Wrong thread? I mean this thread about point&click adventures and Firewatch was walking simulator, no?Congrats ja2ke and the rest of the team at Campo Santo on the announcement of In the Valley of Gods!
Oh god, the ending of Samaritan Paradox. Why? I enjoyed it up until that point, but afterwards I just can't look back at that game without feeling gross.Alright dudes and dudettes some quick updates
1- I slacked off on the write up I was making partially because I was abroad visiting family and got back a couple of days ago. Sadly I had something of a light fever and recently remembered I need to finish the write up
2- I recently beat the Samaritan Paradox, here's what I wrote about it-
This one started out OK but about halfway through, it had some irritating pixel hunting and a few irritating sections. TBH calling them irritating may be unfair; there are timed sections in the game where you need to hide or perform certain actions in order to progress.
One such section was when you stow onboard a ship and as you go up the steps you will be on a floor where someone is coming out of a room. The door is next to a wall edge and the door has a glass hole on it that can be seen through.
Now how you're supposed to hide during this section is kind of silly; if you just click on the wall or the area next to the door, so you could hide behind it when it opens, you will be caught. What you must do is CLICK ON THE GROUND next to the edge so that your character won't be seen by the crew.
That's about the only time such a 'hiding section' has irked me in the game, any such sections are mostly easy. One thing I found a little annoying is that I ended up needing to speak with every NPC about every topic in order for a trigger to occur so I can progress, and this felt pretty time consuming. At least the writing is overall good and the story was quite enticing at least up until the end.
There are some decent puzzles along with weird and annoying ones but the endgame rather soured it for me.
Still I'd recommend it if you like PnCs, but be aware that it was designed using AGS
http://www.adventuregamestudio.co.uk/
All in all it is middling to me mainly because the later half had some lame puzzles and pixel hunting as I wrote, and the very endgame's plot reveal was pretty weak too IMO, which is unfortunate as I really liked the plot.
3- I am about to start The Shivah! This is one Wadjet Eye adventure game I hadn't played yet, so I'll aim to finish it up and get on with the write up :D
Holy shit, the MT-32 music for Space Quest 3 is amazing; how can I inject it into the game via SCUMMVM?!
edit: nvm I just had to go Audio>Override>choose MT32
EDIT2: Spent an hour or so on SQ 2, 3 and 4...dropped them afterwards :/ The death scenes really bring down my attempts at enjoying the games.
I am however making progress in SQ5 and am liking it quite a lot.
Alright dudes and dudettes some quick updates
1- I slacked off on the write up I was making partially because I was abroad visiting family and got back a couple of days ago. Sadly I had something of a light fever and recently remembered I need to finish the write up
2- I recently beat the Samaritan Paradox, here's what I wrote about it-
This one started out OK but about halfway through, it had some irritating pixel hunting and a few irritating sections. TBH calling them irritating may be unfair; there are timed sections in the game where you need to hide or perform certain actions in order to progress.
One such section was when you stow onboard a ship and as you go up the steps you will be on a floor where someone is coming out of a room. The door is next to a wall edge and the door has a glass hole on it that can be seen through.
Now how you're supposed to hide during this section is kind of silly; if you just click on the wall or the area next to the door, so you could hide behind it when it opens, you will be caught. What you must do is CLICK ON THE GROUND next to the edge so that your character won't be seen by the crew.
That's about the only time such a 'hiding section' has irked me in the game, any such sections are mostly easy. One thing I found a little annoying is that I ended up needing to speak with every NPC about every topic in order for a trigger to occur so I can progress, and this felt pretty time consuming. At least the writing is overall good and the story was quite enticing at least up until the end.
There are some decent puzzles along with weird and annoying ones but the endgame rather soured it for me.
Still I'd recommend it if you like PnCs, but be aware that it was designed using AGS
http://www.adventuregamestudio.co.uk/
All in all it is middling to me mainly because the later half had some lame puzzles and pixel hunting as I wrote, and the very endgame's plot reveal was pretty weak too IMO, which is unfortunate as I really liked the plot.
3- I am about to start The Shivah! This is one Wadjet Eye adventure game I hadn't played yet, so I'll aim to finish it up and get on with the write up :D
By the time SQ6 came out, MT-32 was dead.Now I'm curious about the music: Older Space quest games had MT-32 ver. of their soundtracks, is such a thing happened with SQ6?
Could someone link to a working link for any Tesla Effect mods? I've heard there is a mod that improves the visual presentation.
same sameWrong thread? I mean this thread about point&click adventures and Firewatch was walking simulator, no?
Thanks mate I've been looking for it but one link to the mod pack was dead.Maybe this one:
http://bigfinishgames.com.s80428.gridserver.com/mod-tesla-effect-0
Not used any myself though
I've been playing this recently and I appear to be about half way through the game.
http://store.steampowered.com/app/416250/Tales_PC/
It's a decent PnC but my main issue is its slow movement and traversal. I'd say the game would be maybe 1/3 shorter if the traversal was faster. There are some decent puzzles in the game too
Consider voting in the SteamERA 2017 GOTY too, never hurts to hype up Thimbleweed Park twice ;PI definitely had that complaint with Tales too. The mechanic with transferring the items one at a time and the slow traversal definitely dropped down my appreciation for it. The puzzles were good and the books were interesting and if they just allowed for a simple map between books instead of having to return to the library every time and a way to transfer items between books easily it could have been a great game instead of merely good.
So is anyone else participating in the Most Anticipated Games of 2018 thread? Here'smy listso far. I have space for four more games. Any suggestions?
Also, we should vote in the inevitable best game of 2017 thread too since this year produced a lot of quality adventure games.
So, anybody got some new salesnumbers for TP ?
I got the impression that it didn't do so well, got me a bit sad because it's a really well made point and click with name recognition.
Yes, I played Indigo Prophecy and really enjoyed the start of it until that nosedive took place. The QTE's were annoying, but I was glad I finished it in the end. I bought Heavy Rain, but never finished it, but I did enjoy Beyond: Two Souls. I hope Detroit will turn out okay.With Detroid: Become Human looking very hot and interesting, I was wondering if anyone here played one of Quantic Dream's first adventure games Indigo Prophecy (Fahrenheit in Europe)? A game that had so much potential at first and was very innovative for its time, but nosedived after making a "genre" switch around halfway through the game.
I played it, but never finished it. The QTEs were so annoying, and I lost interest about halfway through. There was this one area where you have to sneak around some giant crates and I kept getting caught for choosing the wrong one and it annoyed me enough to quit, and I just never played it again.With Detroid: Become Human looking very hot and interesting, I was wondering if anyone here played one of Quantic Dream's first adventure games Indigo Prophecy (Fahrenheit in Europe)? A game that had so much potential at first and was very innovative for its time, but nosedived after making a "genre" switch around halfway through the game..
With Detroid: Become Human looking very hot and interesting, I was wondering if anyone here played one of Quantic Dream's first adventure games Indigo Prophecy (Fahrenheit in Europe)? A game that had so much potential at first and was very innovative for its time, but nosedived after making a "genre" switch around halfway through the game.
Oi, y'all should hit up GOG.com and see if you can get any GOG versions of your Steam games via GOG.com/Connect.
F-Pina you should go here and get vERAfied
https://www.resetera.com/threads/verification-faq-11-20-17-update.2971/
Also, are those English screenshots from an early build? I feel like the last image's dialog could be written better.
Hey sir_crocodile can you add my little game to the list? :)
Detective Case and Clown Bot in: the Express Killer is the sequel to Murder in the Hotel Lisbon, a PnC Adventure game released in 2014. We are aiming for an early 2018 release.
http://store.steampowered.com/app/711920/
Someone has been killing passengers on the express train from Lisbon to Porto, every single day since Tuesday! Someone needs to stop the killer! Once again Garcia is not up to the task (was he ever?) and reluctantly calls upon his old friend and his strange flying sidekick: the mythical Detective Case and the unmistakable Clown Bot.
Together, they will board on the express train, bother everyone by asking annoying questions, pick up everyone's belongings and call them clues, drink and eat for free at the bar (because they are working after all!) and if all goes well, find and stop the express killer.
Oh, and they have to babysit Garcia's kid because his mom is in Porto and Garcia is busy and since they are taking the train to Porto they might as well take him with them. What could go wrong, right?
Time for you to board on a brand new adventure filled with humor, cases (this time many cases!), mysteries, and even more characters now than ever before! Will you be able to gather clues, solve the puzzles, succeed the trials, and find the culprit before reaching the final station?!
Thanks!
5 is by far the best IMO. I also gave up on 3 and 4 recently, but I enjoy the beginning of 3 at least. 4 is a mess. It's simply not fun to die every 3 steps
I want that 250k audio commentary!!! It was so good in Blackwell serieSo good news
TRÜBERBROOK
Has reached its goal and is EUR 40,000 away from its extra chapter goal
https://www.kickstarter.com/projects/1995524156/truberbrook-a-nerd-saves-the-world?ref=48hr
2 days left to back it if you're interested, but hopefully slacker backers, etc. will lead this stretch goal into fruition in the future.
Dave Gilbert has posted a short dev blog where he shows party selection and talks a bit about two of your companions and how they can solve puzzles.
This is specifically a 2017 list, but when I do the new thread on the first of Jan I'll add it. :)
I expect a lot of the games on the 2017 list will make it to the 2018 one too, there's been a lot of slippage this year.
Yeah, it's weird that I didn't see one on the front page. I thought that To the Moon had a lot of fans.Finding Paradise is now out on Steam. Is there supposed to be an OT?
If you have an NVidia card, you can apply NVidia Inspector settings to Telltale's older games. I tried it with Back to the Future and well the changes aren't THAT noticable; the game's gfx options are good enough and the game looks OK as I hadn't noticed any aliasing. Depending on how you set it, there can be slowdown, esp. at 8x SSGSS AA. I'm gonna bump it down to 4x and 2x and see if the FPS can remain steady in certain points.
Gotta say though, the way this game loads data is pretty irritating as the game would freeze as it loads the next set of dialog or animation.
A Kraken would have been cool. Something LeChuck could have sent to eat an island that had displeased him in some overly petty way.
But yeah, Lair of the Leviathan was probably the best pure puzzles Telltale ever did. After the lacklustre first 2 chapters it was a massive turnaround.
Shadowgate's really good, and like NES maniac mansion, has an outstanding soundtrack. The US/EU version of Maniac Mansion on the NES was actually probably the best version imo, even with the censoring. Having to use "What is" to scan a room in the PC version was an absolute chore, and the NES version completely bypassed this and had the cursor always give you item names when you hovered over them, which was a massive step forward in the evolution of the P&C genre. There's also actually a prototype version with no censorship floating around on the net, which is probably the best way to play the game if someone can figure out how to link it to a mouse.