I think games, like all media, have a powerful cumulative effect on people and their way of thinking. This includes military shooters glamorizing and making people more tolerant of real life guns and war (movies do this, too, which is why the US Army lends help and expertise to movies that makes it look good). This might not be a "sin", but it certainly isn't a popular opinion in gaming circles including Era.
I've never played a Silent Hill game to completion, or many of the more recent acclaimed horror games like Amnesia or Soma: games where the main character is mostly helpless and must avoid enemies frustrate and bore me (same reason I dislike most stealth games besides Mark of the Ninja and Invisible Inc).
Some roguelites make it hard for me to resist savescumming (e.g. rage-resetting when dying, before the game can save your death). For this reason I prefer ones that only let you "save and quit", and delete your save on reload, even if it means losing the entire run if the game crashes or whatever.
I guess I'm getting weirdly specific, but I can't think of many such "confessions", hahah.
I've never played a Silent Hill game to completion, or many of the more recent acclaimed horror games like Amnesia or Soma: games where the main character is mostly helpless and must avoid enemies frustrate and bore me (same reason I dislike most stealth games besides Mark of the Ninja and Invisible Inc).
Some roguelites make it hard for me to resist savescumming (e.g. rage-resetting when dying, before the game can save your death). For this reason I prefer ones that only let you "save and quit", and delete your save on reload, even if it means losing the entire run if the game crashes or whatever.
I guess I'm getting weirdly specific, but I can't think of many such "confessions", hahah.