• Ever wanted an RSS feed of all your favorite gaming news sites? Go check out our new Gaming Headlines feed! Read more about it here.
  • We have made minor adjustments to how the search bar works on ResetEra. You can read about the changes here.

Buggy Loop

Member
Oct 27, 2017
1,232
I'm having a really hard time playing this with an Xbox one controller on PC. I originally played the new order with keyboard & mouse and i was cruising in the game as a nazi killing machine, but now i find the game really difficult with a controller. I changed my PC setup from desk to TV so, there's no real good (without investing $$$) solution of keyboard and mouse.

Is it just me? Never died so much in a fps game on during its introduction level.
 

EatChildren

Wonder from Down Under
Member
Oct 27, 2017
7,030
I don't think it's a bad game, but coming off TNO/TOB replays just make this feel off. And I don't want to keep using the word feel because it's so vague and arbitrary, but its subjective relevance is still important. So far my major gripes with The New Colossus is that it doesn't have the tight, forward moving level design and pacing of The New Order, where encounters hit memorably hard and exhilarating thanks to very satisfying enemy hit feedback if admittedly poor player hit feedback. The New Order would drip feed smaller encounters and peaks of excitement with a few scattered, smaller stealth zones. AI was simple, but decently engaging in taking cover and giving the illusion of awareness.

By contrast, The New Colossus has little of this thrill. Hit feedback on enemies lacks the messy, loud punch of The New Order. The weapons are not particularly satisfying to use. The stages are (so far) a mix of too large and too tight, missing the organic flow between encounters and AI responsiveness of its predecessor. Too often I've seen the AI meander and walk straight into dumb situations, almost as if their responsiveness to combat is apathy, or that their dynamic movement and scripting isn't complex enough to accommodate the larger play zones. Levels that dump a commander or two far away from the player as you toss up between grinding through longish stretches of level design to try and find them, or gruelling through mediocre combat via alerts. The hit feedback on the player is borderline non-existent. TNO/TOB had a lot of issues in this regard too but maaaaaaaan it's worse than ever here. I'd go as far as to say this has some of the worst player hit feedback I've ever seen in a shooter; it's rubbish. The guns are ugly and poorly textured, somehow worse than The New Order / The Old Blood, I'm guessing due to using full model model assets and id Tech not coping well.

I don't know. I'm not disliking it but if I was being cripplingly honest my first thought based on early impressions are "disappointed". The cast and writing are absolutely on point, and there are beats of brilliance (particularly the opening), but it's sad to think that the parts where I'm not playing are currently the tethers dragging me through. It shouldn't be like this, because The New Order wasn't, and outside of it's miserably slow opening The Old Blood generally wasn't either. The New Order had its own wealth of issues but for me personally it rose above these with more than the story. The moment-to-moment play was superb. I cannot say the same for The New Colossus.

EDIT: I think a perfect example of how utterly bizarre the encounter and difficult design is can be highlighted through any appearance of those Uber soldiers, or whatever those bigger, armoured soldiers with lasers, rocket boosts, and such. These struck me as your "heavily armoured super guy" cliche mixed in with encounters, like The New Order had but on steroids. And all of them so far have been weak as piss; the game either handing me well overpowered equipment before they showed up (like armour piercing round upgrades, or my own laser / rocket thing), or the AI is so braindead they don't pose a threat and I quickly chew through them with standard weapons. Meanwhile be caught in an entanglement with two standard soldiers out in the open and watch your health deteriorate to zero in a matter of seconds.
 

Vic_Viper

Thanked By SGM
Member
Oct 25, 2017
29,053
So game is still crashing on PC after the title cards. Tried to download the update with the GeForce Experience but Im getting runtime errors and another error saying that something else is installing at the same time.

Anyone know what to do? Anyone have the same issues?

Probably going to just ask Steam for a refund if I cant get it to work. There should be zero issues with my PC.
 
Last edited:

DarkStream

Member
Oct 27, 2017
623
In the changelog seems that only kepler based cards are blessed by this, but i've installed it anyway, who knows if those fixes could work on other cards as well. I like have my drivers updated :D
Anyway, i thought it was good to post it nevertheless.

Yeah, installed as well despite not running Kepler. Surely didn't make things worse :)
 

Dhuggs_

Member
Oct 27, 2017
632
New Jersey
I'm glad I'm not the only one having an issue with not realizing I'm being hit or how much my armor or health has gone down before I'm dead. I put the difficulty on the easiest to be honest. I just want to have fun and kill Nazi's and if that's the easiest way for me to do it, then so be it.
 

CHC

Member
Oct 27, 2017
10,246
I don't think it's a bad game, but coming off TNO/TOB replays just make this feel off. And I don't want to keep using the word feel because it's so vague and arbitrary, but its subjective relevance is still important. So far my major gripes with The New Colossus is that it doesn't have the tight, forward moving level design and pacing of The New Order, where encounters hit memorably hard and exhilarating thanks to very satisfying enemy hit feedback if admittedly poor player hit feedback. The New Order would drip feed smaller encounters and peaks of excitement with a few scattered, smaller stealth zones. AI was simple, but decently engaging in taking cover and giving the illusion of awareness.

I haven't played far enough to address the criticisms you mentioned further down, but I think the biggest thing regarding "feel" in New Colossus is the newly added inverse kinematics and full body awareness. While I can't recall if you could see your own legs in New Order / Old Blood (I don't think so....), you certainly didn't have an actual "body" that turned separately from your head, or arms that moved when they got too close to walls. It's something that makes aiming and looking around occasionally feel off - there are strange adjustments going on after the camera pans as your body moves to accommodate. For me, it's probably the biggest difference in "feel," which like you say, is often a vague concept.

I actually think the shooting itself feels smoother and meatier than New Order, likewise with the sound design. Level design and other things you mentioned - jury's still out for me, I don't think I'm very far in the game right now.
 

Dr. Benton Quest

Resettlement Advisor
Member
Oct 25, 2017
3,367
I know it has been asked 100 times by now probably, but do I need to have played the New Order to enjoy this one?

Ready to pull the trigger on it
and nazis
 

Sasliquid

Member
Oct 25, 2017
4,295
I really want to love the game and so far I think the world is better than in the first but I'm just not gelling with the combat.

If feels like you go down way to fast despite how much the game seemingly wants you to feel powerful. Wouldn't be so bad if the load times were not so long. I really think a game with the plot/setting of Wolfenstein but the combat of new DOOM would be goty material.
 

Brerlappin

Self-Requested Ban
Banned
Oct 27, 2017
415
I'm enjoying this a lot, I fucking love BJ he's such a great character. All the characters are really well written so far and I loved the way the middle of the game has been playing out so far.

I will say though, I'm still finding the sound lacking. Not as bad as TNO but still not great, I mean even their own extremely underrated Syndicate (IMO) has faaar better sound and I would genuinely consider it a better shooter (but not a better game).

Still I'm having a blast regardless of my complaints :)

I think the sound mix is fucked. Music is very low at times when it should be pumping, and voices are very faint too. Changing the audio profile doesn't seem to do much. In fact as much as I'm loving the game, it does seem to have a few technical issues, namely the botched audio, and I think pretty much every form of anti-aliasing in the game is either broken, or does next to nothing
 

Deleted member 10601

User requested account closure
Banned
Oct 27, 2017
348
These damn commanders are hard to reach and hard too see. I'm already tired of sneaking to them. TNO handled them better.
 

Applesauce

Member
Oct 27, 2017
1,514
I'm having a really hard time playing this with an Xbox one controller on PC. I originally played the new order with keyboard & mouse and i was cruising in the game as a nazi killing machine, but now i find the game really difficult with a controller. I changed my PC setup from desk to TV so, there's no real good (without investing $$$) solution of keyboard and mouse.

Is it just me? Never died so much in a fps game on during its introduction level.

I've never been able to use a controller with any success after getting acclimated to KB/M for an FPS or any game that requires decent aim, and I'm by no means a long time PC gamer.

Wireless options are very much affordable these days, even in a comfy couch setting. I used a cheap Logitech set before I had a proper gaming desk, and it worked fine on the coffee table lol
 

Cooking

Member
Oct 27, 2017
1,451
These damn commanders are hard to reach and hard too see. I'm already tired of sneaking to them. TNO handled them better.

I think the flip side is, gunning through everyone during an alarm seems easier in this one.

is anyone else having steam overlay issues? I can't get it to show up. Also, this game hates alt tab.
 

Alexalder

Member
Oct 25, 2017
377
Italy
I think the flip side is, gunning through everyone during an alarm seems easier in this one.

is anyone else having steam overlay issues? I can't get it to show up. Also, this game hates alt tab.
Use +r_disablesteamOverlay 0
It's a pretty bad port as it is right now, Steam reviews are well deserved when press reviewers don't give a shit
Is the OP broken for anyone else? All I see are a bunch of IMG tags :-(
I see a lot of broken OP's, mine broke too, probably because of this
 

Eggiem

Member
Oct 27, 2017
8,781
Game crashed for me and it didnt save my collectibles in the second level. I cant pick them up again, because they dont appear after loading. Strange bug.
 
Oct 25, 2017
6,300
The New Order was my personal GOTY and while I think TNC is great I can't help but be disappointed.

Pros:
- Story is excellent with a load of memorable and silly character moments.
- When it works the combat is meaty and satisfying.
- Mick Gordon does it again with another bombastic and kick ass score. The perfect music to crush Nazi skulls.
- Graphically it looks gorgeous and is supported by excellent art design.
- Varied level locations that give me a strong Resistance 3 vibe.
- One moment in particular is just genius in it's ridiculousness.

Cons:
- BJ doesn't feel powerful for a huge chunk of the game.
- Too much time in the game is spent managing meters. First it's BJ's lower health cap, then radiation and then another bar later in the game. I think this might be what kills so much momentum.
- Stealth/action balance is skewed. Mainly due to the level design.
- Difficultly spikes are total bullshit. No word of a lie I had a harder time with this on normal than I did TNO on its hardest difficulty. The encounter design in some places is straight up busted with BJ being shredded before I can even react. Not to mention the game checkpointing me into Insta-death scenarios. I genuinely think this needs rebalanced as it barely resembles the first game.

So yeah, I went in wanting to love it as much as I did TNO and TOB but if I'm honest the game is flawed in some very fundamental ways.
 
Last edited:

Varixio

Member
Oct 27, 2017
727
Man, I got Mario Odyssey and Assassins Creed yesterday but all these impressions are making me want to start Wolfenstein first. What a time to be alive! Hah
 

SunhiLegend

The Legend Continues
Member
Oct 25, 2017
2,573
3P5etDf.gif
 
Last edited:

Porcupine

Member
Oct 27, 2017
848
I don't think it's a bad game, but coming off TNO/TOB replays just make this feel off. And I don't want to keep using the word feel because it's so vague and arbitrary, but its subjective relevance is still important. So far my major gripes with The New Colossus is that it doesn't have the tight, forward moving level design and pacing of The New Order, where encounters hit memorably hard and exhilarating thanks to very satisfying enemy hit feedback if admittedly poor player hit feedback. The New Order would drip feed smaller encounters and peaks of excitement with a few scattered, smaller stealth zones. AI was simple, but decently engaging in taking cover and giving the illusion of awareness.

By contrast, The New Colossus has little of this thrill. Hit feedback on enemies lacks the messy, loud punch of The New Order. The weapons are not particularly satisfying to use. The stages are (so far) a mix of too large and too tight, missing the organic flow between encounters and AI responsiveness of its predecessor. Too often I've seen the AI meander and walk straight into dumb situations, almost as if their responsiveness to combat is apathy, or that their dynamic movement and scripting isn't complex enough to accommodate the larger play zones. Levels that dump a commander or two far away from the player as you toss up between grinding through longish stretches of level design to try and find them, or gruelling through mediocre combat via alerts. The hit feedback on the player is borderline non-existent. TNO/TOB had a lot of issues in this regard too but maaaaaaaan it's worse than ever here. I'd go as far as to say this has some of the worst player hit feedback I've ever seen in a shooter; it's rubbish. The guns are ugly and poorly textured, somehow worse than The New Order / The Old Blood, I'm guessing due to using full model model assets and id Tech not coping well.

I don't know. I'm not disliking it but if I was being cripplingly honest my first thought based on early impressions are "disappointed". The cast and writing are absolutely on point, and there are beats of brilliance (particularly the opening), but it's sad to think that the parts where I'm not playing are currently the tethers dragging me through. It shouldn't be like this, because The New Order wasn't, and outside of it's miserably slow opening The Old Blood generally wasn't either. The New Order had its own wealth of issues but for me personally it rose above these with more than the story. The moment-to-moment play was superb. I cannot say the same for The New Colossus.

EDIT: I think a perfect example of how utterly bizarre the encounter and difficult design is can be highlighted through any appearance of those Uber soldiers, or whatever those bigger, armoured soldiers with lasers, rocket boosts, and such. These struck me as your "heavily armoured super guy" cliche mixed in with encounters, like The New Order had but on steroids. And all of them so far have been weak as piss; the game either handing me well overpowered equipment before they showed up (like armour piercing round upgrades, or my own laser / rocket thing), or the AI is so braindead they don't pose a threat and I quickly chew through them with standard weapons. Meanwhile be caught in an entanglement with two standard soldiers out in the open and watch your health deteriorate to zero in a matter of seconds.

This sums up my experience perfect so far. In addition, there is too much ammo and health packs/armor lying around and you have to loot them all the time. Maybe it's just me, but it wasn't that cluttered in the last one. Feedback when you get shot is near to zero. Sometimes I died and didn't even know that I was shot at. Pacing is also odd. I'm not saying it's bad, but it doesn't feel as good as the last one so far.

Also most collectibles give nearly zero visual feedback, I'm having a hard time finding them. I found a lot of them just because the message, to pick something up, poped up.
 

Vic_Viper

Thanked By SGM
Member
Oct 25, 2017
29,053
Finally got the game to work on PC after downloading the Nvidia drivers directly from their website instead of using the GeForce Experiance app. Never had a problem with the app before now lol.
 

ghostwich

Member
Oct 25, 2017
21
I don't think it's a bad game, but coming off TNO/TOB replays just make this feel off. And I don't want to keep using the word feel because it's so vague and arbitrary, but its subjective relevance is still important. So far my major gripes with The New Colossus is that it doesn't have the tight, forward moving level design and pacing of The New Order, where encounters hit memorably hard and exhilarating thanks to very satisfying enemy hit feedback if admittedly poor player hit feedback. The New Order would drip feed smaller encounters and peaks of excitement with a few scattered, smaller stealth zones. AI was simple, but decently engaging in taking cover and giving the illusion of awareness.

By contrast, The New Colossus has little of this thrill. Hit feedback on enemies lacks the messy, loud punch of The New Order. The weapons are not particularly satisfying to use. The stages are (so far) a mix of too large and too tight, missing the organic flow between encounters and AI responsiveness of its predecessor. Too often I've seen the AI meander and walk straight into dumb situations, almost as if their responsiveness to combat is apathy, or that their dynamic movement and scripting isn't complex enough to accommodate the larger play zones. Levels that dump a commander or two far away from the player as you toss up between grinding through longish stretches of level design to try and find them, or gruelling through mediocre combat via alerts. The hit feedback on the player is borderline non-existent. TNO/TOB had a lot of issues in this regard too but maaaaaaaan it's worse than ever here. I'd go as far as to say this has some of the worst player hit feedback I've ever seen in a shooter; it's rubbish. The guns are ugly and poorly textured, somehow worse than The New Order / The Old Blood, I'm guessing due to using full model model assets and id Tech not coping well.

I don't know. I'm not disliking it but if I was being cripplingly honest my first thought based on early impressions are "disappointed". The cast and writing are absolutely on point, and there are beats of brilliance (particularly the opening), but it's sad to think that the parts where I'm not playing are currently the tethers dragging me through. It shouldn't be like this, because The New Order wasn't, and outside of it's miserably slow opening The Old Blood generally wasn't either. The New Order had its own wealth of issues but for me personally it rose above these with more than the story. The moment-to-moment play was superb. I cannot say the same for The New Colossus.

EDIT: I think a perfect example of how utterly bizarre the encounter and difficult design is can be highlighted through any appearance of those Uber soldiers, or whatever those bigger, armoured soldiers with lasers, rocket boosts, and such. These struck me as your "heavily armoured super guy" cliche mixed in with encounters, like The New Order had but on steroids. And all of them so far have been weak as piss; the game either handing me well overpowered equipment before they showed up (like armour piercing round upgrades, or my own laser / rocket thing), or the AI is so braindead they don't pose a threat and I quickly chew through them with standard weapons. Meanwhile be caught in an entanglement with two standard soldiers out in the open and watch your health deteriorate to zero in a matter of seconds.
I'm curious - what difficulty level have you been playing?
 

Cooking

Member
Oct 27, 2017
1,451
- Difficultly spikes are total bullshit. No word of a lie I had a harder time with this on normal than I did TNO on is hardest difficulty. The encounter design in some places is straight up busted with BJ being shredded before I can even react. Not to mention the game checkpointing me into Insta-death scenarios. I genuinely think this needs rebalanced as it barely resembles the first game.

just got to the
penthouse, and I'm stalling the Nazi's
and I'm considering playing on easy, this is already a hard scenario and the fact that its hard to tell when you're taking damage makes it worse.

otherwise I do find running and gunning to be easier and preferable - especially when commanders seem so far away in this.
 

Blade Wolf

Banned
Oct 27, 2017
9,512
Taiwan
Having a total blast with this game, just curious how far am I into the game?

I just got my
new body
 
Last edited:

SunhiLegend

The Legend Continues
Member
Oct 25, 2017
2,573
Fantastic stuff, as usual. Glad to see you here in this thread

Also I wasn't able to see this until I quoted your post, a known issue I assume?

I just had a look and there seems to be a problem with imgur linking on the site, I couldn't see my earlier gifs posted as well. Hopefully it's not too long for a fix.
 

Vic_Viper

Thanked By SGM
Member
Oct 25, 2017
29,053
For the save Fergus or Wyatt choice at the very beginning of the game, I went with the option on the right side. Just to be clear, Is that the choice for saving the younger guy? Wasnt entirely sure when I made the choice and wanted to know if I should start over or not lol.
 

ManaByte

Attempted to circumvent ban with alt account
Banned
Oct 27, 2017
11,087
Southern California
Picking this up today. Got it for free by using a combination of BB GCU discount + $10 reward certs from the other games I got this fall. Not a bad deal.
 

Blade Wolf

Banned
Oct 27, 2017
9,512
Taiwan
Really loving the story so far, but I have to say some of the scenes feels way too fast, the momentum of the storytelling just isn't perfect.
 

Killzig

Member
Oct 25, 2017
1,042
Trying to take my time with this game so I don't just blow through it*. Having a lot of fun. The laser weapons are an absolute joy to play with holy shit.

*
Yesterday I untethered the sub and cleared the nazis out from section F. Today I got through Manhattan; I thought the giant mech was tough, but then I got absolutely savaged in the penthouse evac section. Looking forward to Roswell. Playing 1 difficulty above normal.
 

Deleted member 203

user requested account closure
Banned
Oct 25, 2017
4,899
I feel like an idiot because I'm stuck on a tutorial after getting my first new ability, let's say. This is about 6-7 hours into the game.

I took the constrictor ability, entered the tube, and now I have no idea what to do.
 

Arkanius

Banned
Oct 25, 2017
2,144
Spoilers for the audition scene

The name of the actor that Hitler kills is Ronald... Is it Ronald Reagan? lol
 
Oct 25, 2017
6,300
It's weird how this game paradoxically punishes you for not playing it like Doom but also punishes you for adopting a run and gun style like Doom.

I just find it bizarre that for my tastes this is getting the reviews I thinks TNO should have got so seeing this reviewed like this when to me it feels inferior in some very meaningful ways just strikes me as odd.

Oh and I missed all the district missions and those upgrades because the game doesn't properly explain when and how to do them so I only just figured it out as I started the last mission (with no PONR hint). Really poor sign posting.

God I feel like I'm dunking super hard on this game and that makes me feel sad :(
 
Oct 25, 2017
6,300
Max Hass is soo good. He arguably has one of the biggest laughs in the game.

Anya: All this action is getting me a little excited...
Fergus: Ahem.
Anya:...is this an open channel?
Grace: Yep!
Bombate: Yeahhhhhh!
Max Hass: MAX HASS
 

Transistor

Hollowly Brittle
Administrator
Oct 25, 2017
37,167
Washington, D.C.
PSA: For anyone who is using a Steam Controller or just wants the Steam Overlay in general, put this in your launch options for the game:

+r_disableSteamOverlay 0