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Eros

Member
Oct 27, 2017
9,663
Meh. While I think it was bad for them to make you leave the place where you found the barrels to report your findings, the obvious way to the dungeon was where the barrels were. They shouldn't have to expressly tell you something that obvious.

Cool that you didn't get lost, but I'm not the only one. Nor is that the only spot people have gotten lost.
 

Pygrus

Member
Oct 27, 2017
1,592
Chapter 4 was the first chapter where I was like "Damn Poppi, you are a badass."
 

SatoAilDarko

Member
Oct 25, 2017
2,824
Interesting. Was there also a writing split been known for past Xenoblade games? Like what chapters were done by whom? Yuichiro Takeda has written for all the Xenoblade games and Kazuho Hyodo wrote on X.
 

JoeInky

Member
Oct 25, 2017
2,383
Hmm, so he did chapter 4 which people hate.

But that means he also did chapter 10 which is the best part of the game.
 

Papercuts

Prophet of Truth
Member
Oct 25, 2017
11,024
The path to the factory is literally the place where you found the barrels. Find the barrels. Report findings. Go back to the place where you found the barrels and continue down.

Then get facefucked by level 80 enemies you have to run through, which most would think is the wrong way.
 

NinjaCoachZ

Member
Oct 26, 2017
1,777
I didn't get lost finding the factory, but it was definitely confusing suddenly being surrounded by aggro-fuelled level 70 enemies. I was all, "am I sure this is the right place?"
 

RagnarokX

Member
Oct 26, 2017
15,775
Cool that you didn't get lost, but I'm not the only one. Nor is that the only spot people have gotten lost.
I think it says more about gamers than the game, though. We complain about handholding but people can't figure out that the way to the factory is the place where the people from the factory took the barrels to the factory. There are also multiple paths down beyond the most intended one, and it would be outside the exploratory spirit of the series to overdo it with the waypoints.

I didn't get lost finding the factory, but it was definitely confusing suddenly being surrounded by aggro-fuelled level 70 enemies. I was all, "am I sure this is the right place?"
Sounds like you went the "secret way". If you take the path the game pushes you towards you avoid the high level mobs.
 

Sanlei

Member
Oct 25, 2017
701
The path to the factory is literally the place where you found the barrels. Find the barrels. Report findings. Go back to the place where you found the barrels and continue down.
You dont start there. You start from the city again after the scene. So its not clear you were meant to go down there after the report.
Besides if you go down there, its not obvious where to go either. You either take the way completely down through lvl 80 mobs, or you manage to find out, that the room with the bats isnt a dead end like it seems to be. Or you manage to find the very hidden key to the lvl 80 area.

Either way, it seems you also brute forced your way, while the developer intended you to go the other way not completely down, but via the side of the bats room. So you basically confirmed its a odd decision to expect players to go there.
 

whiteninja

One Winged Slayer
The Fallen
Oct 27, 2017
1,794
This was where my game crashed and I had to do the factory twice. I hate the nopons but Poppi at least makes Tora a bit bearable.
 

RagnarokX

Member
Oct 26, 2017
15,775
Then get facefucked by level 80 enemies you have to run through, which most would think is the wrong way.
You don't have to go through the level 80 mobs. You fight a named monster and get a key, then go to another room and find another key that opens a door that takes you around those mobs. Though it is very easy to slip past those level 80 mobs if you want to do it that way. But basically those mobs are there guarding a shortcut.
 

NinjaCoachZ

Member
Oct 26, 2017
1,777
Sounds like you went the "secret way". If you take the path the game pushes you towards you avoid the high level mobs.

I found the key in the secret area you go to for the Tranquility sidequest. After that I gave up and returned to the barrel area. I went down a few flights of stairs, then I jumped off to the ground and while I was still surrounded by enemies I was at least able to avoid them.

I honestly didn't know there was a third way until this thread, actually.
 
Nov 1, 2017
2,337
I got lost but it was fun to sneak around in places I clearly wasn't supposed to be yet.

I found a UM that just stood on the scaffold and did nothing, was kinda creepy so I knocked him off the ledge. I also liked jumping from pipe to pipe to lessen the fall damage and skip areas.
 

Kalor

Resettlement Advisor
Member
Oct 25, 2017
19,629
I didn't realise Chapter 4 was disliked by many people. It's probably one of my favourite chapters so far.
 

Jonneh

Good Vibes Gaming
Verified
Oct 24, 2017
4,538
UK
Chapter 4 was the low point of the game for me. I think it works in the grand scheme of plot development but I recall getting fatigued going through it.
 

Deleted member 8791

User requested account closure
Banned
Oct 26, 2017
6,383
I enjoyed chapter 4 a lot. Chapter 5 is weakest by far for me, feels like it's nothing more than walking and cutscenes and little to no interesting exploration to do or battles to fight.
 

Xtortion

One Winged Slayer
Member
Oct 25, 2017
6,645
United States
You don't have to go through the level 80 mobs. You fight a named monster and get a key, then go to another room and find another key that opens a door that takes you around those mobs. Though it is very easy to slip past those level 80 mobs if you want to do it that way. But basically those mobs are there guarding a shortcut.

I had no idea there was another way. For the "intended path", that's pretty involved. Felt the level design was signaling to me to GTFO of the building quickly, especially after that level 80 spider spawns.
 

Deleted member 1839

User requested account closure
Banned
Oct 25, 2017
11,625
Chapter 4 definitely was the low point for me, like I can barely remember what happens in the beginning part of that chapter anyways.
 
OP
OP
CGiRanger

CGiRanger

Member
Oct 25, 2017
2,517
I think for me my issue with Takeda is that he seems to be the driving force behind the Nopon race, at least, by his own words he calls it an infatuation. And I've never really found them that endearing as characters. Riki was so-so, Tatsu was godawful, Tora is "meh". I think my issue with them is how these characters are always ones that are "why are you a member of this group (following the player) again?"
 

RagnarokX

Member
Oct 26, 2017
15,775
I found the key in the secret area you go to for the Tranquility sidequest. After that I gave up and returned to the barrel area. I went down a few flights of stairs, then I jumped off to the ground and while I was still surrounded by enemies I was at least able to avoid them.

I honestly didn't know there was a third way until this thread, actually.
The way I see it the 4 ways are:
Intended: enter the place where the barrels were delivered. Find the keys that unlock the 2 locked doors you come across. All of the enemies you face will be within your level.
Intended2: If you have the required field skills you can just bust down one door and skip the keys.
Shortcut: enter the place where the barrels were and instead of finding keys, just take the stairs all the way down and run past the 1 level 80 monster guarding the door to the outside staircase.
Secret: Find the well-hidden gate key to the locked gate in the starting area and run past a crazy amount of high-level mobs.
 
Last edited:

brinstar

User requested ban
Member
Oct 25, 2017
10,270
I thought the plot of the chapter was fine, the boss was hilarious and I liked the story with Tora and Poppi. My issue with the chapter was gameplay-related, the pacing is kind of blah and the filler part with the bandits in the beginning was weird.
 

Gotdatmoney

Member
Oct 28, 2017
14,500
Then get facefucked by level 80 enemies you have to run through, which most would think is the wrong way.

It is. You literally do not have to go through the level 80 monsters. You're not suppose to. If you did then hurray for games with flexibility.

I had no idea there was another way. For the "intended path", that's pretty involved. Felt the level design was signaling to me to GTFO of the building quickly, especially after that level 80 spider spawns.

You don't even have to do that either. There is another 2 paths besides that in the building lol. 1 you can get through with Field skills and another in a locked room you have to access from a break in the floor in an upper room.
 

Sanlei

Member
Oct 25, 2017
701
I had no idea there was another way. For the "intended path", that's pretty involved. Felt the level design was signaling to me to GTFO of the building quickly, especially after that level 80 spider spawns.
Also found out about the correct path after the chapter, when i returned at a later point. Its easy to miss the way in the dead-end room because it all looks the same in the building and the map is awful.
 

Firemind

Member
Oct 25, 2017
15,543
I think for me my issue with Takeda is that he seems to be the driving force behind the Nopon race, at least, by his own words he calls it an infatuation. And I've never really found them that endearing as characters. Riki was so-so, Tatsu was godawful, Tora is "meh". I think my issue with them is how these characters are always ones that are "why are you a member of this group (following the player) again?"
As much as I'm not a fan of the characters, Tora is alright. Tora calling Rex aniki is kind of endearing as well as Poppi correcting or commenting on her master's ineptitude.
 

Suzushiiro

Banned
Oct 27, 2017
515
Brooklyn, NY
I'm still on chapter 5 but I liked chapter 4, personally. My only real gripe with it was the part where it cuts you down to two party members for a stretch of the dungeon since it didn't feel like the plot fully justified it.

I can get why people dislike it, though- Tora pretty clearly straddles the borderline between being a good or bad Fuzzy Mascot Character With Weird Speaking Quirk. How well the chapter works for you is going to be primarily dependent on which side of that line he's on for you, not just because of him but because how much you like Tora is going to strongly correlate how much you like the rest of what goes on there. Personally, I came to like Tora (mostly because of Poppi) and my reaction to the villains jumping down the chutes and entering the cockpit that turned out to be the headband of their giant chibi-proportioned maid robot was "FUCK YES THIS IS AMAZING," but I can see other people groaning at that bit.

Mythra slapping Rex in the face and him hitting the fourth wall which proceeded to shatter as part of a JRPG-style battle transition also made me laugh my fucking ass off.
 

Eros

Member
Oct 27, 2017
9,663
I think it says more about gamers than the game, though. We complain about handholding but people can't figure out that the way to the factory is the place where the people from the factory took the barrels to the factory. There are also multiple paths down beyond the most intended one, and it would be outside the exploratory spirit of the series to overdo it with the waypoints.

Says a little bit about the game. Even if it wasn't (I don't remember) the barrels quest felt like a sidequest. I remember feeling like it was. Xenoblade's sidequests are the worst part of the series, imo.

I could have read the text of the barrels quest, but I didn't. The game has maps and markers which is the hand holding aspect and even that isn't good. They've even acknowledged needing to fix the maps.
 

RagnarokX

Member
Oct 26, 2017
15,775
You dont start there. You start from the city again after the scene. So its not clear you were meant to go down there after the report.
Besides if you go down there, its not obvious where to go either. You either take the way completely down through lvl 80 mobs, or you manage to find out, that the room with the bats isnt a dead end like it seems to be. Or you manage to find the very hidden key to the lvl 80 area.

Either way, it seems you also brute forced your way, while the developer intended you to go the other way not completely down, but via the side of the bats room. So you basically confirmed its a odd decision to expect players to go there.
Huh? Where are you getting at that I brute forced it? I found the keys and unlocked the doors. I was saying that it's possible you could slip past that monster, but I didn't go that way.

The decision was to have multiple ways down and not force the intended path on the player in the spirit of exploration. If they just made it all obvious with waypoints for every step then that would have made that part just tediously going through motions instead of exploring and finding the optimal path through my own actions.
 

NSESN

▲ Legend ▲
Member
Oct 25, 2017
25,319
Chapter 4 was the best imo (I am in the middle of chapter 6). I just love how ridiculous the giant robot maid fight was and how cartonish evil Bana was as a character.
 

Dunban

Member
Oct 28, 2017
1,051
My only real gripe with it was the part where it cuts you down to two party members for a stretch of the dungeon since it didn't feel like the plot fully justified it.

See, did it actually do this? Because I kept having this exact problem throughout the game and went through several oddly difficult fights with a two-man team, only to discover later that I just hadn't been pressing 'x' to add a third member back in. I was... not amused to discover that.

I can't remember if Tora was actually gone for that stretch of the factory, though, or if it was due to the thing I just described.
 

ILikeFeet

DF Deet Master
Banned
Oct 25, 2017
61,987
See, did it actually do this? Because I kept having this exact problem throughout the game and went through several oddly difficult fights with a two-man team, only to discover later that I just hadn't been pressing 'x' to add a third member back in. I was... not amused to discover that.

I can't remember if Tora was actually gone for that stretch of the factory, though, or if it was due to the thing I just described.
nope, tora was actually gone. doesnt come back until the Rosa fight
 

Opa-Pa

One Winged Slayer
Member
Oct 25, 2017
8,810
See, did it actually do this? Because I kept having this exact problem throughout the game and went through several oddly difficult fights with a two-man team, only to discover later that I just hadn't been pressing 'x' to add a third member back in. I was... not amused to discover that.

I can't remember if Tora was actually gone for that stretch of the factory, though, or if it was due to the thing I just described.
I had the same problem but yeah, in that specific case he actually leaves and the justification is that he appears with Poppi mid boss fight to help.
 

RagnarokX

Member
Oct 26, 2017
15,775
See, did it actually do this? Because I kept having this exact problem throughout the game and went through several oddly difficult fights with a two-man team, only to discover later that I just hadn't been pressing 'x' to add a third member back in. I was... not amused to discover that.

I can't remember if Tora was actually gone for that stretch of the factory, though, or if it was due to the thing I just described.
It did, but the plot did justify it:

Tora and Poppi stay behind to tend to the injured Lila. During this time Tora upgrades Poppi with Lila's ether furnace and upgrades her to Poppi QT
 

Aeana

Member
Oct 25, 2017
6,938
I loved chapter 4, and it was in no small part due to all of the nods to media I grew up with, especially Astro Boy and Mazinger.
 

ctcatsby

Member
Oct 27, 2017
569
USA
Going with lightheartedness after the levity of the Chapter 3 conclusion wasn't a bad idea. Chapter 4's real issues were the thief arc, which should have been jettisoned entirely, and the level design and waypoint mechanics of the two factory areas in the second half.

I mean, Maria's arc in Shevat always gives me tears, and it features a colossal pink hairball battling an evil mecha.
 

MistaTwo

SNK Gaming Division Studio 1
Verified
Oct 24, 2017
2,456
The writing was not the issue in Chapter 4 IMO. It was rather great actually.

The slog of a dungeon brought it down and the setting meant the environments didn't really pop.
 

Toad King

Member
Oct 27, 2017
941
Chicago
Chapter 4 was good apart from me getting into a fight with a unique monster behind a closed door I couldn't open because of aggro.
 

Deleted member 3010

User requested account closure
Banned
Oct 25, 2017
10,974
Tora and Poppi are the best, so it makes sense.
Meh, meh meh meh,

I really need a Tora plushie.


Nah, they are both great.

The real loserpon is fucking Tatsu.
Piece of shit character

True, I couldn't stand Tatsu. :lol

Tora is my favorite Nopon character so far, or less annoying if you prefer. Yes, he definitely is pervy, but that gives us amazing moments and heart-to-heart talks. The game is pretty self aware, even about Mythra's design which gets criticized by Dromach and Gramps at some point in the game. :lol
 

Rpgmonkey

Member
Oct 25, 2017
1,348
As a self-contained segment of the game I thought it was ok. I don't like Tora at all but there was some humorous stuff there and I didn't mind the subplot.

I feel it could have flowed better with the game as a whole however. I feel the main payoff as why this chapter does matter to the broader story comes pretty late, the area itself is kinda boring visually, and it's definitely the biggest instance of the game's awful map and compass screwing over and confusing players.
 

Dunban

Member
Oct 28, 2017
1,051
nope, tora was actually gone. doesnt come back until the Rosa fight

It did, but the plot did justify it:

Yeah, figured as much the second I hit post. How embarrassing! Thanks guys.

I had the same problem but yeah, in that specific case he actually leaves and the justification is that he appears with Poppi mid boss fight to help.

Lol, glad I'm not the only one.
 

RagnarokX

Member
Oct 26, 2017
15,775
As a self-contained segment of the game I thought it was ok. I don't like Tora at all but there was some humorous stuff there and I didn't mind the subplot.

I feel it could have flowed better with the game as a whole however. I feel the main payoff as why this chapter does matter to the broader story comes pretty late, the area itself is kinda boring visually, and it's definitely the biggest instance of the game's awful map and compass screwing over and confusing players.
Eh, the payoff is in Chapter 6, and it's strongly foreshadowed at the end of 4.