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Paul

Banned
Oct 27, 2017
2,603
The bar would be too high, wouldn't it? And there will be no answer to that question.

Even if we take the bad RPG Skyrim as the criteria, we barely have answers to the title's question. Which kinda shows just how bad the RPG situation is nowadays.
Yep that bar is not hit yet.
I love Witcher 3, KCD and RDR2 - all three my games of generation - but in pure roleplaying complexity and player agency, New Vegas still rules (in AAA sphere, not talking about isometric games).

I think New Vegas was a low budget tittle compared to something like Fallout 3/Skyrim. I'd say in recent times Kingdom Come Deliverance offers a lot of freedom and it's a mid tier tittle budget wise. Apart from that, nope there aren't any.

Unless you count low budget titles like Divinity Original Sin 2, which despite being so cheap come across as AAA and offer an absurd amount of freedom.

Yep!
 

Kill3r7

Member
Oct 25, 2017
24,403
I'm pretty sure there are plenty of RPGs where you can consume an alcoholic beverage at an arbitrary point in the map and then go sleep in a bed...? I guess maybe just not in the AAA space.

More generally, Skyrim doesn't "simulate" anything other than object physics and some basic AI routines. The lack of restrictions allows people to "play pretend" in various ways, but it's the player rather than the game doing most of the work.

They track a ton of shit. Pick up an object in Skyrim, set it down elsewhere, comeback a week later and it will still be there. Also, NPCs are not static and by and large you can kill most of them.
 

Paul

Banned
Oct 27, 2017
2,603
Kingdom Come Deliverance, it's an indie game but the actual development cost was 36 million USD, so yes, it's high budget.

Just to correct, this number was provided by czech Forbes and was incorrect, the actual budget was around 15 mil USD. Still quite a lot of money though - definitely most expensive game made in Czechland.
 
Roleplaying in RDR2 doesn't work. Because no matter how you try to roleplay your Arthur, at the end of the day he's simply an outlaw who commit crime every day. There's a honor system and you can try to be a nice cowboy by helping people, but the missions contradicts the whole system because the mission structure and storytelling still force you to commit yet another crime. You're not roleplaying anything, you're just being led that way. As said above, it's simply a Western sim.

This is the response of someone who doesn't know what they are talking about. Reminds me of Greg Miller.
 

the_wart

Member
Oct 25, 2017
2,261
They track a ton of shit. Pick up an object in Skyrim, set it down elsewhere, comeback a week later and it will still be there. Also, NPCs are not static and by and large you can kill most of them.

Yeah, I think that's basically what I said...? The types of interactions Skyrim supports are pretty basic, what distinguishes it is the number of places it permits you to perform those actions. This allows players to make their own fun, but I wouldn't call that role-playing or a medieval life simulation or anything like that.

Edit: Oh yeah, and it keeps track of where you dropped things.
 

BrutalInsane

Banned
Nov 2, 2017
2,080
I just reloaded and remodded Skyrim last week. Game looks great once you spruce it up a bit and it reminds me of playing the Ultima series when I was a kid. Just that feeling of going wherever you want, and having things that can kick your ass when you're in an area you should be (with the right mods) brings back that vibe.
 

nuoh_my_god

Member
Nov 11, 2017
169
Ireland
They track a ton of shit. Pick up an object in Skyrim, set it down elsewhere, comeback a week later and it will still be there. Also, NPCs are not static and by and large you can kill most of them.

Yeah, I think that's basically what I said...? The types of interactions Skyrim supports are pretty basic, what distinguishes it is the number of places it permits you to perform those actions. This allows players to make their own fun, but I wouldn't call that role-playing or a medieval life simulation or anything like that.

Edit: Oh yeah, and it keeps track of where you dropped things.

Yeah, you can do it for a week, but after a few days more 95% of cells in the game reset. I did a lot of modding on Oblivion and Skyrim, and unless a cell is a designated player house or a cleared dungeon, it resets every 10 days.

https://en.uesp.net/wiki/Skyrim:Respawning

I'm not sure if the Fallout games are the same, someone else maybe can confirm.

Still ahead of anyone else in this field, even though the cell approach is the cause of much of the jank and issues that persist from game to game and are seemingly never patched, especially outdoors.
 

No_Face

Member
Dec 18, 2017
1,080
Brigerbad, Switzerland
Literally anything made by Obsidian or CDProjekt or any other company.
I don't know man, I mean, in Witcher 3 you're Gerald of Rivia. You can only chose between a god or bad Gerald of Rivia and that's it. In Skyrim, you can be a stealth-archer, a destruction mage, a stealth mage, a werewolf Nord who uses heavy battle axes, a conjurer, an illusion mage, a restoration mage, a vampire, an orc, a thief, an assasin, the dragonborne, you can fitgh bare handed, you can be a smith, an alchemist, a druid, a student of magic, you can have a wife and children, a house, a dog… You get the idea. I think that's what people mean by role-playing freedom. And even if individual elements like story, quests and dialog have been far more superior in Witcher than in any Elder Scrolls title, that's what keeps people coming back. And it's also the reason why the title reveal was enough to get people incredibly excited about TES 6. That's what makes their games great, and imo, there is no one doing anything like that in the AAA space right now.
 

Kill3r7

Member
Oct 25, 2017
24,403
Yeah, you can do it for a week, but after a few days more 95% of cells in the game reset. I did a lot of modding on Oblivion and Skyrim, and unless a cell is a designated player house or a cleared dungeon, it resets every 10 days.

https://en.uesp.net/wiki/Skyrim:Respawning

I'm not sure if the Fallout games are the same, someone else maybe can confirm.

Still ahead of anyone else in this field, even though the cell approach is the cause of much of the jank and issues that persist from game to game and are seemingly never patched, especially outdoors.

Agreed. Also, I can't verbalize what makes their worlds special but they are immensely fun to explore in a different way from the CDPR, Rockstar or even Ubi worlds.
 

MegaMix

Banned
Oct 27, 2017
786
I don't know man, I mean, in Witcher 3 you're Gerald of Rivia. You can only chose between a god or bad Gerald of Rivia and that's it. In Skyrim, you can be a stealth-archer, a destruction mage, a stealth mage, a werewolf Nord who uses heavy battle axes, a conjurer, an illusion mage, a restoration mage, a vampire, an orc, a thief, an assasin, the dragonborne, you can fitgh bare handed, you can be a smith, an alchemist, a druid, a student of magic, you can have a wife and children, a house, a dog… You get the idea. I think that's what people mean by role-playing freedom. And even if individual elements like story, quests and dialog have been far more superior in Witcher than in any Elder Scrolls title, that's what keeps people coming back. And it's also the reason why the title reveal was enough to get people incredibly excited about TES 6. That's what makes their games great, and imo, there is no one doing anything like that in the AAA space right now.
In The Witcher games your choices conplcompl effect the story, character development, and even world. Nothing you do in Bethesda game matter in the Kong term, except possibly some still image screens at the game credits.
 

the_wart

Member
Oct 25, 2017
2,261
In The Witcher games your choices conplcompl effect the story, character development, and even world. Nothing you do in Bethesda game matter in the Kong term, except possibly some still image screens at the game credits.

I agree, but I think this gets at the problem of people having very different ideas of role-playing. The classic tabletop/crpg notion involves constructing and inhabiting a character who might actually exist in the fictional world of the game. This requires both player agency and constraints, because a world isn't going to let people do whatever they want.

Skyrim is more like Minecraft -- it's specifically designed to not constrain the player and provide a canvas for their whims. The point isn't that the world reacts to you, the point is that the world does what you tell it to.
 
OP
OP
RedSwirl

RedSwirl

Member
Oct 25, 2017
10,051
I just reloaded and remodded Skyrim last week. Game looks great once you spruce it up a bit and it reminds me of playing the Ultima series when I was a kid. Just that feeling of going wherever you want, and having things that can kick your ass when you're in an area you should be (with the right mods) brings back that vibe.

Maybe this is what I'm confused about. You can mod Skyrim to the point where it begins to feel like an old-school role-playing sim.

Reading this thread makes me think that I really need to play Elex and Kingdom Come.

I haven't played Elex yet (at some point I'm gonna get to the Piranha Bytes games) but Kingdom Come, when it works (on PC), expands upon Bethesda's gameplay in some interesting ways, with some really good RPG-sim elements. You play as one defined character but have a fair bit of room to determine how he reacts to the world and how the world reacts to him.

Going through these kinds of discussions keeps making me think I really need to try Morrowind at some point.