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TheBored23

Member
Aug 10, 2018
961
What are some other names dropped that might tie into DLC/Season 3?

I'll eat my hat if we don't see Ether again, I'm sure there will be a Johannesburg map in the future given much they're brought up and how two of the CG cutscenes seem to be set there. Any others? Off the top of my head, theres the cartel the guy brings up in the Sean Bean mission.

Not to mention
the three families behind Providence

There are mentions in a couple levels of a climate change summit in Kiruna, Sweden, but I think that takes place between Vermont and Sgail.

It's certainly scenic, though:
screen-shot-2014-02-15-at-8-46-58-pm.png
 

newgamewhodis

Member
Oct 28, 2017
820
Brooklyn
I've really got to mess around with Ansel more; the details in this game are insane:
My VRAM only allows for low-rez textures. These screenshots are a revelation.

There were a few retcons for the Legacy pack, but a lot of them were there from the start. Playing Season 1 to Season 2 feels really good now. The plot is total malarkey, but it's fun seeing how much it intersects across missions, and the actual in-mission stories/opportunities are fun and comical.

Put a lot more time into Miami, and finally did my first(!) ever Elusive Target. It felt really good. It's like an exam for the level, to test your Hitman knowledge and how well you know the map.
Was able to pen Faba after thinning out the herd and disguising myself as the doctor, and then happened upon a crowbar and decided to leave by helicopter. The way Faba addressed the player directly was really good too--would have loved some more interactions like that in the campaign.
 

FatPuppy

Member
Jun 18, 2018
519
I vaguely recall reading earlier in the thread that there was a way to use Ansel with this game and unlock the camera so you aren't trapped close to your character. Was this a thing? And if so, does anyone have a link on how to do it?
 

Jintor

Saw the truth behind the copied door
Member
Oct 25, 2017
32,406
colombia

spent ages yesterday reloading colombia to try and get the double-drop statue cheevo and get the timing, cos i thought you'd be able to drumroll martinez to cross past rico and blow the explosive. turns out no, you can't use items in an animation and the fucking getting up animation is too damn slow to get up and blow up the statue at the right time.

ended up placing a coin at rico's feet, martinez goes 'huh... shiny', wanders over, dropped the statue on them both. lol.
 

Deleted member 2809

User requested account closure
Banned
Oct 25, 2017
25,478
colombia

spent ages yesterday reloading colombia to try and get the double-drop statue cheevo and get the timing, cos i thought you'd be able to drumroll martinez to cross past rico and blow the explosive. turns out no, you can't use items in an animation and the fucking getting up animation is too damn slow to get up and blow up the statue at the right time.

ended up placing a coin at rico's feet, martinez goes 'huh... shiny', wanders over, dropped the statue on them both. lol.
She moves on her own at some point
Also explosive ? What the fuck lmao
 

Silence_and_I

Member
May 7, 2018
506
i actually failed the Elusive Target, i killed Faba with a screwdriver and i just ran outside, suddenly i panicked and instead of going downstairs i went upstairs, it was a restricted area, guards started chasing me and finally killed me :(
 

Jintor

Saw the truth behind the copied door
Member
Oct 25, 2017
32,406
i fucked up the other day by carrying around a police baton as the wrong disguise. I dunno why I thought i could just lug it around lol
 

Bebpo

Member
Feb 4, 2018
4,560
Ok, almost done with Santa Fortana exploration-wise. Still need to do Sniper Assassin, Suit Only, and SOSA on professional & master runs.

I...don't like this level that much. Like maybe I'm just biased because it's made by Sumo Digital who also did Colorado but it's probably my least favorite Hitman stage since Colorado. Maybe it's slightly above Marrakesh/Colorado (but I like Night Marrakesh better than this), but here's my issues with it:

-3 targets too spread out
-A lot of the scripted stories take a while to play out (P-power walk over, Shaman stuff, Flower/cliffside, Cocaine Souvenier); Hector's letter himself, Rico to the Statue; Rico to Sub
-Despite the huge map size, less challenges than Miami or even all/most of S1 maps? Like weird stuff isn't a challenge. There's no challenge for opening the safe in Rico's office (I haven't even opened it and don't know where the key is)
-Lots of the challenges are more annoying and tedious than fun (timing the prefect timing of exit stage left kill, the 3 hippo kill dragging bodies while killing lots of dudes along the way to get there; even the scooter key was just annoying & time consuming to get)
-For some reason lots more people see through your disguises than usual it felt like, so a lot of the level was learning how to weave between the enforcers everywhere despite the costumes

I dunno, I felt parts of it are fun and playing save/reload over and over to do different things without doing full runs cuts down on the tedious. But getting all the challenges (and even to 20 mastery) felt a little more like "work" than "fun" compared to Miami and most S1 maps.

Now some of the most "fun" parts I haven't done, like figuring out SO and SOSA and Sniper runs are always fun. But on the exploration side it just seems kinda a tedious map.

Also anyone know the quickest way to get a caves keycard for speedruns? I've asked this a couple times with no replies from anyone. I keep finding myself in the caves half my runs without a freaking keycard and can't open half the doors and I have no idea where to get it. I've gotten it before but don't remember where I've picked it up.
 

Jintor

Saw the truth behind the copied door
Member
Oct 25, 2017
32,406
Jorge's field is a major weak link in San Fortuna. It's super seperated out and boring. And even with the foliage line of sight in the fields is really weird.
 

Bebpo

Member
Feb 4, 2018
4,560
Ok, got the safe code. That Off The Wagon is another example of a challenge that's just a lot of waiting around for scripted stuff and time consuming rather than fun. I feel like getting all challenges in Santa Fortana is taking way longer than in Miami because they're just more waiting and tedious stuff.

I also kinda feel like Santa Fortana would be better with another challenge pack added. There's so many things in the map because of it's size that could be challenges but aren't. Like you can take Andrea out with the fruit basket above the entrance to her mansion, and there's stuff like Pool balls and yet no pool table kills/challenges, the whole trophy room with Rico is a missed opportunity. Like there's his famous bat but there's no kill/challenge for getting it and using it on him? Nothing with his favorite car? Etc... The entire garden in front of the mansion seems like a wasted opportunity with all that space and that little hut and these sculptures and nothing to do. Like where are the kills to get the sculpture balls rolling on Rico? Same with the back there's this party going on with cocaine and everything and there's nothing much to do.

Then in the caves you have spots to push people down but no real challenges linked to them. The construction yard is also sorta separate like Jorge's fields and unless you're going for the 2 very specific construction challenges or getting Andrea there for the Hippo challenge there's no point to it. Construction Yard, Cocoa Fields and to a degree the Caves/Mansion all feel kinda underused. Oh and I'll also had the whole 2nd floors of the construction workers in town with the roofs that are all pretty connected by the main square. Just too much space and not enough content on them. Plus the caves are pretty confusing even after like 15 hours with them.

You also have stuff like being able to crush the hippo guy with a totem statue. Should be a challenge.

Hopefully the Elusives on Colombia will have their routes based around places like the Construction Yard or the Downed Plane or the Caves or the party behind the Mansion or garden in front of the Mansion. Or the Pool table room, etc... Just a lot of places that can be filled out.

And like the Vampire Magician and stuff I'd like to see challenge packs added. Even Miami could have Pale Rider kills and stuff.

Jorge's field is a major weak link in San Fortuna. It's super seperated out and boring. And even with the foliage line of sight in the fields is really weird.

Yeah, the foilage is weird because it basically doesn't exist outside hiding downed bodies. In normal stealth games you can pacify someone pretty stealthy in a field of foilage but here if you do that a guard 100 feet away can still see you grab the guy so now you have this huge open field where you have to have a 360 view of everyone around you to know it's safe to take someone down in foilage which instead of making it easier, actually makes it tougher than just taking a guy down in a small corridor.
 
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Jintor

Saw the truth behind the copied door
Member
Oct 25, 2017
32,406
I would love a button I can press that just says 'hey someone is looking at you right now so don't be suss'

sometimes it's hard to tell if an NPC is looking at you or their head has swivelled just enough to not actually be looking at you, especially when they kind of track you if you stand near them a little, but not that much

hell just build it into instinct, that's already my cheat button
 

Kurdel

Member
Nov 7, 2017
12,157
I did the sniper route for the elusive target.

KOed 3 people, not even noticed, I felt like a Hitman God.
 

Deleted member 8468

User requested account closure
Banned
Oct 26, 2017
9,109
I jumped on this a few weeks late, but I'm absolutely falling in love all over again with Agent 47. I played Hitman Season 1 quite a bit in one lump sum, but I jumped in way later so I missed a bunch of the elusive targets in the first. Went in blind on the Sean Bean assassination and went totally smooth. Grabbed a guard disguise from the parking garage, worked my magic with a soda can and some coins, and was up to the sniper perch in no time. Easily my best assassination so far.

I've ran through the first two levels of the campaign a few times now. I feel like I need to run through the levels multiple times before moving on so everything is fresh in my memory. Listening to how much stuff people discovered over time with the first games levels makes me want to replay everything from as many angles as I can. It definitely causes me to play though this game with an attention to detail unlike any others I can quite think of and I love it.
 

FatPuppy

Member
Jun 18, 2018
519
For some reason, I thought that the RFID Chip for the RFID Proximity Explosive was a sticker or something that I had to stick onto something and couldn't think of a good use for it so I never used it.

Tonight I finally decided to mess with it and loaded up Hawke's Bay.

The RFID Chip isn't a sticker...it's a coin. That makes it much easier to use than I was expecting (provided you want to blow something up).

So I dropped the RFID Coin under the alarm panel that Alma disables when she first comes in. Sure enough, she picked up the coin. I put the explosive on her balcony after taking out the guard that patrols there so he wouldn't pick it up. Then after she brushed her teeth she went out there for some air and exploded. I guess that confirms she keeps the coin even after changing clothes.

There's probably far more clever uses of it than that (as the same result would have been accomplished by a regular proximity explosive), but that was my first trial run. I do wish the explosive was Micro though, that way we wouldn't have to worry about other characters finding it which would increase it's usability since it could be placed in high traffic areas easier.
 

Jintor

Saw the truth behind the copied door
Member
Oct 25, 2017
32,406
Fine details:





About that last one (in ROCCO!'s apartment), wasn't it originally OG Hitman 2: Silent Assassin on the PC? And that's not Himmelstein.

no, rocco's one has always been sniper assassin, because the NPC's face model won a sniper assassin score contest to be in the game
 

Bebpo

Member
Feb 4, 2018
4,560
Only non-SOSA challenge left in Santa Fortana is Hero of the People which is easy enough to do but man that feels like it'd take 30 mins+ easily to do all those in one run. The time I waste for OCD completion /sigh. 100%-ing Colombia is almost enough to burn me out on Hitman 2. I might go for less on the next 3 stages, but then again everyone says Mumbai/Vermont/Isgail are awesome stages so they should be more fun like Miami was.
 

JarrodL

Member
Oct 27, 2017
247
Is Jaeger 7 Lancer still the only rifle that can kill 2 targets with a single shot? I'd really like a silenced version for my SA sniper run.
 

Crazymoogle

Game Developer
Verified
Oct 25, 2017
2,880
Asia
I really wish SC was ported over. (Well, I want to remake a lot of previous hitman levels for this game, but having the original SC next to Himmelstein would be great)

Is Jaeger 7 Lancer still the only rifle that can kill 2 targets with a single shot? I'd really like a silenced version for my SA sniper run.

There is another sniper rifle with high-powered rounds, but it's also not silenced. I could be wrong but all of the piercing shot guns I've seen are not quiet...
 

Bebpo

Member
Feb 4, 2018
4,560
Yeah, after spending the night doing the SOSA on professional & then master on Colombia...I hate Jorge. That field is so unpredictable at times and there's really limited ways to get to him. 3 targets & security machine is a lot too for only 1 save.

I think Colombia would definitely have been better without Jorge and the Cocoa Fields. I like Andrea's little house & Rico's mansion well enough.
 

Deleted member 2809

User requested account closure
Banned
Oct 25, 2017
25,478
Colombia master SASO is really easy though
Default start loc with lethal poison
Climb the wall on the right of andrea's house, shoot evidence from outside, she panicks and leaves with guards, poison her coffee then leave
Grab meat in village, access the hippo through the construction site, get rid of the 3 or so guards around the hippo, throw meat to hippo, push rico in hippo pond
Walk the waterfront of the mansion to the fields, disable AC of jorge's hut, subdue dude and throw him in the dumpster, shoot jorge inside his hut then leave with chopper. The shot could be tricky as a guard may see jorge die but just check their vision before taking the shot
For master SASO difficulty in S2 I'd say :
Sgail > Mumbai > Miami > Colombia > Creek > Hawke's
(I don't count shooting Robert's PC, that strat is kinda cheesy imo, killing him without this is much tougher)

S1 :
Colorado > Hokkaido > Bangkok > Sapienza > Marrakesh > Paris
 

Bebpo

Member
Feb 4, 2018
4,560
Colombia master SASO is really easy though
Default start loc with lethal poison
Climb the wall on the right of andrea's house, shoot evidence from outside, she panicks and leaves with guards, poison her coffee then leave
Grab meat in village, access the hippo through the construction site, get rid of the 3 or so guards around the hippo, throw meat to hippo, push rico in hippo pond
Walk the waterfront of the mansion to the fields, disable AC of jorge's hut, subdue dude and throw him in the dumpster, shoot jorge inside his hut then leave with chopper. The shot could be tricky as a guard may see jorge die but just check their vision before taking the shot
For master SASO difficulty in S2 I'd say :
Sgail > Mumbai > Miami > Colombia > Creek > Hawke's
(I don't count shooting Robert's PC, that strat is kinda cheesy imo, killing him without this is much tougher)

S1 :
Colorado > Hokkaido > Bangkok > Sapienza > Marrakesh > Paris

Eh, what you said on Jorge is the first thing I tried but the guard saw the body later. That strat seems too twitchy.

And the hippo waterfront to fields path is impossible for me on one save master difficulty. Whenever I do it the randomness of various guard paths intersecting always seems to line up where I can't get through and then get spotted and lose a bunch of time because one save.

The main problem I have with Colombia is too much feels random chance like the fields or the waterfront. It's annoying but fine when you have a bunch of saves but on Master it's frustrating.

Miami's way easier because there's really only one target since you can just shoot Sierra's car with your silenced pistol. Yeah Robert takes some effort but there's a lot of ways to do it and it's very predictable patterns.

In Colombia, Andrea is pretty predictable and consistent. Rico is if you do the hippo, otherwise it's pretty challenging (I was doing the sink in the bedroom which meant taking care of both maids and his wife to clear the room first, then shoot him through the mirror while he practices his speech and then hide the body). It's all pretty predictable, the hardest part is getting around the mansion without being spotted in suit only because the guard patterns are pretty tight and spot you very fast and only one save on Master.

But Jorge and all the field guards are just the most unpredictable group in the map. I pretty much have to get the circuit board, knock out one worker, distract the second, install the board and hide, push Jorge in, hide more, escape out the window, since that seems pretty 100% consistent each time but it's fairly time consuming.
 

Deleted member 2809

User requested account closure
Banned
Oct 25, 2017
25,478
Ruining the sample then cliff for jorge is pretty reliable, probably need to clear some guards first though
I got the waterfront on first try, there's only one tense part I think. Just save after the hippo and retry if you fail.
Idk how you struggle so much at the fields. Bring a lethal syringe if you need, there's even a smuggle point right there. Take the lethal poison next to default starting loc idk.
Once you get to the coca fields, it's so easy it hurts my brain how you could struggle haha, after the gate you just go left a bit, turn AC off, knock a dude off, take a silenced shot then you're right next to the exit
 

.exe

Member
Oct 25, 2017
22,219
Woo, Mark Faba down and silent assassin to boot. That was not as hard as I expected it to be. Playing the Miami map a bunch definitely helped.
 

Deleted member 1656

User requested account closure
Banned
Oct 25, 2017
4,474
So-Cal
Does anyone know if there are any findable lockpicks outside of the one on Hawke's Bay? I've heard there may be one on Paris as well but that's all I know of.
 

garion333

Member
Oct 27, 2017
2,722
Yeah, I probably shouldn't have bought this game.
I love blood money (replayed it not too long ago), but lose intrest in the newer Hitman games very quickly.

It's a bit complicated to explain why, but basically it's a lot of smaller probelms that add up over time.
First of all I think the maps are too big, partly because many parts of the map have little use, but more importantly, waiting for the target to get into the right postion can take a long time.
This game really need something like the zigar from MGSV that allows you to speed up time.

Secondly, the game is build around an unlock system that kind of sucks.
It's a linear unlock system and many of the unlocks aren't very good, espicaly the early location unlocks.
Great, this new starting locaction saves me like 20 seconds of running...

Finally, the game feels grindy. Like sometimes the best thing you can do to get as many points as possible is save scamming to kill the target in slightly different ways.
That just feels extemly silly. Like, why the hell am I (basically) grinding exp in a freaking stealth game?

As a result, I can't say that I'm enjoying this game all that much.

This is how I feel about Just Cause. The drip feed of unlocks ruin the experience for me and is why I'm completely uninterested in JC4 atm. Granted the grinding is completely different, but ...
 

Weebos

Member
Oct 25, 2017
7,060
Anybody find any of the new tools useful? I haven't really found use for most of them (besides the briefcase), but I'm curious what some of your experiences are?

I'm trying to branch out from my fairly standard lockpick and poison loadout.
 

Kalor

Resettlement Advisor
Member
Oct 25, 2017
19,625
Wasn't expecting an escalation this week. Curious to check it out later.

Edit: The first complication is already pretty interesting.
 
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TheBored23

Member
Aug 10, 2018
961
Anybody find any of the new tools useful? I haven't really found use for most of them (besides the briefcase), but I'm curious what some of your experiences are?

I'm trying to branch out from my fairly standard lockpick and poison loadout.

The remote taser is fun because it counts as an accident kill. You can use it for a target in water, or to trigger explosions with propane flasks and gas leaks