This has been confusing me for years, I've just never gotten around to asking about it.
Sure, hardware like video cards needs updates now and again, I get that.
But why are updates released on damn near a per-game basis? The game was built around whatever already existed during development, so why should we have to rely on the hardware makers to make the games run "up to spec"?
I say "up to spec" because one of the recent Digital Foundry videos made a point of saying they weren't doing performance analysis on Just Cause 4 because the game-specific drivers weren't available. That's what got me thinking about bringing up the question.
I assume there's a reason, I just don't know what it is.
Sure, hardware like video cards needs updates now and again, I get that.
But why are updates released on damn near a per-game basis? The game was built around whatever already existed during development, so why should we have to rely on the hardware makers to make the games run "up to spec"?
I say "up to spec" because one of the recent Digital Foundry videos made a point of saying they weren't doing performance analysis on Just Cause 4 because the game-specific drivers weren't available. That's what got me thinking about bringing up the question.
I assume there's a reason, I just don't know what it is.