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Jolkien

Member
Oct 25, 2017
3,758
Anchorage/Alaska
It's annoying some cut scene were they go from voiced lines to silent back to voiced line. I wonder why Falcom decided to go this way. Wouldn't it be better if a whole interaction is voiced or not ? I think so.
 

CielTynave

Member
Oct 25, 2017
2,222
I've only played for about an hour or so, but I really wish the game had better audio options. Turned off the voices in cutscenes but I wish it didn't do the same for gameplay too.
 

Etain

Member
Oct 25, 2017
1,800
I was thinking to grab it ASAP, but between some unexpected hiccups, starting to expect it to not be on Humble in time for the first week discount, and the fact I kind of do like to get a new RPG to jump right into on Christmas Eve, I may just wait awhile and take advantage of the Humble Monthly to still have that discount. Also kinda want to get Ever Oasis and Monster Hunter Stories on 3DS, especially as I found my 3DS when I feared I lost it for good.
 
Oct 25, 2017
11,571
hmmm... got my first A in ch3 after party is 4. Not sure what the game wants me to do about enemies of weakness type thats not in my squad?

Feel like i'm missing something here. Is there a way for party members to change elemental type mid combat or something with equipment or something?
 

Dandy Crocodile

Community Resetter
Member
Oct 25, 2017
4,728
hmmm... got my first A in ch3 after party is 4. Not sure what the game wants me to do about enemies of weakness type thats not in my squad?

Feel like i'm missing something here. Is there a way for party members to change elemental type mid combat or something with equipment or something?
You can get an S without perfectly clearing all enemies with type dominance.
Be sure to bust all the boxes, go through the dungeon quickly, and try to maintain a combo.
You can switch character's elements later in the game but not at will mid dungeon.
 

TeenageFBI

One Winged Slayer
Member
Oct 25, 2017
10,218
Wait, will we get over a 10% discount with a Humble Store release? I'm still a Humble Monthly subscriber.
 
Oct 25, 2017
11,571
You can get an S without perfectly clearing all enemies with type dominance.
Be sure to bust all the boxes, go through the dungeon quickly, and try to maintain a combo.
You can switch character's elements later in the game but not at will mid dungeon.

hmmm doesn't busting boxes break combo?

Does retrying the dungeon later and S ranking get you back the stats you miss?
 

Tizoc

Member
Oct 25, 2017
23,792
Oman
Wait, will we get over a 10% discount with a Humble Store release? I'm still a Humble Monthly subscriber.
If the game releases on Humblebundle.com with a 10% launch discount, Monthly subscribers will get a further discount as well.
However if it launches at full price...well you'll still get your monthly sub's discount but then it'd be the same price as on Steam :P
 
Oct 27, 2017
488
Started this up almost immediately after finishing Xenoblade 2. This really does feel like someone took Trails of Cold Steel and Persona and mashed them together in the best possible way. The UI especially is extremely Cold Steel to an uncanny degree. I'm struck by the sheer number of town NPCs that have unique models this go around. Even in just the first chapter they've started to weave their usual web and foreshadow future character arcs and the like, which is one of my favorite things about the more narratively minded Falcom games. Kou's got a nice sense of protagonist-humor about him, and Asuka isn't quite what I was expecting in a positive way, too.

The combat feels a lot more fluid than I was expecting it to from videos, too. It doesn't present itself very well in the animation department, but it's just as responsive as I've come to expect from Falcom.

It's really refreshing to be playing a Falcom action game again. There's nothing quite like them. I skipped Ys VIII because of the shoddy localization work and Zwei II because of the generally crowded release slate, so it's been a while. I'm glad that this loc was cleaned up from what I saw of the Vita version, because the character writing so far has been as solid as I'd expect from something following the Trails formula, and it's a shame that some of that was apparently lost in the shuffle previously.

I do have to note that I'm the kind of jerk who pores over every line of text in RPGs, because somebody had to write it and I try to respect their efforts unless it becomes soul-crushingly boring. As such, I've noticed there are still a number of minor errors and consistency issues in the UI and across first chapter as of the most recent patch. I hope nobody minds if I run down the list of some of the ones that stood out most to me, here. I don't want to cover them all because the writing really has been quite solid and some of them are really nitpicky things like minor typos in item descriptions or inconsistency in how NPCs refer to one another in the second or third round of minor NPC text that exists only if you talk to them in a time window that lasts all of five seconds, and I'm not so unreasonable as to expect perfection from a localization of a game with this much text. I know Akselziys posts here, so I figure it can't hurt.

  • The Extras menu has three locked options. The final two of these have identical wording, but the first on the list has the same ultimate message (except it unlocks after CH1 instead of after beating the game) translated using different wording. This is a consistency nitpick.
  • In the controls config menu, the last three settings can be configured using the same button assignments as other controls. This is noted in the info text for each option. Again, the last two are identical with the same message displayed in red text. The first has conveys the same thing but translated using different words and in white text. This is, again, a consistency nitpick.
  • When Jun is introduced, Kanae Ito is miscredited as Kaneae Ito.
  • When the Movement Menu is introduced, all ingame text and the UI refer to the two categories as Spot and Area. The tutorial visual refers to them as Location and Area.
  • When the narration describes Station Square, it refers to the drug store as Sakura Drug. Every other instance of this store is Sakura Pharmacy, from the ingame visuals to other system text and dialogue.
  • When Asuka is explaining ranged skills to Kou, she notes following the defeat of the Tutorial Orc that they're especially effective against enemies weak to physical attacks. Tutorial text and in-game reality contradict this--they're magical attacks that are useful against enemies resistant to physical attacks. Enemies like said orcs.
 
Oct 31, 2017
14,991
I think I had the "you want what you can't have" syndrome with this game. I really wanted this back when it was Japan only but now that it's localized it seems so generic to me :(
 

Basileus777

Member
Oct 26, 2017
9,193
New Jersey
I'm only 4 chapters in, but this game has been trivially easy even on hard. That combined with the boring dungeon design make the actual parts of this game where there is combat (which is a minority of the playtime anyway) rather uninteresting. It feels less like a Ys game and something more in the class of a Nights of Azure.
 

Ascheroth

Member
Oct 25, 2017
6,636
Have fun with the chapter 4 and 5 bosses Basileus777 : P
Difficulty spikes nicely in the middle, but unfortunately it gets easier again as you get easier access to powerful elements. Lifesteal and HP Regen too good.
 

Basileus777

Member
Oct 26, 2017
9,193
New Jersey
Have fun with the chapter 4 and 5 bosses Basileus777 : P
Difficulty spikes nicely in the middle, but unfortunately it gets easier again as you get easier access to powerful elements. Lifesteal and HP Regen too good.
The lack of restrictions on item use make me wonder how they can make difficult fights without giving bosses huge bursts of damage that will kill you instantly. Otherwise you can just spam healing items all day, an action that even pauses the game.
 

Ascheroth

Member
Oct 25, 2017
6,636
The lack of restrictions on item use make me wonder how they can make difficult fights without giving bosses huge bursts of damage that will kill you instantly.
I couldn't say, I've never actually used items in boss fights out of principle (Except some for the very very last boss, phewwww). Haven't thought about that, makes it probably even easier. Iirc Nightmare and Calamity limit item usage more than Hard.
BossBattle does it best with preset non-OP Elements and a finite amount of items.
 

CielTynave

Member
Oct 25, 2017
2,222
I'm only 4 chapters in, but this game has been trivially easy even on hard. That combined with the boring dungeon design make the actual parts of this game where there is combat (which is a minority of the playtime anyway) rather uninteresting. It feels less like a Ys game and something more in the class of a Nights of Azure.

Hell, I wish Nights of Azure was even this good combat wise, maybe I would have played it for more than 5 hours if it was.

Also, are there many costumes in game? Really hoping there's a fair amount besides the DLC ones I saw on the store.
 
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Alucrid

Chicken Photographer
Member
Oct 25, 2017
11,404
is infinity mode always on in ng+? no checkmark for it in the menu
 

Ascheroth

Member
Oct 25, 2017
6,636
Also, are there many costumes in game? Really hoping there's a fair amount besides the DLC ones I saw on the store
There's the S-Wear for everyone (get it by activating it in the DLC tab, it's included by default on PC at least), summer and winter school uniforms and casual clothes. Then in NG+ you get some other 'costumes' they wore in cutscenes in the main game, like work and workout clothes where applicable, their school swimsuits and maybe some other stuff.
There's tons of accessories though.
 
Oct 25, 2017
11,571
Wish you can have costumes just for dungeons Ala persona 5.

Just seems to fit better imo. But I'm a Sentai fan.

Been thinking about this for a bit, but story beats in falcom games have always been pretty plain Jane but I enjoy them because falcom sound team does some amazing chill themes that just work well.

Some games the ost is just super integral to my overall enjoyment lol.
 

Alucrid

Chicken Photographer
Member
Oct 25, 2017
11,404
No, there should be a checkmark for it in the menu.

Do you have the last patch? that, and several other things, should be fixed with it.

i'm on v 1.01 on PS4 and there's no new updates. still not getting an option to select / deselect it though

wzBnwXHl.jpg



edit: oh, wait, i see. it's a formatting issue the checkbox is for the option below.
 

DeejayDoom

Member
Oct 25, 2017
1,006
i'm on v 1.01 on PS4 and there's no new updates. still not getting an option to select / deselect it though

wzBnwXHl.jpg



edit: oh, wait, i see. it's a formatting issue the checkbox is for the option below.

On the PC version it's like this, and i thought they also patched it on PS4 (the PC version was also like that before the patch):

tQ7IIUE.jpg
 

Akselziys

Aksys Games
Verified
Oct 25, 2017
123
Los Angeles
i'm on v 1.01 on PS4 and there's no new updates. still not getting an option to select / deselect it though

wzBnwXHl.jpg



edit: oh, wait, i see. it's a formatting issue the checkbox is for the option below.

There's a 2nd patch coming to address that formatting issue. We're just waiting for the devs to send us things and should be able to release it ASAP right after.
 

Open Wound

Member
Nov 7, 2017
583
I'm done with the intermission. While I think the side chapters are a good addition to the game despite reusing assets like crazy, I think they've fucked up the pacing of this section of the game. Chapter 5 is very clearly the end of the first cour, raising the stakes, giving the first glimpses of the main storyline, and giving an early "group overcomes its flaws and becomes stonger" moment, but the inclussion of one side chapter right before the intermission (which is basically half hot springs episode, half set up for what's next, so very slow paced) made this section feel like a drag, which is regrettable, because so far I feel the pacing has been one of the greatest strenghts of the game.

The game has another side chapter after the intermission, but I think this one will make more sense to have here:
I might be completely wrong, but it has to be a White Shroud segment. All the companions -except Rinon, obviously- have already had their episode or at least co-starred in one, and it makes sense to include here some form of foreshadowing right before starting the "second cour"

Also, maybe it's just me, but the localization has gone a bit downhill from the first chapters. It's still relatively solid, but the phrasing has become more weird and unnatural, there's an unhealthy abuse of words in quotation marks, and some of the choices with the writing I find them obnoxious (a good example is the use of "effing". I understand that its a YMMV thing, but to me it sounds terrible. Also there's one instance of using the expression "take the L". Again, it's a YMMV thing, but I hated it).
It's not the hackjob Ys VIII was by a wide margin, but it's still far from XSeed's level, which is unfortunate. But on the plus side, Tokyo Xanadu doesn't abuse the "something something, though" sentence structure, which was everywhere in Cold Steel to the point of being comical. Sadly, I think the quotation marks abuse is more egregious and obnoxious...
 
Oct 27, 2017
488
Also, maybe it's just me, but the localization has gone a bit downhill from the first chapters. It's still relatively solid, but the phrasing has become more weird and unnatural, there's an unhealthy abuse of words in quotation marks, and some of the choices with the writing I find them obnoxious (a good example is the use of "effing". I understand that its a YMMV thing, but to me it sounds terrible. Also there's one instance of using the expression "take the L". Again, it's a YMMV thing, but I hated it).
It's not the hackjob Ys VIII was by a wide margin, but it's still far from XSeed's level, which is unfortunate. But on the plus side, Tokyo Xanadu doesn't abuse the "something something, though" sentence structure, which was everywhere in Cold Steel to the point of being comical. Sadly, I think the quotation marks abuse is more egregious and obnoxious...
Even early on, I'm finding that there are a lot of awkward translated-from-japaneseisms in secondary and tertiary text, though the main story is significantly stronger. I've counted several dozen instances typos, consistency errors, UI flubs, and rigid but accurate translations in the first several hours. Ultimately, though, this isn't a level of quality that I'm particularly upset with--it's well above average for text heavy niche JRPGs and Visual Novels. But that speaks partly to the low level of editing quality usually found in those games, not just the quality of this one specifically.

I don't, and can't, expect Xseed@Trails level localizations from small companies translating niche games with so much text that the entire notion of localizing them at all has to partly be done for the art, because it's never monetarily worth the effort. Even Trails itself is frequently more a product of Hatsuu, as editor, endangering her health and working through nights and on her own time than anything. The man hours required to actually fully polish something of this scope with the level of sales it turns back isn't something you can actually justify. I can't, as a human being with empathy, expect that of people. It's an unfortunate economic reality that if we expected completely flawless editing in these games we just wouldn't get them at all. That doesn't remotely excuse work like Ys VIII or the solid 30% of Persona 5 that was effectively not even English, and it doesn't shield anything from criticism, of course.

Ultimately, the quality of character writing that shines through the errors and typos and consistency issues here tells me that the people working on it actually gave a damn, and realistically that's all I can actually ask for.

By the by, someone give the person who decided to leave Asuka's translation in Chapter 2's English class in Japanese a raise.

EDIT: Mr. Tiddles is back! May his legacy live on forever.
 
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Taruranto

Member
Oct 26, 2017
5,045
Man, the game so far (Ch2) really feels like Persona 4-5 with CS's engine, or CS in the real world, as someone said pages ago. Also the plot/story/characters are really generic so far, do they get better?

But in general, Falcom really needs a new character designer, the game is so visually boring.
 

CielTynave

Member
Oct 25, 2017
2,222
A little over 10 hours in and I just finished chapter 3, and if there's anything to take away from playing this and Blue Reflection, it's that more of these games that try to do the daily life thing that modern Persona does should maybe also copy their calendar system too. Even if it makes the game take a bit longer, it makes the pacing feel a bit more natural imo. It doesn't feel as good when I'm just given free time during one segment of a chapter (which could literally only take 10 minutes if I only felt like going around to the bonding events and didn't feel compelled to talk to every NPC) and then having the story part go through all in a day or two. Skipping up to a week at a time afterwards really breaks the flow too.

Also, these dungeon designs pretty dull, these might as well be randomly generated for how interesting they are.
 

Ascheroth

Member
Oct 25, 2017
6,636
A little over 10 hours in and I just finished chapter 3, and if there's anything to take away from playing this and Blue Reflection, it's that more of these games that try to do the daily life thing that modern Persona does should maybe also copy their calendar system too. Even if it makes the game take a bit longer, it makes the pacing feel a bit more natural imo. It doesn't feel as good when I'm just given free time during one segment of a chapter (which could literally only take 10 minutes if I only felt like going around to the bonding events and didn't feel compelled to talk to every NPC) and then having the story part go through all in a day or two. Skipping up to a week at a time afterwards really breaks the flow too.
Heh, I feel the opposite. Since everything optional (well, most) is condensed into 1 section per chapter it's much easier to have meaningful quality stuff. (Especially in regards to the NPC). I don't believe it would be feasible to have, like 20 optional days a month where every NPC gets something unique and meaningful to say. Also I'm conditioned to talk to every. single. NPC all the time and if they talked 20 times as much as now... Welp. Just kill me.

Although I do agree that a middle ground would be nice. I'd like to see more of their daily life.
 

CielTynave

Member
Oct 25, 2017
2,222
Heh, I feel the opposite. Since everything optional (well, most) is condensed into 1 section per chapter it's much easier to have meaningful quality stuff. (Especially in regards to the NPC). I don't believe it would be feasible to have, like 20 optional days a month where every NPC gets something unique and meaningful to say. Also I'm conditioned to talk to every. single. NPC all the time and if they talked 20 times as much as now... Welp. Just kill me.

Although I do agree that a middle ground would be nice. I'd like to see more of their daily life.

Lol, yeah it'd definitely be overkill if they had something unique each day. I guess it's mostly the lack of day to day stuff and skipping days at a time that really messes it up a bit for me. Like, the side stories between chapters kind of help, but it does feel kind of forced sometimes when characters join you then the way the story is written it doesn't really ease them in at all, but just proceeds like they've been there all along.
 

TeenageFBI

One Winged Slayer
Member
Oct 25, 2017
10,218
I hope so. Note that Steam allows for refunds so you could buy from Steam, then refund it once it goes up on Humble.
Just make sure to search for the game instead of checking the New Releases section of the site to be on the safe side.
Yeah, I already have a copy from Steam. I just don't want to play it for more than two hours since that would disqualify me for a refund!

Still not available on the Humble store.
 

Akselziys

Aksys Games
Verified
Oct 25, 2017
123
Los Angeles
Yeah, I already have a copy from Steam. I just don't want to play it for more than two hours since that would disqualify me for a refund!

Still not available on the Humble store.

We followed up with Humble Bundle about things yesterday and just waiting for them to respond, but will let you know once things are up :)

Apologies for the delay!
 

Thoraxes

Member
Oct 25, 2017
1,197
Gehenna
Even early on, I'm finding that there are a lot of awkward translated-from-japaneseisms in secondary and tertiary text, though the main story is significantly stronger. I've counted several dozen instances typos, consistency errors, UI flubs, and rigid but accurate translations in the first several hours. Ultimately, though, this isn't a level of quality that I'm particularly upset with--it's well above average for text heavy niche JRPGs and Visual Novels. But that speaks partly to the low level of editing quality usually found in those games, not just the quality of this one specifically.

I don't, and can't, expect Xseed@Trails level localizations from small companies translating niche games with so much text that the entire notion of localizing them at all has to partly be done for the art, because it's never monetarily worth the effort. Even Trails itself is frequently more a product of Hatsuu, as editor, endangering her health and working through nights and on her own time than anything. The man hours required to actually fully polish something of this scope with the level of sales it turns back isn't something you can actually justify. I can't, as a human being with empathy, expect that of people. It's an unfortunate economic reality that if we expected completely flawless editing in these games we just wouldn't get them at all. That doesn't remotely excuse work like Ys VIII or the solid 30% of Persona 5 that was effectively not even English, and it doesn't shield anything from criticism, of course.

Ultimately, the quality of character writing that shines through the errors and typos and consistency issues here tells me that the people working on it actually gave a damn, and realistically that's all I can actually ask for.

By the by, someone give the person who decided to leave Asuka's translation in Chapter 2's English class in Japanese a raise.

EDIT: Mr. Tiddles is back! May his legacy live on forever.
Are you on PS4 or PC? AFAIK, there are more text fixes on PC than PS4 from what I've seen with my time with both versions. At least up till mid-Ch. 7 or so.
 

Ascheroth

Member
Oct 25, 2017
6,636
How does one use Cheat Engine?
Double click the TokyoXanadu.CT file to open up CheatEngine and load the table. It will look like this:

Start the game. When you reach a free time section for the first time, attach the process by clicking on the symbol with the red border and choose the process in the popup.
The bottom box should look a little different now:
Value now shows the Affinity Shards you have in the game. You can now simply doubleclick Value and enter a number, check the 'Active' checkbox and tab back into the game.
You should now have the amount of Affinity Shards you entered. Save the game and you can close CheatEngine again, your modified Affinity Shards have been saved.
Or alternatively just keep it open and don't change Value, because as long as you have it open and Active is checked it won't reduce in-game no matter what you do.
 
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