Thanks. I knew it would be something obvious like that. I was trying to do it through NIAR.Push square to get the fast travel menu then tab over to the dungeons. You can replay any of them from there.
Thanks. I knew it would be something obvious like that. I was trying to do it through NIAR.Push square to get the fast travel menu then tab over to the dungeons. You can replay any of them from there.
Nightmare is a cakewalk on NG+, is Calamity the new difficulty?
Nightmare is a cakewalk on NG+, is Calamity the new difficulty?
You can get an S without perfectly clearing all enemies with type dominance.hmmm... got my first A in ch3 after party is 4. Not sure what the game wants me to do about enemies of weakness type thats not in my squad?
Feel like i'm missing something here. Is there a way for party members to change elemental type mid combat or something with equipment or something?
You can get an S without perfectly clearing all enemies with type dominance.
Be sure to bust all the boxes, go through the dungeon quickly, and try to maintain a combo.
You can switch character's elements later in the game but not at will mid dungeon.
Omg no busting boxes CONTINUES your combo so strategically leaving some behind as you explore is crucial if you want to maintain your combo as you go down and back dead ends.hmmm doesn't busting boxes break combo?
Does retrying the dungeon later and S ranking get you back the stats you miss?
Omg no busting boxes CONTINUES your combo so strategically leaving some behind as you explore is crucial if you want to maintain your combo as you go down and back dead ends.
If the game releases on Humblebundle.com with a 10% launch discount, Monthly subscribers will get a further discount as well.Wait, will we get over a 10% discount with a Humble Store release? I'm still a Humble Monthly subscriber.
Yeah, it looks kinda crappy when watching a video, but it feels great when actually playing.The combat feels a lot more fluid than I was expecting it to from videos, too. It doesn't present itself very well in the animation department, but it's just as responsive as I've come to expect from Falcom.
The lack of restrictions on item use make me wonder how they can make difficult fights without giving bosses huge bursts of damage that will kill you instantly. Otherwise you can just spam healing items all day, an action that even pauses the game.Have fun with the chapter 4 and 5 bosses Basileus777 : P
Difficulty spikes nicely in the middle, but unfortunately it gets easier again as you get easier access to powerful elements. Lifesteal and HP Regen too good.
I couldn't say, I've never actually used items in boss fights out of principle (Except some for the very very last boss, phewwww). Haven't thought about that, makes it probably even easier. Iirc Nightmare and Calamity limit item usage more than Hard.The lack of restrictions on item use make me wonder how they can make difficult fights without giving bosses huge bursts of damage that will kill you instantly.
I'm only 4 chapters in, but this game has been trivially easy even on hard. That combined with the boring dungeon design make the actual parts of this game where there is combat (which is a minority of the playtime anyway) rather uninteresting. It feels less like a Ys game and something more in the class of a Nights of Azure.
No, there should be a checkmark for it in the menu.is infinity mode always on in ng+? no checkmark for it in the menu
is infinity mode always on in ng+? no checkmark for it in the menu
The lack of restrictions on item use make me wonder how they can make difficult fights without giving bosses huge bursts of damage that will kill you instantly. Otherwise you can just spam healing items all day, an action that even pauses the game.
There's the S-Wear for everyone (get it by activating it in the DLC tab, it's included by default on PC at least), summer and winter school uniforms and casual clothes. Then in NG+ you get some other 'costumes' they wore in cutscenes in the main game, like work and workout clothes where applicable, their school swimsuits and maybe some other stuff.Also, are there many costumes in game? Really hoping there's a fair amount besides the DLC ones I saw on the store
Do you have the last patch? that, and several other things, should be fixed with it.
i'm on v 1.01 on PS4 and there's no new updates. still not getting an option to select / deselect it though
edit: oh, wait, i see. it's a formatting issue the checkbox is for the option below.
i'm on v 1.01 on PS4 and there's no new updates. still not getting an option to select / deselect it though
edit: oh, wait, i see. it's a formatting issue the checkbox is for the option below.
Even early on, I'm finding that there are a lot of awkward translated-from-japaneseisms in secondary and tertiary text, though the main story is significantly stronger. I've counted several dozen instances typos, consistency errors, UI flubs, and rigid but accurate translations in the first several hours. Ultimately, though, this isn't a level of quality that I'm particularly upset with--it's well above average for text heavy niche JRPGs and Visual Novels. But that speaks partly to the low level of editing quality usually found in those games, not just the quality of this one specifically.Also, maybe it's just me, but the localization has gone a bit downhill from the first chapters. It's still relatively solid, but the phrasing has become more weird and unnatural, there's an unhealthy abuse of words in quotation marks, and some of the choices with the writing I find them obnoxious (a good example is the use of "effing". I understand that its a YMMV thing, but to me it sounds terrible. Also there's one instance of using the expression "take the L". Again, it's a YMMV thing, but I hated it).
It's not the hackjob Ys VIII was by a wide margin, but it's still far from XSeed's level, which is unfortunate. But on the plus side, Tokyo Xanadu doesn't abuse the "something something, though" sentence structure, which was everywhere in Cold Steel to the point of being comical. Sadly, I think the quotation marks abuse is more egregious and obnoxious...
Heh, I feel the opposite. Since everything optional (well, most) is condensed into 1 section per chapter it's much easier to have meaningful quality stuff. (Especially in regards to the NPC). I don't believe it would be feasible to have, like 20 optional days a month where every NPC gets something unique and meaningful to say. Also I'm conditioned to talk to every. single. NPC all the time and if they talked 20 times as much as now... Welp. Just kill me.A little over 10 hours in and I just finished chapter 3, and if there's anything to take away from playing this and Blue Reflection, it's that more of these games that try to do the daily life thing that modern Persona does should maybe also copy their calendar system too. Even if it makes the game take a bit longer, it makes the pacing feel a bit more natural imo. It doesn't feel as good when I'm just given free time during one segment of a chapter (which could literally only take 10 minutes if I only felt like going around to the bonding events and didn't feel compelled to talk to every NPC) and then having the story part go through all in a day or two. Skipping up to a week at a time afterwards really breaks the flow too.
Heh, I feel the opposite. Since everything optional (well, most) is condensed into 1 section per chapter it's much easier to have meaningful quality stuff. (Especially in regards to the NPC). I don't believe it would be feasible to have, like 20 optional days a month where every NPC gets something unique and meaningful to say. Also I'm conditioned to talk to every. single. NPC all the time and if they talked 20 times as much as now... Welp. Just kill me.
Although I do agree that a middle ground would be nice. I'd like to see more of their daily life.
I hope so. Note that Steam allows for refunds so you could buy from Steam, then refund it once it goes up on Humble.
Yeah, I already have a copy from Steam. I just don't want to play it for more than two hours since that would disqualify me for a refund!I hope so. Note that Steam allows for refunds so you could buy from Steam, then refund it once it goes up on Humble.
Just make sure to search for the game instead of checking the New Releases section of the site to be on the safe side.
Yeah, I already have a copy from Steam. I just don't want to play it for more than two hours since that would disqualify me for a refund!
Still not available on the Humble store.
No worries! Do you know if Humble will have a 10% launch sale?We followed up with Humble Bundle about things yesterday and just waiting for them to respond, but will let you know once things are up :)
Apologies for the delay!
It's a bit strange to use at first but I'm certain that it comes with an in-application tutorial.
Are you on PS4 or PC? AFAIK, there are more text fixes on PC than PS4 from what I've seen with my time with both versions. At least up till mid-Ch. 7 or so.Even early on, I'm finding that there are a lot of awkward translated-from-japaneseisms in secondary and tertiary text, though the main story is significantly stronger. I've counted several dozen instances typos, consistency errors, UI flubs, and rigid but accurate translations in the first several hours. Ultimately, though, this isn't a level of quality that I'm particularly upset with--it's well above average for text heavy niche JRPGs and Visual Novels. But that speaks partly to the low level of editing quality usually found in those games, not just the quality of this one specifically.
I don't, and can't, expect Xseed@Trails level localizations from small companies translating niche games with so much text that the entire notion of localizing them at all has to partly be done for the art, because it's never monetarily worth the effort. Even Trails itself is frequently more a product of Hatsuu, as editor, endangering her health and working through nights and on her own time than anything. The man hours required to actually fully polish something of this scope with the level of sales it turns back isn't something you can actually justify. I can't, as a human being with empathy, expect that of people. It's an unfortunate economic reality that if we expected completely flawless editing in these games we just wouldn't get them at all. That doesn't remotely excuse work like Ys VIII or the solid 30% of Persona 5 that was effectively not even English, and it doesn't shield anything from criticism, of course.
Ultimately, the quality of character writing that shines through the errors and typos and consistency issues here tells me that the people working on it actually gave a damn, and realistically that's all I can actually ask for.
By the by, someone give the person who decided to leave Asuka's translation in Chapter 2's English class in Japanese a raise.
EDIT: Mr. Tiddles is back! May his legacy live on forever.
Double click the TokyoXanadu.CT file to open up CheatEngine and load the table. It will look like this:
The bottom box should look a little different now:
Value now shows the Affinity Shards you have in the game. You can now simply doubleclick Value and enter a number, check the 'Active' checkbox and tab back into the game.
What about GOG? Any ETA on that?We followed up with Humble Bundle about things yesterday and just waiting for them to respond, but will let you know once things are up :)
Apologies for the delay!