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MThanded

Member
Oct 26, 2017
336
I have a golden king togwaggle. I have been trying to make him work but i should really dust for something else.
 

Karsticles

Self-Requested Ban
Banned
Oct 25, 2017
2,198
Jade didn't really destroy the control meta til way later, maybe JTU but probably KFT. There were plenty of other reasons besides jades though. Even then there were a few control decks that were viable. Not saying you're wrong about jades being strong vs control, but largely vs a specific type of control.
Jade Druid demolished Renolock when it came out. It was a huge part of why Control Warlock decks disappeared.

Yeah I was watching Dog play mill rogue with kingsbane and it actually destroyed almost any slower deck. The mill portion allows you to draw all your weapon parts and Valeera and you then win with a combination of mill + pressure from and insane dagger. He beat a quest warrior by outhealing the rag shots every turn (leeching). Even was running a blade flurry to help clear. These were games at top 150 legend too.

Still succeptible to dying early against aggro/high tempo decks though. So pretty useless on most of ladder lol.
You have that decklist?
 

TouchOfGray

Banned
Oct 25, 2017
801
Rogue or Warrior Victory + Rogue or Warrior Dominance + 3 Victories as quests.

Can't play any of the new Rogue or Warrior decks after getting 75+ packs. Great game.
 
Oct 25, 2017
12,576
Jade Druid demolished Renolock when it came out. It was a huge part of why Control Warlock decks disappeared.

Jade druid was tier 3 at best back then and they actually did not demolish them since renolock was running combos back then. This is just flatly inaccurate.

edit:
Control warlock didn't even disappear, it was a strong force almost entirely throughout the MSG meta. Are you just forgetting how vulnerable jade druid was to shaman which was half the meta?
 
Last edited:

Karsticles

Self-Requested Ban
Banned
Oct 25, 2017
2,198
Jade druid was tier 3 at best back then and they actually did not demolish them since renolock was running combos back then. This is just flatly inaccurate.

edit:
Control warlock didn't even disappear, it was a strong force almost entirely throughout the MSG meta. Are you just forgetting how vulnerable jade druid was to shaman which was half the meta?
I am just talking about the initial release period, not the mature meta that developed.

Yeah what happened to pieces of shit like Flame Leviathan that I didn't even have to consider crafting. Cheap times.
I want quest rewards to significantly increase.
 

SonicXtreme

Member
Oct 27, 2017
1,713
For everyone not getting their quests just log off and log back in to get them. Has worked for me every time so far

Sick. The 100g dominance quest works with dungeon run
thats the only quest that , iirc, has always worked with everything, friend wins to beating the innkeeper, again iirc, even before the recent quest friends change

lol im late. so on an unrelated note to make this post not deletable, my one friend only has 100 kobolds cards, hes turbo casual. he has 4 leggys. literally the ONLY mage cards he has, are the two legendaries. those are all from just like, however many packs, not many at all.
 
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anyprophet

Banned
Oct 27, 2017
941
pro tip: don't play The Darkness into the frozen clone your big spell mage opponent got off of cabalist tomb

uKh3ndp.jpg
 

astro

Member
Oct 25, 2017
56,964
So, Rogue is my favorite class currently.

Considering buying crafting the legendary weapon and the epic that lays spider ambushes. I know I should probably wait for the dust to settle more, but I really want to put these in my decks.

Think they'll pan out as solid choices longer-term? I've not played with them myself obviously, but from what I can gather from decks/responses they seem pretty solid.
 

SonicXtreme

Member
Oct 27, 2017
1,713
So, Rogue is my favorite class currently.

Considering buying crafting the legendary weapon and the epic that lays spider ambushes. I know I should probably wait for the dust to settle more, but I really want to put these in my decks.

Think they'll pan out as solid choices longer-term? I've not played with them myself obviously, but from what I can gather from decks/responses they seem pretty solid.
i've been adiment that those cards are incredibly strong ever since revealed, in my opinion, i can't imagine regretting them. the value on both is insanely high, and they aren't difficult at all to build around. honestly i think you'd be fine. but others have said they don't agree, from a game design perspective, a 4/4 for 4 mana, and 4 4/4's that auto draw, is absolutely nuts imo, despite how ppl say 'oh they're easy to clear'. go for it imo

the spiders should not auto draw, and should not be 4/4's. the weapon, is nice, it protects you from fatigued and even with one +2 attack buff, makes it insane value and even on the first play 1/3 is a fair weapon lol
 
Oct 25, 2017
4,811
i've been adiment that those cards are incredibly strong ever since revealed, in my opinion, i can't imagine regretting them. the value on both is insanely high, and they aren't difficult at all to build around. honestly i think you'd be fine. but others have said they don't agree, from a game design perspective, a 4/4 for 4 mana, and 4 4/4's that auto draw, is absolutely nuts imo, despite how ppl say 'oh they're easy to clear'. go for it imo

the spiders should not auto draw, and should not be 4/4's. the weapon, is nice, it protects you from fatigued and even with one +2 attack buff, makes it insane value and even on the first play 1/3 is a fair weapon lol
I think most of the cards in this game that are like that draw a card, not sure why it wouldn't be like that.
 

Mazre

Member
Oct 25, 2017
307
Was knocking out a warlock quest and managed to gnomferatu away a Raza priest DK (still lost), and a quest mage antonidas (won with both of us in fatigue.)
 

anyprophet

Banned
Oct 27, 2017
941
So, Rogue is my favorite class currently.

Considering buying crafting the legendary weapon and the epic that lays spider ambushes. I know I should probably wait for the dust to settle more, but I really want to put these in my decks.

Think they'll pan out as solid choices longer-term? I've not played with them myself obviously, but from what I can gather from decks/responses they seem pretty solid.

even if auctioneer gets sent to the hall of fame and miracle rogue dies in standard they 4/4 spider will still be a good card. even if you only get 1 ambush that's still 8/8 worth of stats for 4 mana.

the weapon is fun to play with but you're right we really need to wait for the dust to settle on the meta before we see just how good weapon rogue is. i'm a bit skeptical since warlock and druid have such an easy time putting up big taunts. but i think it's safe to craft because it gets better every time they add weapon buffs to the game. plus it's just fun to who cares if it's not tier 1.
 

Peleo

Member
Nov 2, 2017
2,656
Mid-Range Demonlock seems quite strong. Unsure Hooked Heaven is good though, I think I won't until I start facing more Aggro decks.
 

Flaurehn

Member
Oct 25, 2017
3,361
Mexico City
even if auctioneer gets sent to the hall of fame and miracle rogue dies in standard they 4/4 spider will still be a good card. even if you only get 1 ambush that's still 8/8 worth of stats for 4 mana.

the weapon is fun to play with but you're right we really need to wait for the dust to settle on the meta before we see just how good weapon rogue is. i'm a bit skeptical since warlock and druid have such an easy time putting up big taunts. but i think it's safe to craft because it gets better every time they add weapon buffs to the game. plus it's just fun to who cares if it's not tier 1.


I found out that big taunts end not mattering at all, once you have lifesteal/envenom you plow through them easily, you can get tons of mileage from doomerang also. What you need to do is start rushing them by hitting face once your weapon is 3 attack. The pressure you keep on control decks is insane, and by the time you use your vanish/blade furry you finish them with 12-14 attack from your weapon.

Obviously as always the meta will stabilize in a month or less. But Kingsbane deck is tons of fun
 

Nordicus

Member
Oct 29, 2017
1,496
Finland
Oct 25, 2017
12,576
Last 4 games I played with my latest revision of kingsbane miracle rogue:

https://hsreplay.net/replay/oxnjWJeB5vJQ4GTCTMwMih
https://hsreplay.net/replay/iMGHDwDWobqUYbhPor7MRW
https://hsreplay.net/replay/bDr6ddKpVMgTnrPbPmKK89
https://hsreplay.net/replay/yC6vgnzTJsvq8GMvYYtSBb

I feel a little dumb for caving into not running leeching poison and doomerang pre-release. Also, I was unsure at the time how good shinyfinder would be as a 2 of. And it was really thijs' list which inspired me to just cut swash and patches. I just assumed those 3 cards were too good to not run, but honestly seems fine without that crap.

Code:
### Bane of Kings
# Class: Rogue
# Format: Standard
# Year of the Mammoth
#
# 2x (0) Backstab
# 2x (0) Counterfeit Coin
# 2x (0) Preparation
# 1x (1) Cold Blood
# 2x (1) Deadly Poison
# 1x (1) Doomerang
# 1x (1) Kingsbane
# 1x (2) Bloodmage Thalnos
# 2x (2) Cavern Shinyfinder
# 2x (2) Eviscerate
# 1x (2) Leeching Poison
# 1x (2) Sap
# 1x (3) Edwin VanCleef
# 2x (3) Fan of Knives
# 1x (3) SI:7 Agent
# 2x (4) Elven Minstrel
# 2x (4) Fal'dorei Strider
# 1x (5) Leeroy Jenkins
# 1x (5) Vilespine Slayer
# 2x (6) Gadgetzan Auctioneer
#
AAECAaIHCowCsgLNA68E7QXdCIHCAqnNArHOArvvAgq0AcsDmwWIB6QHhgn1uwLc0QLl0QLb4wIA
#
# To use this deck, copy it to your clipboard and create a new deck in Hearthstone
 

zoukka

Game Developer
Verified
Oct 28, 2017
2,361
I don't think I have lost yet to the rogue 4/4. Late game the tokens are just meaningless.
 

astro

Member
Oct 25, 2017
56,964
Thanks everyone.

I'll hold off on the weapon for now, give a few days maybe and see what emerges.
 

Luminish

Banned
Oct 25, 2017
6,508
Denver
I decided to spend all my dust on the two overload giants, and they paid me back the first game with a very good turn 9. This is with a completely empty board at the start of the turn.

xIFj64X.jpg
 

BabyMurloc

Member
Oct 29, 2017
1,890
I don't think I have lost yet to the rogue 4/4. Late game the tokens are just meaningless.

I lost to an arena deck with 2 of those and 2 of the minion drawing elves.

I decided to spend all my dust on the two overload giants, and they paid me back the first game with a very good turn 9. This is with a completely empty board at the start of the turn.

Can you share your overload list, and more experiences with it? I really want to play shaman.
 

SonicXtreme

Member
Oct 27, 2017
1,713
I think most of the cards in this game that are like that draw a card, not sure why it wouldn't be like that.
bc, imo, from a game design, card does not have proper downside. vanilla stat for 4 mana is what, 4/5 yeti??? so it sacrifices one stat point??? off vanilla for insane bonus. at first i thought they didn't auto draw and i was like, ok , you really have to build around it and do a hyper draw deck. but its not so. the downside is so small. its like explosive rune. compare the downside of that card to snipe, don't even look at the extra damage. your change gets carried over. your opponent feels dumb no matter how he tries to play around it, unless he has a very small niche type to counter.
 

SonicXtreme

Member
Oct 27, 2017
1,713
I don't think I have lost yet to the rogue 4/4. Late game the tokens are just meaningless.
that doesn't mean anything. no one lost to totem golem until tunnel trogg came out. these cards get built on. still OP for what it is, IMO, but obviously most disagree. just following game design principles i learned at art institute (lol), i'd get an F- if i released that card, doesnt have proper downside, again imo

look at beneath the grounds. that sacrificed mad tempo, and had HUGE downside. properly balanced.
 
Oct 25, 2017
4,811
bc, imo, from a game design, card does not have proper downside. vanilla stat for 4 mana is what, 4/5 yeti??? so it sacrifices one stat point??? off vanilla for insane bonus. at first i thought they didn't auto draw and i was like, ok , you really have to build around it and do a hyper draw deck. but its not so. the downside is so small. its like explosive rune. compare the downside of that card to snipe, don't even look at the extra damage. your change gets carried over. your opponent feels dumb no matter how he tries to play around it, unless he has a very small niche type to counter.
The downside is that it's a 4/4 minion that doesn't do anything to the board on that turn. The one point of health can make a big difference too
 
Oct 25, 2017
12,576
I decided to spend all my dust on the two overload giants, and they paid me back the first game with a very good turn 9. This is with a completely empty board at the start of the turn.

xIFj64X.jpg


There is another powerful combo you may not have thought of, although it might be too memey it's a way to finish the game. Southsea deck hand + rockbiter + spellstone = 20 damage from 3 cards, of course you must have a weapon equipped.
 

BabyMurloc

Member
Oct 29, 2017
1,890
From 15 win streak to impossible to win anything. It's a conspiracy theory to think Blizzard restricts access to ranked levels, but one thing is for sure: this kind of variance is not indicative of a game of skill. You can of course play wrong, but the skill ceiling must be absurdly low. And I mean ceiling in the sense of enabling your win through creative gameplay, not the kind where you make a convoluted fatigue warrior that folds when you make a single mistake.
 

Nordicus

Member
Oct 29, 2017
1,496
Finland
Okay, the deck-mixing cube is great in the dungeon. Not only does it also discount your regular cards in hand, it completely broke A F Kay's usual scripted Turn 6 tempo swing, she just Vanished and did nothing else.
 

SonicXtreme

Member
Oct 27, 2017
1,713
From 15 win streak to impossible to win anything. It's a conspiracy theory to think Blizzard restricts access to ranked levels, but one thing is for sure: this kind of variance is not indicative of a game of skill. You can of course play wrong, but the skill ceiling must be absurdly low. And I mean ceiling in the sense of enabling your win through creative gameplay, not the kind where you make a convoluted fatigue warrior that folds when you make a single mistake.
you should change decks, or just turn off the game when you get tilted.

i make a lot of fun meme decks. when i get mad my turbo awesome deck isn't winning i just play the dumb meme in casual or at a floor and laugh my ass of the 1/4 times i live the dream and do some bonkers OP shit. its a game
 

BabyMurloc

Member
Oct 29, 2017
1,890
you should change decks, or just turn off the game when you get tilted.

i make a lot of fun meme decks. when i get mad my turbo awesome deck isn't winning i just play the dumb meme in casual or at a floor and laugh my ass of the 1/4 times i live the dream and do some bonkers OP shit. its a game

I stopped playing as soon as I realized things were going nowhere. It's just that I came back hours later, tried a different deck and it's several games of see no early drops even after mulligan and draw your top end as your first cards. So I stopped again.
 

Luminish

Banned
Oct 25, 2017
6,508
Denver
Can you share your overload list, and more experiences with it? I really want to play shaman.
It's a huge work in progress right now, but this is my most current version. I welcome any suggestions for changes.

### Creeping Spellstone
# Class: Shaman
# Format: Standard
# Year of the Mammoth
#
# 2x (2) Ancestral Spirit
# 1x (2) Bloodmage Thalnos
# 2x (2) Crushing Hand
# 1x (2) Devolve
# 2x (2) Maelstrom Portal
# 2x (2) Stormcrack
# 2x (3) Drakkari Defender
# 2x (3) Far Sight
# 1x (3) Lightning Storm
# 2x (4) Flamewreathed Faceless
# 2x (4) Jinyu Waterspeaker
# 1x (5) Carnivorous Cube
# 2x (5) Earth Elemental
# 1x (5) Hallazeal the Ascended
# 1x (5) Volcano
# 2x (7) Corridor Creeper
# 2x (7) Lesser Sapphire Spellstone
# 2x (11) Snowfury Giant
#
AAECAaoIBvUE7QXCrgL2vQLHwQKL4QIMlAOyBvUI96oCxK4CoLYC3boC/s0Cjc4CutICw9IC+9MCAA==
#
# To use this deck, copy it to your clipboard and create a new deck in Hearthstone
 

Luminish

Banned
Oct 25, 2017
6,508
Denver
There is another powerful combo you may not have thought of, although it might be too memey it's a way to finish the game. Southsea deck hand + rockbiter + spellstone = 20 damage from 3 cards, of course you must have a weapon equipped.
I hadn't thought about charging minions. A midrange overload deck that runs Unbound Elemental might like something like that, but it's a lot of mana and combo pieces. Can't even devolve away the taunts on the same turn.

Maybe I'll try it someday. It's not memy enough to purposefully suffer a losing record, but maybe there's a winning deck to be made.
 
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Miletius

The Fallen
Oct 25, 2017
1,257
Berkeley, CA
I try not to complain about netdecks especially because people are working on a limited card pool right now (most people, anyhow), so they are just trying to find decks that work for their limited pool. I haven't had much time to think about decks this week (finals), so I've pretty much resorted to just modifying the decks that I do have with a few things from the new expansion. Still wish I was able to have opened more packs, because it looks like I'm woefully under what I need to have a solid collection in anything right now.
 

rahji

Member
Oct 25, 2017
3,567
Some thoughts about the spell hunter deck after playing and tweaking cards for about 20 games. I started with the deck recipe from blizzard (I hunt alone) and replaced the cards I didn't have (crushing walls and to my side!) :

- The reward from the hunter legendary weapon is just not good enough. You have to sacrifice too much for the effect which may not even be good. And the stats of the weapon are also really bad. I had one game where the weapon gave me spells like play dead, hidden cache and smuggler's crate. These cards are just dead cards in that game. And you also mill your next card if you play this weapon. I believe every card in your deck is better than a random spell which may not even help you. The chance of playing that weapon is not very high due to being a legendary so why include it in the first place? I think it is a cool idea with the weapon but it just doesn't work out so far.
- The spellstone is a win condition on its own. If you play two secrets on turn 2 and 3 and coin out the spellstone, chances are high that you win that game if your opponent has no immediate removal like hellfire. It really surprised me, but that spellstone is so good, that I want to have it in my mulligan.
- Flanking Strike is a really solid spell. It fills the akward turn 4 in secret hunter where you either play two secrets or animal command (or putricde maybe).
- You can do the same thing with secret hunter which does way better. I included cloaked huntress, prof putricide and yogg (for the lulz) and it works way better than the pure spell hunter. Of course you have to remove the weapon and to my side, but imho it works much better.
 
Oct 27, 2017
5,959
Las Vegas
Hope you don't take offense to this, but I have to ask. It feels like every single one of your posts now is complaining about the game; why even play it if you think it sucks so much?

Believe me, I'm beginning to ask myself the same question.

I don't know, I'm over the constant aggro. Probably a good time for a break.

Edit: I say this and then I boot up the game. First game is against a Paladin that goes coin Knife Juggler into Lost in the Jungle and Righteous Protector followed up by Unidentified Maul that gives their minions Divine Shield.

Like, I don't even have it in me to be upset anymore.
 
Last edited:

SonicXtreme

Member
Oct 27, 2017
1,713
heres my haggard ass wild spell hunter. i dont have a lot of the new cards and dusted my COTW's when they nerfed, LOL.

### RHOK'DELAR
# Class: Hunter
# Format: Wild
#
# 1x (1) Candleshot
# 1x (1) Hunter's Mark
# 2x (1) Tracking
# 1x (2) Bear Trap
# 2x (2) Cat Trick
# 2x (2) Explosive Trap
# 1x (2) Flare
# 1x (2) Freezing Trap
# 1x (2) Lock and Load
# 2x (2) Quick Shot
# 1x (2) Snipe
# 1x (2) Venomstrike Trap
# 2x (3) Animal Companion
# 1x (3) Deadly Shot
# 2x (3) Eaglehorn Bow
# 1x (3) Kill Command
# 2x (3) Unleash the Hounds
# 1x (4) Flanking Strike
# 2x (5) Lesser Emerald Spellstone
# 1x (6) Deathstalker Rexxar
# 1x (7) Crushing Walls
# 1x (7) Rhok'delar
#
AAEBAR8OjQGoAocErgaAB8UItBPRFJ3MAt3SAunSAobTAuHjAvLqAgi1A8kElwjbCf4M1BH4sQLj0gIA
#
# To use this deck, copy it to your clipboard and create a new deck in Hearthstone

getting the weapon late game most def makes all the difference. its ok, but it does suprise you how well you can do even with a haggard one. its a shame you can't reno it or yogg it lol
 

Luminish

Banned
Oct 25, 2017
6,508
Denver
heres my haggard ass wild spell hunter. i dont have a lot of the new cards and dusted my COTW's when they nerfed, LOL.

### RHOK'DELAR
# Class: Hunter
# Format: Wild
#
# 1x (1) Candleshot
# 1x (1) Hunter's Mark
# 2x (1) Tracking
# 1x (2) Bear Trap
# 2x (2) Cat Trick
# 2x (2) Explosive Trap
# 1x (2) Flare
# 1x (2) Freezing Trap
# 1x (2) Lock and Load
# 2x (2) Quick Shot
# 1x (2) Snipe
# 1x (2) Venomstrike Trap
# 2x (3) Animal Companion
# 1x (3) Deadly Shot
# 2x (3) Eaglehorn Bow
# 1x (3) Kill Command
# 2x (3) Unleash the Hounds
# 1x (4) Flanking Strike
# 2x (5) Lesser Emerald Spellstone
# 1x (6) Deathstalker Rexxar
# 1x (7) Crushing Walls
# 1x (7) Rhok'delar
#
AAEBAR8OjQGoAocErgaAB8UItBPRFJ3MAt3SAunSAobTAuHjAvLqAgi1A8kElwjbCf4M1BH4sQLj0gIA
#
# To use this deck, copy it to your clipboard and create a new deck in Hearthstone

getting the weapon late game most def makes all the difference. its ok, but it does suprise you how well you can do even with a haggard one. its a shame you can't reno it or yogg it lol
Lock and Load doesn't belong in any deck ever. Such a bad card. Play Ball of Spiders instead if you want the pseudo card draw.

On the Hunt is worth considering to help justify a double Kill Command, and finish off the Hunter's Mark targets.
 

SonicXtreme

Member
Oct 27, 2017
1,713
Lock and Load doesn't belong in any deck ever. Such a bad card. Play Ball of Spiders instead if you want the pseudo card draw.

On the Hunt is worth considering to help justify a double Kill Command, and finish off the Hunter's Mark targets.
If you have a lock and load in hand when you rhok 'Delar though, it's a trip man. Oth and double kc def would be nice. Crushing walls is surprisingly clutch, I was skeptical but considering it's hunter, it's kinda clutch. Of course this archetype will probably be hot garbage once we revert to the same four netdecks but for now its surprisingly fun
 

Keyser S

The Fallen
Oct 26, 2017
8,480
Has anyone tried any druid recruit decks? Kripp was playing one that got pretty nasty.

I tried the Kripp one, and it seems to take too long to get to the point where it gets good, and even when it gets really good it is not spectacular. It is fun though. Cubing a Hadronox is amazing. One opponent I faced seemed to like what I was doing and seemed to intentionally miss lethal a bunch of times just to see what nonsense would come out next turn. He conceded when I N'Zoth'ed 4 Hadronox, but like I said I had the game lost long before that.

The recruit idea is solid though. Hopefully somone has a less greedy deck to suit the archetype and that might have a chance.

edit - I just realized I never faced a Hunter during my runs with the deck, it might actually be an amazing fit for that
 
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