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Madjoki

Member
Oct 25, 2017
7,230
What, they are getting rid of the legacy themes?

Even though there was a poll on here a couple of months ago which showed like 90% of people prefer them over the new ones? Are they redoing the new ones entirely with 2.0?

I'd imagine it's case of Xenforo 2.0 not supporting 1.5 themes without major updates.

They can, though according to this article they changed the way keys were approved at the end of last year, from being a fully automated process to an approved one if the number of activations outside of Steam is much greater than the number of sales on Steam, to prevent sales primarily from outside sites.
.

Keys never were fully automated and always required approval.
But yeah, Valve did move to being stricter on keys batches.
It mostly affects if you're selling keys for cents a piece. (gogo/otaku/etc)
Still you can get tens of thousands keys no questions asked.

I'm guessing NeoGAF uses the same forum tool? Since the design is the same

Even current is same tool, just older version here.
 

Coreda

SVG Wizard
Member
Oct 26, 2017
886
I did a edit too lol, but it seems you have seen the results yourself. Dark times ahead.

Taking a step back this mightn't be the doomsday scenario it initially appears if the 2.0 software doesn't crop images uploaded with square dimensions to begin with. That is, adding whitespace to the sides of existing portrait avatars.

Would be more effort for avatar makers than they should need currently but it may be a workaround.

Edit: I believe this should work, seeing my own avatar isn't cropped for example.

Edit 2: read your edit, didn't realize the avatars were being forced into 96x96px either since I only checked the parent element not the image itself. Sigh. What a crappy update.
 
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Lashley

<<Tag Here>>
Member
Oct 25, 2017
59,915
Tbh, I don't think the new look is actually meant to please old users. Get used to it or buzz off seems to be the only deal put forth. They never poll us on any of these changes. There are never any big threads asking for this stuff.

They just do shit. Get heavy backlash. Say "we're listening." Sometimes reverse those changes. Fuck up again because they didn't actually listen. Repeat. I'm not claiming to have my finger on the pulse of Era, but if I had to say I would guess that the majority of users here have always preferred the traditional forum style as presented formerly by GAF and Current Era because Function>Form. But now, they are forcing us into Form>Function.

Well, that's how I feel about it anyway. I'm sure I'll get used to the new layout eventually, but mine as well get these things off the chest now.
Yep, its a totally unnecessary change.
 

Hektor

Community Resettler
Banned
Oct 25, 2017
9,884
Deutschland
Tbh, I don't think the new look is actually meant to please old users. Get used to it or buzz off seems to be the only deal put forth. They never poll us on any of these changes. There are never any big threads asking for this stuff.

They just do shit. Get heavy backlash. Say "we're listening." Sometimes reverse those changes. Fuck up again because they didn't actually listen. Repeat. I'm not claiming to have my finger on the pulse of Era, but if I had to say I would guess that the majority of users here have always preferred the traditional forum style as presented formerly by GAF and Current Era because Function>Form. But now, they are forcing us into Form>Function.

Well, that's how I feel about it anyway. I'm sure I'll get used to the new layout eventually, but mine as well get these things off the chest now.

Did you miss the Resetera LCC feedback-weekend?

lol
 

Dinjoralo

Member
Oct 25, 2017
9,134
Anyone reading the change? It's only for games that are really dang successful.

Isn't the upcoming layout what the old site's using now? It doesn't seem too bad to me.
 

Gabbo

Member
Oct 25, 2017
7,564
With that in mind, we've created new revenue share tiers for games that hit certain revenue levels. Starting from October 1, 2018 (i.e. revenues prior to that date are not included), when a game makes over $10 million on Steam, the revenue share for that application will adjust to 75%/25% on earnings beyond $10M. At $50 million, the revenue share will adjust to 80%/20% on earnings beyond $50M. Revenue includes game packages, DLC, in-game sales, and Community Marketplace game fees. Our hope is this change will reward the positive network effects generated by developers of big games, further aligning their interests with Steam and the community.

The sales changes for those not clicking
 

Rhaknar

Member
Oct 26, 2017
42,442
The fear of losing out on the next Fallout 76 was too much.

What about the "fear" to lose out on RDR2 for example? Again, interesting they "blinked first" as I said, since they specifically mention "big games" in the post, and besides very specific indies that blow up huge, it seems aimed at the $60 crowd.
 

Jawmuncher

Crisis Dino
Moderator
Oct 25, 2017
38,392
Ibis Island
What about the "fear" to lose out on RDR2 for example? Again, interesting they "blinked first" as I said, since they specifically mention "big games" in the post, and besides very specific indies that blow up huge, it seems aimed at the $60 crowd.

I wonder what actual indies have actually made 50 Million + dollars.
I don't even think Cuphead did that. This is ignoring I guess like Minecraft.
 

Rhaknar

Member
Oct 26, 2017
42,442
I wonder what actual indies have actually made 50 Million + dollars.
I don't even think Cuphead did that. This is ignoring I guess like Minecraft.

Another thing is we dont know how much GaaS games make. Like Ive been playing Paladins lately, and when you try to buy dlc or "gems" in-game, ot takes you to the steam wallet (which incidentally was the big no-no for the tripleA pubs as far as we know, it was never about the actual game itself), and this change should affect that also right?

Edit: btw im not saying Paladins made 50mill lol
 

Dakath

Member
Oct 26, 2017
506
Actually, I'm more surprised they're doing this publicly since my understanding was always that the revenue split contract was negotiable in the first place. Like, I wonder if that 75/25 split past a certain amount wasn't already the default for certain publishers already.
 

oipic

Member
Oct 25, 2017
643
This is likely to only potentially impact the very point end of 'AAA', isn't it? $10m is a lot!

It's half a million copies of a $20 title, for example.

I'm guessing there are particular (and initially, very specific) publisher deals/relationships in mind that have prompted this.
 

Rhaknar

Member
Oct 26, 2017
42,442
Actually, I'm more surprised they're doing this publicly since my understanding was always that the revenue split contract was negotiable in the first place. Like, I wonder if that 75/25 split past a certain amount wasn't already the default for certain publishers already.

Like Ubi for example maybe? I honestly kept wondering if / when they would split aswell.
 

OniluapL

Member
Oct 25, 2017
999
Well, I never complained about the 30% cut, but this change seems unfair to small developers, honestly. It bothers me somewhat. Someone on the thread said something to the extent of lowering the cut until it reaches a certain threshold as well, and if I'm not missing anything, I would appreciate that.
 
Oct 27, 2017
17,433
Well, I never complained about the 30% cut, but this change seems unfair to small developers, honestly. It bothers me somewhat. Someone on the thread said something to the extent of lowering the cut until it reaches a certain threshold as well, and if I'm not missing anything, I would appreciate that.
Developers are not going to like a system that penalizes successs.
 

.exe

Member
Oct 25, 2017
22,212
Well, I never complained about the 30% cut, but this change seems unfair to small developers, honestly. It bothers me somewhat. Someone on the thread said something to the extent of lowering the cut until it reaches a certain threshold as well, and if I'm not missing anything, I would appreciate that.

If you didn't like the wave of trashy asset flips and Steam Card scam games, a system with a lower bound for e.g. the first 10,000 sales will only inventivize more of that.

If they do this they will need to curate and then we're back to (pre-) Greenlight days, and we know how well that worked out for the real small indies rather than the high profile ones.
 

OniluapL

Member
Oct 25, 2017
999
If you didn't like the wave of trashy asset flips and Steam Card scam games, a system with a lower bound for e.g. the first 10,000 sales will only inventivize more of that.

I don't really care about the trashy games and Steam is already making efforts regarding the offensive/trolling/scammer games, isn't it?
 

Derrick01

Banned
Oct 25, 2017
7,289
To be honest I kind of wish Valve didn't cave on the cut. The same damn cut everyone else takes despite not offering 75% of the features that Valve does to both consumers and devs/pubs but for some reason was only ever a "problem" for Steam (totally not because of ulterior motives by the publishers). I just hope this doesn't put a squeeze on places like GMG in the future.
 

Popstar

Member
Oct 25, 2017
877
Not sure why people are acting like it's only Valve who are getting pressured on the 30% cut. Apple reduced their cut to 15% on recurring subscriptions two years ago for instance. With Google matching last year.

It's not a Valve specific thing.
 

Hektor

Community Resettler
Banned
Oct 25, 2017
9,884
Deutschland
Not sure why people are acting like it's only Valve who are getting pressured on the 30% cut. Apple reduced their cut to 15% on recurring subscriptions two years ago for instance. With Google matching last year.

It's not a Valve specific thing.

In the context of this forum and the way we make fun of it is a valve specific thing.
You don't see people here ever compaining about literally any other store or service taking such a cut.
Wether it's other PC launchers and storefronts, consolestores, retailers or your own examples.
Because people on this forum don't actually care, it's simply a platformwarrior talking point that got branded into peoples head by repetition, regurgitated thoughtlessly by the kind of person that just wants to shit on valve/steam/pcgaming.

Like, don't get me wrong, there's definitely a conversation to be had about wether or not a 30% cut should be the industry standard, but that's simply not the kind of conversation that is actually being bad.
The conversation that is being had is "valve is greedy for taking 30%, but everyone else is not"
 

Deleted member 1849

User requested account closure
Banned
Oct 25, 2017
6,986
Not sure why people are acting like it's only Valve who are getting pressured on the 30% cut. Apple reduced their cut to 15% on recurring subscriptions two years ago for instance. With Google matching last year.

It's not a Valve specific thing.
Generally you would be correct.

On this forum however, when it comes to game platform holders, it's completely one sidedly aimed at Valve. I literally have never seen it aimed at anyone else despite most of them taking a similar split and Valve arguably doing more to ask for it.
 

matimeo

UI/UX Game Industry Veteran
Verified
Oct 26, 2017
979
Generally you would be correct.

On this forum however, when it comes to game platform holders, it's completely one sidedly aimed at Valve. I literally have never seen it aimed at anyone else despite most of them taking a similar split and Valve arguably doing more to ask for it.

I think it's because Valve has always been more transparent in sharing how they are making decisions while Sony and MS don't openly discuss. The flip side of being transparent is you tend to get way more "feedback" than someone who doesn't say much.

The new forum will also kill portrait avatars, forcing us all into squares.

I don't know why this triggers me so much but it makes me rage a little inside. Oddly I prefer the beta site on mobile, but on my desktop is just looks like a forum stuck in mobile mode. I will severely miss the Legacy DarkERA.

I love legacy DarkERA as well.

For the portrait can't you just put transparency on the sides to create the portrait look? Does ERA support png? If so that's what I would do.
 
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Popstar

Member
Oct 25, 2017
877
I agree transparency is probably a part of it.

I imagine that the fact that consoles always had a cut to the first party in licensing fees even before the rise of digital sales also plays into it. With it not being uncommon for consoles to be sold at a loss with the expectation of profits coming from licensing fees on sales of software and accessories.

It's something where Era is in it's bubble a bit I guess. If I do a web search for "30% store cut" or similar it likely going to bring up far more articles about the App Store and Google Play than Steam.
 
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