Yes. It's why I decided to quit my first college and study game design instead. Can't see myself doing any other job honestly, and I'm really looking forward to graduating and getting my first job in the industry.
I've been in the industry for around 18 years - I've seen things that are as bad and worse than what media has been reporting on - but also things that completely disagree with "shitty practices are inevitable and the only way to ship projects" crowd.Are you currently working in this industry? If yes, is the working environment really this bad as what the media/forums are saying?
If I could skip several positions and go straight from entry level to lead art director, then yes. lol
Jesus. You work for a website full-time or this is a volunteer/side gig? Because my experience has been nothing like this.
I totally didn't make that connection. Haha.Haha, the burn.
(Jason Schreier works for Kotaku by the way, apologies if I'm coming off rude, but it did made me laugh.)
No and it never was. I can't imagine a industry with worse work conditions (perspective: I live in the EU) and I worked in film for years lol.
EDIT: worked as an editor for a games website for six months. Learned how "games journalism" aka how making money with a website and a random topic works. Actually that was the worst.
Won't be the case for everyone, but this is how it turned out for me. I got burned out so fast and stopped playing/enjoying games when I developed for EA. Took a few years afterward to get back into them. Turned out it was more important for me to have a public sector job I like day-to-day--one that lets me enjoy my hobbies (whether that be playing or developing in my spare time).No.
One thing is my current job and other thing is my hobby. Working in my hobby would kill it.
I won't argue with that. Of course there are worse jobs. I guessed we were talking college degree entry jobs. After school I delivered pizza for two years before entering university. Ask me how that was.Yes there is much worse industries than gaming. Truck drivers have to work overtime, can't get any accidents, and have STRICT medical requirements. My bro is a Truck driver and works 60 hrs I think minimum. Plus hes trying to go to school to switch careers. Even worse, they want to measure his sleep. So he has to wear some medical device when he sleeps to make sure he's getting 8 hrs sleep lol its horror
If my dream of being a movie surfer on Disney Channel fell through
You have experience?
so you would like to go straight to one of the hardest and most demanding positions, yet one where you get to do very little fun stuff? :D
I'm not in the industry, so I obviously have no clue. lol It just sounded nice to have other artist ask what I feel about how things should look in a game. =)Yes, I think it is. Always loved games and wanted to be a part of something I wanna play. I was lucky to join a studio who respects their employees.
Art direction is the hardest from all art positions. Our art directior is always busy, always on meetings and if not, everyone wants his attention and feedback. Feedback on animations, cutscenes, environment, props, characters, concept art, vfx... He did the least number of concepts from all 2d department and now he's forced to work on 3d environment (because we need more hands on that aspect of the game)
I don't even want to be a lead concept artist in the future, that one is demanding too when it comes to managing. I'm a regular now, then I'll be a senior and that's all I want. No managing, no meetings. Just doing cool stuff.
Are you Spencer?I have come to terms that I'm not a supergenius. Nintendo only hires supergeniuses.