• Ever wanted an RSS feed of all your favorite gaming news sites? Go check out our new Gaming Headlines feed! Read more about it here.
  • We have made minor adjustments to how the search bar works on ResetEra. You can read about the changes here.

Unkindled

Member
Nov 27, 2018
3,247
Looking at their track record, yes they would probably make one of the best single player games if they wanted to.
 

Dr. Mario

Member
Oct 27, 2017
13,873
Netherlands
The Lab didn't have any real monetization I think?

I could definitely see Half Life VR, if the rumors are true, be a singleplayer game first and foremost without much of a focus on monetization (in its campaign at least).
I also still think they could make an amazing game. Even with the main team gone, The Lab was super polished and felt almost like a Nintendo product. Much like Blizzard and Nintendo, they have the cash flow (and drive) to keep prototyping and iterating until it's good.


The purpose here would be to make more people buy into the SteamVR platform. Once it gets going, sure they're going to lean back and focus on extracting cash.
 

Kurt Russell

Avenger
Oct 25, 2017
1,504
Didn't they work on the game before the studio was acquired by Valve? Either way, if it's anything like firewatch then it's a far cry from what I meant by proper SP aka HL/portal.

Oh, so now games like Firewatch aren't "proper" singleplayer experiences (even though, you know, they don't feature any sort of multiplayer gameplay). Anything else we should know about "proper" singleplayer experiences?
 

cakely

Member
Oct 27, 2017
13,149
Chicago
EDIT: the question is about monetisation rather than laity!

As we all know Valve used to make amongst the best single player games.

Now they are focussed on multiplayer with a range of monetisation models.

If Valve announced Half Life 3 or any new single player only game would you trust them to not include something awful to pay for it?

Yes I would trust Valve to make a single-player game.

Also, I'm pretty sure you have no idea what the word "laity" means.
 

razakin

Avenger
Oct 25, 2017
294
Finland
Didn't they work on the game before the studio was acquired by Valve? Either way, if it's anything like firewatch then it's a far cry from what I meant by proper SP aka HL/portal.
Oh, moving the goalpost then? Niiiice. Also, by that logic, shouldn't Red Read Revolver be considered as Capcom game instead of Rockstar game, as the studio started making it under Capcom?

And Firewatch and In the Valley of Gods is as proper SP as Half Life or Portal is. Just because you don't like that genre, doesn't make it not proper at all. Sheesh.
 

Slim

Banned
Sep 24, 2018
2,846
Oh, so now games like Firewatch aren't "proper" singleplayer experiences (even though, you know, they don't feature any sort of multiplayer gameplay). Anything else we should know about "proper" singleplayer experiences?
Read my first post regarding a potential HL3 release.
Oh, moving the goalpost then? Niiiice. Also, by that logic, shouldn't Red Read Revolver be considered as Capcom game instead of Rockstar game, as the studio started making it under Capcom?

And Firewatch and In the Valley of Gods is as proper SP as Half Life or Portal is. Just because you don't like that genre, doesn't make it not proper at all. Sheesh.
They don't come anything near HL (hell, even portal) in terms of scale/complexity. That's what I meant. And why are you bringing genre into this (which I like btw)?
 

Kurt Russell

Avenger
Oct 25, 2017
1,504
Read my first post regarding a potential HL3 release.

They don't come anything near HL (hell, even portal) in terms of scale/complexity. That's what I meant. And why are you bringing genre into this (which I like btw)?

Your first post doesn't say anything about "proper" singleplayer experiences... You've dug so much I think oil is going to come out sooner or later, keep going!
Also, games that aren't as complex as HL or Portal aren't "proper" singleplayer games? Come on...
 

kiguel182

Member
Oct 31, 2017
9,441
They will release Valley of The Gods and it will probably be one of the best games of the year.
 

Slim

Banned
Sep 24, 2018
2,846
Your first post doesn't say anything about "proper" singleplayer experiences... You've dug so much I think oil is going to come out sooner or later, keep going!
Also, games that aren't as complex as HL or Portal aren't "proper" singleplayer games? Come on...
You're comparing a HL game to a small scale game? Firewatch is a good game, but it's nothing like a HL/Portal game which I've yet to see.
 

eXistor

Member
Oct 27, 2017
12,303
If they made a real effort to hire some real talent again and go all in, then sure, why not. I don't think they will, but I guess we'll see.
 

Budi

Member
Oct 25, 2017
13,883
Finland
All the developers and writers have left looong ago, Valve doesn't have the talent to make single player content to save their lives.
They acquired Campo Santo, they have great writers.
Didn't they work on the game before the studio was acquired by Valve? Either way, if it's anything like firewatch then it's a far cry from what I meant by proper SP aka HL/portal.
379ch.gif
 

Kurt Russell

Avenger
Oct 25, 2017
1,504
Read the whole discussion. It's a good game, but it's not as complex and big in terms of scale as HL.

There is no "whole discussion". Firewatch is a singleplayer game, and that's it. The distinction between "proper" SP games and Firewatch only exists in your head, as far as I can see. I mean, it's a game designed to be played by ONE player (as in, a SINGLE player). What's that? Oh, a singleplayer game.
 

Slim

Banned
Sep 24, 2018
2,846
There is no "whole discussion". Firewatch is a singleplayer game, and that's it. The distinction between "proper" SP games and Firewatch only exists in your head, as far as I can see. I mean, it's a game designed to be played by ONE player (as in, a SINGLE player). What's that? Oh, a singleplayer game.
It makes a difference when making a business choice regarding monetization.
 

Border

Banned
Oct 25, 2017
14,859
What does it matter whether or not you trust them? They'll make a game, and you'll either be interested enough to buy it or you won't.
 

Interficium

Banned
Oct 30, 2017
1,569
All the developers and writers have left looong ago, Valve doesn't have the talent to make single player content to save their lives.

Lmao.

Just because Campo Santo got purchased by Valve that doesn't mean that Valve is making it nor will they come back to SP.

It's still Campo Santo.

Didn't they work on the game before the studio was acquired by Valve? Either way, if it's anything like firewatch then it's a far cry from what I meant by proper SP aka HL/portal.

You can always count on Valve threads to deliver galaxy brain takes like these. Nice work, everyone.
 

skeezx

Member
Oct 27, 2017
20,170
i could see a Sony-ish model where there's a slew of no-nonsense single player titles to attract/retain players to the platform if - and *if* - they seriously wanted to pursue SP games again. they have the resources, and i dunno if selling hats or whatever in half life or whatever campo santo does for them is really going to bring in cs:go and dota bucks so why bother
 

OMEGALUL

Banned
Oct 10, 2018
539
There is no "whole discussion". Firewatch is a singleplayer game, and that's it. The distinction between "proper" SP games and Firewatch only exists in your head, as far as I can see. I mean, it's a game designed to be played by ONE player (as in, a SINGLE player). What's that? Oh, a singleplayer game.

Firewatch is a walking simulater, there's no lose state, there's no consequences, there's just pretty visuals and sounds. There's little game in there.
 

Kurt Russell

Avenger
Oct 25, 2017
1,504
Firewatch is a walking simulater, there's no lose state, there's no consequences, there's just pretty visuals and sounds. There's little game in there.

Please note that the person who started the discussion on "proper" SP games wasn't arguing whether "walking simulators" are games or not. They were saying that Firewatch is not a "proper" SP game.
So you are adding information that is not really relevant.
 

DarthBuzzard

Banned
Jul 17, 2018
5,122
Yes, I would trust them especially since they are only making VR games at the moment aside from Artifact. This inspires an extra layer of confidence specifically because the VR market is too small right now to start monetizing in the same way that big publishers squeeze the AAA industry.

On the topic of game quality, I believe they will succeed in making a killer app or several for VR. They aren't known for dropping quality on any of their titles, and if they want to do VR in the classic Valve way, they need to be the best of the best, which means a lot better than Astro Bot even.
 

Blizniak

Member
Oct 25, 2017
395
I'm not sure I understand the OP. Have they done anything awful for me to doubt them? Other that saying their future games will most likely include some form of online/multiplayer all those years ago.
 

Ryuelli

Member
Oct 26, 2017
15,209
Portal doesn't have personality? Lmao now I've heard everything

She said lead, and in that regard I definitely agree. Chell has as much personality as, well... a shell.

The rest of the characters in Portal and Portal 2 - GLaDOS, Wheatley, Cave Johnson? Tons of personality. The lead character is sorely lacking in it though.
 

Slim

Banned
Sep 24, 2018
2,846
Please note that the person who started the discussion on "proper" SP games wasn't arguing whether "walking simulators" are games or not. They were saying that Firewatch is not a "proper" SP game.
So you are adding information that is not really relevant.
I see you forgot the complexity/scale part regarding a proper SP which I mentioned to that other person. And yes, a "walking simulator" is the opposite of a complex/large scale game.
 

Kurt Russell

Avenger
Oct 25, 2017
1,504
I see you forgot the complexity/scale part regarding a proper SP which I mentioned to that other person. And yes, a "walking simulator" is the opposite of a complex/large scale game.

Really? Again with this made up stuff about "proper" SP? The other poster was also engaging in questionable distinctions between "games" and "walking simulators", but your "proper" SP game idea takes the cake.
 

Slim

Banned
Sep 24, 2018
2,846
Really? Again with this made up stuff about "proper" SP? The other poster was also engaging in questionable distinctions between "games" and "walking simulators", but your "proper" SP game idea takes the cake.
Important distinction in terms of scale if the company goes for a monetization model. Firewatch vs HL.
 

matimeo

UI/UX Game Industry Veteran
Verified
Oct 26, 2017
979
ND wasn't Portal at all. They were just hired because of the idea. But even taking something like L4D, which is the better comparison, as Valve liked the game in development, so they bought the studio, rebranded it Valve Something (West?) then released it when it was finished. No one questions L4D as being a Valve game.

This is how Valve have always worked. They like the Team Fortress mod, they buy the team. They like the CS mod, they buy the team. They like DotA All-Stars, the buy the dude who makes it.

Yup was their business model for awhile. I thought it was brilliant because the beginning of projects is the most risky, having to hire the team, hope you got the right people, hope your idea on paper pans out, it's literally all risk , all investment with no incoming money.

Valve would watch potential projects and teams and when they saw something promising which had moved out of the initial super risk phase they would acquire.

It's brilliant because they get to save on the initial risky part, get amazing talent that they can see works well together which is hard and expensive to find starting from scratch and they get to rebrand the game as Valve giving their brand a huge boost.

I know when I was there they did assist and help grow ideas of those they acquired but the biggest add was helping with polish something Valve is really good at that often those with amazing concepts and ideas don't have as much bandwidth for.

As far as their ability to deliver a single player game sure they could but it's my understanding that initial HL3 pitches just did not impress Gabe, then over time the market shifted and Gabe recognizes that at this point nothing they could deliver would meet lofty expectations unless of course you switch up the medium entirely removing comparison and disrupting fan expectation. Not to mention over the years obviously your employee base has some turn over which shifts culture.

In reality Valve like most companies change their focus over time and what they do needs to make sense business wise for the direction they want to head and the industry impact they want to have.

Valve would need a compelling reason why , other than just because as they tend to now do things to help forward other things along like VR and their service based games helps them continue to grow features within the steam platform and react to community feedback over long periods of time something they have been passionate about before community manager was a standard role at most other game companies.
 

StuBurns

Self Requested Ban
Banned
Nov 12, 2017
7,273
Yup was their business model for awhile. I thought it was brilliant because the beginning of projects is the most risky, having to hire the team, hope you got the right people, hope your idea on paper pans out, it's literally all risk , all investment with no incoming money.
It makes perfect sense to buy whole teams if you have the resources. Even in instances where they didn't buy them to make specific games or complete things they're working on, like when they bought the Tag: Power of Paint team, you at least have evidence that not only are they talented, but they also work together effectively. When you hire individuals, you have to hope they work within the corporate structure your company has. When buying whole teams, that's much less of a concern.

Unfortunately it leads to these bizarre discussions about how certain games don't count as 'Valve games' because reasons.
 

Yas

Avenger
Oct 25, 2017
503
Arctic Circle, Finland
I see you forgot the complexity/scale part regarding a proper SP which I mentioned to that other person. And yes, a "walking simulator" is the opposite of a complex/large scale game.
What on earth are you talking about? Seriously? A single player game is a game that is played by a single player. Complexity and scale don't have anything to do with it.

If you mean a AAA game as a "proper single player game", then please classify it so. Also a walking simulator can be damn complex and large scale, or are you going to claim that games like Myst, are not complex or large scale?
 

StuBurns

Self Requested Ban
Banned
Nov 12, 2017
7,273
Firewatch isn't a simple game. Just because there's no shooting, doesn't mean it's simple. It's an open world, it has character expression with story and dialogue choices, it has hidden elements and photography.
 

Deleted member 3038

Oct 25, 2017
3,569
Didn't they work on the game before the studio was acquired by Valve? Either way, if it's anything like firewatch then it's a far cry from what I meant by proper SP aka HL/portal.
PMozXyh.png


SP's definition is literally a game that is played by a single player.