No. Not yet anyway.
I reeeeeally hope they plan on putting one in. Getting sick and tired of being revived and instantly murdered.
No. Not yet anyway.
Currently 44,99 € on PSN .
Ends on Dec. 4
i didnt enjoy bf1 gunplay.
But i miss Conquest . Help me
Ditto. Sometimes I push and objective and get gunned down, and some guy revives me, only to get gunned down again.No. Not yet anyway.
I reeeeeally hope they plan on putting one in. Getting sick and tired of being revived and instantly murdered.
How do you get that?
I can finally shine on the battlefield with my General outfit.
Recon Rank 20 to get the unlock assignments I believe.
Oh okay that's not so bad. I'm already rank 14.
I think its 3 different assignments to unlock the set BTW. The hat is the 2nd assignment.
Honestly the hat is all I want anyway lolI think its 3 different assignments to unlock the set BTW. The hat is the 2nd assignment.
This happened to me yesterday. I was an assault and i had no gadgets left and no ammo left so I pulled out my pistol and charged the enemy to go out in a blaze of glory.Hopefully they add it in.
Nobody wants to revive me the whole game. The second I call in a Sturmtiger and die to use it, every fucking medic rushes to me.
No. Not yet anyway.
I reeeeeally hope they plan on putting one in. Getting sick and tired of being revived and instantly murdered.
That's not what people are asking for. We want a "Accept/Deny" option if someone goes to revive us. The bleed timout would be the same. It would just give players the option to refuse a revive if we don't want it.What does it matter tho, if you die instantly again you get 1 death anyway and you dont get into that downed state again.
Meanwhile if they add some instant bleedout that would ruin the game when people just do that instead of wait for medics and make their team to lose while not understanding how tickets work.
I tried to friend you and it said you weren't accepting friend requests
What's the best mode to get 20 enemy kills while attacking objectives? Seems rather difficult in Conquest. As in... it either caps too fast or I can't get 20 kills in a single round attacking said objectives because of all the downtime moving between flags
So when's the patch to remove the KE7 cause ya know, it's a heaping pile of bullshit.
I had plenty great moments. Especially skillbased ones.It's still early for me but the lack of BF moments are really killing it for me. While I prefer the gunplay, the game as a whole feels dull compared to pretty much every other title in the series.
Also liking the more consistent performance compared to BF1.
What the poop. Just had a Conquest game we came back and stomped the enemy on by the end, BUT....we had 5 freaking squads with 2/4 people in each, all locked to Private. I bitched about it twice, but no one did anything. This happens ALL the freaking time.
All cool as dragging bodies looked, they are better off dropping it in favour of letting players crawl when downed. Not much point adding another mechanic to the game that people ignore or will only get used in very random circumstances i.e. when an actually good medic plays.
It's pretty easy to get in grand operations, if the enemy gets to the final objectives.
I've been playing BF since 1942. I've been disappointed with every BF since BF2 - I think 5 is the best one in well over a decade personally. The core gameplay just feels so much better than BF3, 4 and 1's.
I don't actively hate it but I'm surprised at the praise it gets.
Battlefield 1 is one of my favorite multiplayer games of all time. Up there with Counter Strike, BF1942, BF2, Halo 3, Gears of War.
I'm sure it's been asked in the thread but how does this compare to BF1? I'll be picking it up soon
They did?! :OBarely happens on my games (pc) anymore after they changed that friend squads default to non locked.
German PSN Store: digital standard BFV edition down from 69.99 € to 45 € !!!! Gogogogo
https://store.playstation.com/de-de/product/EP0006-CUSA08670_00-BATTLEFIELDV0000
So LevelCap released a new video talking about the "Medic Problem" as he calls it and it highlights all of my complaints with the class. I am actually really happy to know that he has picked up on the issues as well because I know LC is one of the guys that regularly works with DICE on their Alpha's and Beta's. So I know they value his opinion and knowing his history with the franchise I know he knows what he is talking about. I'm hoping his video raises awareness inside of DICE headquarters of the various problems that the Medic Class has right now.
Video for those who are interested
After years of playing Battlefield, today I watched a JackFrags video and found out you don't need to hold Interact to revive someone.
So LevelCap released a new video talking about the "Medic Problem" as he calls it and it highlights all of my complaints with the class. I am actually really happy to know that he has picked up on the issues as well because I know LC is one of the guys that regularly works with DICE on their Alpha's and Beta's. So I know they value his opinion and knowing his history with the franchise I know he knows what he is talking about. I'm hoping his video raises awareness inside of DICE headquarters of the various problems that the Medic Class has right now.
Video for those who are interested
Honestly I think they should just give the medics access to the DMRs. It would fix 75% of the problems with the class in one go.I will be interested to see what the damage and RoF buff does for medics.
As for the crate, agreed. Seems like a pointless addition where people just run past it. The pouch just works way better and faster. Maybe the crate could regen smoke grenades only, which would make it much more useful for people running smoke... Like the medic!
Medic feels like a limited rope because it is! How many ways do people want to play a Medic? If you add different gadgets, then people will just run a Medic class with no ability to heal and they will revive even less than they do now.
Also, Medics should share Shotguns. I keep saying it but it makes sense.
The biggest issue with that idea is that it pushes medics more to a medium to long range class, which means they won't be on the front lines healing people. They should be close to medium, which Shotguns and a rrcoil/damage buff to SMGs would do.Honestly I think they should just give the medics access to the DMRs. It would fix 75% of the problems with the class in one go.
The biggest issue with that idea is that it pushes medics more to a medium to long range class, which means they won't be on the front lines healing people. They should be close to medium, which Shotguns and a rrcoil/damage buff to SMGs would do.
I don't wanna sound rude but you can pull off the same strats as any other class minus the smoke grenades but with even better weapons. Pretty much across the board top players do better with Support/Assault than they do with Medic. It's not that you can't do well with them it's that the other classes are quite a bit better.I'm surprised people are having so much trouble playing Medic, I'm always top of the scoreboard with a high K/D when I go medic. You gotta flank, flank, flank. Use crouch sprinting to rush the defilade on either side of your opponent and rip him/them a new asshole. If there's no natural cover to do this with, it's a good thing medics come with smokes. You can even throw down a "fake" smoke so that enemies divert their attention to it, and use that opportunity to flank the opposite side and get them while they're all looking into the smoke. Sure you're gonna get picked off every now and then due to bad positioning, but learn from it.
It's just surprising to me seeing all the people not making proper use of cover/crouch sprinting. If you run out into the open field without any cover nearby with a close range weapon, what exactly do you think is going to happen? Should always be hugging something so that should anything fly your way, your safe within a moments notice.
I guess I sort of understand though, this kind of strategy just was not that viable in previous games (outside of HC) because of 3D spotting, which usually completely negated any chances of surprising the enemy, so perhaps it'll just take people some time to adjust to not being able to tank shots in the open like previously.
The biggest issue with that idea is that it pushes medics more to a medium to long range class, which means they won't be on the front lines healing people. They should be close to medium, which Shotguns and a rrcoil/damage buff to SMGs would do.
Give Drilling to medics, that works at close range and a bit on long range too!