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Linkura

Member
Oct 25, 2017
19,943
So, I'm playing through the game and the translations feel both... overly literal and has errors in the localization as well. Plus...



Like, this doesn't explain what it means by the 45% chance. I know, having played the game series (in English and Japanese) that it means Blocking chance here, but it should at least be a bit more clearer.



Not only is this a bit Engrishy to begin with, the item is supposed to restore MP and SP to the entire party. So it's both awkward and wrong at the same time.

There's other examples, such as awkward wording in text, overly "literal" at times, and instances where I feel like the translation might be wrong in this instance (though it's been awhile since I play the SFC version).
They probably only brought it over here because they could have an intern translate it for free or something extremely cheap like that.
 

Dreamboum

Member
Oct 28, 2017
22,866
So far so good. The game looks good, the original soundtrack is nice. Only issue is the delay in movement but I can't remember if the original had that.

It's far better than FF5&6 HD ports, but the icons in the steam version are bad.
 

Darknight

"I'd buy that for a dollar!"
Member
Oct 25, 2017
22,857
Is there any reason to get this on PS4 or X1X? if you have a Switch too? I have to imagine the Switch when docked is identical to the PS4 version.
 

ultra bawl

User requested ban
Banned
Nov 6, 2017
1,137
This is making me want RS1 on Switch as well. And RS3. And SF1 and SF2.

And, of course, the iconic peak of the series, Unlimited Saga.
 

Etain

Member
Oct 25, 2017
1,800
Is there any reason to get this on PS4 or X1X? if you have a Switch too? I have to imagine the Switch when docked is identical to the PS4 version.
Disgaea 5 seemed like a game that'd be 1080p/60fps easy, yet only ever ran at 720p. Then again that wasn't exactly a graphical heavy weight so whether or not the cut was needed the loss versus what you gained was IMO worth it. Similar could apply here in that maybe on PS4 it has a native 1080p output while on Switch it'd be 720p... but being 2D that angle I have for Disgaea 5 would hold doubly true here.
 

ThankDougie

Banned
Nov 12, 2017
1,630
Buffalo
People always overthink the whole enemy scaling/battle rank thing in Saga games. Just play the game normally and you'll be fine. Even deliberately seeking out enemies isn't going to be that dangerous unless you spend a ton of time grinding. Hell in the more open ended Saga games even grinding is fine, though you don't want to do it against weak enemies.

Good to know. This looks like the kind of thing I could obsessed with pretty quickly. Thanks!
 

Deleted member 7529

User requested account closure
Banned
Oct 25, 2017
365
Can someone explain the grind > difficulty mechanic that was brought up earlier in the thread? Was that in the original release? I don't remember hearing about that in the original trilogy.

I love to do monotonous grinding in RPG's, so if difficulty scales and makes that moot, I'd like to know that going in.
 

Marukoban

Self-requested ban
Banned
Oct 29, 2017
2,298
Can someone explain the grind > difficulty mechanic that was brought up earlier in the thread? Was that in the original release? I don't remember hearing about that in the original trilogy.

I love to do monotonous grinding in RPG's, so if difficulty scales and makes that moot, I'd like to know that going in.

I've never played FF Legends, but it has always been the case for most SaGa games starting from Romancing Saga on SNES.
Monster rank/difficulty is tied to number of battles. Grinding a lot of weak enemies will make the battle difficulty escalate faster.
For illustration if you have battled between 100 to 150 battles, the monsters you fight will be at lvl 30, while at between 150 to 200 battles the monsters are at lvl 35.
It's a bad idea to progress monster level fast because the only way your character can only get stronger, aside from better equipments, is by acquiring stronger technique and gaining hp/sp/weapon level. All those are randomly gained when battling and has higher chance to happen when you fight stronger enemies. Fighting weak enemies nett you almost nothing 90% of the time. Money from battle is also very pitiful so you can't really afford stronger weapon by grinding weak enemies.
 

Dreamboum

Member
Oct 28, 2017
22,866
That goblin cave is wack, I know I don't have to be worried about battle rank but avoiding them gets harder and harder
 

Mechanized

Member
Oct 27, 2017
3,442
I played Saga Frontier 1 and 2. I couldn't understand how either of them worked. I liked the crazy attacks that seemingly came out at random though. Is the combat in this easier to "get"?
 

Dreamboum

Member
Oct 28, 2017
22,866
20171216022849_1xtsab.jpg


This is going to be a fun ride
 

Encephalon

Member
Oct 26, 2017
5,856
Japan
The rate of sparking new moves feels lower than the original SFC version ... I expected at least one new move after three boss encounters, but nothing. I could be wrong, but the lower your encounter number, the easier it is to spark moves upon tough fights "above your level." But that's not happening for me, here.
 

Dreamboum

Member
Oct 28, 2017
22,866
It's the discrepancy in overall levels that makes it easier to spark. I was lucky to get an AOE skill from my archer that makes everything much better. Other than that, I had to fight through a hundred battles and I didn't get anything worthwhile.
 

Deleted member 7529

User requested account closure
Banned
Oct 25, 2017
365
I've never played FF Legends, but it has always been the case for most SaGa games starting from Romancing Saga on SNES.
Monster rank/difficulty is tied to number of battles. Grinding a lot of weak enemies will make the battle difficulty escalate faster.
For illustration if you have battled between 100 to 150 battles, the monsters you fight will be at lvl 30, while at between 150 to 200 battles the monsters are at lvl 35.
It's a bad idea to progress monster level fast because the only way your character can only get stronger, aside from better equipments, is by acquiring stronger technique and gaining hp/sp/weapon level. All those are randomly gained when battling and has higher chance to happen when you fight stronger enemies. Fighting weak enemies nett you almost nothing 90% of the time. Money from battle is also very pitiful so you can't really afford stronger weapon by grinding weak enemies.

Verrry interesting stuff here, and it definitely feels super unique compared to any other RPG I've played. While it's not my ideal method of playing, I'll try to keep an open mind and see how things go.

Thanks for the great write-up!
 

ribm

Member
Oct 27, 2017
34
knew going in for the steam version that this was going to be a quick phone port job, but had to buy it to support it and hopefully see Romancing Saga 3 released for steam also.
hopefully someone figures out how to remove the touchscreen buttons.

For using your controller in Steam, it needs to be in Big Picture Mode and the only option that matters is the "Generic Gamepad Configuartion Support".
All you have to do is check this option and you can use your XB1 or DS4 controllers w/o issues.
 

Encephalon

Member
Oct 26, 2017
5,856
Japan
It's the discrepancy in overall levels that makes it easier to spark. I was lucky to get an AOE skill from my archer that makes everything much better. Other than that, I had to fight through a hundred battles and I didn't get anything worthwhile.

Just beat Gelatinous Matter (ゼラチナスマター) in the 1000 era and I've sparked exactly one move and one evasion move. I'm at roughly 75 battles, maybe less.

Edit: Upon posting this I immediately sparked 3 moves. lol
 

Vamphuntr

Member
Oct 25, 2017
3,301
Just beat Gelatinous Matter (ゼラチナスマター) in the 1000 era and I've sparked exactly one move and one evasion move. I'm at roughly 75 battles, maybe less.

Edit: Upon posting this I immediately sparked 3 moves. lol

It's SaGa so it's random. I learned 3 evade moves at the first hero then nothing for a while. Also I don't think saying running from battles is a good advice at all because bosses don't scale so if you don't fight you will just get wiped out.

Half of this is because I'm stupid enough to think "this time I want a rapier (小剣) Empress."

Good luck :) The rare drops are really hard to get. I did get the +40 def shield as a drop in the cave at the beginning though.
 

Encephalon

Member
Oct 26, 2017
5,856
Japan
It's SaGa so it's random. I learned 3 evade moves at the first hero then nothing for a while. Also I don't think saying running from battles is a good advice at all because bosses don't scale so if you don't fight you will just get wiped out.



Good luck :) The rare drops are really hard to get. I did get the +40 def shield as a drop in the cave at the beginning though.

It's frustrating being pummeled with sleep and not learning the crucial evasion skill.

I need to rely on rare drops to make this work?
 

Kain-Nosgoth

Member
Oct 25, 2017
15,588
Switzerland
so... i see people saying don't battle too much week ennemies... which means what? How do i know if they're weak? Where can i see their level? And so on...

are weapon level unique to the weapon or the weapon class? Should i just play by using everything i have so everything will level up?
 

Seafoam Gaming

One Winged Slayer
Member
Nov 3, 2017
2,692
Any known issues with the Switch version? Normally I would buy on PS4 for achievements but 1: the Trophy list isn't out yet for some reason and 2: I have a big backlog so I'd rather play on the Switch to see if I'd like it enough to double dip.
 

OmegaDL50

One Winged Slayer
Member
Oct 25, 2017
9,697
Philadelphia, PA
Disgaea 5 seemed like a game that'd be 1080p/60fps easy, yet only ever ran at 720p. Then again that wasn't exactly a graphical heavy weight so whether or not the cut was needed the loss versus what you gained was IMO worth it. Similar could apply here in that maybe on PS4 it has a native 1080p output while on Switch it'd be 720p... but being 2D that angle I have for Disgaea 5 would hold doubly true here.

Disgaea 5 was however developed entirely from the ground up for the current gen. Also there is a lot more going on under the hood in the systems and mechanics so using the graphical heavyweight angle really doesn't make sense, since RS2 is basically a localized SNES game with new graphical tweaks such as the addition of animations to some of the sprites in combat.

I am disappointed a game like this is 30fps on PS4 wtf?

60 fps is nice, but in the case for this game I really don't think it's a dealbreaker. It IS a turned based RPG, not a twitch reaction action game which player reaction is tied to to the frame rate akin to a Fighting Game or something like a Shoot'em Up which demands for it. I suppose it's a holdover from the Android version being ported over to the PS4 and Switch. Not that 60hz SNES original release had a speed or performance advantage in combat speed in battle. This is a case in which the framerate has a very marginal impact on the actual gameplay if any at all.
 

Opa-Pa

One Winged Slayer
Member
Oct 25, 2017
8,810
I wouldn't say it's an input lag issue but rather the way movement works. I'm playing the Switch version and while my character responds to directional inputs as he should, his movements is tile based, which makes things like changing directions while running feel laggy and unresponsive.

As for performance, 30fps is definitely not a deal breaker, but if anything it aggravates the movement issues. It has no impact in battles but in a game where you'll want to avoid enemies in the map sometimes, erratic movement at 30fps isn't the best.

Anyway, I'm loving the game! It's pretty addictive. I just (barely) killed the slime boss without using magic and with my last remaining character. I spent the entire dungeon using magic to level it up only to run out of MP right after finding the boss lol.
 

foxuzamaki

One Winged Slayer
Member
Oct 25, 2017
21,567
Disgaea 5 seemed like a game that'd be 1080p/60fps easy, yet only ever ran at 720p. Then again that wasn't exactly a graphical heavy weight so whether or not the cut was needed the loss versus what you gained was IMO worth it. Similar could apply here in that maybe on PS4 it has a native 1080p output while on Switch it'd be 720p... but being 2D that angle I have for Disgaea 5 would hold doubly true here.
It was 720p in docked and undocked mode, but no reason given nor a update as to why that is.
 

Dreamboum

Member
Oct 28, 2017
22,866
I don't feel any input lag from menus so it must comes from movement. They are a little bit delayed but considering how the game works it must have been done on purpose
 

MilkBeard

Member
Oct 25, 2017
7,783
Lol it's not input lag. It's the same as OG Final Fantasy on SNES and otherwise. Your character takes a certain amount of time to walk across a tile. Once you make the input, you have to wait until the animation is cleared to make a different one.

I guess it's been a long time since the SNES era and people are forgetting this.
 

mogster7777

Member
Oct 27, 2017
3,982
Disgaea 5 was however developed entirely from the ground up for the current gen. Also there is a lot more going on under the hood in the systems and mechanics so using the graphical heavyweight angle really doesn't make sense, since RS2 is basically a localized SNES game with new graphical tweaks such as the addition of animations to some of the sprites in combat.



60 fps is nice, but in the case for this game I really don't think it's a dealbreaker. It IS a turned based RPG, not a twitch reaction action game which player reaction is tied to to the frame rate akin to a Fighting Game or something like a Shoot'em Up which demands for it. I suppose it's a holdover from the Android version being ported over to the PS4 and Switch. Not that 60hz SNES original release had a speed or performance advantage in combat speed in battle. This is a case in which the framerate has a very marginal impact on the actual gameplay if any at all.

I'm sorry but using the age old excuse of it just because it's turn based therefore 60fps not mattering is ridiculous. Controls are way more responsive at 60fps for any game. Going into menus, lag delay between controller, moving character around, on a 2d game especially it's much more noticeable, especially when the screen starts moving. its all is a much more pleasant experience at 60fps no matter what game. Like can you imagine playing Disgaea at 30fps and going through the whole game that way? With the amount of menus and movement with cursor for hundreds hours you want it to be breezy and responsive. It would definitely have impacted on how sluggish it would feel.
 

jb1234

Very low key
Member
Oct 25, 2017
7,232
This is really bringing back fond memories of the SNES era. And Kenji Ito's soundtrack is quite good.
 

MilkBeard

Member
Oct 25, 2017
7,783
Yeah, the soundtrack is so good.
-
Also, this is my second time through the intro sequences, but I don't remember it being as challenging to keep people alive as the first time through. Maybe I'm just getting unlucky. Making it through fine, but I forgot how you are always sort of "on edge" in the battles in this game, lol. But "attack all" skills are really helpful. I'm spamming Light Ball and Haphazard Arrow.

Later in the game, I usually try to get at least two characters to get Waterfowl Blade, because it just rips through enemies.
 

flowsnake

Member
Oct 25, 2017
159
Lol it's not input lag. It's the same as OG Final Fantasy on SNES and otherwise. Your character takes a certain amount of time to walk across a tile. Once you make the input, you have to wait until the animation is cleared to make a different one.

I guess it's been a long time since the SNES era and people are forgetting this.

That's definitely not the case in FFV which I finished recently and didn't feel laggy like this at all.

The whole issue is I press one direction and it takes a noticeable amount of time to move, nothing to do with multiple inputs in a row.
 

MilkBeard

Member
Oct 25, 2017
7,783
That's definitely not the case in FFV which I finished recently and didn't feel laggy like this at all.

The whole issue is I press one direction and it takes a noticeable amount of time to move, nothing to do with multiple inputs in a row.

Which version do you have? I suppose I should say I've only played the Android and Steam versions. Based on that, the character sort of travels across the tile, and it's the same kind of movement I remember from playing FF VI.

I mean, it's possible there's lag in some versions, but I would guess it's more just how the character travels. The comment about multiple inputs is merely accounting for the animation. The animation has its own timing and is not the same as input lag.
 

flowsnake

Member
Oct 25, 2017
159
It's the switch version.

You might be right then, but the animation must be considerably slower than I'm used to from other games if it's that.

What it feels like, which I could be wrong about, is that the animation doesn't even start until a noticeable amount of time passes after presses the button.
 

MilkBeard

Member
Oct 25, 2017
7,783
It's the switch version.

You might be right then, but the animation must be considerably slower than I'm used to from other games if it's that.
One thing I've noticed is if you are using the sticks to move, there is a sort of wide "dead zone" where it doesn't move the character until you push the stick past a certain point. In Steam you can adjust this, but on consoles not so much. In that sense, the dead zone I think is set too wide, and if it's the same in the console versions, might also cause some strange issue with controlling. The movement is best controlled with the D pad.

EDIT: Upon further investigation, I've found that the joystick for movement doesn't play nice with the way the game animates. If people are trying to use the joystick, this might cause issues. If you try to input quick directional changes while the character is moving in one direction for some time, for example, the character will stop moving or ignore the movement, and you have to reset the stick to the center to get it to work.

This is further reason to simply use the D pad. Tile-based games don't really play well with joysticks in general, but, this game in particular seems to not like them because of the wait time of the animation. This is for Steam verison, by the way.
 
Last edited:

Marukoban

Self-requested ban
Banned
Oct 29, 2017
2,298
So what's the word on the ports? How's the Switch version? PC? PS4? Which one is the least shitty?

I bought the PC version
It's a very basic port. No graphical option whatsoever and they didn't remove the touchscreen control.
You will notice some awkward control such as when you go to shop menu and want to exit, you have to press party menu button. You can't exit by cancelling.
Other than that I haven't found much issue and it's still a SaGa game.

Talking about the game, this is my first time with RS2.
The game is as much unforgiving and hands free as SaGa in general.
I didn't notice I could've gotten Magic Research Lab much earlier and the game didn't teach you about Blacksmith system or that sitting on the throne can trigger option to build facilities.
So far I'm after 2nd inheritance and difficulty is still quite ok.
Magic is surprisingly easier to access in this game and early in the game they are very strong, much stronger than physical options.
Training new weapon class in subsequent generations also seems quite challenging, because the character will start with very low global skill level and damage.
Enjoying the game very much so far.
 

Toth

Member
Oct 26, 2017
4,007
Ahh I waited all this time for the Vita version and I ended getting the Switch version ; ; Sorry my little Vita...
 

Harp

Banned
Oct 27, 2017
1,206
So I can see how the gameplay of these games is different from the Final Fantasy VI and VIIIs of the world, but how does it distinguish itself from the more open ended Final Fantasy games, like III orXII? Or better yet, like a Dragon Quest IX? More branching/side content? Bigger open areas to explore? Is it straight up like an Elder Scrolls game where there is tons of side dungeons and areas and quests that you can skip if you don't seek it out?

Also, how does it play on phones? Might dip on the Android version once I get a new phone this month.