shelter, a van etc. There is some variety to it, there is some light crafting and resource gathering and the homebase progression systems but using the term "horde" to describe the base gameplay loop of Fortnite or genre it would fall into is very apt. Its expanded a lot from Gears of War, but its still ultimately a take on horde mode.How long did you actually play the game? Because that accurately describe destroy the encampments and the rescue the survivors missions (nor radar missions and only partially deliver the bomb missions, partially describes repair the shelter). Nor does it explain the first phases of every map. Then there is the vast amount of metagame to it.
Right, but in almost every mission your main goal is to defend something from waves of enemies. Be it a moving bomb, a shelter, a van etc. There is some variety to it, there is some light crafting and resource gathering and the homebase stuff but using the term "horde" to describe the base gameplay loop of Fortnite or genre it would fall into is very apt.
I mean, really, i disagree with the co-op shooter description. A co-op shooter is something like Halo or Left 4 Dead where you're progressing through set pieces in often linear levels towards a goal. Horde describes being stationed in a fixed map completing objectives while fighting waves of enemies. Fortnite does combine quite a few genres, and you're correct on tower defence and other hybrids it attempts to marry but i think calling it a co-op shooter describes the wrong genre where as horde paints a much better picture of what Fortnite actually offers, and there are other gimmicks and genres at play but horde being the standout that we'd use to describe the core loop.The base gameplay loops is a co-op shooter. Many of the map final objectives happen to be "horde" mode like. More like base defense than horde really, or like a tower defense shooter hybrid. My point here is that calling it a horde mode game doesn't accurately encompass all that the PVE actually is.
It probably happens to me in one out of three games. It's pretty shite.Another day, another squads team kill for no reason. They actually ganged up on me, obviously planned it through mic. Fucking losers man.
I mean, really, i disagree with the co-op shooter description. A co-op shooter is something like Halo where you're progressing through set pieces in often linear levels towards a goal. Horde describes being stationed in a fixed map completing objectives while fighting waves of enemies. Fortnite does combine quite a few genres, and you're correct on tower defence and other hybrids it attempts to marry but i think calling it a co-op shooter describes the wrong genre where as horde paints a much better picture of what Fortnite actually offers, and there are other gimmicks and genres at play but horde being the standout that we'd use to describe the core loop.
OK, so just because other outlets are mislabelling it or simple speaking in broader terms doesn't mean you're right in getting the games genre incorrect. I'm sure Epic themselves have used to the term co-op shooter to describe it too, and there certainly are elements of that. What I, and others in this thread are saying and what you seem to be taking issue with is that Horde is a better and more apt description of the main gameplay mechanic, fighting off waves of enemies on a fixed map. Horde+ simply describes this game better than co-op shooter, you can disagree and are entitled to that opinion, but that opinion would be wrong. Now please, lets move on, this conversation was old back in July.I google'd "fortnite coop shooter" and it listed several reviews calling it a coop shooter. I google'd "Fortnite horde" and "fortnite horde game" and it only showed sites talking about the event horde bash. In fact, this is the first time I've seen the game called a horde game. But I've seen it called coop shooter many many times before. BTW, even horde bash is more tower defense than horde mode, but that is the closest it got to just being wave survival.
OK, so just because other outlets are mislabelling it too doesn't mean you're right in getting the games genre incorrect. I'm sure Epic themselves have used to the term co-op shooter to describe it too, and there certainly are elements of that. What I, and others in this thread are saying and what you seem to be taking issue with is that Horde is a better and more apt description of the main gameplay mechanic, fighting off waves of enemies on a fixed map. Horde+ simply describes this game better than co-op shooter, you can disagree and are entitled to that opinion, but that opinion would be wrong. Now, lets move on, this conversation was old back in July.