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JusDoIt

▲ Legend ▲
Member
Oct 25, 2017
34,593
South Central Los Angeles
No, it is not just the UI. The HUD appears to mostly be 1080p, though I did get a few higher counts which might indicate some of it at ~1260p. The stage, however, is rendered at 540p.

Not a typo.

That's very concerning. I hope this build's resolution is just the result of some really rough work in progress and not indicative of the final game, because I'm really looking forward to it.
 

Deleted member 420

User requested account closure
Banned
Oct 25, 2017
7,056
Thank you Liabe! I knew that resolution was dangerously low, can't believe it's the same res as the Vita screen.
That's very concerning. I hope this build's resolution is just the result of some really rough work in progress and not indicative of the final game, because I'm really looking forward to it.
Checked in the Beta thread, seems like it's bugged out. Apparently if you force set your output to 1080p, the rendering resolution is much higher.
 

345

Member
Oct 30, 2017
7,341
Does Monster Hunter World have HDR? And any chance at the frame rate being locked at 30FPS in resolution mode or no? MHW looks freaking amazing even on a standard PS4.

yeah HDR looks really good in MHW, it's a great fit for the diverse naturalistic environments and changing weather.

framerate isn't locked 30 in resolution mode but it's reasonably stable, while the framerate mode usually hovers around 50. the 1080p graphics-priority mode might be the best bet for locked 30, but i haven't tried it.
 

WilltheFo

Member
Nov 11, 2017
16
yeah HDR looks really good in MHW, it's a great fit for the diverse naturalistic environments and changing weather.

framerate isn't locked 30 in resolution mode but it's reasonably stable, while the framerate mode usually hovers around 50. the 1080p graphics-priority mode might be the best bet for locked 30, but i haven't tried it.

HDR isn't as impactful as I have found in some other games, but it is present, and it is always incredibly welcome. I will be so thankful when it becomes ubiquitous. Good job Capcpom.

I finally got to really play the beta (spent about 2 hours today).
For those interested, most of that was using resolution mode. In my experience, framerate seemed quite stable, even when I ended up with ~8 monsters and some fire effects on screen. Not 60 of course, but it was certainly up-to-par for someone like myself who isn't particularly bothered by lower framerates as long as they are somewhat consistent.
Also, as someone who gets motion sickness (hello Okami HD. Who decided you needed that dreadful motion blur?) I was also happy with the FOV, camera, lack of screen tearing, etc. So, whilst motion sickness is a pretty niche issue, if you are like me, I would say this game is a safe buy. Finally, I can stop pulling out my Wii-U for MH3U.

And, back to Okami. Does anyone know if there is a motion blur toggle in the PC version? I have been waiting 10 years to be able to play that game without vomiting. It seems that the PS4 version still has it, so I am thinking it might be hardcoded at this point.
 

345

Member
Oct 30, 2017
7,341
HDR isn't as impactful as I have found in some other games, but it is present, and it is always incredibly welcome. I will be so thankful when it becomes ubiquitous. Good job Capcpom.

yeah it's not exactly wipeout zone mode, but it works perfectly for MHW's color palette and visual style. everything looks incredibly natural, as it should — it reminds me more of gran turismo's implementation.
 

Ultima_5

Member
Oct 25, 2017
7,670
Im tempted to jump on the $300 pro deal and sell off my old one for $100.... is it worth it for a 1080p tv that probably wont be upgraded at any point?
 

chandoog

Member
Oct 27, 2017
20,071
The icon layer is likely rendered at a higher res, the background is rendered internally at 1080p and upscaled.

That's weird. Not sure what they need to dedicate the extra RAM for the UI. Just render the UI at 1080p completely and let developers use that extra RAM for games. Even the Xbox 1 X doesn't bother with it and does a 1080p UI. I don't think anyone cares or would notice just the system level interface being 1080p.

It might not make a game-changing difference, but freeing up an extra 512 MB would only benefit developers.

Sauce:

That's what Crytek's technical director, Rok Erjavec, told Gamingbolt in a recent interview. Due to the additional 1GB of DDR3 memory inside the PS4 Pro, the same amount of DDR5 RAM is freed up. Sony allows half of that amount, 512MB, to be used for PS4 Pro games, while the other half is being used to render the interface in 4K resolution.
https://wccftech.com/crytek-ps4-pro-ram-substantial/
 

m0dus

Truant Pixel
Verified
Oct 27, 2017
1,034
That's weird. Not sure what they need to dedicate the extra RAM for the UI. Just render the UI at 1080p completely and let developers use that extra RAM for games. Even the Xbox 1 X doesn't bother with it and does a 1080p UI. I don't think anyone cares or would notice just the system level interface being 1080p.

It might not make a game-changing difference, but freeing up an extra 512 MB would only benefit developers.

Sauce:


https://wccftech.com/crytek-ps4-pro-ram-substantial/

Icon layer isn't likely taking any additional significant resources at higher res. Background is always 1080p, regardless.
 

Vashetti

Member
Oct 27, 2017
6,549
Icon layer isn't likely taking any additional significant resources at higher res. Background is always 1080p, regardless.
m0dus , while you're here, can I get confirmation that downsampling is an inherent part of the OS?

i.e. If a game is rendering above 1080p on PS4 Pro, it will automatically downsample, unless the developer specifically intercepts that and disables the downsampling?

Or does it work differently to that?

Thanks so much!
 

m0dus

Truant Pixel
Verified
Oct 27, 2017
1,034
m0dus , while you're here, can I get confirmation that downsampling is an inherent part of the OS?

i.e. If a game is rendering above 1080p on PS4 Pro, it will automatically downsample, unless the developer specifically intercepts that and disables the downsampling?

Or does it work differently to that?

Thanks so much!

Can't really comment on that one way or the other :).
 

chandoog

Member
Oct 27, 2017
20,071
Thanks for the neat inside look at these things m0dus

I hope Sony releases that memory for game development usage. Use that slow DDR3 for all UI related tasks and give the GDDR5 to games.
 

DJ Lushious

Enhanced Xperience
Member
Oct 27, 2017
3,330
Use that slow DDR3 for all UI related tasks and give the GDDR5 to games.
Agreed. And it's not like the OS UI experience isn't poor enough already. I played Battlefield 1 on the Pro for a few hours and when I finally went into the dashboard it was damned near dying. The response time was multiple seconds and when my actions finally took, the UI lagged all over. It took 15 seconds before the UI was fully operational again.

In other words, it's not like your proposed change would make the UI worse. :P
 
Oct 27, 2017
5,767
Agreed. And it's not like the OS UI experience isn't poor enough already. I played Battlefield 1 on the Pro for a few hours and when I finally went into the dashboard it was damned near dying. The response time was multiple seconds and when my actions finally took, the UI lagged all over. It took 15 seconds before the UI was fully operational again.

In other words, it's not like your proposed change would make the UI worse. :P

When that happens, which is rare, I 'Rebuild Database'. Smooths everything right out for quite a while. Some recommend even doing it once a month to keep optimal.
 

Okinau

Member
Oct 27, 2017
532
Speaking of change, I now own a PS4 Pro. Incredibly, this was a gift from members of ResetEra. I cannot express with sufficient power my feelings of surprise and gratitude. This was a very generous act, and I would like to state again my appreciation to each and every person who contributed. Their kindness to a stranger of no great importance is a credit to each of them. Please join me in thanking:

2Blackcats
dreamfall
Felensis
FRANKEINSTEIN
Hardvlade
LebGuns
Melchiah
Okinau
SimpleCRIPPLE
Syranth
Tagyhag

and MultiverseMob, who also managed the process. There were other people who contributed as well, and while I don't know their ResetEra names, they too deserve applause. Thank you all! Thank you.

You deserve it! This thread convinced me to get a Pro in the first place. You should have one too.
 

Okinau

Member
Oct 27, 2017
532
There are people that...

1) ...want to have all the options too that are available and not arbitrarily have one locked for them.
2) ...don't care for framerate (if it is already stable 30fps) but do appreciate a good image quality even more.

I fall into both those categories. I want the cinematic mode on a 1080p screen.

Edit: Referring to Shadow of the Colossus
 

chandoog

Member
Oct 27, 2017
20,071
Something very interesting caught my eye in the VGTech channel. Apparently Cod WW2 now has a patch on PS4 Pro (and base) which caps the cut-scenes to 30 FPS, which were previously unlocked and targeted 60 FPS.

Seems like a downgrade but there is now a huge resolution boost to those cut-scenes. More than double the total pixel count now. Since they're cut-scenes, frame rate shouldn't have that big of an impact but the much sharper visuals would pop out a lot more.

Game play is completely un-affected. No changes there.

From VGTech's video:

Patch 1.06 on PS4 Pro significantly increased the resolution during cutscenes that are now capped to 30fps. A scene that rendered at approximately 960x2160 on 1.04 now renders at approximately 2048x2160 on 1.06. These cutscenes still use a dynamic resolution and still seem to use the same temporal reconstruction technique as before.

Some less demanding cutscenes still target 60fps on the 1.06 patch https://imgur.com/a/fKWEY

 
Oct 28, 2017
1,277
The amount of games lacking PS4 Pro support (even first party) is precisely why I want graphical settings in every console game. At least let us brute force through the frame rate/resolution barrier when we have the hardware to do it.

Of course it'll never happen because it'll kill the "remaster" scene on consoles (which are generally resolution boosts and possibly a frame rate increase).
 

Kage Maru

Member
Oct 27, 2017
3,804
Something very interesting caught my eye in the VGTech channel. Apparently Cod WW2 now has a patch on PS4 Pro (and base) which caps the cut-scenes to 30 FPS, which were previously unlocked and targeted 60 FPS.

Seems like a downgrade but there is now a huge resolution boost to those cut-scenes. More than double the total pixel count now. Since they're cut-scenes, frame rate shouldn't have that big of an impact but the much sharper visuals would pop out a lot more.

Game play is completely un-affected. No changes there.

From VGTech's video:





I really don't like the frame pacing issues during the cut scenes. The hitching is very noticeable to me.

The amount of games lacking PS4 Pro support (even first party) is precisely why I want graphical settings in every console game. At least let us brute force through the frame rate/resolution barrier when we have the hardware to do it.

Of course it'll never happen because it'll kill the "remaster" scene on consoles (which are generally resolution boosts and possibly a frame rate increase).

Some of the 3rd party support can be questionable at times, but I think Sony has been solid on supporting the Pro.
 

chandoog

Member
Oct 27, 2017
20,071
I really don't like the frame pacing issues during the cut scenes. The hitching is very noticeable to me.

Hoping it gets fixed in the next patch. This change is a very surprise one to begin with. Who'd have thunk they'll make fundamental changes like this to the campaign, of all things, weeks after release.
 

Kage Maru

Member
Oct 27, 2017
3,804
Hoping it gets fixed in the next patch. This change is a very surprise one to begin with. Who'd have thunk they'll make fundamental changes like this to the campaign, of all things, weeks after release.

Yeah if they fixed the hitching, that would be awesome. I also hope they iron out the dips seen while streaming in new assets. I don't recall past CoD titles experiencing that issue. Of course these problems are not on the Pro alone, so it seems to be more of an engine issue than anything hardware related.
 

black070

The Fallen
Oct 27, 2017
5,583
Could it be so that 1080p users can benefit from a sharper image without the cost of any reconscrution artifacts ?

It seems I was right:

SotC_1440t.png
 

Gitaroo

Member
Nov 3, 2017
7,967
Miku future tune pro patch is out, not sure about res but looks razor sharp. Song with hq background looks like a cg movie.
 
OP
OP
Liabe Brave

Liabe Brave

Professionally Enhanced
Member
Oct 27, 2017
1,672
Oct 25, 2017
4,424
Silicon Valley
Not even close. It's unfair to even call it a full game, I finished it in 2 hours. The character models looks very much like their human counterparts but the game isn't nearly as fun or engaging to play as UD.
I'd say its more interesting to play as a group, simply because more people are involved. However, it is definitely not the same kind of single-player experience where friends can shout at you to make certain choices. Until Dawn, even on its own, is a fun time but Hidden Agenda is at it's best with a bunch of players.
 

Oublieux

Member
Oct 27, 2017
245
I've tried to understand the legend of the tables by re-reading the FAQ a few times, but I'm still a bit confused on how to determine if I get any benefit from a PS4 Pro on a 1080P display.

ztbX2p


If I'm understanding this, this one for Assassin's Creed Origins indicates that the Pro has dynamic 1800P. However, would I be correct in saying that if there is no symbol attached to the front that this game runs at dynamic 1800P on both 4K and 1080p displays (with the latter downsampling)?

It would be great to know, thanks!
 

Kage Maru

Member
Oct 27, 2017
3,804
I've tried to understand the legend of the tables by re-reading the FAQ a few times, but I'm still a bit confused on how to determine if I get any benefit from a PS4 Pro on a 1080P display.

ztbX2p


If I'm understanding this, this one for Assassin's Creed Origins indicates that the Pro has dynamic 1800P. However, would I be correct in saying that if there is no symbol attached to the front that this game runs at dynamic 1800P on both 4K and 1080p displays (with the latter downsampling)?

It would be great to know, thanks!

Yeah I find it confusing as well. Would be preferable if there was a clear indication which games supported SS on full HD displays.
 

Deleted member 4970

User requested account closure
Banned
Oct 25, 2017
12,240
I've tried to understand the legend of the tables by re-reading the FAQ a few times, but I'm still a bit confused on how to determine if I get any benefit from a PS4 Pro on a 1080P display.

ztbX2p


If I'm understanding this, this one for Assassin's Creed Origins indicates that the Pro has dynamic 1800P. However, would I be correct in saying that if there is no symbol attached to the front that this game runs at dynamic 1800P on both 4K and 1080p displays (with the latter downsampling)?

It would be great to know, thanks!

Yeah I find it confusing as well. Would be preferable if there was a clear indication which games supported SS on full HD displays.

Games that don't downsample will have a red x next to the resolution EX: Dishonored 2

No red x means you get downsampling
 

JusDoIt

▲ Legend ▲
Member
Oct 25, 2017
34,593
South Central Los Angeles
I've tried to understand the legend of the tables by re-reading the FAQ a few times, but I'm still a bit confused on how to determine if I get any benefit from a PS4 Pro on a 1080P display.

ztbX2p


If I'm understanding this, this one for Assassin's Creed Origins indicates that the Pro has dynamic 1800P. However, would I be correct in saying that if there is no symbol attached to the front that this game runs at dynamic 1800P on both 4K and 1080p displays (with the latter downsampling)?

It would be great to know, thanks!

Yes.