Yeah, some of those final day filler cards seem pretty impactful this time.
I'm still disappointed overall at the 'hook' of the set. Legendary Weapons just aren't something I'm excited for, and a lot of them really just...don't work if people just run oozes. And they will. They even added a 5 mana 5/5 ooze for more redundancy, and didn't have anything to properly address it beyond that crappy 3 drop that readds a weapon to your hand. There's a few that still might be good even getting removed straight away, like the Mage card...but I dunno. The higher cost ones like the Warrior and Shaman seem like straight clunky garbage, and the Warlock one does literally nothing which seems too risky at 5 mana.
Mage one seems most likely to see play to me. More positive on the Rogue weapon upon seeing the weapon tutor also. Druid one might be gross with Medivh, not sure what else is really good with it. Maly OTK stuff seems a little too out there and still gets beaten by ooze before the weapon breaks.