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Rocky

Member
Oct 27, 2017
75
I think that in one of their first update videos they stated pretty clearly that FP is not happening.

Now, why shoulder swap isn't a thing yet, I don't know.

Here's the video. They say they had no plans to back then because they feel it doesn't fit the style of fortnite. Maybe if the demand is there they'll reconsider. Also surely they notice how much of PUBG's online community prefers FPP, at least the top streamers I watch.
 

Pankratous

Member
Oct 26, 2017
9,239
How do the new traps work? It looked like I placed a floor trap on the side of a wall. How would that kill someone?

There is no floor/ceiling/wall traps anymore. And at the moment, the only trap is spikes.

You can place them on any surface (well, a built wall/floor/ceiling) you like by looking at that surface.

I find placing them on the ceiling is much more effective. They are silent and people don't really look up.
 

Cronnie

Member
Oct 25, 2017
349
UK
Yeah, the new traps are great, a lot more deadly now that they don't make any sound.

I felt sorry for a guy we were playing against earlier in duos, we saw he'd run out of explosives so knew he'd have to come to our base. I lined up all three tiles of the roof with floor traps. He thought he was being smart by building a ramp to get above us, didn't go too well.
 

Pankratous

Member
Oct 26, 2017
9,239
Hmm. The SMG kills daily challenge is really difficult now since little shields are so common and the SMG is too weak.
 

Pankratous

Member
Oct 26, 2017
9,239
Another day, another squads team kill for no reason. They actually ganged up on me, obviously planned it through mic. Fucking losers man.
 

aerie

wonky
Administrator
Oct 25, 2017
8,030
I know this won't happen, but I hope they add a mode that doesn't have building. Gets annoying sometimes
I'd love a special event for optional queues effected by random modifies, Unreal Tournament style. No building, low gravity, 3x sprint, insta-kill UT shock rifles only, revolvers only, snipers only, rockets only, 10x supply drops, everyone starts with 10 traps etc. etc. and its just a random selection of a couple of them each time for some madness and chaos.
 
Nov 13, 2017
1,230
The building is what takes this game to the next level. Having to build and fight at the same time really raises the skill ceiling. I wouldn't want to play it otherwise.
 

Rickenslacker

Member
Oct 25, 2017
8,415
Fortnite Battle Royale is very good. Do folk recommend buying the base game on PSN with the sale price?
Hmm, I own the base game and I can't really recommend it. It's just one very drawn out horde mode experience. Missions are typically going into a place, doing an objective, and activating a beacon which results in about 7-10~ minutes of husks running towards it. Game has a very F2P progression to it, doesn't explain much, is just jam packed with clutter and menus, and overall just doesn't really feel worth the dough. I guess the only plus side is that you can earn V-Bucks in that mode, but ehh, playing it isn't all that fun imo. BR is where it's at.

This game has ruined PUBG for me. Went back for the big 1.0 patch and just can't do it. The pace, performance, clean art style and lack of jank make me love this game.
This was definitely the case for me pre-1.0 release, but at least for the time being I'm enjoying PUBG again with all the new content that I can appreciate the distinct flavours that both bring to the table. But with PUBG, I can only really do one match at a time because everything is just so drawn out and slow, whereas in Fortnite I'm always rarin' to go for another match. I also just love Fortnite for how... visible everything is and how I don't need to be able to spot one pixel off in the distance to actually see anyone. And the building/destruction really elevates the game to something all its own, it's hard to go back to adamantium buildings.
 

aerie

wonky
Administrator
Oct 25, 2017
8,030
umm so if you barely step on a trap and back off it still kills you?
I've avoided traps by backing off very quickly and i've seen clips of people jumping as the spikes trigger to avoid the damage so you could've experienced just an unfortunate bit of latency.
 
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Vakuf

Member
Oct 25, 2017
934
I've avoided traps by backing off very quickly and i've seen clips of people jumping as the spikes trigger to avoid the damage so you could've experienced just an unfortunate bit of latency.

Hmm maybe but just died to a trap again, this time someone put a floor spike trap on top of the stairs in a house, so I decided to jump on the railing from the stairs and pass by the trap but nope, it still killed me.
 

aerie

wonky
Administrator
Oct 25, 2017
8,030
Hmm maybe but just died to a trap again, this time someone put a floor spike trap on top of the stairs in a house, so I decided to jump on the railing from the stairs and pass by the trap but nope, it still killed me.
Yeah, i had a spike on the walls of a stairwell and had someone run by and the damn thing never triggered. Really felt like it should've, perhaps there are just some inconsistencies with the new trap system that need to be ironed out, i should've saved a clip of what happened to me. I have read that if you're in the traps activation senor with an enemy it won't trigger, but i can't confirm that first hand.
 

MrNewVegas

Member
Oct 27, 2017
10,707
Wow! Almost back to back wins. Came second. In our final dual I had upper hand whole time. Problem was he had healing items and I didn't.

He had 40 to my zero. Probably did 240 damage to him, he only got me for a 105. Last encounter I had 55 health, I got two 60 headshots on him, still didn't win lol.
 
Nov 13, 2017
1,230
Just decided to record a game to show a friend of mine how the game works and I had the highest kill game yet (13)! Now to learn how to edit videos.

The problem isn't the building itself, it's the wall spam. They need to add a cooldown to it and it would fix a lot of issues.

I don't really see an issue with wall spam. If you put a cooldown on it then it would be impossible for high level plays that involve building and fighting at the same time.
 

aerie

wonky
Administrator
Oct 25, 2017
8,030
I don't really see an issue with wall spam. If you put a cooldown on it then it would be impossible for high level plays that involve building and fighting at the same time.
I concur, i think adding a cooldown would only put a limit on what players are capable of doing. Being as all players are able to build equally, it becomes about skill and practice and a little luck.
 
Nov 13, 2017
1,230
Yeah I mean if your only counter to wall spam is bullet spam then you're not going to get anywhere. Typically fights like that involve someone pushing and then it becomes a battle of shotguns and who can build better.

It is annoying to have someone run across the map putting up a wall in front of them as they go but there are still ways to counter that with well placed 'splode. On that note, I do love the grenade trajectory.
 
Oct 25, 2017
12,524
I've suggested in the past they do something to reduce the effectiveness of wall spam and that opinion has not changed since. I don't want a cooldown though, I just want constructs to be more vulnerable to damage while it's being constructed.
 

ballisticola

Member
Nov 1, 2017
379
I've suggested in the past they do something to reduce the effectiveness of wall spam and that opinion has not changed since. I don't want a cooldown though, I just want constructs to be more vulnerable to damage while it's being constructed.
I constantly get killed through walls, even 3 layers of walls, while they're being constructed. Many people just stop shooting when a wall goes up, yet you can shoot straight through them. There are hit markers but there are no numbers, so it's hard to see that's you're making a connection.
 

Strider

Member
Oct 25, 2017
474
USA
While I initially dismissed this game due to a poor first impression I was convinced to give this another go and I've done a complete 180 on this game over the past few days... I think I'm becoming addicted to it :P

I even queued some solo games which is something I never do in the other BR games I've played. Managed to get a win too: https://streamable.com/tcohh (clip of final kills)

Anyway I joined the discord and hopefully I can find some more people to play the game with (I play on PC)... Might even snag the battle pass later today... Need to look into what items I get and can earn a little bit more though.
 
Nov 13, 2017
1,230

KodaRuss

Member
Oct 27, 2017
3,855
Texas
They are bringing 50v50 back starting tomorrow until Dec. 28. Pretty cool, I didnt love the mode but it was cool to change it up once in a while from Solo/Duo/Squad.

I hope they do some weird modifiers for it sometime soon.

I got 3 squad wins in a row last night, that is definitely a first.
 

aerie

wonky
Administrator
Oct 25, 2017
8,030
Well, what would you call it? A horde mode game that you can build bases to protect whatever the horde is trying to destroy?

I dont hate it but thats a pretty good way of describing it I think.
I think its the best way to describe it too. Horde mode with some light objectives, crafting and resource gathering mechanics. Its good stuff, i bought into the early access mode and while i have a lot of issues how progression works i certainly got my moneys worth for how many hours of entertainment i got out of it. Its a great game to play while listening to a podcast and just relaxing, or playing with a few friends while chatting and hanging out. Flawed, but i'd say very worthwhile.
 
Oct 25, 2017
5,531
A friend came over and we downloaded this on my PS4 to muck around with.

After basically building a PC to play Pubg earlier this year then not really liking the game, I have to say I really enjoy Fortnite's take on it. I still die all the time, mostly towards the lower end of the rankings, but the map feels more concentrated and the building/destruction mechanic is a wonderful addition. That paired with a more pleasing visual style and a free price tag makes me want to play more of it.
 
Oct 25, 2017
12,524
Well, what would you call it? A horde mode game that you can build bases to protect whatever the horde is trying to destroy?

I dont hate it but thats a pretty good way of describing it I think.

How long did you actually play the game? Because that accurately describe destroy the encampments and the rescue the survivors missions (nor radar missions and only partially deliver the bomb missions, partially describes repair the shelter). Nor does it explain the first phases of every map. Then there is the vast amount of metagame to it.
 
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aerie

wonky
Administrator
Oct 25, 2017
8,030
How long did you actually play the game? Because that accurately describe destroy the encampments and the rescue the survivors missions (nor radar missions and only partially deliver the bomb missions, partially describes repair the shelter). Nor does it explain the first phases of every map. Then there is the vast amount of metagame to it.
Right, but in almost every mission your main goal is to defend something from waves of enemies. Be it a moving bomb, a shelter, a van etc. There is some variety to it, there is some light crafting and resource gathering and the homebase progression systems but using the term "horde" to describe the base gameplay loop of Fortnite or genre it would fall into is very apt. Its expanded a lot from Gears of War, but its still ultimately a take on horde mode.
 
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Oct 25, 2017
12,524
Right, but in almost every mission your main goal is to defend something from waves of enemies. Be it a moving bomb, a shelter, a van etc. There is some variety to it, there is some light crafting and resource gathering and the homebase stuff but using the term "horde" to describe the base gameplay loop of Fortnite or genre it would fall into is very apt.

The base gameplay loops is a co-op shooter. Many of the map final objectives happen to be "horde" mode like. More like base defense than horde really, or like a tower defense shooter hybrid. My point here is that calling it a horde mode game doesn't accurately encompass all that the PVE actually is.
 

Pankratous

Member
Oct 26, 2017
9,239
Finally a good squad win - 17 kills. Most of the time my squad wins involves avoiding all action at all costs and finishing with 3/4 kills.
 

aerie

wonky
Administrator
Oct 25, 2017
8,030
The base gameplay loops is a co-op shooter. Many of the map final objectives happen to be "horde" mode like. More like base defense than horde really, or like a tower defense shooter hybrid. My point here is that calling it a horde mode game doesn't accurately encompass all that the PVE actually is.
I mean, really, i disagree with the co-op shooter description. A co-op shooter is something like Halo or Left 4 Dead where you're progressing through set pieces in often linear levels towards a goal. Horde describes being stationed in a fixed map completing objectives while fighting waves of enemies. Fortnite does combine quite a few genres, and you're correct on tower defence and other hybrids it attempts to marry but i think calling it a co-op shooter describes the wrong genre where as horde paints a much better picture of what Fortnite actually offers, and there are other gimmicks and genres at play but horde being the standout that we'd use to describe the core loop.
 
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Rassilon

Member
Oct 27, 2017
10,584
UK
Another day, another squads team kill for no reason. They actually ganged up on me, obviously planned it through mic. Fucking losers man.
It probably happens to me in one out of three games. It's pretty shite.

I had at least an amusing experience of teamkillers today:
We landed near greasy; one of the chaps starts shooting me for no reason.
They chased me and knocked me out.
For some reason they revived me and I started running again, but away from the safe circle into the large woods.
They followed me even as the storm closed, and I managed to loop back, leaving one of them to die in the storm... they were desperate to kill me!

The remaining guy followed me to the warehouse, where I found smoke bombs and somehow managed to knock him out in the confusion.
I dropped all of my weapons and ammo, revived him an quit the game.

I hate TKing and I really don't see how it encourages 'tactical gameplay' or whatever the excuse is.
 
Oct 25, 2017
12,524
I mean, really, i disagree with the co-op shooter description. A co-op shooter is something like Halo where you're progressing through set pieces in often linear levels towards a goal. Horde describes being stationed in a fixed map completing objectives while fighting waves of enemies. Fortnite does combine quite a few genres, and you're correct on tower defence and other hybrids it attempts to marry but i think calling it a co-op shooter describes the wrong genre where as horde paints a much better picture of what Fortnite actually offers, and there are other gimmicks and genres at play but horde being the standout that we'd use to describe the core loop.

I google'd "fortnite coop shooter" and it listed several reviews calling it a coop shooter. I google'd "Fortnite horde" and "fortnite horde game" and it only showed sites talking about the event horde bash. In fact, this is the first time I've seen the game called a horde game. But I've seen it called coop shooter many many times before. BTW, even horde bash is more tower defense than horde mode, but that is the closest it got to just being wave survival.
 

aerie

wonky
Administrator
Oct 25, 2017
8,030
I google'd "fortnite coop shooter" and it listed several reviews calling it a coop shooter. I google'd "Fortnite horde" and "fortnite horde game" and it only showed sites talking about the event horde bash. In fact, this is the first time I've seen the game called a horde game. But I've seen it called coop shooter many many times before. BTW, even horde bash is more tower defense than horde mode, but that is the closest it got to just being wave survival.
OK, so just because other outlets are mislabelling it or simple speaking in broader terms doesn't mean you're right in getting the games genre incorrect. I'm sure Epic themselves have used to the term co-op shooter to describe it too, and there certainly are elements of that. What I, and others in this thread are saying and what you seem to be taking issue with is that Horde is a better and more apt description of the main gameplay mechanic, fighting off waves of enemies on a fixed map. Horde+ simply describes this game better than co-op shooter, you can disagree and are entitled to that opinion, but that opinion would be wrong. Now please, lets move on, this conversation was old back in July.
 
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Oct 25, 2017
12,524
OK, so just because other outlets are mislabelling it too doesn't mean you're right in getting the games genre incorrect. I'm sure Epic themselves have used to the term co-op shooter to describe it too, and there certainly are elements of that. What I, and others in this thread are saying and what you seem to be taking issue with is that Horde is a better and more apt description of the main gameplay mechanic, fighting off waves of enemies on a fixed map. Horde+ simply describes this game better than co-op shooter, you can disagree and are entitled to that opinion, but that opinion would be wrong. Now, lets move on, this conversation was old back in July.


You're also entitled to your opinion, however it is inaccurate and does not line up with the facts. I mean, I pointed out actual facts about how calling it a horde mode game is not accurate. You've only reiterated your position and ignored the facts I put forth. There are maps that have zero defensive objectives and zero waves for that matter. And before any defensive objective you are thrown into a sandbox survival/exploration/scavenge scenario. And not only does the developer label is co-op shooter, nearly everyone does. And thinking that a co-op shooter has to be something like halo, wow... That is very narrow minded. And 99% of the maps you play on in fortnite are not fixed maps, so you don't seem to be aware of what you're arguing about.
 
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