Has anyone worked on a solo or close-to-solo project before? Sometimes I get a little tired of just playing games and get the spark for wanting to create a game.
I have some unique ideas brewing and sometimes want to make an indie version of the game I've always wanted to play but no one has made yet (for fun and fulfillment rather than profit). I'm a software developer by profession (non-gaming related) and an artist by hobby, so with the exception of music I think I could learn what I need to in order to create one. Working on both programming and asset creation myself would make the game feel really personal, which would be nice.
However, since I don't plan to leave my day job or start a team/company and just work on this in my free time, I'm worried about the scope/effort and whether or not I would lose motivation in the long run. My favorite game of last year was created by a team of two + a composer, but I have no idea how much time they poured into their work. Has anyone that developed a game solo/on a small team or is creating a game as a hobby have any stories to share on their experience?
I worked 2 years full time on my first game. It takes a long time to creates the graphics and animations. Any way you can cut corners there will make your work go quicker.
As for motivation I think that is highly personal, however, what is good with making almost everything yourself us that you can always do something else when you get tired of one thing. Boring to animate then code.. and when that gets boring make graphics etc...