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DrBo42

Avenger
Oct 25, 2017
3,760
They are going to do their own voxel tech for asteroids, they do have an overall plan, not really sure on the state of it right now though. I think they leave it as a 3.1 thing but I don't know where on the schedule it sits exactly, it's kinda already supported because of new tech for voxel gas clouds but it won't take very long regardless. However I think they need to sort out their cargo box missions before they start tackling mining asteroid stuff.



Not sure if they're still inviting people or have closed that for now. If you're concierge, a subscriber, or a highly rated tester I believe you access right now, so technically, you can pay $10 to become an alpha tester of the Alpha and get access now if you really want it. It's not ready for live yet, at all, they still have to catch some nasty performance degrading bugs, so don't expect it to be a very smooth experience.

I bet they'll just open it up for everyone on PTU tomorrow with the discounted game packages going up. Will see how it goes.
Gotcha, thanks guys.
 

lacinius

Member
Oct 28, 2017
1,002
Canada
For those poking about in the PTU I had a question about how "intuitive" the game is... like can you share some thoughts on the learning curve for 3.0 say for someone that has never played the game before? I know they have the "thought bubble" system in place, or whatever that's called, but is that enough to get by, or do you also need to know the majority of the key binds and that sort of thing?

Thank you in advance for any replies if I don't get the chance to reply until after work tomorrow.
 

cyress8

"This guy are sick"
Avenger
Finally finished a mission to give them some mission data feedback. Took 6 tries through all the disconnects, but I got it.

They should hire me for going through the hit to my sanity. :D

If they can fix the disconnects, we should be ready for release. Everything else is working a lot better than first release.
 
OP
OP
Raticus79

Raticus79

Community Resettler
Member
Oct 25, 2017
1,051
For those poking about in the PTU I had a question about how "intuitive" the game is... like can you share some thoughts on the learning curve for 3.0 say for someone that has never played the game before? I know they have the "thought bubble" system in place, or whatever that's called, but is that enough to get by, or do you also need to know the majority of the key binds and that sort of thing?

Thank you in advance for any replies if I don't get the chance to reply until after work tomorrow.

The default key binds for keyboard and mouse need some work, but there aren't that many you need for just going around exploring.
There have been a few requests to change the "inner thought" behavior to activate the default action when F is tapped, and just use holding F for when you need to show the other options to select less frequently used actions. Always holding F and clicking is a bit cumbersome, but it works.
F5 is a handy shortcut to start up the ship.
Alt+F to get out.

Edit: actually it's probably better to check out this video - https://www.youtube.com/watch?v=hStCa-ugtu0
Easier to just see some things in action for the basics.
 
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Boss

Banned
Oct 25, 2017
951
For those poking about in the PTU I had a question about how "intuitive" the game is... like can you share some thoughts on the learning curve for 3.0 say for someone that has never played the game before? I know they have the "thought bubble" system in place, or whatever that's called, but is that enough to get by, or do you also need to know the majority of the key binds and that sort of thing?

Thank you in advance for any replies if I don't get the chance to reply until after work tomorrow.

There is an in-game hint system that popups and explains various things to you during the game, so it'll give you hints on keybinds, etc. Generally if you point and hold F at anything, you'll be given a list of options that are really as self explanatory as they can get. Like Raticus said, Alt+F is a good shortcut for getting out of seats, you can also look right/left and hold F and click. Pressing F5 skips you having to turn individual items on and lets your ship go right into flight ready. Generally, if you look over the keybinds and follow the in-game hints you should be more than fine, and with 50 players per server now, just ask the chat for help if you're stuck with something and they'll be happy to help you in most cases.
 

FreezerGeezer

Member
Oct 25, 2017
1,493
Australia
I bet they'll just open it up for everyone on PTU tomorrow with the discounted game packages going up. Will see how it goes.

Don't tease us like that! To those in at the moment how is it after the most recent patches, better? Do they still have individual items / systems to implement to the first wave folks before pushing through to public or is it just about stability and major bugs in the current build then they will push through?
 

DrBo42

Avenger
Oct 25, 2017
3,760
Loaded up the game for the first time before PU, holy shit at that server performance. Then I jumped into the hangar and it was golden. Is there any hope of them wrangling the server performance even remotely soon? Soon as in next few months etc. What's the priority?
 

FreezerGeezer

Member
Oct 25, 2017
1,493
Australia
Loaded up the game for the first time before PU, holy shit at that server performance. Then I jumped into the hangar and it was golden. Is there any hope of them wrangling the server performance even remotely soon? Soon as in next few months etc. What's the priority?

It is definitely on the horizon if not soon. One of the main components I know that will help is the object container streamer. I think it is slated for 3.1 along with other network items. Some people seem to be getting locked 30 in the 3.0 build at the moment too so just seems all over the shop.
 

DrBo42

Avenger
Oct 25, 2017
3,760
It is definitely on the horizon if not soon. One of the main components I know that will help is the object container streamer. I think it is slated for 3.1 along with other network items. Some people seem to be getting locked 30 in the 3.0 build at the moment too so just seems all over the shop.
So someone loads up the biggest ship currently flyable and the server struggles as it loads all the assets + sends the data out to all 50 clients rather than a distance based resource system or what?
 

FreezerGeezer

Member
Oct 25, 2017
1,493
Australia
So someone loads up the biggest ship currently flyable and the server struggles as it loads all the assets + sends the data out to all 50 clients rather than a distance based resource system or what?

That is my (limited) understanding of how object container streaming would work in terms of network. Seems like once that is implemented it would be a massive load taken off the server, but I don't know exactly how it all works. Last reports show it due for 3.1 and refer to it as:
  • Object Container Streaming Core Engine Support
Handful of network changes in 3.0, 3.1 and 3.2 from last I checked. All those dates could be wrong now and the only name I remember is the object streaming one. Sorry!
 

KKRT

Member
Oct 27, 2017
1,544
Loaded up the game for the first time before PU, holy shit at that server performance. Then I jumped into the hangar and it was golden. Is there any hope of them wrangling the server performance even remotely soon? Soon as in next few months etc. What's the priority?
Its the top priority for networking and engine team.

---
They are going to do their own voxel tech for asteroids, they do have an overall plan, not really sure on the state of it right now though. I think they leave it as a 3.1 thing but I don't know where on the schedule it sits exactly, it's kinda already supported because of new tech for voxel gas clouds but it won't take very long regardless. However I think they need to sort out their cargo box missions before they start tackling mining asteroid stuff.
Yep, i think the voxel based asteroids will come out with mining tech. 3.1 or 3.2 is probably a good guess.
 

Spuck-

Banned
Nov 7, 2017
996
User has been warned: drive-by post intended to mock people interested in SC.
So did anyone in this thread buy the imaginary land
 

Staticneuron

Member
Oct 25, 2017
1,187
So someone loads up the biggest ship currently flyable and the server struggles as it loads all the assets + sends the data out to all 50 clients rather than a distance based resource system or what?

That was an issue before PTU was released Last month. They fixed it in an episode of bugsmashers. So I don't think that is an issue anymore.

Mark Abent returns to track down a performance issue where players received constant updates on ships not anywhere near them. Watch Mark dig into the code to make this optimization.

 

Skade

Member
Oct 28, 2017
8,899
I think the main issue right now with the servers is that you receive the data from every single players movements on the map, whether you can acually see them or not, wich bottelenecks the CPU heavily.

Would the data received be only from a "small" bubble around the player (and i think they are working on it), the perfs would be much better for the client.
 

Staticneuron

Member
Oct 25, 2017
1,187
I think the main issue right now with the servers is that you receive the data from every single players movements on the map, whether you can acually see them or not, wich bottelenecks the CPU heavily.

Would the data received be only from a "small" bubble around the player (and i think they are working on it), the perfs would be much better for the client.

I just posted the video. That was something taken care of weeks before it went to PTU. There is alot more added in comparison to 2.6. So the performance issue could be related to the many additional elements and systems. I think if it is something as obvious as player movement and ship updates within a certain radius they saw to it already. (they have tested up to 100 people in an instance so it seems that player movement isn't the issue there)

My performance tanked at Levski in comparison to other spots and no other player was there. I am guessing this might be more NPC related. If it was something as player updates no matter where you were on a server then no matter where you went in stanton your performance would tank evenly. Stanton is one unified area.

Boss pointed out similar issues as well.

There are network improvements, as far as I can tell, their own metrics have said their server performance has increased 2-3x what they had previously. Some stuff that's bringing it down is 10x the content, and 2x the player counts in 3.0, so they're spending the improvements they're getting. The FPS looks trash however because of some gamecode bugs that are causing memory leaks, once they fix those we should be getting some much more stable.
 
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Dictator

Digital Foundry
Verified
Oct 26, 2017
4,947
Berlin, 'SCHLAND
I just posted the video. That was something taken care of weeks before it went to PTU. There is alot more added in comparison to 2.6. So the performance issue could be related to the many additional elements and systems. I think if it is something as obvious as player movement and ship updates within a certain radius they saw to it already.

My performance tanked at Levski in comparison to other spots and no other player was there. I am guessing this might be more NPC related. If it was something as player updates no matter where you were on a server then no matter where you went in stanton your performance would tank evenly. Stanton is one unified area.
If you go and use the offline mode you can test this rather easily to show it is the NPC tick update.

For one, your frametime tanks to about 50 ms once every second:

Secondly, the frametime normalises when you go into the menu. Going in to the menu stops the game time, and presumably the AI update, yet keeps rendering the game. So the currently blocker to performance, IMO, from such rudimentary guess testing seems to be AI performance, and not the amount of draw calls.
 

Staticneuron

Member
Oct 25, 2017
1,187
If you go and use the offline mode you can test this rather easily to show it is the NPC tick update.

For one, your frametime tanks to about 50 ms once every second:

Secondly, the frametime normalises when you go into the menu. Going in to the menu stops the game time, and presumably the AI update, yet keeps rendering the game. So the currently blocker to performance, IMO, from such rudimentary guess testing seems to be AI performance, and not the amount of draw calls.


Thanks for verifying. I was making observations of where the performance was tanking and the NPC's was the common thread I was finding especially since Levski has a metric ton of them across multiple levels. They need to fix that and the LOD issue with the planets and I will be a bit happier on that regard.
 

jpbonadio

Member
Nov 8, 2017
895
I don't follow this game close enough to know every detail about it, but I'm a huge fan of the project and it's insane scope. I'm really
cheering for it succeed.

That said, I don't own the platform to run the game, and don't have the intention to buy it in the future.

I know that lock the game in the PC was a decision the ensure the game won't be held back by the hardware of the current consoles, and have the team focused on only one platform makes everything faster demanding less money resourcess.

So, I have a question for those who are more aware of the project details: Is there any specific reason that prevents CIG from releasing the final game on an eventual PS5, assuming the console would be powerful enough to run the game without compromises?
 

KKRT

Member
Oct 27, 2017
1,544
So, I have a question for those who are more aware of the project details: Is there any specific reason that prevents CIG from releasing the final game on an eventual PS5, assuming the console would be powerful enough to run the game without compromises?
The other limitation of consoles would be their platform holders in strict network/patching policies.
Squadron 42 would be probably easier for CIG to launch on future consoles than Star Citizen.
 

Staticneuron

Member
Oct 25, 2017
1,187
So where do I get my burn down?

Burn down segments were slated to detail release to PTU. Since 3.0 has been released to PTU I don't think we will get that delivery type again.

The other limitation of consoles would be their platform holders in strict network/patching policies.
Squadron 42 would be probably easier for CIG to launch on future consoles than Star Citizen.

That is probably why we still see more MMO's on PC than we see on consoles to this day. Even if PS5 gets more powerful I am not sure by the time the game is out and optimized that GPU and CPU will be the only concern. I wouldn't be surprised if Ram becomes an issue as well. TBH I am surprised at how far behind the CPU's of the consoles are. I don't know what to expect in next generation of consoles.
 

Rivi

Banned
Oct 25, 2017
829
Burn down segments were slated to detail release to PTU. Since 3.0 has been released to PTU I don't think we will get that delivery type again.
I'd assume they would continue since 3.0 isn't fully released and people will be on their back if they didn't let them know what bugs were found and what remain
 

Staticneuron

Member
Oct 25, 2017
1,187
I'd assume they would continue since 3.0 isn't fully released and people will be on their back if they didn't let them know what bugs were found and what remain

Now that I think of it, Maybe you are right. People will want to know more until it is actually in their hands. Maybe it will com back after the sale but this is leading up to the holiday stream. maybe one burndown before the stream.
 
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jpbonadio

Member
Nov 8, 2017
895
The other limitation of consoles would be their platform holders in strict network/patching policies.
Squadron 42 would be probably easier for CIG to launch on future consoles than Star Citizen.

Yeah, that could be a problemn. I hope they find a way because I would like to play this game in the future on a console. Releasing on consoles would also brings lots of money to help fund even more content to the game's universe.
 

Staticneuron

Member
Oct 25, 2017
1,187
Yeah, that could be a problemn. I hope they find a way because I would like to play this game in the future on a console. Releasing on consoles would also brings lots of money to help fund even more content to the game's universe.

Not sure that will happen because the sole purpose of funding this game and other comments that Chris has made. And funding isn't a problem as far as we can tell.

https://forums.robertsspaceindustries.com/discussion/76653/star-citizen-pc-ps4-and-consoles

Chris Roberts said:
Hi everyone!

I figured it was best to post this in its own thread instead of one of the many "Star Citizen on PS4, the sky is falling!" threads that sprung up this weekend after a PS4 devkit was spied in background on Jason Spangler (our CTOs) desk.

While some could view the 1+1 = 256 logic that it required to come to the conclusion that we were ditching the PC for PS4 as an overreaction it does show how passionate everyone is in this community about the PC as the best gaming platform, which warms my heart!

So let me say this.

Star Citizen IS a PC game. It will NEVER be dumbed down for a lesser platform. We will NOT limit the input options or supported peripherals to the lowest common denominator. We will NOT pass on features and technology just because they will only run on some hardware configurations.

I just upgraded my office rig to a pair of Titans running in SLI, driving a 4K monitor and a 1440P one (Thanks NVidia for the goodies!). We're about ready to build the ultimate AMD rig with FOUR R9 290Xs and AMD's eight core CPU driving a set of 4K monitors in Eyefinity (Thanks AMD!)

You think that's a good approximation for console, even a next gen one like PS4 or Xbox One?

I LOVE the PC as a platform because it is open, is always moving forward, with new powerful components (usually at cheaper prices) becoming available to gamers available every year. A $3,000 high end PC gaming rig of today wipes the floor of dedicated graphics supercomputers costing over $1M 10 years ago. People were amazed at being able to get Giga flops of performance. Now we can obtain over 5 TERA flops on a single PCI-E GPU!!! The PC platform is great because it isn't static. It doesn't have rules or some controlling entity that decides what will and won't be in the eco system. If a cool new disruptive technology like the Oculus Rift comes along it can have a chance to gain traction and become the next big thing.

Because of this Star Citizen will always be primarily a PC game and will embrace the best and newest tech.

Some of you may have seen that we announced our intention to support AMD's Mantle with Star Citizen. We didn't do this because AMD sends us lots of high cards (although that doesn't hurt). We are doing this because it increases the ability of a PC to get the most out of its incredibly powerful hardware. Going to the hardware without an huge inefficient API like DirectX allows us to radically increase the number of draw calls in a frame – At last week's AMD developer conference Nitrous, which is a new company working on a next gen PC engine, demoed a scene with over 100,000 drawcalls per frame running at over 60 FPS through Mantle. To put that in context last gen stuff (and a bunch of PC games gated by DirectX) have been stuck around 2,000 - 3,000 drawcalls and next gen consoles (like PS4) can do 10,000 - 15,000 or so. We're supporting Mantle to push PC graphics performance higher – it's been gated too long by DirectX's inefficiency and abstraction, which has only gotten worse as Microsoft becomes less interested in the PC as a gaming platform. I would love NVidia and Intel to have Mantle drivers (as the API is designed to be non GPU architecture specific) but if not we would support NVidia or Intel drivers that would allow us to get to the metal (GPU Hardware) efficiently and take advantage of parallelism in CPU cores (for efficient batching of data between the game and the GPU).

This is ironically the advantage the next gen consoles have like PS4 and Xbox One – they abstract the low level hardware much less, so what is essentially a mid-level gaming PC of today (which are what the PS4 and Xbox One specs are) punches above its performance weight while Windows and Direct X do a nice job of handicapping the high end PC.

I'm supporting Mantle to push the PC as a gaming platform even further and negate one of the advantages of a console over a PC. Hardly the actions of someone about to sell out! :-)

As far as consoles go Star Citizen will never be on the PS3 or Xbox 360. As for the next gen consoles, PS4 and Xbox One, we have NO CURRENT PLANS, but my stance remains open and is consistent with the many interviews I've given -

IF the platform holders (Sony & Microsoft) allow us to update the code and data without restrictions and odious time consuming QC procedures, IF they allow our community to openly interact with each other across platforms then I would CONSIDER supporting them.

Why?

Well because then they are essentially inexpensive small form factor PCs with a custom operating system focused on gaming and who wouldn't want a bigger community of Star Citizens? If Sony or Microsoft are willing to let their platform be open, then I see no real difference between them or Valve's Steambox, a Mac or a PC running Linux, all of which are platforms that I don't think this community would mind supporting as they are all viewed as "PCs". In fact most Macs are probably much worse gaming machines than a next gen console (as Apple is the antithesis of what I love about PCs)

But this is a big IF as it's asking a lot. To their credit Sony seems to be the most eager to embrace indie games and the idea of openness, and they chased us down to give us some dev kits to play with but we've been very clear on what it would take to get Star Citizen onto PS4.

And even then it would only be contemplated as a port from the PC, not the other way around plus we would require a financial commitment by Sony to make it happen. If some of the coolest features or peripherals don't make it because the PS4 can't handle it we would never gimp the PC version.
This is no different than the issues you face in PC development – we could be like Blizzard or Riot and focus on a game that works on the widest array of PC hardware – but that's not the spirit of Star Citizen. We are shooting for the stars both virtually and technology wise. For me this game is about pushing boundaries on all levels and is something that I hope is still breathing strong ten years from now. Instead of Crysis benchmarks when they test a new GPU I want to see Star Citizen!

One last thing to think about - normally developers "sell out" to a console platform (Bungie or Epic going XBox exclusive for instance) because the platform holder is funding the budget. Thanks to everyone that has backed Star Citizen we have no need to sell out to anyone! You've funded a AAA PC game that will compete with the biggest and best. By the time the game is officially "done", I'm pretty sure that the final funding will be larger than most AAA console games outside the very biggest like GTA or CoD - and our money goes much further as we don't have any corporate overhead or fancy marketing budgets. You have all proven there is at least as much demand for a high end PC game as most console games.

So fear not! The PC is the platform of Star Citizen. Anything else, if it happens at all, will just be after the fact.
 

Al3x1s

Banned
Nov 13, 2017
2,824
Greece
After it actually releases I'm sure it could come to the consoles that come after the then current generation. When it's mostly feature complete and additional expansions/content wouldn't really increase the hardware specs required all that much, only offer cool new/different shit that are however similarly demanding to what will have come before by then. Maybe it could be a niche console release that is only really playable with a keyboard and flight stick combo or something if gamepads are an issue, I don't know. Additional peripherals could be supported for people who wanted to expand their capabilities to for example pilot different crafts that require additional inputs or whatever. Like that Xbox mech game, Steel Battalion, but probably cheaper, the stick could be something as basic as T16000M or then equivalent and the keyboard, well, any cheapo one that works. It could have bundles with or without the keyboard for people who already have one but all of them with the flight stick they choose to collaborate with. So yeah, a relatively niche release that won't sell like COD but it's possible and if the game's as amazing as we hope I'm sure enough would jump onboard to make the port worthwhile. Maybe you'll say you don't want them to limit what is possible in future expansions and updates for the low end consoles but I'm sure they'll want it to be playable on the PCs that are mid-high spec upon its release for a long long time, so next gen consoles of the time could work similarly well. And they can discontinue support whenever next-next gen arrives and alongside that update their PC system specs requirements, either for the whole game or just the next expansions that do crazier shit. I'm sure people would be upset if the PC requirements changed too often anyway.
 
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Staticneuron

Member
Oct 25, 2017
1,187
After it actually releases I'm sure it could come to the consoles that come after the then current generation. When it's mostly feature complete and additional expansions/content wouldn't really increase the hardware specs required all that much, only offer cool new/different shit that are however similarly demanding to what will have come before by then. Maybe it could be a niche console release that is only really playable with a keyboard and flightstick combo or something if gamepads are the issue, I don't know. Additional peripherals could be supported for people who wanted to expand their capabilities to for example pilot different crafts that require additional input or whatever. Like that Xbox mech game, Steel Battalion, but probably cheaper, the stick could be something as basic as T16000M or then equivalent and the keyboard, well, any cheapo one that works. And it could have bundles or without for people who already have a keyboard. So yeah, very niche release.


Just like in the post above I detailed response from Chris which is why I state I am not sure. In case you didn't read all of it (I understand it was a large response) here is the biggest hurdles and they aren't really related to tech directly.

Chris Roberts said:
Star Citizen IS a PC game. It will NEVER be dumbed down for a lesser platform. We will NOT limit the input options or supported peripherals to the lowest common denominator. We will NOT pass on features and technology just because they will only run on some hardware configurations.

Chris Roberts said:
IF the platform holders (Sony & Microsoft) allow us to update the code and data without restrictions and odious time consuming QC procedures, IF they allow our community to openly interact with each other across platforms then I would CONSIDER supporting them.

For those reasons you are looking at some interesting policy responses there. I doubt Sony or MS will become lax on their QC or update procedures. I am not sure if fans would be to happy if the game gets updated on PC yet the console couldn't handle the new feature and is left without it. Chris certainly isn't going to let limitation of console stop the PC version from progressing. And the whole cross platform play is a can of worms. I don't see any console maker having a problem sharing a base with PC, they just seemingly do not like sharing with each other. Imagining SC going to consoles has to be very optimistic and rely on a perfect storm of conditions I don't recall ever happening in the console space to date.

EDIT: Maybe a packaged version of S42 is more likely. SC is an MMO therefore is bound to have new features Chris has stated they weren't going to stop after release.
 
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Boss

Banned
Oct 25, 2017
951
jpbonadio I don't ever see Star Citizen releasing for consoles. I wouldn't mind them releasing SQ42 for consoles at all, and it'd be wise for them to do it, but I can see any hint of them optimizing the game for consoles instead of using development time on features as something that will have major backlash amongst the community, so I doubt we'll see it.

Rivi The normal ATV's have been suspended this week because of the Anniversary Sale and Ship-Shape episodes we're getting. Burndown will probably come back next week.

Edit: And yeah, Dictator is right about AI being a performance issue right now.
 

KKRT

Member
Oct 27, 2017
1,544
After it actually releases I'm sure it could come to the consoles that come after the then current generation. When it's mostly feature complete and additional expansions/content wouldn't really increase the hardware specs required all that much, only offer cool new/different shit that are however similarly demanding to what will have come before by then.
The problem is not with GPU power, as in terms of GPU power the Xbox X is already fine and Pro probably as well on lower settings and maybe lower resolution. CPU is the limiting factor and if the platform holders wont change that in future consoles and we'll still get crappy CPUs, like low end mobile Ryzen, then even Squadron 42 could not run properly on new consoles.
 

StereoVSN

Member
Nov 1, 2017
13,620
Eastern US
The other limitation of consoles would be their platform holders in strict network/patching policies.
Squadron 42 would be probably easier for CIG to launch on future consoles than Star Citizen.
I am skeptical of this one. We have a bunch of MMOs including F2P ones on both PS4 and Xbone. Most likely reason is optimization. If it has performance issues on fairly powerful PCs then consoles won't be able to handle the game.

However, PS5/XB2 might be improved enough that the game will run if it actually releases by then and is optimized/playable enough for general populace.
 

KKRT

Member
Oct 27, 2017
1,544
I am skeptical of this one. We have a bunch of MMOs including F2P ones on both PS4 and Xbone. Most likely reason is optimization. If it has performance issues on fairly powerful PCs then consoles won't be able to handle the game.
Read the Staticneuron post. If for example SC cant share servers between all versions that CIG probably wont do, or at least wont do it on the console that has stricter policies.

Btw SC has and will have very deep integration with their Spectrum app and this could also be not allowed by console platform holders.
 
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OP
OP
Raticus79

Raticus79

Community Resettler
Member
Oct 25, 2017
1,051
Embeds are fixed. I've been waiting for that! Will be able to make the OP a whole lot nicer soon.

"You may embed media from the following sites: Brightcove Coub Dailymotion Facebook Google Drive Google+ Instagram JW Platform Kiss Video LiveLeak Livestream Metacafe Pinterest Reddit threads and comments Streamable Tumblr Twitter Veoh Videomega vidme Vimeo Vine WorldStarHipHop YouTube"

I like this one but it was too big to include as a GIF. I just used Streamable to rehost this one from the original gifv on imgur and now I can embed it here:

The shadow should probably be a bit fuzzier, but it's still cool.
 
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OP
OP
Raticus79

Raticus79

Community Resettler
Member
Oct 25, 2017
1,051
If you go and use the offline mode you can test this rather easily to show it is the NPC tick update.

For one, your frametime tanks to about 50 ms once every second:

Secondly, the frametime normalises when you go into the menu. Going in to the menu stops the game time, and presumably the AI update, yet keeps rendering the game. So the currently blocker to performance, IMO, from such rudimentary guess testing seems to be AI performance, and not the amount of draw calls.

Oh wow, good to know. Just saw that there's an option for having a frametime graph in RTSS now too, which is nice.
https://www.youtube.com/watch?v=p_Zvw4RZj5k
Setup > enable frametime history overlay (graph)
"Show own statistics" has to be on.
 
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OP
OP
Raticus79

Raticus79

Community Resettler
Member
Oct 25, 2017
1,051
$10 off, nice.

Fortunately they're not quantity limited this time. That was a pain for the earlier ones.

I added it at the top of the OP. The ships have 5 years insurance too, which is pretty good.
 
OP
OP
Raticus79

Raticus79

Community Resettler
Member
Oct 25, 2017
1,051
Yeah, I was thinking maybe today just due to the starter package sale, but it sounds like things are less stable currently.
 
OP
OP
Raticus79

Raticus79

Community Resettler
Member
Oct 25, 2017
1,051
I've been following SC for awhile, but haven't backed it to this point. With the incoming release of 3.0. I'm honestly considering jumping in to test out the game and see where it goes. I'm also interested in Squadron 42. Is this package a good way to start?

https://robertsspaceindustries.com/pledge/Packages/Mustang-Alpha-Star-Citizen-Squadron-42-Combo

Nah, get one of the promo ones that just went up - you save 10 bucks and it has 5 years of hull insurance included instead of 3 months.
https://robertsspaceindustries.com/...63-Discount-Starters-Anniversary-Special-Sale
This is for the MMO, and then there's a $15 add-on to include the Squadron 42 campaign to match the one you linked, for $50 total instead of $60.

The longer hull insurance is nice since it persists if you upgrade that package to a different ship.
 
Oct 27, 2017
3,899
ATL
Nah, get one of the promo ones that just went up - you save 10 bucks and it has 5 years of hull insurance included instead of 3 months.
https://robertsspaceindustries.com/...63-Discount-Starters-Anniversary-Special-Sale
This is for the MMO, and then there's a $15 add-on to include the Squadron 42 campaign to match the one you linked, for $50 total instead of $60.

The longer hull insurance is nice since it persists if you upgrade that package to a different ship.

Thanks! Now which ship would be more preferable, the Aurora or the Mustang?

Edit: I see in the Mustang's description that there's an optional cargo carrier. Does that come with it?

Edit 2: I'm not seeing the $15 Squadron 42 addon
 
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Raticus79

Raticus79

Community Resettler
Member
Oct 25, 2017
1,051
Thanks! Now which ship would be more preferable, the Aurora or the Mustang?

Edit: I see in the Mustang's description that there's an optional cargo carrier. Does that come with it?

Edit 2: I'm not seeing the $15 Squadron 42 addon

Yeah, I can't find the add-on right now either (even for the regular non-discounted packages) - just give that some time, it seems like they don't have things fully set up yet.

I'm actually not sure about that cargo pod - I don't see a price mentioned for it anywhere so I think it's probably just included and it's something you toggle in the ship build. Will see if I can find out for sure.
 
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Raticus79

Raticus79

Community Resettler
Member
Oct 25, 2017
1,051
Looks like they fixed the add-on. You should get a prompt to add it during checkout (after you enter the address, before you pay).

The Aurora and Mustang are pretty close. I'd say just go by your preferred style - Aurora for a trading focus, Mustang for combat.
 
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DrBo42

Avenger
Oct 25, 2017
3,760
So apparently I got the Digital Bounty Hunter version back in 2013. Is there anything better now I can trade it in for value wise?

e87013a2ba.jpg
 

Zalusithix

Member
Oct 25, 2017
461
Thank you very much! :) Is any of the two ships more recommended than the other?
If you plan on playing with 3.0, grab the Aurora. The Aurora just got its rework pass done and has been brought up to the standards of more recent ships both in design and functionality. The Mustang series is still being worked on so the current version is old and broken. Entry and exit from the Mustang is glitchy, and the MFDs are all placeholders.

MFDs;
2i4tIEf.jpg


Exit seat:
2do8uq5.jpg


Now compare that to the Aurora:
9dKmCbq.jpg


To give an idea about the Mustang's future here's the relevant info from the recent ATV:


Should you decide you like the Mustang more than the Aurora when it's finished, then you'll be able to upgrade your pledge ship to a Mustang Beta for an additional $10, or simply change ships in game using the in game systems and economy once that's in place.
 

Nova

Member
Oct 25, 2017
14
So apparently I got the Digital Bounty Hunter version back in 2013. Is there anything better now I can trade it in for value wise?

e87013a2ba.jpg

No. Your package contains both S42 and SC and has LTI on your ship. None of the packages would have the same value for the price you paid. Was there something specific you were looking for?
 
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