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Hidden One

Member
Oct 26, 2017
1,429
❔❔❔
This game is too good....Moments like these is why I love Battlefield...Honestly the best Sound Design since BC2 and this game really has restored the feeling for me. I'm enjoying it the most since BF3 tbh!




Attention to detail is so good...Notice how the solider starts breathing heavy at the sight of the air strike coming in. We also won by 1 point!
 

Coyote Starrk

The Fallen
Oct 30, 2017
52,923
1543537635-bf302b.jpg

1543537635-bf300b.jpg


I can finally shine on the battlefield with my General outfit.
How do you get that?
 

FriskyCanuck

Member
Oct 25, 2017
4,063
Toronto, Canada
I can't really comment on gunplay since it's been so long since I played a Battlefield game. Last time was BF4 some years ago. I can say that for me, it feels much easier to snipe in this game than it was in BF4.
 

Coyote Starrk

The Fallen
Oct 30, 2017
52,923
Hopefully they add it in.

Nobody wants to revive me the whole game. The second I call in a Sturmtiger and die to use it, every fucking medic rushes to me.

tenor.gif
This happened to me yesterday. I was an assault and i had no gadgets left and no ammo left so I pulled out my pistol and charged the enemy to go out in a blaze of glory.


I die 10ft away from 3 enemy supports and I start accelerating my bleedout when out of nowhere some medic revives me and then he and I get mowed down by Machine Gun fire.


Thanks guy lol
 

Vipu

Banned
Oct 26, 2017
2,276
No. Not yet anyway.



I reeeeeally hope they plan on putting one in. Getting sick and tired of being revived and instantly murdered.

What does it matter tho, if you die instantly again you get 1 death anyway and you dont get into that downed state again.

Meanwhile if they add some instant bleedout that would ruin the game when people just do that instead of wait for medics and make their team to lose while not understanding how tickets work.

Maybe something like press button to warn medic that its not safe to revive would be something add but thats about it.
 

Coyote Starrk

The Fallen
Oct 30, 2017
52,923
What does it matter tho, if you die instantly again you get 1 death anyway and you dont get into that downed state again.

Meanwhile if they add some instant bleedout that would ruin the game when people just do that instead of wait for medics and make their team to lose while not understanding how tickets work.
That's not what people are asking for. We want a "Accept/Deny" option if someone goes to revive us. The bleed timout would be the same. It would just give players the option to refuse a revive if we don't want it.
 

Jaaake

Avenger
Oct 25, 2017
2,215
Australia
What's the best mode to get 20 enemy kills while attacking objectives? Seems rather difficult in Conquest. As in... it either caps too fast or I can't get 20 kills in a single round attacking said objectives because of all the downtime moving between flags
 

Overflow

Member
Oct 29, 2017
3,155
Wollongong
God this game just feels so damn good to play! Friends and I having a blast. Wish TTK was increased a bit, or at least the TTD. Feels like you can't really play very skillfully and it's more about luck of the draw.
 

Forerunner

Resetufologist
The Fallen
Oct 30, 2017
14,570
What's the best mode to get 20 enemy kills while attacking objectives? Seems rather difficult in Conquest. As in... it either caps too fast or I can't get 20 kills in a single round attacking said objectives because of all the downtime moving between flags

It's pretty easy to get in grand operations, if the enemy gets to the final objectives.
 

Nephilim

Member
Oct 28, 2017
5,275
It's still early for me but the lack of BF moments are really killing it for me. While I prefer the gunplay, the game as a whole feels dull compared to pretty much every other title in the series.

Also liking the more consistent performance compared to BF1.
I had plenty great moments. Especially skillbased ones.
 
Oct 26, 2017
19,736
What the poop. Just had a Conquest game we came back and stomped the enemy on by the end, BUT....we had 5 freaking squads with 2/4 people in each, all locked to Private. I bitched about it twice, but no one did anything. This happens ALL the freaking time.
 

Nome

Designer / Self-requested ban
Banned
Oct 27, 2017
3,312
NYC
After years of playing Battlefield, today I watched a JackFrags video and found out you don't need to hold Interact to revive someone.
 

Vipu

Banned
Oct 26, 2017
2,276
What the poop. Just had a Conquest game we came back and stomped the enemy on by the end, BUT....we had 5 freaking squads with 2/4 people in each, all locked to Private. I bitched about it twice, but no one did anything. This happens ALL the freaking time.

Barely happens on my games (pc) anymore after they changed that friend squads default to non locked.
 

Raide

Banned
Oct 31, 2017
16,596
All cool as dragging bodies looked, they are better off dropping it in favour of letting players crawl when downed. Not much point adding another mechanic to the game that people ignore or will only get used in very random circumstances i.e. when an actually good medic plays.
 

Stoney Mason

Member
Oct 25, 2017
3,919
All cool as dragging bodies looked, they are better off dropping it in favour of letting players crawl when downed. Not much point adding another mechanic to the game that people ignore or will only get used in very random circumstances i.e. when an actually good medic plays.

Agreed. It's hard enough to revive somebody currently. Going to a body and then dragging it would be such a rare thing. Crawling would be the better option although if downed players could crawl, I think then maybe you should be able to finish them off....

Honestly they should probably just leave things as they currently are.
 

Ohto

Banned
Oct 27, 2017
558
I've been playing BF since 1942. I've been disappointed with every BF since BF2 - I think 5 is the best one in well over a decade personally. The core gameplay just feels so much better than BF3, 4 and 1's.

This. This game feels like the good old Battlefield.


How do you use democrats as a weapon?

I don't actively hate it but I'm surprised at the praise it gets.

This. Annoying map, I love hiding in the fields though.

Battlefield 1 is one of my favorite multiplayer games of all time. Up there with Counter Strike, BF1942, BF2, Halo 3, Gears of War.

I'm sure it's been asked in the thread but how does this compare to BF1? I'll be picking it up soon

This game has the same soul than BF1942 or BF2. BFV feels like an evolution to those games, instead of these few past Battlefields.

This is also a lot better than 1, which I didn't like that much in the end.


EDIT.

I think that dragging allies would be grear, of only a meter or so. So often friendly soldier dies just outside of cover. If we could yank them back to cover, we could revive them a lot more often.
 
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Deleted member 1759

User requested account closure
Banned
Oct 25, 2017
3,582
Europe
Day off and so far I haven't been able to finish a single round because at some point the server always disconnects.

fucking unplayable. jfc.
 
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icecold1983

Banned
Nov 3, 2017
4,243
so the PC version is basically not playable on certain maps without low graphics as it removes a substantial amt of geometry making visibility vastly easier. how unfortunate. what was Dice thinking
 

Coyote Starrk

The Fallen
Oct 30, 2017
52,923
So LevelCap released a new video talking about the "Medic Problem" as he calls it and it highlights all of my complaints with the class. I am actually really happy to know that he has picked up on the issues as well because I know LC is one of the guys that regularly works with DICE on their Alpha's and Beta's. So I know they value his opinion and knowing his history with the franchise I know he knows what he is talking about. I'm hoping his video raises awareness inside of DICE headquarters of the various problems that the Medic Class has right now.


Video for those who are interested

 

Raide

Banned
Oct 31, 2017
16,596
So LevelCap released a new video talking about the "Medic Problem" as he calls it and it highlights all of my complaints with the class. I am actually really happy to know that he has picked up on the issues as well because I know LC is one of the guys that regularly works with DICE on their Alpha's and Beta's. So I know they value his opinion and knowing his history with the franchise I know he knows what he is talking about. I'm hoping his video raises awareness inside of DICE headquarters of the various problems that the Medic Class has right now.


Video for those who are interested



I will be interested to see what the damage and RoF buff does for medics.

As for the crate, agreed. Seems like a pointless addition where people just run past it. The pouch just works way better and faster. Maybe the crate could regen smoke grenades only, which would make it much more useful for people running smoke... Like the medic!

Medic feels like a limited rope because it is! How many ways do people want to play a Medic? If you add different gadgets, then people will just run a Medic class with no ability to heal and they will revive even less than they do now.

Also, Medics should share Shotguns. I keep saying it but it makes sense.
 

TheRaidenPT

Editor-in-Chief, Hyped Pixels
Verified
Jun 11, 2018
5,945
Lisbon, Portugal
After years of playing Battlefield, today I watched a JackFrags video and found out you don't need to hold Interact to revive someone.

I found out when I dropped the controller on the floor by accident... xD

So LevelCap released a new video talking about the "Medic Problem" as he calls it and it highlights all of my complaints with the class. I am actually really happy to know that he has picked up on the issues as well because I know LC is one of the guys that regularly works with DICE on their Alpha's and Beta's. So I know they value his opinion and knowing his history with the franchise I know he knows what he is talking about. I'm hoping his video raises awareness inside of DICE headquarters of the various problems that the Medic Class has right now.


Video for those who are interested



Reason I don't play medic is because I stand no chance in medium range combat.. That just doesn't make any sense at all, I love playing medic ever since BF1942 and this is the first BF game I'm playing uniquely everything besides Medic.. It's like I don't stand a chance against anyone in this game besides other medics lol.
 

Coyote Starrk

The Fallen
Oct 30, 2017
52,923
I will be interested to see what the damage and RoF buff does for medics.

As for the crate, agreed. Seems like a pointless addition where people just run past it. The pouch just works way better and faster. Maybe the crate could regen smoke grenades only, which would make it much more useful for people running smoke... Like the medic!

Medic feels like a limited rope because it is! How many ways do people want to play a Medic? If you add different gadgets, then people will just run a Medic class with no ability to heal and they will revive even less than they do now.

Also, Medics should share Shotguns. I keep saying it but it makes sense.
Honestly I think they should just give the medics access to the DMRs. It would fix 75% of the problems with the class in one go.
 

Raide

Banned
Oct 31, 2017
16,596
Honestly I think they should just give the medics access to the DMRs. It would fix 75% of the problems with the class in one go.
The biggest issue with that idea is that it pushes medics more to a medium to long range class, which means they won't be on the front lines healing people. They should be close to medium, which Shotguns and a rrcoil/damage buff to SMGs would do.
 

JamboGT

Vehicle Handling Designer
Verified
Oct 25, 2017
1,446
I main medic and yes there are issues but I think it is also very underrated. I am by no means great at FPS games but my KD with the Medic is 1.2 and I am always in the top 5 or so in the team. The Sten and the MP40 are what I use the most and they haven't really let me down all that much. Can't wait for all the things to be buffed :P

https://battlefieldtracker.com/bfv/profile/psn/JamboGT/overview

Not amazing but respectable stats I think.
 

VaporSnake

Member
Oct 28, 2017
4,603
I'm surprised people are having so much trouble playing Medic, I'm always top of the scoreboard with a high K/D when I go medic. You gotta flank, flank, flank. Use crouch sprinting to rush the defilade on either side of your opponent and rip him/them a new asshole. If there's no natural cover to do this with, it's a good thing medics come with smokes. You can even throw down a "fake" smoke so that enemies divert their attention to it, and use that opportunity to flank the opposite side and get them while they're all looking into the smoke. Sure you're gonna get picked off every now and then due to bad positioning, but learn from it.

It's just surprising to me seeing all the people not making proper use of cover/crouch sprinting. If you run out into the open field without any cover nearby with a close range weapon, what exactly do you think is going to happen? Should always be hugging something so that should anything fly your way, your safe within a moments notice.

I guess I sort of understand though, this kind of strategy just was not that viable in previous games (outside of HC) because of 3D spotting, which usually completely negated any chances of surprising the enemy, so perhaps it'll just take people some time to adjust to not being able to tank shots in the open like previously.
 

Vipu

Banned
Oct 26, 2017
2,276
The biggest issue with that idea is that it pushes medics more to a medium to long range class, which means they won't be on the front lines healing people. They should be close to medium, which Shotguns and a rrcoil/damage buff to SMGs would do.

Give Drilling to medics, that works at close range and a bit on long range too!
 

terrible

Member
Oct 25, 2017
1,294
Toronto
I'm surprised people are having so much trouble playing Medic, I'm always top of the scoreboard with a high K/D when I go medic. You gotta flank, flank, flank. Use crouch sprinting to rush the defilade on either side of your opponent and rip him/them a new asshole. If there's no natural cover to do this with, it's a good thing medics come with smokes. You can even throw down a "fake" smoke so that enemies divert their attention to it, and use that opportunity to flank the opposite side and get them while they're all looking into the smoke. Sure you're gonna get picked off every now and then due to bad positioning, but learn from it.

It's just surprising to me seeing all the people not making proper use of cover/crouch sprinting. If you run out into the open field without any cover nearby with a close range weapon, what exactly do you think is going to happen? Should always be hugging something so that should anything fly your way, your safe within a moments notice.

I guess I sort of understand though, this kind of strategy just was not that viable in previous games (outside of HC) because of 3D spotting, which usually completely negated any chances of surprising the enemy, so perhaps it'll just take people some time to adjust to not being able to tank shots in the open like previously.
I don't wanna sound rude but you can pull off the same strats as any other class minus the smoke grenades but with even better weapons. Pretty much across the board top players do better with Support/Assault than they do with Medic. It's not that you can't do well with them it's that the other classes are quite a bit better.
 

Coyote Starrk

The Fallen
Oct 30, 2017
52,923
The biggest issue with that idea is that it pushes medics more to a medium to long range class, which means they won't be on the front lines healing people. They should be close to medium, which Shotguns and a rrcoil/damage buff to SMGs would do.

The Medic Class had access to medium to long range weapons in BF3, BF4 and BF1 and I was still getting revived no problem so we will have to just agree to disagree on that point.


And shotguns STILL wouldn't answer the Medics problem with not being able to deal with enemies at medium to long ranges like the other classes can unless you give them the Drilling. The Medic is the only class with no medium to long range options. So unless that recoil buff for the SMG's makes them have no recoil at all they are still going to lose to every class at medium to long ranges. Then on top of the fact that the Support and the Assault class both have weapons that can outshoot the SMGs even in close quarters.


And if the Medic Class is gonna be the weakest of the classes at all ranges then that does not give much incentive for people to play the class at all.

Give Drilling to medics, that works at close range and a bit on long range too!

Now this I can get behind.
 

medyej

Member
Oct 26, 2017
6,422
I'm pretty happy with those patch notes but still worried about their talking about the TTK/TTD mechanics. I get they want new players to have a good experience and not just feel like they got lasered immediately after spawning, but they are sacrificing what made this game great to me and my entire group playing it which is the punchy feel of the gunplay. They should try to find some other way to train players to not just run out in the open and expect to tank a ton of shots while auto healing back to 100 because that is what people used to other shooters are trying to do which does not work in this game. The pace of the game has gotten so much better because of the new TTK, the more accurate shooting, and stuff like the attrition system making it so it's never not in your interest to shoot at someone because even if they get to behind cover and heal you still took away their medkit. Changing any of those factors to cater to new players is a mistake imo.
 

JamboGT

Vehicle Handling Designer
Verified
Oct 25, 2017
1,446
The only thing I would say is that medics have tools to reduce that distance that the other classes don't have as well as the ability to heal all the time. I feel if I had more range the class would be OP.

Honestly I think the SMG updates should be a pretty good improvement as well as the nerf to some specific weapons.... but of course we have to see how it is in practice.
 
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