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Camjo-Z

Member
Oct 25, 2017
6,515
what's the code and what do you get?

eWIJ08D.jpg


Unlocks a new difficulty where you fight all the new bosses + the true final boss.

Just give me a yes or no answer, but are there any new bosses in the update that aren't just the EX ones and the three mage sisters at once?

Yes

The credits of the new mode lets you briefly fight Marx
 

Kouriozan

Member
Oct 25, 2017
21,132
That's a nice photo, celebrating the end of Star Allies devs.
The new mode is really neat, had to restart Dimension 1 three times to get all the hearts haha.
 

Nabbit

Member
Oct 25, 2017
5,422
So for the post game stuff, where you play as the different characters, do those levels require co-op/forced CPU co-op like in the main game? If not, are they shortened remix type levels or more or less identical levels? I think the post game stuff I'm referring to is called the Guest Star mode. I've only played into the first part of W2 in the main game but couldn't get into it compared to past Kirby games, the forced co-op in SP and the regular co-op in MP were not enjoyable to me, at least not by that point.
 
OP
OP

Deleted member 10737

User requested account closure
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Oct 27, 2017
49,774
So for the post game stuff, where you play as the different characters, do those levels require co-op/forced CPU co-op like in the main game? If not, are they shortened remix type levels or more or less identical levels? I think the post game stuff I'm referring to is called the Guest Star mode. I've only played into the first part of W2 in the main game but couldn't get into it compared to past Kirby games, the forced co-op in SP and the regular co-op in MP were not enjoyable to me, at least not by that point.
they play just like the main game, but instead of kirby you're playing as one of the enemies thay kirby can clone, or one of the 12 "dream" friends that are characters from past kirby games.
they can be played solo or co-op like the main mode, but even when played solo you need to heart-friend enemies to get through the levels (for the "puzzles")
the regular enemies you play as have basically the same exact levels to go through. it's a shorter version of the game, with levels from each of the world themes, they each have a few chapters and take like an hour to go through.
the dream friends have slightly different level designs and more exciting move sets, again each of them will take an hour.
and i agree, the forced co-op is not good. it's one of the worst design decisions that i've seen in a video game in a long time, it basically ruins (at least for me) what could have been a cute short relaxing platformer and makes it something exhausting to look at and a chore to play through.
like "oh hey, here's this non-puzzle in this completely un-designed level and you need a freind to solve it but don't worry the friend is right here before the puzzle so through a heart at him and then combine powers and then repeat in a minute and a half". playing this right after tropical freeze was a big mistake cuz in this game the lack of good level design and challenge just slaps you in the face, and i'm not saying every platformer needs that level of challenge or that amount of excellence in level design, but at least don't ruin the game's cute and easy vibe with this bs friend mechanic.
sorry if i'm ranting, this is like the 10th time i'm doing this when talking about star allies, something about this game just deeply bothers me.
 
Last edited:
Nov 11, 2017
1,041
The new boss is cool and all, but truly the best part about this is that you unlock Kirby's original look when you finish the new Ultimate choice
maxresdefault.jpg
 

Xaszatm

Banned
Oct 25, 2017
10,903
they play just like the main game, but instead of kirby you're playing as one of the enemies thay kirby can clone, or one of the 12 "dream" friends that are characters from past kirby games.
they can be played solo or co-op like the main mode, but even when played solo you need to heart-friend enemies to get through the levels (for the "puzzles")
the regular enemies you play as have basically the same exact levels to go through. it's a shorter version of the game, with levels from each of the world themes, they each have a few chapters and take like an hour to go through.
the dream friends have slightly different level designs and more exciting move sets, again each of them will take an hour.
and i agree, the forced co-op is not good. it's one of the worst design decisions that i've seen in a video game in a long time, it basically ruins (at least for me) what could have been a cute short relaxing platformer and makes it something exhausting to look at and a chore to play through.
like "oh hey, here's this non-puzzle in this completely un-designed level and you need a freind to solve it but don't worry the friend is right here before the puzzle so through a heart at him and then combine powers and then repeat in a minute and a half". playing this right after tropical freeze was a big mistake cuz in this game the lack of good level design and challenge just slaps you in the face, and i'm not saying every platformer needs that level of challenge or that amount of excellence in level design, but at least don't ruin the game's cute and easy vibe with this bs friend mechanic.
sorry if i'm ranting, this is like the 10th time i'm doing this when talking about star allies, something about this game just deeply bothers me.

If you hate it so much, why make the thread?
 
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Deleted member 10737

User requested account closure
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49,774
If you hate it so much, why make the thread?
i don't hate it, i had fun playing the main mode and i've played a bit of the other modes as well, it's just that i find the friend mechanic such a bad design decision that makes the game much worse than it could have been without it.
i'm having fun with the another dimension, it's actually got some decent level design in it (the part with the train in the second chapter was well done).
 

r_n

Member
Oct 25, 2017
12,534
I just beat it with 110 hearts myself, I, uhhhh look forward to seeing people try this solo without abilities. I don't think I'll be touching Soul Melter Extra any time soon, though, I had enough trouble with Soul Melter WITH Marx

apparently yo uget a reward out of it, though?
You unlock the original, adventure-era Kirby as a skin.

i don't hate it, i had fun playing the main mode and i've played a bit of the other modes as well, it's just that i find the friend mechanic such a bad design decision that makes the game much worse than it could have been without it.
i'm having fun with the another dimension, it's actually got some decent level design in it (the part with the train in the second chapter was well done).
and for once the bosses are designed around having 4 characters. They have all their properties beefed up but the important part is they now have actual health so you get to see them do their full attack patterns. There were attacks that I only know their previous versions had because I watched a solo run through soul melter, they can be pretty involved when you're not barreling through the HP bars three times as fast.


e: Also if any one is worried about missing hearts, don't be too upset
I thiiiink you only need 100 to access the final world and still unlock the sisters.

You also unlock the ability to go back to any previous world and collect hearts you missed. You don't need to recollect the ones you laready have if you dont want, I don't think.
 
Last edited:

Camjo-Z

Member
Oct 25, 2017
6,515
I just beat it with 110 hearts myself, I, uhhhh look forward to seeing people try this solo without abilities. I don't think I'll be touching Soul Melter Extra any time soon, though, I had enough trouble with Soul Melter WITH Marx

The Mage Sisters are ridiculously OP so it's not that tough if you use them and spam their lengthy beam attacks with invincibility frames. Without them though........ woof

So for the post game stuff, where you play as the different characters, do those levels require co-op/forced CPU co-op like in the main game? If not, are they shortened remix type levels or more or less identical levels? I think the post game stuff I'm referring to is called the Guest Star mode. I've only played into the first part of W2 in the main game but couldn't get into it compared to past Kirby games, the forced co-op in SP and the regular co-op in MP were not enjoyable to me, at least not by that point.

The co-op isn't really forced. The game is easily playable as a solo experience as long as you realize that you can easily ditch allies whenever you want by pressing L+A. Grab them for an environmental puzzle or Friend Action segment and get rid of them once they're not needed, it's the same throughout all the modes. The game rarely (if ever?) throws a situation at you where you need a Friend that isn't readily available somewhere nearby, so there's no penalty for doing it.

As for Guest Star, it's a mix of new and old levels depending on who you play as.

-The regular Friends and Dream Friends from the base game (Bandana Dee, King Dedede, and Meta Knight) don't have any new areas and all go through a condensed speedrun version of the main game, much like the Dededetour and Meta Knightmare Returns subgames from Triple Deluxe and Robobot.

-Wave 1 characters (Rick/Coo/Kine, Gooey, and Marx) have a few new sections here and there but the majority of their runs are mostly reused.

-Wave 2 characters (Adeleine & Ribbon, Dark Meta Knight, and Daroach) have significantly more new areas and feel like their own unique runs. I assume the new characters in Wave 3 follow the same trend, but I haven't played them to know yet.

Also, each Dream Friend has a different theme that plays when you fight the final boss, usually a remix of their personal theme or the final boss music from their original game.
 
Oct 25, 2017
1,974
United Kingdom
-Wave 2 characters (Adeleine & Ribbon, Dark Meta Knight, and Daroach) have significantly more new areas and feel like their own unique runs. I assume the new characters in Wave 3 follow the same trend, but I haven't played them to know yet.

Yes, they're pretty much 70% new areas, 30% old areas.

Also worth noting, if you play as The Three Mage-Sisters, all the bosses are changed to their Parallel/EX versions (if applicable) during the run.
 
Nov 1, 2017
2,337
What a great update. I really hope the dream friend concept is revisited in the future. Playing as all these wonderful characters (most of them playable for the first time in the series) has been so much fun.
 

r_n

Member
Oct 25, 2017
12,534
Oh right, and I suggest actually playing the credits minigame for the mode if you're usually one to skip it
towards the end, you "fight" Marx. it's just for bonus points and you can't die or anything, but I thought it was cool how they took advantage of Marx having his full moveset.
 

Deleted member 11413

User requested account closure
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Oct 27, 2017
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This game was great to begin with, and has only gotten more awesome over time. If you like Kirby and haven't picked it up yet, you really should!
 
OP
OP

Deleted member 10737

User requested account closure
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Oct 27, 2017
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the new mode is awesome. i'm at the end but i keep losing to the mage sisters, i'll try again tomorrow.
 

Yasumi

One Winged Slayer
Member
Oct 25, 2017
4,575
I'm liking the difficulty. The power-specific sections are nice too. Makes it feel less like a straight steamroll like the rest of the game.
 

Nocturnowl

Member
Oct 25, 2017
26,117
Why was Whispy Woods kicking my arse?! oh my god there's so much shit on the screen, send help.
 
OP
OP

Deleted member 10737

User requested account closure
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and there's some noticeable frame drops in the new mode when there's too much going on on the screen. don't remember seeing anything like that before in the game.
 

Xaszatm

Banned
Oct 25, 2017
10,903
and there's some noticeable frame drops in the new mode when there's too much going on on the screen. don't remember seeing anything like that before in the game.

It gets noticable at the 3 Mage sister fight during the second half of the battle. There's just a lot of things going on at once and the frames noticeably drops.
 
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OP

Deleted member 10737

User requested account closure
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Oct 27, 2017
49,774
It gets noticable at the 3 Mage sister fight during the second half of the battle. There's just a lot of things going on at once and the frames noticeably drops.
yeah i noticed it there, and also in the part where you're at playing as rick, kine and coo and there's a part with like 15 tree stumps on fire. seems like the engine can't handle too many effects on the screen at the same time.
 

Kouriozan

Member
Oct 25, 2017
21,132
Finished it, the new mode and Soul Melter EX, and yes the mages are super OP lmao
Maybe someday I'll complete all the puzzles but there is so much of them haha.

The true final boss in Arena + flavor text is really interesting, and that dying animation that was creepy.
 

r_n

Member
Oct 25, 2017
12,534
Finished it, the new mode and Soul Melter EX, and yes the mages are super OP lmao
Maybe someday I'll complete all the puzzles but there is so much of them haha.

The true final boss in Arena + flavor text is really interesting, and that dying animation that was creepy.
The puzzles have nice synergy with the guest star routes, at least. Completing the waves as they came out (spread out a bit of course) and then going back to do a few others here and there, completes the puzzles in no time.

The mages' route in particular just showers them on you, you'll probably finish one and be a few from the end
 

Kouriozan

Member
Oct 25, 2017
21,132
The puzzles have nice synergy with the guest star routes, at least. Completing the waves as they came out (spread out a bit of course) and then going back to do a few others here and there, completes the puzzles in no time.

The mages' route in particular just showers them on you, you'll probably finish one and be a few from the end
Oh yeah I gotta do the new dream friend stages. I'm at 9 completed iirc so still a long way to go,
 

The Boat

Member
Oct 28, 2017
3,874
While free post-launch support is appreciable, I think more and more about waiting before buying Nintendo exclusives nowadays. Between this, Splatoon, Xenoblade Chronicles 2 etc. many of their games got significant free updates during the first 6 months or so.
There's nothing wrong with that. Nintendo knows they have evergreen titles that keep selling, so free post launch support means that "late" adopters get a more complete package from the get go, making it more appealing considering the likelihood that the price hasn't dropped .
On the other hand, early adopters have a reason to revisit the games, instead of just binging on a game and putting it aside when they're done with it. Personally, I really love this, except if it means withholding already finished content to the point of leaving the launch game bereft of things to do (which I didn't feel was the case with Kirby, even if the main story is short).

Since Nintendo games don't have huge discounts or devalue much, even if late adopters get the games on a discount, it probably isn't massive, so early adopters shouldn't feel short changed like say, if you buy a Ubisoft game at launch.

On the subject of Kirby, the level design is certainly less inventive and interesting than the previous two Kirby games (which are fucking amazing), but I think a lot of people would like it much more if they played only with Kirby instead of always having three companions. Of course, this is a design issue as the player is very much incentivized to get friends.
 

Nocturnowl

Member
Oct 25, 2017
26,117
What's the new mode exactly?
I guess you could say it's like a bunch of successive challenge rooms.
The segments all share the same dimensional vortex backdrop, they take you through each kirby power up and dream friend, so you start off with a door that makes you fighter kirby, then the next segment is Bandana Dee, then Dedede etc.
These are dolled out in 4 main chunks based around the DLC character waves (so the second chunk of rooms was DL2 trio, Marx and Gooey) with 30 collectable hearts in each chunk, these end with a really souped up version of a previous boss and you save your progress afterwards.
 

Yasumi

One Winged Slayer
Member
Oct 25, 2017
4,575
yeah i noticed it there, and also in the part where you're at playing as rick, kine and coo and there's a part with like 15 tree stumps on fire. seems like the engine can't handle too many effects on the screen at the same time.
Definitely noticed it there. Game was totally shitting itself.
 

Burrman

Banned
Oct 25, 2017
7,633
I guess you could say it's like a bunch of successive challenge rooms.
The segments all share the same dimensional vortex backdrop, they take you through each kirby power up and dream friend, so you start off with a door that makes you fighter kirby, then the next segment is Bandana Dee, then Dedede etc.
These are dolled out in 4 main chunks based around the DLC character waves (so the second chunk of rooms was DL2 trio, Marx and Gooey) with 30 collectable hearts in each chunk, these end with a really souped up version of a previous boss and you save your progress afterwards.
Sounds alright. Thx!
 

Xaszatm

Banned
Oct 25, 2017
10,903
So, the new final boss theme is now my favorite theme ever.


From the normal final boss theme to the somber piano and chip tune music it's just amazing.
 

Nabbit

Member
Oct 25, 2017
5,422
Camjo-Z mazi AnonymousApple Thanks all for the detailed info on the game and its extra modes. I really appreciate it. Once I beat the game once, can I play any of the guest characters' mode? Or do they get unlocked in succession?
 
OP
OP

Deleted member 10737

User requested account closure
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Oct 27, 2017
49,774
Camjo-Z mazi AnonymousApple Thanks all for the detailed info on the game and its extra modes. I really appreciate it. Once I beat the game once, can I play any of the guest characters' mode? Or do they get unlocked in succession?
you can play any of them you want, they're all unlocked, except for the very last on.

edit: or maybe i'm remembering wrong