.... i really need to get DMC4SE
beat DMC4 twice a long time ago and then drifted away . __ .
which was sad since i had replayed DMC3SE soooooo many times until i lost count haha
It's often on sale [at least on ps4] that's how I grabbed it ultimately. It's worth it for Vergil alone.
My mind is going Trick-Sword trick trick Sword!
Got the DMC4:SE aaaaand... shit, I didn't know Vergil is so fuckin' OP [especially with the unlimited devil trigger costume], I almost feel bad for the demons, except for Blitz maybe, fuck that guy.
It was nice to finally go back to DMC4, I'm not particularly good at it, but the game is still a blast and the legendary dark knight difficulty mode is a great addition. However it's a shame they didn't took some time to actually make SE feel more like a finished product, additional characters are great, but their campaings are basically 1 to 1 copy of the main one without additional cutscenes, story bits etc.[Vergil intro spelled some hope but that got quickly crushed later on].
Backtracking and boss recycling really starts to tire you after a third or so playthrough, luckily that godlike combat system makes up for some of the game's blemishes.
I can only hope DMCV rumor is true and that they won't make the same mistake again, don't rush it, finish it properly and give us a full experience, great combat system, varied levels, amazing characters, wacky action scenes and those sweet corny one liners.
I think even Bayonetta 2 still magically walk off an area when fighting starts.
Bayonetta 1 and 2 still use the Lumen or infernal shields that block off the combat area - it's why the iconic kiss / heart of bullets to break them at the end of a verse exists.
I don't necessarily think it's a problem that absolutely needs to be solved, in a linear or closed off level it just makes things neater. Even Nioh does the same thing for major enemy encounters despite its more open level design.
I don't know if I'm misremembering it again, but i have the impression that it happens a lot for the old DMC games compared to Nioh that just adopts the Souls method of just locked off doors from one side.
Like every other area is walled off by the red stuff
So if y'all had to pick two guns and two swords to return from a prior game (including DmC) to a new one, what would y'all pick?
Would be dope if they took inspiration from RE's grenade launcher^Damn. No more leaks. :P
Nah, gonna miss you, bud.
Ifrit. It's the crunchiest gauntlets and I don't want another new set of new gauntlets in V.
Cerberus. Maybe my favorite weapon in 3 after Rebellion, and I don't feel we're likely to get another similar weapon. Nor do we need one with Cerberus already existing.
Artemis. The most unique firearm in 3, imo, and the one with the most to add.
Grenade Gun. Maybe my favorite firearm in the series, and definitely my favorite explosive one. Give it some new abilities like unique ammo types, and we're good.
Would be dope if they took inspiration from RE's grenade launcher
Yeah it was always hold, as part of DMC's combat is learning when and when not to use it, as some moves only work with or without it. DmC offers a hold or toggle lock-on however, if I recall.Okay, that was super embarrassing. Took me three tries to beat Berial, and when I only got a D rank at the end. Fuck. Granted, I haven't played DMC4 in 8 years, but still. Guess I'm gonna have to practice a lot...
Was the lock-on always a hold thing and not toggle, though? Feels weird to me.
Ahh. I was thinking of that too when I tried to remember whether it was hold or toggle. Makes sense.Yeah it was always hold, as part of DMC's combat is learning when and when not to use it, as some moves only work with or without it. DmC offers a hold or toggle lock-on however, if I recall.
And Berial can be tough, since air combos are the best way to beat him and at mission 02, you're probably not going to have many.
One thing DMC5 needs to not do is make Enemy Step purchasable. Dunno what genius thought that was a good idea, but it was available from the start of DMC3, and that game is still hard as hell.
It really doesn't. Actually threw me off going back to DMC3:SE and having Enemy Step from the beginning.My guess is they did it as a way of tutorializing it and making players more aware of it so they'd experiment with it more. Doesn't really work, though.
Oh, okay. Cool! Good to know, hahaha.Berial is the do or die noob killer boss of DMC4. Don't fret about it.
Lock-on was always a hold. Only DmC DE has a toggle option.
Dodging is the way it is because the control and movement have only been iterated on, not redesigned. As it is, what dodge move you should use is situational. That said, I think there's a more effective way of doing things. I'd like a quick dodge and a longer dodge with more i-frames but also more recovery frames, that use the same button.
I'm already getting tired just thinking of everything I have to think and keep track of if they do something like that...Dante could acquire up to 8 Devil Arms and could switch between them with the D-pad and a button like R2+D-pad. He could then switch between 4 guns using another button+D-pad. This would probably be seen as too complex though.
I'm already getting tired just thinking of everything I have to think and keep track of if they do something like that...
At that point though, just go back to the DMC3 system with DMC4's style switch.I mean, you could still just stick to a couple of your favorite weapons if you want to. :)